Review

Blackguards 2 Review

  • First Released Jan 20, 2015
    released
  • PC

The dark side may be getting a bad rap.

It feels awfully good to be bad. Tactical role-playing game Blackguards 2 understands that letting out those inner demons to play a villain can be one of the most cathartic things about playing a game. In this case, Daedalic Entertainment taps right into the evil vein with a deliciously dark tale that glories in such black-hatted pastimes as taking slaves, okaying battlefield massacres, and hanging prisoners as a cost-effective alternative to feeding them. This unrelentingly grim plot personality is further enhanced with smart game mechanics and devious (if a little plodding) combat that offers challenges both on the battlefield and when tricking out your anti-heroes. Gimmick and gameplay are blended into a satisfying mix that comes out as a unique concoction equal to much more than the sum of its parts, especially if you occasionally like to walk on the dark side.

Blackguards 2's heart may just be two sizes too small. Like the game's early-2014 predecessor, The Dark Eye: Blackguards (despite the minor name change, this sequel still takes its rules and setting from the German pen-and-paper roleplaying game The Dark Eye), Daedalic Entertainment is once again offering up a bleak experience in which you play the bad guys in a single player-only campaign (the only mode of play). This time out the evil crew is led by new protagonist Cassia, a noblewoman who begins the game in a tough spot. Really tough. Instead of calling a divorce attorney, her kingly hubby Marwan has dumped her into a maze-like dungeon to be driven mad by loneliness or killed by the thousands of giant poisonous spiders that call the place home. Cassia manages to escape after four long years, but by the time she leaves her eight-legged buddies she's both crazy and facially deformed by the spider venom. Instead of adopting a cheerful, Rocky Dennis approach to the world, though, she turns into a cruel, raving nutbag obsessed with killing her ex and taking over the kingdom via using the worst people in the land as henchmen and recruiting a gang of brutal mercenaries to serve as her shock troops.

The pace is a little leisurely, but the payoff is worth your patience.
The pace is a little leisurely, but the payoff is worth your patience.

Not much here is played for laughs. Cassia is disturbingly insane. One of the dialogue options lets her talk to herself, which generally results in loony ramblings like "Everything is staring at me with eyes like thorns...they want to prick me to see if I bleed!" So, nuts, but certainly not in a ha-ha way. Cassia quickly turns into a gaming anti-hero for the ages. Her gang of lecherous, miserly, sadistic, and suicidal comrades are just as reprehensible, with a host of psychiatric disorders taken straight from the DSM-5. All are brought to life through lengthy and varied conversational options offered up constantly through the campaign during the hub camp and town screens between missions, when you can trade off between chatting with your murderous pals and shopping for gear. Personalities are well established through insightful scripting and impressive voice acting. All become distinct individuals in the end, although some of these distinctions are based on cardboard-cutout characterizations pulled from fantasy clichés such as the noble barbarian and the covetous dwarf.

Everything gets nastier as the game goes along. Cassia is regularly given the option to be extra dastardly through choices in which you can threaten prisoners, okay massacres, set up seductions, and hang prisoners after a battle because you don't want to spend any money on keeping them alive. That said, the main plot is something of a letdown. While Cassia and the other lead characters are certainly memorable, they are not particularly well-rounded. Too much is left unexplained, and even the story quests are convoluted. The main quest deals with something called the Melodies of the Creators, which are used to control monsters. Who are these Creators? What's their deal? Well, they're an "alliance of chimerologists," of course. Everything clear yet? The more the characters talk, the more obscure everything becomes.

Daedalic Entertainment taps right into the evil vein with a deliciously dark tale that glories in such black-hatted pastimes as taking slaves, okaying battlefield massacres, and hanging prisoners as a cost-effective alternative to feeding them.

One area where Blackguards 2 is crystal clear is its mechanics. The game is centered on the traditional tactical RPG formula in which you assemble a party of adventurers, buff them with various skills, spells, weapons, and gear, and then tackle a couple of dozen locales on a main world map en route to taking down Marwan. The progression is generally linear, with you choosing the next town or site to attack based on a brief description featuring its challenge rating and some basic information about what will be found there. Actual conquering, of course, is done through battles staged on turn-based maps laid out in hex grids similar to those found in games of similar ilk, from Heroes of Might and Magic through Disciples.

So, there isn't much originality here, although everything has been extremely well done. The basics of gameplay are acceptably basic. Characters come with three core skills in vitality, endurance, and astral, with only the latter needing a bit of added explanation (think mana). All of the menu screens are intuitive, so anyone with even the slightest bit of roleplaying experience will quickly be able to figure out the lay of the land here. The only misstep comes with the paper doll interface used for equipping characters, as there seems to be no easy way to compare weapons and armor to quickly determine whether you need to swap out gear for better stats.

Extensive, colorful dialogue make even some of the more cardboard characters memorable and distinctive.
Extensive, colorful dialogue make even some of the more cardboard characters memorable and distinctive.

The sole bit of complexity in Blackguards 2 comes right where it is needed, with extensive character customization options. Everything here is pretty much wide open. The system is entirely based on Adventure Points earned in combat. Accumulate these in battle, then take a break back in the static town menu screen hubs to spend them on five core skill groupings--weapon talents, skill talents, spells, special maneuvers, and special abilities. There are no classes or rigid levels; just a whole lot of choices that let you freewheel when it comes to crafting villains. Again, there isn't anything here that reinvents the wheel. Skills include the usual RPG amenities like dual-wielding, armor wearing, powerhouse blows, and ability buffs. The spellbook is loaded with standards that let you throw around fireballs, launch lightning bolts, toss up magic shields, and so forth. About the only tip to originality comes from some of the names. Lightning Find You! and Witch's Spit may have familiar effects, but at least their names haven't been cribbed from the usual Gary Gygax playbook.

Battles are equally well crafted. The battle-arena maps are cunningly crafted and the opposition is drawn from a range of human adventurer types and monsters. As with the story, the maps are dark, ominous, and leave a lot unexplained, to the point that they seem somewhat puzzle-like. The look of the game is nicely gothic, with a dark color palette livened up only by magical explosions. Maps typically feature something to figure out, and this usually ties directly into how to wipe out your enemies. Taking a good look at your surroundings before even placing your troops, let alone starting any combat, is essential. You might need to determine the purpose of suspicious hanging bells (dammit, they summon reinforcements), what the deal is with oddly stacked crates (ah, you can topple them onto enemies), or simply gauge the best time to choose the better part of valor and run away from respawning thugs instead of trying to get to every loot chest in the vicinity. The only sore spot is the limited camera, which is difficult to position properly to see the action and is frequently blocked by parts of the level architecture.

Cassia’s time in the spider-infested dungeons made a real impression on her.
Cassia’s time in the spider-infested dungeons made a real impression on her.

The challenge is reasonable on all difficulty settings--easy means easy, hard means hard--and it ramps up in a smooth fashion that allows your skill to grow with the game. Loot drops and the availability of cool weapons, armor, and magical goodies in shops is also steadily stepped up. Item progression is handled beautifully, in that just enough new gear is doled out per battle to keep you interested, while never straying into overkill Monty Haul territory. Pace is the one flaw. Maps are large and most spells and weapons do only moderate damage at the best of times (especially in the early hours). This results in lengthy battles that can be frustrating, especially when you're steamrolling the opposition and victory is a foregone conclusion. Taking an extra 20 minutes to dispose of a bunch of half-naked slaves who are nothing but fireball fodder is a waste of time for all concerned. A leaner and meaner campaign would have been preferable to the somewhat padded 20 or so hours featured in the campaign as it stands.

Sometimes, bad is good. Blackguards 2 may start off as a something of a bad-guy gimmick, but it soon transcends the wow factor inspired by the dark gothic setting and the baleful protagonists. Come for the evil, stay for the brilliantly realized and addictive tactical game loaded with depth and challenge.

Back To Top

The Good

  • Grim story, setting, and characters, with a memorable anti-hero leading the way
  • Expansive character development system
  • Challenging, involving turn-based battles

The Bad

  • Combat gets occasionally ponderous

About the Author

Slaughtering innocents and hanging peasants occupied Brett even more than usual this week, especially during the 20 or so hours he played Blackguards 2.
44 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for thorn3000
thorn3000

336

Forum Posts

0

Wiki Points

0

Followers

Reviews: 398

User Lists: 0

compared to BG1 this game is weak...first of all it's easy, I counted exactly 2 battles in the whole game where I had to use more than just basic tactics (played game on hard) and one battle which I had to replay...second of all, the game has no sidequests, it has literary 1 (one) sidequest and that is all, the other 7 or so quests are story quests, yes you heard correctly the whole game has 8 quests...third of all the game ends in medias res, there is no huge conclusion besides a 40 sec video which is nice, but that is all....fourth, the game is short, it is quite shorter than the first one, perhaps not when we count the number of battles, but considering the battles here are way easier you can just breeze through the game no problem...all in all quite a disappointment, where 8 is deserved for BG1, for BG2 I would go for 6.5 or similar...

Upvote • 
Avatar image for eugeneel
eugeneel

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

THE GAME IS DISSAPOINTINGLY EASY:

I am a huge fan of turn based RPGs and have played HOMM, king's bounty, Fallout 1+2, FF tactics Blackguards 1 and many others.

There level of difficult on "hard" is just idiotic. The first game had several fights which I lost and had to restart (especially at the beginning), but the only times I have lost here was due to bugs (most are frustrating because they happen at the end of the level when it does not let you win after you enter the clear zone). This happens about 1/20 times for me. On 90% of the levels on "hard" it's so easy that you don't even think of where you place your character. Your troops out-level the enemy so much that you just rush everyone in and shoot whatever is in sight. This is even after I have intentionally skipped many level up areas which looked less interesting. The addition of the militia which works for you basically means that even if make a complete mess of your main character as you level up, you will still have an unstoppable army as you progress. The game really had a lot of potential and it really is quite unfortunate that a complete lack of challenge has ruined it for me.

Upvote • 
Avatar image for eugeneel
eugeneel

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

PS: If you play these games for the challenge, the best I have seen is King's Bounty on hard mode. It is hard in a way that does not feel cheap, but requires you to think, and does not become easier as the game progresses like, for example, BG1 and FFT.

Upvote • 
Avatar image for thorn3000
thorn3000

336

Forum Posts

0

Wiki Points

0

Followers

Reviews: 398

User Lists: 0

@eugeneel: I disagree...the best challenge is in fact King's Bounty, not on Hard though, but on Impossible :) ...(except for Dark Side, for some reason they really made the AI a lot dumber in the last installment, so even Impossible was too easy)

Upvote • 
Avatar image for eugeneel
eugeneel

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@thorn3000@eugeneel: beleive it or not but I just went back here because I remembered that I wrote "hard" instead of "impossible". Def meant impossible. Playing dark side now and it seems easier but still challenging enough to be very fun given that I skip most non quest enemies. I do wish they'd nerf demon portal and maybe buffed the damage spells as portal seems too strong and the only way to go on a mage.

Upvote • 
Avatar image for nomailx
nomailx

483

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 0

Very LoW FPS Issue! Even High End PC, can't run this low budget game!!! Don't buy!!!

Upvote • 
Avatar image for Caldrin
Caldrin

257

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

I quite enjoyed the first one so think I will ahve to pick this up once i am done with other games :)

Upvote • 
Avatar image for ArunabhaGoswami
ArunabhaGoswami

187

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

I don't normally play turn-based RPGs because I find them too difficult and complex. But then again, someone recommended me Shadowrun Dragonfall couple of months ago and I really liked it. So maybe I'll give this one a try as well.

Upvote • 
Avatar image for xsonicchaos
xsonicchaos

1389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

@ArunabhaGoswami:

That's more of a tactical turn based game, but the core mechanic is kinda the same. You should try Xcom Enemy Unknown, my guess is you haven't played that.

Upvote • 
Avatar image for pr56
pr56

39

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@xsonicchaos@ArunabhaGoswami:

XCOM Enemy unknown (and its expansion enemy within) is highly recommended.

Also if you are by any chance into anime, play Valkyria Chronicles (esp if you are not into complex mechanics). It is one of the best, simplest turn based game I have played with an awesome story.

2 • 
Avatar image for ArunabhaGoswami
ArunabhaGoswami

187

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@pr56@xsonicchaos@ArunabhaGoswami: Thanks guys! I'm into anything that has a awesome story, or a mediocre story with awesome storytelling (prince of persia 2008). So I'll check these out after seeing one or two gameplay videos.

Upvote • 
Avatar image for Arcturuss
Arcturuss

43

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

I Reeeally didn't like Blackguards 1

I thought the voice acting was awful and the story was terrible. This one, while the story is still a bit silly i really really enjoy it.

Definitelly recommend it

Upvote • 
Avatar image for sargedeus
sargedeus

31

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Would you have to play the first game before playing the second one? Are the characters and stories heavily connected?

Upvote • 
Avatar image for sargedeus
sargedeus

31

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Good to know. Thanks guys.

Upvote • 
Avatar image for longestsprout
longestsprout

237

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@sargedeus: You garner some benefit from playing the first one but not as much as one would think. If you really want to know go browse some youtube, but it's really not that vital.

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@sargedeus:

I don't think so. The premises of those two games are rather different.

Upvote • 
Avatar image for leikeylosh
leikeylosh

102

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Mmmm... 8 seems a bit too much for this game, judging for screenshots and gameplay videos. I did play the first one and it was... average at best.

Upvote • 
Avatar image for LordCrash88
LordCrash88

528

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 1

@leikeylosh: Yeah, because looking at screenshots and videos qualifies you to criticize the score...

Upvote • 
Avatar image for leikeylosh
leikeylosh

102

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@LordCrash88@leikeylosh: I actually played the game and I was kind of disappointed. Gameplay-wise there's no improvement or innovation from the first one. The story is cool and characters have vibrant personalities, but that's it. And in the end, when you think the game will become much more than it was, it just... ends. Without going into spoilers, the gameplay system used in the last scene of the game could've been used throughout the whole game.


If Daedalic push the boundaries of the genre, and I believe that they can do that, than the next game will be awesome.

Upvote • 
Avatar image for lindallison
lindallison

1429

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Still can't believe how prolific Daedalic is.

Their games fall a little short of being classics but they are very good and extra impressive considering how quickly they pop up.

Blackguards 1 was released a year ago to the day, the DLC appeared less than two months later, and for a while there they were letting out a decent, lushly drawn adventure game every few months.

Upvote • 
Avatar image for UpInFlames
UpInFlames

13301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

Blackguards was never called The Dark Eye: Blackguards, I don't know where'd you get that from.


Anyway, this one seems more streamlined which is good, but also shorter and linear which isn't good. I just hope that this time around the main characters are actual bad guys because in the first game they were pretty soft.

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@UpInFlames:

Also, I suppose that I should have asked this in the first place:

Is it really important to make that remark of yours, "Blackguards was never called The Dark Eye: Blackguards, I don't know where'd you get that from"?

Who would give a sh*t? I don't think that Daedalic would, for one. It already has the licensing rights necessary to justify either sort of title anyway.

Upvote • 
Avatar image for UpInFlames
UpInFlames

13301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

@Gelugon_baat@UpInFlames: I have edited the Wikipedia page (except the page title, don't have permission for that). Since I made the comment, obviously I give a crap. I don't like made up stuff especially since he went out of his way to make a point about a non-existent name change.

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@UpInFlames:

The official website for the game even placed the term "The Dark Eye" right at the top. :\

Maybe you are the one who does not know about the game being called The Dark Eye: Blackguards.

If there is anything wrong with the review, it is that Blackguards 2 is supposed to have the label in front of its name too.

Upvote • 
Avatar image for UpInFlames
UpInFlames

13301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

@Gelugon_baat@UpInFlames: Baldur's Gate and Neverwinter Nights had Forgotten Realms at the top as well. Doesn't mean that it's part of the game name, just that it's set in that particular universe. NO ONE, not even Daedalic ever referred to Blackguards as The Dark Eye: Blackguards. Not on the official website, not on any store front, not anywhere.


<< LINK REMOVED >>

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@UpInFlames:

Well, someone might have to correct the name of the game's title in its Wikipedia article then.

<< LINK REMOVED >>

Not exactly anywhere, isn't it? :/

But of course, if the author had been using Wikipedia to do research, Brett Todd deserves some metaphorical lashing.

Upvote • 
Avatar image for lindallison
lindallison

1429

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@UpInFlames:

Yeah they were your typical misunderstood misfits. The PC wasn't even a criminal, just framed, FRAMED I tell you.

Considering how heavily Daedalic was promoting Blackguards 1 as featuring villains as playable characters, I'm interested to see if they really pulled it off in the sequel.

Upvote • 
Avatar image for DefconRave
DefconRave

806

Forum Posts

0

Wiki Points

0

Followers

Reviews: 40

User Lists: 0

Need to finish BGs 1 but from what i've played, i love the dialogue and voice acting plus combat. think this franchise is a keeper. :)

Upvote • 
Avatar image for HailHellfire
HailHellfire

326

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

i am really looking forward to playing this game. looks like its a step up from the first one.

Upvote • 
Avatar image for xantufrog
xantufrog

17908

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

xantufrog  Moderator

hm, sounds kind of interesting. I do love HoMM and AoW

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@xantufrog:

Then you might want to realize that those games have characters which are probably cheerier than those in The Dark Eye, which is perhaps just a step below Warhammer "Fantasy" in terms of absurd grimness.

Upvote •