Other Take

BioShock Infinite - A Fan Scorned Review

  • First Released Mar 25, 2013
    released
  • PC

Squandering infinite possibilities. Tom takes a second look at one of 2013's biggest games.

Our Other Takes present alternative opinions on s from unique perspectives. Click here to read our Featured Review!

The original BioShock is one of Tom's favorite games ever. He will most likely love any game that tells a fascinating story and uses the mechanics to build on those themes.

My love of the original BioShock is unwavering. Irrational's previous foray into a dystopian society explored the ways in which the foundation of civilization crumbles when everyone has only their own desires in mind. The powerful themes resonated throughout every inch of that modern-day masterpiece. Not only did plasmids add novelty to the combat, they furthered the ideas the game was centered around. Plasmids injected into your veins let you twist your body into an unrecognizable monster, and the enemies you fought against showed how debilitating overuse of these drugs could be. Important figures exemplified how various mindsets would function when the rules of decency were removed. Remember when you explored the blood-soaked hovel of J.S. Steinman, the plastic surgeon trying to carve beauty into unwilling patients now that morals had been absolved? Or when you gazed at the artist Sander Cohen's disturbing masterpieces? BioShock was a terrifying exploration of the manifestation of selfish desires left unchecked.

BioShock Infinite begins with a similarly intriguing premise. Jaded by the unclean, corrupt beasts that rule democratic lands, Zachary Comstock founds a city in the clouds free from the shackles that have been destroying the modern world. Columbia is a place of pure hatred. The elitist settlers believe they are the chosen ones, elevating themselves above the unwashed masses who dared to be a different race or have less money than the privileged few. The stage is set for a sobering exploration of how a segregationist's mentality is ultimately doomed. However, Infinite avoids taking a stance on the situation that it constructs, instead diverting its attention to a pair of characters who encompass tired stereotypes (merciless killer, gifted damsel) that have no relation to the thematic elements set up at the outset. With nothing of value worth exploring, Infinite quickly devolves into a mindless shooter buoyed only by its stunning artistic design.

Elizabeth never says no to a dance off.
Elizabeth never says no to a dance off.

Booker DeWitt is a guilt-stricken war veteran who readily massacres hundreds of individuals. Relating to the protagonist is nearly impossible, and not just because he's a terrible person whose hands are perpetually drenched in the blood of his enemies. Because Booker's words and actions so often conflict, it's hard to take him seriously. Why would we ever believe that he regrets killing Native Americans at Wounded Knee when he still willingly enters battle zones with murder on his mind? Infinite desperately tries to engender sympathy for Booker by giving him a troubling backstory, but it feels as empty as the rest of this adventure because his motivations are continually ignored to allow for another extended battle sequence. It hardly matters that he's on a rescue mission because there's so little investment in who he is. Instead of offering an emotionally complex individual as the star, Infinite instead introduces a female companion who desperately tries to give the game moral grounding.

Infinite quickly devolves into a mindless shooter buoyed only by its stunning artistic design.

Elizabeth is a bird in a cage, spending her days locked in a tower as she peruses the books that make up her most readily available companions. No average woman, she has extraordinary powers that allow her to open portals to other realms. A strong-willed woman who is well read with abilities that would make a superhero envious doesn't seem like a weak damsel, and yet Infinite trudges down the tired path of using women as prizes, so she's thrust into that role regardless. She's rescued by Booker early on in this adventure, and accompanies him as he mows down the armed citizenry of Columbia. Sadly, she's little more than an item dispersal system with a fancy dress. Elizabeth helpfully tosses ammunition and health when Booker gets low, and unlocks doors, but otherwise she serves as a bystander. She does offer one nice touch of humanity. When Booker kills enemies in particularly violent ways, she recoils in disgust, which is more character development than is found elsewhere.

Located where the sun touches the sky, Columbia is a gorgeous city in which every new location contains its own beautiful touches. Marvel at the intricate railway system connecting one floating section of town to another and appreciate the down-home sensibility of the quaint storefronts. Despite the disgusting people who live there, Columbia is a place where you want to spend your time, gazing at the myriad delights as you listen to the serene music that fills your heart with joy.

BioShock's Big Daddy's made sense in Rapture. These fools are just poor imitators.
BioShock's Big Daddy's made sense in Rapture. These fools are just poor imitators.

Treasure those quiet moments when you're allowed to soak in the stunning sights, because such respite is all too rare. Around every dazzling corner await gun-toting soldiers who are all too eager to make your life miserable. Infinite pushes unceasing waves of attackers your way to ensure little more than a minute passes without your trigger finger seeing action. Sadly, in the six years since BioShock introduced a fascinating world with mediocre shooting mechanics, Irrational has still not been able to inject the core action with the same appeal as the aesthetic wonders. The claustrophobic locations of BioShock's Rapture have been replaced by a sprawling cityscape in which enemies snipe you from across great distances, which transforms the personal conquests of BioShock into exhausting, pixel-hunt ordeals in which you're constantly being peppered by unseen heathens offscreen.

The chaotic endeavors are tiresome rather than thrilling because haphazard enemy placement urges you to sprint pell-mell across Columbia's skies. With no fluctuation in the rhythm of combat, these battles quickly lose what little appeal they offered. There's no deeper strategy necessary to dispatch the brain-dead foes who hunt you, so once you've succeeded in a few encounters, there are few surprises to keep you invested. With exhaustive numbers and thick skins, enemies long overstay their welcome, and there's not even interesting punishment to keep you fearful of death. Fall in battle, and you're resurrected right where you left off. This mechanic was introduced in BioShock and made things too easy back then, and it's even more baffling six years later that this punitive-free system is still being used. It's troubling that Infinite forces you to spend so much time engaged in these boring ordeals. As you fend off attackers for upwards of 20 minutes at a time, it becomes clear that these fights are terrible filler in a game bereft of meaningful content.

No Caption Provided

The standard assortment of guns Booker carries fail to enliven these excursions. However, vigors imbue you with crazy powers that complement your bullet-spewing antics. By tapping a button, Booker can unleash a murder of crows at enemies, or push them into the setting sun with a blast of water. Shocking enemies with an electrical bolt is certainly more interesting than peppering them with a pistol, but vigors have such little depth that they too grow stale before long. There's little reason to experiment with different powers, because once you have a projectile in your inventory, you can keeping using it until your hand grows tired. More troubling is how little thematic relevance vigors have. Their counterpart in BioShock is plasmids, and there's a reason plasmids exist in Rapture aside from diversifying the combat. But why would the citizens of Columbia, who consider themselves to be better than their peers, deign to infect their bodies with a foreign substance? It doesn't make any sense, and subsequently feels like it's stealing from BioShock without understanding why such powers resonated so deeply in the first place.

As you fend off attackers for upwards of 20 minutes at a time, it becomes clear that these fights are terrible filler in a game bereft of meaningful content.

And then there's the ending. Infinite's argument that an evil megalomaniac will always exist is an extremely cynical outlook. That history shows this is the case doesn't matter, because whether it's true or not isn't important. What is problematic is that Infinite, which desperately tries to avoid making an insightful statement on American exceptionalism or racism, doesn't lay the foundation for such a pronouncement to exist in the first place. Issuing this statement is merely a shallow way to link the universes of the BioShock games. Instead of exploring the inherent problems that would urge Comstock to found Columbia or Andrew Ryan to create Rapture, it takes the easy approach by stating the what without delving into the why. Contrast this late-game revelation with what transpired in BioShock. There, we realized that in a society built on objectivism, the protagonist doesn't even have free will. Such twists are satisfying only when the game builds on them throughout rather than just throwing them in at the end as Infinite does.

Infinite is a poorly conceived adventure that struggles to form a cohesive whole. By borrowing the core elements of BioShock but never working them properly into the narrative, the action is constantly at odds with the story. Infinite stands as one of the greatest disappointments in my gaming life because I know what Irrational is capable of and could only see the squandered potential of its latest foray. Infinite has a fascinating world, in both visual design and story premise, so it's a shame that its vision falters, shying away from exploring any potentially unsettling plot thread in favor of focusing on choppy action sequences that endlessly drag on. BioShock Infinite is an incoherent mess that fails in both its shooting and its story.

Back To Top

The Good

  • Gorgeous visual design
  • Amazing soundtrack

The Bad

  • Tedious, never-ending combat
  • Story refuses to explore difficult situations the premise presents
  • Mechanics clash with the narrative

About the Author

The original BioShock is one of Tom's favorite games ever. He will most likely love any game that tells a fascinating story and uses the mechanics to build on those themes.
1393 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for thriftymutt
thriftymutt

315

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

A 4/10 for bioshock infinite! =( That is a disgrace to the regiment a folly of foolishness to rate such a great game so low I mean come on this game is not below average by any means! =(

Upvote • 
Avatar image for forcefactor13
forcefactor13

33

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 1

I played Infinite without having played the original BioShock, and Infinite is now one of my favorite games. With the Burial at Sea DLC coming out, I wanted to play BioShock so I would get the nostalgia of revisiting Rapture. A few hours into BioShock, I was disappointed. I missed having the main character react, speak. I missed Elizabeth. I missed the bright, open landscape. I missed the combat mechanics. I missed the quiet scenes of exploration without being shot at.

But you know what? BioShock is an amazing game. The story is fascinating, the mechanics play into the story seamlessly, the combat is interesting and engaging... I could go on. But I began playing BioShock expecting it to be Infinite under the sea. It is not. The original BioShock and Infinite are technically in the same saga of games -they have similar animations, weapons, powers, sound design, yada yada - but they are very different experiences altogether. I was disappointed with BioShock because I wanted more Infinite. But I want to enjoy BioShock, so I have to play it knowing that it is a different experience.

Tom, you could say that I see where you're coming from, but in reverse: I am so far disappointed with BioShock. But that is due to my own expectations going into the game. I may be a "fan scorned", but BioShock is still an amazing game outside of my own experience, and I plan on allowing myself to enjoy the rest of it by letting go of my expectations and seeking the experience that the developers wanted the players to have.

3 • 
Avatar image for analgrin
analgrin

1577

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

I wasn't a massive fan of the first Bioshock. This latest one also failed to amuse me. I tried to enjoy it but after 4 or 5 hours I gave up and haven't gone back. Think the trouble is it reminds me of Dishonored but the game play just doesn't stand up to it. It feels like a step back IMO

Upvote • 
Avatar image for kenundrum7
kenundrum7

380

Forum Posts

0

Wiki Points

0

Followers

Reviews: 49

User Lists: 0

Edited By kenundrum7

If you do not like something, it is easy to criticize it, even if the similar criticisms can be used for games you like. I had a friend who was mocking the lyrics of a song, by singing it in a silly manner. I said you can do that with any song, and he agreed. If you like something, you look for reasons to like it, and if you do not like it, you may find reason to verify your dislike of it, but they may not really make sense.

For instance: In trying to explain why vigors didn't make sense, Tom said "But why would the citizens of Columbia, who consider themselves to be better than their peers, deign to infect their bodies with a foreign substance?" Does that criticism really make sense? No. Do people who think they are superior to others always behave in a superior way? No. That point is made abundantly clear in the story as well. Plus vigors were not available to the "Sodom below".


Most of Tom's criticisms can be refuted in this manner as well (A flip side of the coin, if you will). I did get a chuckle from the fact that Booker is plagued by his past and yet has almost no reservation to killing more. But then again, there is a flip side to that coin as well.

2 • 
Avatar image for intsaniac
intsaniac

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@kenundrum7 The same can be said about praise, you know. If you like something, you like it, if you don't, you don't. That's what's so stupid about reviews. They cannot, nor will they ever reflect how every person playing the game will feel about it.

Upvote • 
Avatar image for deactivated-5a397382d8ac4
deactivated-5a397382d8ac4

219

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

I remember back in '97 when a small title named "Fallout" was released, the reviewer in my then favorite magazine gave it 7/10, pointing out dated graphics, turn-based-combat and a bulky interface as the cons. Fan rage emerged, and the magazine did a "second take", letting another reviewer look at the game - he gave it 9/10.

Gamespot I like the idea of this second take, but giving a critically acclaimed title 4/10 based on "a fan scorned" is plain out stupid.

Seriously, a 4/10 game is a complete waste of time, one that you should stay clear of EVEN if you got it for free, it's practically a train-wreck. I respect the reviewer giving Fallout 7/10, didn’t agree with him, but I respected his opinion ‘cause he still wrote a professional review, which is more than can be said about this “second take” on Bioshock Infinite.

6 • 
Avatar image for digitalgator
digitalgator

292

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

I disagree with this review on many points "Infinite quickly devolves into a mindless shooter buoyed only by its stunning artistic design." Quick heads up the game is first and foremost a fps sooo.....for like 80% of the game I think its safe to assume your going to be shooting things. I didn't find it mindless or boring at all, I was drawn in to the game mechanics on many points and I personally loved the story behind the game. I also loved the original Bioshock, but I don't rate/compare games against their predecessors.

Upvote • 
Avatar image for mikkeltiedt
mikkeltiedt

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By mikkeltiedt

I totally disagree with Tom's review. But I think it's a great feature with multiple review. If you know your reviewer and what he or she stands for. You know when their praises or flames will appeal to your likes or dislikes. I really enjoyed Infinite and was sucked into the story from start to finish. I also enjoyed the combat. But Tom makes his points very clear, and I can respect that, even if I disagree.

Upvote • 
Avatar image for santiago_grrez
santiago_grrez

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I completely agree with this. What a piece of trash. This game is a waste of time and money

Upvote • 
Avatar image for kenundrum7
kenundrum7

380

Forum Posts

0

Wiki Points

0

Followers

Reviews: 49

User Lists: 0

@santiago_grrez A perfect example of letting your emotions blind you.

3 • 
Avatar image for santiago_grrez
santiago_grrez

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@kenundrum7 I agree, my emotions made my put the coment, but didn´t blind me. That´s all I think of this game. Technically speaking, this game is like ten years behind any modern FPS. The AI is the worst i´ve seen in a long time. I didn´t like it. If you like it, I respect that. I´m just expressing my opinion.

Upvote • 
Avatar image for jackblade_live
jackblade_live

45

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@santiago_grrez @kenundrum7 I am very sorry because I agree with kenundrum7, You can compare with the AI in Crysis 2 which is worst.

Upvote • 
Avatar image for margin_walker_
margin_walker_

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By margin_walker_

agree with this second take review 100%. not a very memorable game ... dragged on and felt like a chore to play. beautiful to look at, but dull combat and game play ... shame

Upvote • 
Avatar image for Buck_Swaggler
Buck_Swaggler

445

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Wow, must've been PMSing while playing this one.


This game deserves a higher score than this on technical merit alone.

Upvote • 
Avatar image for intsaniac
intsaniac

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Buck_Swaggler What technical merit? How was Bioshock Infinite technically superior to other immersive FPS's? The graphics??

Upvote • 
Avatar image for Buck_Swaggler
Buck_Swaggler

445

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@intsaniac @Buck_Swaggler

The graphics. The sound. The voice acting. The superior animation. The world. The characters. The fact that it runs great on shitty computers. The lack of bugs.

Think about how a score is comprised. Story, graphics, gameplay, sound, etc. Even if you gave story AND gameplay a 1, as unreasonable as that would be, all factors averaged together would still net this game higher than a 4.

Upvote • 
Avatar image for kenundrum7
kenundrum7

380

Forum Posts

0

Wiki Points

0

Followers

Reviews: 49

User Lists: 0

Edited By kenundrum7

I usually look at the review and compare it to the average user review. If it is similar, I think the reviewers was spot on. If it is way off, I think the reviewer is full of wrongness.

Of course, there are exceptions. Like I didn't like Assassins Creed III. Almost everyone seemed to love it, I didn't give it a 4 but it wasn't to my taste.

Upvote • 
Avatar image for fluffy_kins
fluffy_kins

2553

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

I love Tom's reviews. I couldn't agree more with this one.......... Infinite was a serious chore to play through. I enjoyed the story but my god, if I heard that stupid battle music and the sound of my shield shattering and regenerating over and over ONE MORE TIME... Gameplay was such a letdown. And it was a letdown with the original Bioshock as well, but at least that game had a world that was a pleasure to explore. It seriously felt like nothing had changed gameplay-wise in Infinite.

Upvote • 
Avatar image for MrTrick
MrTrick

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

that's a perfect example of people thinking: "i will give it a worse review than other people, so i seem to be more critical, which makes me more professional than the fanboys reviewing this game!"

ever since Greg, Jeff, Alex and Ryan left, i think the only one who has any real understanding of games and writing reviews is Kevin!

3 • 
Avatar image for vfibsux
vfibsux

4497

Forum Posts

0

Wiki Points

0

Followers

Reviews: 52

User Lists: 0

I could have written this review, terribly overrated game.

3 • 
Avatar image for Voice_of_Wisdom
Voice_of_Wisdom

52

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

now that's a proper score for Bioshit

Upvote • 
Avatar image for shreddyz
shreddyz

164

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By shreddyz

Two reviewer scores for the same game is just really not a smart thing! And there's a reason no one else ever does this! Listen, GS, how about having another GS employee review that game (they don't have to write a review because we all know they can't write) and have a gs reviewer transcribe it and call it- GS a gamer's take!!! something like that. you can do better than this! please try.

Upvote • 
Avatar image for millerboycls09
millerboycls09

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

A game that deserves a 4.0 score should be painful to play, simply in its mediocrity. This isn't a mediocre game, it simply pales in comparison to the original. If it wasn't a "Bioshock" game, it wouldn't have earned a 4.0 in Tom's eyes. Not to marginalize his arguments, because lazy design is a sin for AAA developers.

Upvote • 
Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

Edited By turtlethetaffer

I was reading this review and couldn't help but think of the original with every word I read.

Upvote • 
Avatar image for Critical_man
Critical_man

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

I get it, Mc Shea have a good point but the score is to low for the reall deal and for what you got in the game, I personaly love it and if the combat wasnt to good the envolving enviroments and the great story and of course the perfect developed finale make the experience unique. The review is good but really? I dont get the score

Upvote • 
Avatar image for AcidThunder
AcidThunder

2332

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Ah, McShea strikes again.

Upvote • 
Avatar image for RighteousNixon
RighteousNixon

157

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By RighteousNixon

Hilarious. Nothing short of hilarious. Gotta give Tom credit tho, his antics for getting attention certainly work.


Gamestop might as well rewrite the entire scoring system if they continue to allow Tom to review games cause as is, it makes absolutely zero sense.

4 • 
Avatar image for shreddyz
shreddyz

164

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By shreddyz

@RighteousNixon LOL there is no point to re-writing a scoring system no one follows, is there? Stay tuned for Tom's take on ride to Hell where he loves it and gives it a 8/10 because he loves motorcycles! XD

Upvote • 
Avatar image for PixelAddict
PixelAddict

2237

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

Edited By PixelAddict

Could not disagree more. Which reminds me that reviews are OPINIONS made by people who may or may not share similar views with me.

Tom McShea... I'll continue to consider his terrible take on games whenever I see his reviews pop up. ;)

Upvote • 
Avatar image for Sonic_Wolfe
Sonic_Wolfe

281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 27

User Lists: 0

A very brave review, and I applaud you for it. I myself love Bio 1 and 2, but Infinite (despite a breathtaking story) was undone by not adhering to that story within the constructs of the setting, something which was a huge step back from Bio 1 and 2.

Upvote • 
Avatar image for flexy456
flexy456

49

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By flexy456

THANK YOU, THANK YOU for the 1st "real" review of this most overrated of all games, ever.

Let me explain my own impression I had while playing Bioshock Inf: It was similar as playing an otherwise good game where there is this ONE level which, in time, starts to get really annoying and you can't wait until you finish this one level so you can continue with the better parts of the game. Bioshock Infinite was like this to me, except that the "one annoying level" was the entire game. B/I had very few positives (the beginning was awesome for example) but VERY QUICKLY turned into one of the blandest and most annoying shooters I ever played. Fighting those "founding fathers" etc...just shuddering, All throughout the game I was begging and hoping until the scenery changes and the "good part" comes, but it never came. It is entirely beyond me why this game got so good ratings. Even HL2 and similar games a decade ago already did far better in terms of innovation and overall "fun".... except that even a modern game like B/I wouldn't even get closely to the epicness of, say, HL2. And this was more than 10 years back!

2 • 
Avatar image for tduhon07
tduhon07

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'm sure most of the country is wrong, and you're right. That 9.7 average user score and widespread critical acclaim is obviously just people buying into the hype.

6 • 
Avatar image for undeadgoon
undeadgoon

706

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@tduhon07 or they actually like the game..? just a thought.

Myself i played a couple of hours of it and never went back.

Upvote • 
Avatar image for shreddyz
shreddyz

164

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By shreddyz

These 'other take' on games is retarded. I knew this would happen. Giving two scored reviews to one game makes any score meaningless. Why doesn't GS listen? If they want to have another 'take' on a game, fine just don't give it a f**king score. GS has been making some real questionable decisions this year. Not a year to remember for gamespot.

Upvote • 
Avatar image for boldie
boldie

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I think it's a good idea, because everyone has there own opinion, if two different people review a game one likes shooters and one don't your gonna get different scores, what the reader needs to do is pick a reviewer with the same taste as themselves and take note of just that one simple .

2 • 
Avatar image for mickey_mickey48
mickey_mickey48

529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

So you're telling the people that are looking for the game review on your site that this games is great but sucks at the same time. hmm..

Upvote • 
Avatar image for twentymooseman
twentymooseman

344

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

@mickey_mickey48 Oh my god. They're presenting us with two different views and asking us to think critically? How will our tiny minds ever make a decision?!?!

Upvote • 
Avatar image for deactivated-620621414fd02
deactivated-620621414fd02

38

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I have no problem with Tom's arguments, but doesn't everyone find this rating confusing? with everything the reviewer has said, a rating of 4 makes no sense. 4 would be a game that is barely playable, poor in every aspect, not a game with "stunning graphics" and an interesting premise, that failed to deliver (according to the reviewer) in gameplay and character development.

9 • 
Avatar image for grenade1979
grenade1979

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By grenade1979

When compared to the mastery that is the first Bioshock, I can see a reviewer giving this game a four.

It is below average for a Bioshock game.

Upvote • 
Avatar image for halo1399
halo1399

621

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

I hope you guys re-review GTA V and give it a 3.

Upvote • 
Avatar image for Culochilegge
Culochilegge

55

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@halo1399 Obvious troll is obvious

Upvote • 
Avatar image for shreddyz
shreddyz

164

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By shreddyz

@Culochilegge @halo1399 Obvious sarcasm is not so obvious.

Upvote • 
Avatar image for Culochilegge
Culochilegge

55

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@shreddyz U hope it is, haha noob, u need to read more comments about the hate on GTA

Upvote • 
Avatar image for Ereheru
Ereheru

39

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I really think you (the Gamespot website) need to have some sort of better description for your numeric ratings other than "Good" or "Poor", since those are such vague, and possibly in some cases, arbitrary meanings.

While I understand the points you (Tom) make and your reason for disliking the game, I think the numeric rating a bit confusing. For you, a rating of "4" pertains to "poorly conceived adventure that struggles to form a cohesive whole", while in my mind, a "4" would be a game that was poorly coded so as to have collision detection issues, numerous hard crashes, a game that was not fun to play because it didn't function properly some of the time...

A big difference, I know!

I feel that you are giving this review from an emotional standpoint (a feeling that I got from the use of the word "scorned" in the title of the review), you being more concerned about how the game made you feel and it's not standing up to the original Bioshock...but I think that if you had a table that stated the numeric value of "4" followed by "didn't meet reviewers expectation based on previous games in the series" or "storyline and gameplay thematically clash", then people would not be surprised when you gave a "4" to a game for those reasons.


2 • 
Avatar image for Naylord
Naylord

1238

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Ereheru Poorly coded non-functioning games should get only the number 1 or possibly 2 if they're somewhat playable. The fact that for even mediocre games review scores have been inflated to some sort of 7-10 system is terrible and its good to have reviewers scale it down so we get a better range.

Upvote • 
Avatar image for Ereheru
Ereheru

39

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Naylord @Ereheru They are only inflated if the numerical rating isn't an agregate. Still, all I'm asking for is some sort of table, some sort of standardization for the numerical rating. For me, a "4" sounds like a game that is functional, but barely. I wonder, if the story was completely removed from the game, would the rating still be a "4"? How much of the final score of a game be based on the story over the gameplay?

This is a concern for the editorial department, and with them changing things around the site, I thought it was a decent enough time for a suggestion like "Post the meanings of your numerical ratings".


Upvote •