Review

Code Vein Review - There Will Be Blood

  • First Released Sep 26, 2019
    released
  • PC
  • PS4

Anime Souls.

Code Vein establishes its own identity from the outset. It may latch onto a Dark Souls formula that has come to define a generation of action-RPGs, but Bandai Namco's latest manages to set itself apart from the rest by presenting a post-apocalyptic world filled with what are essentially anime vampires. Interesting concepts and mechanics filter out from this central blood-soaked idea, resulting in a game that feels familiar yet wildly different from its inspiration. Yet it's the parts that are most recognisable, such as its combat, where Code Vein stumbles.

After an apocalyptic cataclysm ravages the world, those who died are brought back to life as immortal beings called Revenants. The only price they have to pay for reincarnation is an insatiable thirst for blood. There's no neck biting, disintegrating in sunlight, or anything else you would usually associate with traditional vampires here. If a Revenant goes for too long without satisfying its thirst for blood, however, they lose their humanity and transform into grotesque creatures known as the Lost. Fortunately, Revenants don't have to feed on the last remaining humans to survive. Blood Beads grow on plants throughout the world and function as suitable substitutes for human blood, nourishing a Revenant's bloodlust in much the same way. The problem is, Blood Beads are becoming increasingly scarce, so you have to find the source and hopefully attain a steady supply. That's the basic plot, anyway, but it doesn't take long to deviate into other areas and introduce world-ending stakes.

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In stereotypical protagonist fashion, you begin the game by waking up with amnesia before finding out you're the chosen one. You see, each Revenant in Code Vein has a class known as a Blood Code. Your created character is special due to the fact they're not confined to a single Blood Code like everyone else is. This malleability allows you to swap between various classes whenever you feel like it, with your arsenal of available Blood Codes expanding the further you progress through the game.

Blood Codes are tailored to a specific style of play that often fits into a typical RPG class template--think warrior or mage. Gifts are Code Vein's version of abilities, granting you access to a wide range of passive and active skills that are tied but not limited to each Blood Code. You're able to mix and match Gifts to a certain degree, with the most exciting ones letting you unleash flashy special attacks in melee combat. That's not all they're capable of, however, as others allow you to fire projectiles of piercing Ichor, boost your attack power, temporarily add a stun effect to your weapon, and many more. The character creator is already comprehensive enough, but Code Vein provides a plethora of options when it comes to finding a playstyle that suits you.

Killing enemies earns Haze that can be spent on levelling up your character, purchasing weapon and armor upgrades, or attaining various items like poison cures and throwing daggers. When you die, you lose all of the Haze you had accrued up to that point unless you can return to the location of your demise and pick it back up. Haze is relatively easy to accumulate, though, so walking around with pockets full of the stuff never feels as stressful as it maybe should. Levelling up your character is also simplistic to a fault because it doesn’t let you min-max your stats. Everything it tied to Blood Codes so it’s unclear why information such as your character's strength and dexterity is even surfaced.

Either way, incorporating Gifts amid regular attacks makes for some satisfying combos, and there's a gratifying heft behind each slash and crunch of Code Vein's melee combat. Defeating enemies is based on rationing light and heavy attacks, and you have access to a decent array of weaponry, too, cycling through the usual assortment of broadswords, halberds, giant hammers, and spears. Most of them are ludicrously large in typical anime fashion as well. There's not a lot of variety between each moveset within a weapon's specific class, but bouncing around between weapon types offers some tangible deviation.

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Each Gift consumes from a pool of Ichor that's replenished by simply defeating enemies or refilled in larger doses by performing drain attacks, parries, and backstabs. This incentivizes you to use Gifts regularly, approaching each enemy with an offensive mindset to unleash a bevy of special attacks and then quickly regain any lost Ichor. You need to pick the right moment to use a drain attack because of its lengthy windup, but backstabs are relatively easy to pull off, while parries require precise timing.

Wailing on enemies is satisfying, and Gifts spruce up each fight with their inherent flexibility, yet combat is a disappointingly by-the-numbers affair because of the AI's shortcomings. There's an adequate variety of enemy types, but this variety generally only applies to their visual design as opposed to their behavior and movesets. They're surprisingly static, spending most of their time simply idling instead of reacting to your attacks. Each weapon you wield is usually able to stagger enemies on the first or second hit, allowing you to dispatch each foe with almost no resistance, and this remains true throughout the entirety of the game. There are a few enemies that break away from this mould, requiring you to actually dodge and make use of your Gifts, but they're an anomaly amid a sea of one-sided slugfests. Bosses aren't quite as easy to take down, but they're not far from it. There's no need to learn patterns or delicate back-and-forths that require you to engage with every aspect of Code Vein's combat. It's simple enough to beat each boss on your first or second attempt by simply manoeuvring behind them. This only deviates as you approach the end credits and bosses receive a sudden difficulty spike as they rely on powerful area of effect attacks and homing projectiles.

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Code Vein doesn't have to adhere to Dark Souls' challenging difficulty, but it also misses the mark by never forcing you to learn or deepen your understanding of the game to progress. Combat devolves into a mindless task where the only thing you need to watch out for is enemy placement and quantity. Difficulty is contrived by throwing numerous enemies at you at once which feeds into a focus on cooperative play. You can traverse through Code Vein's world with another player or by using one of its many AI companions. The latter can more than hold their own in a fight, proving especially useful when you're overwhelmed by multiple enemies--though their presence against singular opponents doesn't do much to quell the simplistic routine of defeating them.

Exploring each environment is engaging, at least. The level design has a tendency to wrap in and around itself, offering secret paths and capturing the elation that's derived from opening a shortcut or discovering a new checkpoint to rest at and spend the Haze you just acquired. One sprawling area even borrows Anor Londo's distinct Il Duomo-inspired aesthetic, reimagining the pearly white castle as a labyrinthine maze. It's just a shame the visual design is regularly pedestrian. You spend the vast majority of your time traversing through bland post-apocalyptic streets and damp caves where rubble is Code Vein's most distinguishing feature. The addition of fire and sand shakes up the typical dilapidated cityscape, but it's not nearly enough to shake the feeling that you've seen it all before. There's even a late area that adopts the Anor Londo aesthetic for a second time, with the only difference being that it's now inside and slightly darker. Evoking memories of Dark Souls' most memorable location doesn't do it any favours.

Code Vein adopts the Souls-like formula in its structure, presenting a familiar cycle of progression and basic combat similarities, and there are some interesting ideas here, too, built around the use of various Blood Codes and their distinct Gifts. You can see the fragments of a fantastic game hidden within these systems and its meaty combat feedback, but the mundanity of its enemies and the effect they have on nullifying the combat's enjoyment prevent Code Vein from ever realizing its potential.

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The Good

  • Blood Codes and their distinct Gifts offer plenty of customisation and flexibility
  • Melee weapons connect with a satisfying crunch
  • Interesting level design encourages exploration

The Bad

  • Enemies are too static and don’t provide meaningful challenge
  • Forgettable boss fights
  • The environmental visual design is very samey

About the Author

Richard fought his way through Code Vein in around 23 hours. Review code was provided by the publisher.
104 Comments  RefreshSorted By 
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hagraven

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I also would love to see this reviewer post a vid of him "simply standing behind a boss" and taking them down. I too wonder how much of the game he actually even played cuz yes, you do need to learn most of the boss patterns as frenzied as they seem at times. A more accurate review reflective of the 6 out of 10 stars would be to comment on the game eating your inputs especially during boss fights, a character who seems fast but has the iframes of a fat roll and bosses that are reminiscent of someone using a cheat code to win at dark souls pvp. Let's not even get into the wonky boss hit boxes. That being said I really enjoyed the game even if the difficulty seemed trumped up in what appears to be the developers attempt to wave a bigger difficulty d@#k than dark souls, I will probably do quite a few more playthroughs of the game. It hit the mark I personally was looking for in similarity to DS while taking on its own flair. But come one, dude, next time at least play the game before you review it.

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Inzult

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I registered just to ask about the difficulty of the game. I would like to have a look at reviewer trying to kill every boss solo simply standing behind him.

2 • 
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KiriharaZro

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When a game is more focused in character costumization, something is wrong. The generic hack&slash, the boring enviroment, the slow pace and uninspired story makes this game a total dissapointment. When Miyazaki isn't in the director chair, everyone noticed.

4 • 
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bruta

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generic anime trash wrapped around some dark souls skeleton, assembled for high school audience

4 • 
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Zyreth

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Edited By Zyreth

@bruta:

Most reviews are garbage. The combat system is great simple and not so exciting in the early levels but once you get to the midpoint of the game combat keeps getting faster, and your combat build keeps you busy in customizing it, monster patterns become harder to read, and the environment is beautiful, the vestige story telling creates a backbone for the story of the characters you interact with. Maybe it is anime trash but my friends despise anime and they're why I played dark souls 3 and I was the reason they played this game and I'd like to say we haven't stopped playing it since release. My advice is play the demo even though in all honesty it doesn't even come close to the first 2 hours of the actual game.

2 • 
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off3nc3

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Watched this on twitch and looks miles better then the Surge 2 , weird score a 6 seems very mediocre.

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RUMADBRAH

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When you give a game a 6 out of 10 but then you realize that the same site reviewing it posts daily Fortnite and Destiny articles. Feels bad

3 • 
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Tide2d

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Edited By Tide2d

@rumadbrah: haha love this cause it's so true

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dynamotnt

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@rumadbrah: epic and bungie pay for them, whereas the review wasn't, it just triggered journos cuz, tiddies

2 • 
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Loveblanket

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Cue butthurt fanboi's crying because people don't like what they like.

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mypetmonkey

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@loveblanket: Cue butthurt haters smugly commenting because people like what they don't like.

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StonerDemon

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Japanese game, sexism, female cute anime characters... DRAGON'S CROWN ALERT!! ---> 6.0 score.

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Warlord_Irochi

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Edited By Warlord_Irochi

@StonerDemon: Dragon's Crown got an 8 here, like a lot other anime-style games. I think you are confusing this place with Kotaku or something.

Long story short: Your waifu game is not so good. Grow up and deal with it.

2 • 
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Zyreth

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@Warlord_Irochi: Actually try it out I say. Yes it may seem like a bad game from the review but in all honesty as someone who has played both dark souls and this game. The game is very fun. It is inspired by dark souls but I think you will have fun with the combat build that you will find yourself busy customizing and learning, the various blood veils and their effects, the weapons and unique weapons, and the boss fights. Heck even the regular trash mob fights are fun.

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ProjektInsanity

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Edited By ProjektInsanity

@StonerDemon: It's not at all that. Believe me, I love Dragon's Crown, and I had zero problem with the art style of that game. The thing is, it was also an exceptional game, so any critic giving it a low score for art style was just a tool.

This game, however, couldn't even hold my interest for more than a few minutes of the demo. While I enjoyed the character creation, the game itself was bland as hell. The environments were incredibly drab, and the in-game graphics looked like something out of the early PS3 era (and not even the best of that era, as some of those games had distinct style).

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Zyreth

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@ProjektInsanity: we can both agree the demo was not that good, but I humbly disagree when it comes to the full game because boy oh boy are you missing out a lot

2 • 
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KiriharaZro

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@zyreth: like what?

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acepentacle

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As usual gamespot's reviews are a joke!Just play the game and find out if it's hard or not and if it's fun at all.I don't know what interests those authors serve but in most games they are far from reality

4 • 
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mogan

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@acepentacle: The point of this review is to give players an idea of whether or not they want to spend their money to play the game in the first place. Saying, "Go play the game to see if it's good." defeat the entire point of reviews or scores. If you don't agree with this review, you can always write and score your own. The tools are just above this very comments section.

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Loveblanket

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@acepentacle LOL! You must be a developer. This game is getting bad reviews across the board. :

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mogan

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mogan  Moderator

@loveblanket: It's got a 70 metascore, which isn't terrible. It's not amazing or anything, and certainly doesn't make GameSpot's review an outlier, but that's not a bad average.

2 • 
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acepentacle

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@loveblanket: LoL metacritic users score is 7.8 and on steam a 9 how is that bad reviews?

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Warlord_Irochi

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Edited By Warlord_Irochi

@acepentacle: Steam and metacritics users score are the least trustworthy scores out there. Nothing but fanboy ass-kissing and review bombs.

Everybody with a bit of maturity knows that since years already.

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Zyreth

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@Warlord_Irochi: you seem strongly against the game for someone who only played the demo....

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Harbringar

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I know that it says the reviewer played it for 23 hours, but how far did he get? Cause it sounds like were playing 2 different games. The tutorial bit of the game is sort of like what he describes, easy enemies and the boss fight was meh, but its the Tutorial, its supposed to be easy. The environment visuals are samy in the first area, cause ya know, its the first area? The second area was totally different?

2 • 
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richardwakeling

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@harbringar: I finished it. I actually thought the second area (after the tutorial) was the toughest in the game purely because your character is weaker and I was still finding my footing with the game's mechanics. Once I discovered that you can win the vast majority of fights by simply getting the first hit in, the whole game became a lot easier.

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santinegrete

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"Enemies don't provide meaningful challenge" Watch gameplay stream and see player health reach zero no less than 3 times. Ok.

3 • 
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Harbringar

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@santinegrete: Im honestly wondering how far this reviewer played the game. I played it just till the first boss (not counting tutorial boss) and I felt the tutorial area was what he was talking about. They were VERY easy. However, the boss was intense and i died a couple times, also regular mobs can easily kill you if your not careful.

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imajinn

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Edited By imajinn

Honestly me and my buddy are having a blast with it. Mixing gifts and taking on a couple bosses so far, its a lot of fun. Sure its not perfect but it certainly is fun. That's what matters to me.

2 • 
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Gelugon_baat

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@imajinn: Well you got a buddy. A buddy often changes the gameplay experience.

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imajinn

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@Gelugon_baat: This is true. I did some solo play, still had fun with it. But yes, not as much fun as with my buddy

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Yams1980

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i lost interest in this game back a year or more ago when I heard they were going for the dark souls formula whatever that is.

Just make a fun game, don't copy another ones mechanics and think that will work for your game.

But people who were really interested in this game... a 6 of 10 isn't bad. I played lots of games with low scores that are still really fun.

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Tide2d

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@Yams1980: what do you mean when you say "...I heard they were going for the dark souls formula whatever that is"? I'm genuinely asking because if your not familiar with dark souls then it makes sense you don't understand why other games want to try and mimic parts of dark souls. I agree that new ideas are more fresh and can be really exciting but it's like starting a business and using some strategies that another successful business uses/used. I think it makes sense but yeah too much copying of anything could derail what you set out to make in the first place.

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Warlord_Irochi

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@Yams1980: indeed. What matter is that you like it.

Hell, I lost interest for anime stuff long ago and I still enjoy the low-scoring Neptunia games. Just to put an example.

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dmblum1799

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Edited By dmblum1799

It's too bad it's mediocre. But if you're going to go with something so cliched as vampires, that's kind of a red flag right there.

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Harbringar

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Edited By Harbringar

@dmblum1799: Its actually pretty damn fun. Also, its Japanese version of vampires, so its 100% different than an actual Vampire. Thats like saying a Western Demon and a Yokai are the same. Also the difficulty is there, ive played every From Software game starting with Demon souls and while its not the same type of difficulty as a From Software game, its still easy to die an the boss fights are fun.

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EricDWright

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Only bought it for the boobs

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santinegrete

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@EricDWright: blade bearer.

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Hansond_Jaysond_Lee

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Welp, I guess Imma just wait for Nioh 2.

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RestatBonfire

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@hansond_jaysond_lee: or just finally beat sekiro

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off3nc3

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@restatbonfire:

right on.

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Luc666-_-

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@hansond_jaysond_lee: why? From what i saw its just a copy-paste with a few added features like becoming a yokai. And it apparently isn't even a continuation of the last, but a prequel. Which personally i hate. Nioh 2? Yeah. Seems more like Nioh 0.5

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StonerDemon

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@luc666-_-: I was selected to play the beta and to be honest, the game at that time needed some refinement. The new yokai mechanics need better explanation. And I found very bad performance on vanilla PS4, but well, I guess there's no solution to that at this point.

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xantufrog

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@luc666-_-: maybe "Nioh.5"?

I'll show myself out

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Gr4h4m833zy

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@xantufrog: Or nioh 0? Like yakuza 0?

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deactivated-5e83c14458072

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@xantufrog: Have an upvote.

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VampireLord123

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From the beginning i watch a video a couple of months ago and I did not like how the combat looked, far too slow compare to the gripping feeling you get when playing DS games. I was hoping to get this if it scored good reviews but for now just wait for sale and maybe I will give it a try.

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Crazy_sahara

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Edited By Crazy_sahara

Okay after looking at the video this review needs Kevin vanorbs touch, and I can definitely guarantee breath of fire 4 dragon quarters a worse game then this, on PS2.

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