Review

Crash Bandicoot 4 Review – Platformer's Delight

  • First Released Oct 2, 2020
    released
  • XONE
  • PS4
  • PS5

Crash 4 is a pitch-perfect revival of the classic platformer franchise.

Update (March 11, 2021): Crash Bandicoot 4: It's About Time has received a now-standard basic technical upgrade in its move from PlayStation 4 to PlayStation 5, but those enhancements have done wonders. The jump to 4K and a consistent 60 frames per second take a game that already had vibrant, detailed art and make it even more pleasing to play.

As seems to often be the case, it's frame rate, not fidelity, that makes the big difference here. With smoother animations, all of the game's moving parts are proverbially well-oiled and running more smoothly. With more clearly articulated animations, the gameplay feels faster. And it can feel as if your reaction time has improved. In reality, the smoother animation allows you to detect and react to threats more quickly. The PS4 version, which I thought ran fine at the time, looks almost stuttery by comparison.

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Now Playing: Crash Bandicoot 4: It's About Time Video Review

Load times for starting and restarting levels have also improved. Loading into a level for the first time now only takes a few seconds and restarting after a death is nearly instantaneous. Reloading levels in Crash 4 was already very quick on PS4, so it isn't quite as striking as some of the other upgrades.

On PS5 specifically, developer Toys for Bob has also added some DualSense haptics, but they don't contribute much to the experience. When playing as characters other than Crash or Coco--Tawna, Neo Cortex, and Dingodile--some moves now come with a very weak haptic response. Using Tawna's grappling hook, for example, elicits a very, very mild trigger shake. Moving from space to space on the Dimensional Map also has a little bit of trigger feedback in addition to a rumble. The haptics really don't add anything, though it isn't as if they felt missing from the original release.

All in all, Crash's return remains a demanding but entertaining challenge for nostalgic fans and anyone down for platforming throwdown. Having a smoother frame rate makes the platforming feel even snappier, so there's no reason not to give it a try. –Mike Epstein

The original Crash Bandicoot 4: It's About Time review, first published in October 2020, continues below.


The increasingly popular reboot-sequel is a hard needle to thread. You have to create a game that hews close enough to the original to make nostalgic fans happy, while modernizing and innovating enough to resonate with new players. Crash Bandicoot 4: It's About Time balances the two effortlessly. It impeccably preserves the vibrant look and feel of the original Crash Bandicoot trilogy, while integrating new ideas and platforming possibilities. And like the original Crash games, the hybrid of Crash's old and new ideas will test your platforming skills in interesting new ways.

Like its groan-inducing dad-joke of a subtitle says, Crash 4 is about time… travel. When the villains of Crash's past open an interdimensional portal, Crash and Coco have to collect a set of quantum masks in order to set things right. As with past Crash games, small exchanges in cutscenes between levels do a lot of narrative legwork. It's not much of a "story" per se, but Crash and his friends' charm fills in the gaps and makes you care enough to follow along.

Crash 4's time-traveling story takes you to all sorts of times and places, including dinosaur-infested jungles, futuristic cities full of flying cars, and sunken pirate ships. Every place you go feels lush, full of color and detail, with a painterly quality that's simply wonderful to run through. My favorite is the Mardi Gras world, where Crash and Spyro balloons float in the background as you hop over neon-colored flames and trumpet valves. Occasionally, you'll run through an area and the camera will pull back to let you take in the scenery. The environments never failed to impress me with their visual depth.

Crash Bandicoot 4 captured on PS4
Crash Bandicoot 4 captured on PS4

The best thing I can say about Crash 4 is that it mostly feels like classic Crash. In my mind, Crash's signature is in the way the camera moves to create different perspectives from area to area, giving each set of jumps a fresh feel. Sometimes you're moving left to right, while other times you're running away from the camera or bouncing straight up from box to box. Crash 4's long levels are chock-full of carefully plotted platforming sequences, which require quick reflexes and the ability to think on your feet. The dynamic design changes things up frequently, making every level feel winding and unpredictable, with every new set of platforms presenting a surprising, exciting new challenge.

It still feels classic, even as it introduces new mechanics. Once you find each of the quantum masks in the campaign, they will start to appear in levels, giving you access to reality-bending powers such as slowing down time and reversing gravity on the fly. Though none of the four powers the masks bestow are wildly original, they are all used to great effect. Slowing down time at the exact right moment to create a clear path of platforms requires just as much thought and reflexes as jumping and spinning, and sequences with each power come with their own lessons to learn and quirks to master.

In addition, each world includes optional levels that allow you to play as some of Crash's friends, including Tawna, Dingodile, and Dr. Neo Cortex. Each of the alternate characters have their own skill sets--Cortex, for example, cannot spin or double jump, but instead has a gun that turns enemies into platforms and an air dash. Levels built around these skill sets create even more room for variety; you'll see new situations and need to approach challenging platforming puzzles differently. The downside is that switching from any of these characters to Crash or Coco, or vice versa, can lead to some muscle memory mix-ups and accidental deaths. It's a momentary annoyance, but one that creates a slightly bitter aftertaste whenever you play one of these levels, especially during the campaign.

And mastery is crucial. From early on, Crash 4 insists on precision. Many platforming sequences demand you land multiple jumps in rapid succession with perfect accuracy and timing. Sometimes, the difficulty is invigorating--an action-packed puzzle for your mind and fingers. Occasionally, though, it feels as if the game expects more of you than it should. There are times when you'll land on the edge of a platform and fall to your death, only to wonder whether or not you should have been safe. Those frustrations are fleeting, though. More often, the next success is close enough at hand that you'll want to keep trying.

And merely finishing the campaign barely scratches the surface of the experience. Crash 4 is truly a perfectionist's delight. Each level offers up gemstones and a character skin depending on how many wumpa fruit you find, how many boxes you break, and how few times you die. Each level also boasts a time trial mode and an "N.Verted" mirror level, which not only makes you replay it mirrored, but also with a creative visual filter that may make it easier or harder. The N.Verted levels are especially interesting as they let you see Crash 4's vibrant levels in a completely different light.

Even more so than playing the N.Sane Trilogy, which literally remade the original Crash games from my youth, playing Crash 4 felt like getting back in touch with the series. It's an injection of new ideas into now-classic gameplay that surprises and delights, even as it feels like a homecoming. Truly, games like this are why we come running back to long-dormant franchises with open arms.

Crash Bandicoot 4 is featured on our list of Best Xbox Games for Kids.

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The Good

  • Quick and challenging platforming sequences channel the original Crash games, while introducing new ideas
  • Beautiful, visually stimulating environmental art
  • Tons of reasons to replay levels, thanks to gemstones, time trials, and creative "N.Verted" mirror levels

The Bad

  • Detection feels tuned to force failure when you hit the edge of a platform, which sometimes leads to "cheap" deaths

About the Author

Mike Epstein still doesn't really know what an actual bandicoot looks like. After playing Crash 4 for 12 hours, he's good with the image in his head. Code for this game was provided by the publisher.
35 Comments  RefreshSorted By 
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DavhidRichards

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This game is stupid af.

2 • 
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christhunder34

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Crash was my fav game character growing up and loved the entire trilogy. Though not sure about this one, my fav levels were riding the baby panda or animal riding levels. I didn't see that in the trailer, or anything too exciting..

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BoobyTrap

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Played the first two levels by trying to get all the gems in both. So far so good! Design wise this game is flawless! It has plenty of different and interesting challenges too.

I was hesitant before buying it, as I absolutely disliked the trilogy game. It had horrible controls, which ruined it for me. Even though I finished all three original games back in the day. This one feels better than that weird remaster/remake.

2 • 
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hyruler461

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I just hope this means Spyro is getting a new game.

3 • 
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otoad64

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Edited By otoad64

@hyruler461: I wouldn't suprised if he's next

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Naslike1

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I downloaded the game and played it yesterday but for some reason it only let me play the first two levels and when I tried to go up one level it kept saying the game is still installing anybody knows anything about this?

2 • 
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BraceYourSelf1

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@naslike1:

The game is still installing lol.

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johnners2981

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@naslike1: A lot of games allow you to play the early parts of the game when you've downloaded past a certain threshold but the majority of it is still to be downloaded and installed.

3 • 
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deactivated-627847c518a1e

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I preordered yesterday! Going to scoop it up today, and dive in. Can't wait!

2 • 
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Just1MoHr

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Gonna try it on 1/2 sale. Lets bring back The Legend of Spyro: Dawn of the Dragon, CROC, Gex, Rayman HD remaster but done proper like the N.Sane Trilogy! That & Spyro are some of the best true remasters ever!

5 • 
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TylerDurden83

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Back in the day I played to death the original trilogy, recently the N.Sane remaster, and never felt or had any idea of this "cheap deaths" thing. I always felt whenever I died from falling, I deserved it for doing something wrong. Seems like a weird "flaw" to point out.

2 • 
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deactivated-64a3ced8b46b8

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Whoever said this game was easy is a fibber.

2 • 
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ahpuck

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Cheap deaths is the name of the game. Used to drive me nuts back in the day, still does.

4 • 
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videogameninja

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Edited By videogameninja

Crash is back, baby!

Looks lot all those remasters and collections were put out for a reason. 😉😎

-VIDEOGAME CRASH NINJA APPROVED-

2 • 
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Crazy_sahara

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Cheap deaths are good.

Did player move 2.3 inches from platform

:?

Kill player.

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SebB

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I’m confused. I thought this game was going to be a ps5 game. The ps5 is not even released yet, how come they’ve already reviewed the game? That implies they’ve played and finished it.

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SINISTER_XIII

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@sebb: I think you're confusing Crash with Ratchet & Clank.

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SebB

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@SINISTER_XIII: Yes. That's it!

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jcrame10

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@sebb: what lol

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Xshinobi

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@sebb: I don't think they have announced next gen versions of the game. It is launching tomorrow on the XB1 and PS4.

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ronaldmcreagan

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@xshinobi: It will definitely be coming to next gen. The game is too new not to.

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Ph00p

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"Detection feels tuned to force failure when you hit the edge of a platform, which sometimes leads to "cheap" deaths"

Whew! Not like that's a GLARING FLAW in a PLATFORMER or anything.

3 • 
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DavhidRichards

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@Ph00p: I would say its actually pretty accurate about this game. This is not a good game by any stretch.

2 • 
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angrycreep

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@Ph00p: I wonder how many points he or her took off the review because of that stupid thing that can easily be fix with a day one patch

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Ph00p

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@angrycreep: LOL, you didn't play the remaster did you? They NEVER FIXED this exact same issue. It's probably something that's deep down in the engine too, especially since the remastered trilogy had the same awful issue.

4 • 
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alien33

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@angrycreep: You don't start from perfect 10/10 score and "take off" points as you play. You understand that, right?

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PrpleTrtleBuBum

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@Ph00p: its no different from dark souls that always decides 50/50 cases in your disadvantage. truly do it right or go home. its not impossible to always hit the right side of the platform

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Ph00p

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@PrpleTrtleBuBum: Dark Souls is not a game defined by it's jumping mechanics. That's an apples to orange logical fallacy there.

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PrpleTrtleBuBum

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@Ph00p: if i need to say it then ill say crash was the dark souls of platformers before dark souls. the relation is that in dark souls you get hit all the time even if you do dodges and stuff and seemingly avoid the hit but its within centimeters. and then scream "unfaaair i pressed the button!"

i mean now when i play crash i have 30 lives by the end of first world and 99 by the 4th world. while getting the gems and stuff. dont know about crash 4 yet but really the 50/50 dangers have been very much a case of "play the game until you are good and can avoid 99% of dangers"

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Crazy_sahara

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@Ph00p: Well atleast it jumps better them Microsoft flight simulator

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Xshinobi

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@Ph00p: I'm not defending them but I'm currently playing the Crash series for the first time via the Crash Collection and there are a lot of jumps like those mentioned above in the older games so I guess they are staying true to that hehe.

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Ph00p

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Edited By Ph00p

@xshinobi: It's because the same company made it, and this is the awful design choice they stuck with.

It wouldn't shock me if they didn't know how to fix it.

2 • 
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hardwenzen

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Looks great.

6 •