Other Take

BioShock Infinite - A Fan Scorned Review

  • First Released Mar 25, 2013
    released
  • PC

Squandering infinite possibilities. Tom takes a second look at one of 2013's biggest games.

Our Other Takes present alternative opinions on s from unique perspectives. Click here to read our Featured Review!

The original BioShock is one of Tom's favorite games ever. He will most likely love any game that tells a fascinating story and uses the mechanics to build on those themes.

My love of the original BioShock is unwavering. Irrational's previous foray into a dystopian society explored the ways in which the foundation of civilization crumbles when everyone has only their own desires in mind. The powerful themes resonated throughout every inch of that modern-day masterpiece. Not only did plasmids add novelty to the combat, they furthered the ideas the game was centered around. Plasmids injected into your veins let you twist your body into an unrecognizable monster, and the enemies you fought against showed how debilitating overuse of these drugs could be. Important figures exemplified how various mindsets would function when the rules of decency were removed. Remember when you explored the blood-soaked hovel of J.S. Steinman, the plastic surgeon trying to carve beauty into unwilling patients now that morals had been absolved? Or when you gazed at the artist Sander Cohen's disturbing masterpieces? BioShock was a terrifying exploration of the manifestation of selfish desires left unchecked.

BioShock Infinite begins with a similarly intriguing premise. Jaded by the unclean, corrupt beasts that rule democratic lands, Zachary Comstock founds a city in the clouds free from the shackles that have been destroying the modern world. Columbia is a place of pure hatred. The elitist settlers believe they are the chosen ones, elevating themselves above the unwashed masses who dared to be a different race or have less money than the privileged few. The stage is set for a sobering exploration of how a segregationist's mentality is ultimately doomed. However, Infinite avoids taking a stance on the situation that it constructs, instead diverting its attention to a pair of characters who encompass tired stereotypes (merciless killer, gifted damsel) that have no relation to the thematic elements set up at the outset. With nothing of value worth exploring, Infinite quickly devolves into a mindless shooter buoyed only by its stunning artistic design.

Elizabeth never says no to a dance off.
Elizabeth never says no to a dance off.

Booker DeWitt is a guilt-stricken war veteran who readily massacres hundreds of individuals. Relating to the protagonist is nearly impossible, and not just because he's a terrible person whose hands are perpetually drenched in the blood of his enemies. Because Booker's words and actions so often conflict, it's hard to take him seriously. Why would we ever believe that he regrets killing Native Americans at Wounded Knee when he still willingly enters battle zones with murder on his mind? Infinite desperately tries to engender sympathy for Booker by giving him a troubling backstory, but it feels as empty as the rest of this adventure because his motivations are continually ignored to allow for another extended battle sequence. It hardly matters that he's on a rescue mission because there's so little investment in who he is. Instead of offering an emotionally complex individual as the star, Infinite instead introduces a female companion who desperately tries to give the game moral grounding.

Infinite quickly devolves into a mindless shooter buoyed only by its stunning artistic design.

Elizabeth is a bird in a cage, spending her days locked in a tower as she peruses the books that make up her most readily available companions. No average woman, she has extraordinary powers that allow her to open portals to other realms. A strong-willed woman who is well read with abilities that would make a superhero envious doesn't seem like a weak damsel, and yet Infinite trudges down the tired path of using women as prizes, so she's thrust into that role regardless. She's rescued by Booker early on in this adventure, and accompanies him as he mows down the armed citizenry of Columbia. Sadly, she's little more than an item dispersal system with a fancy dress. Elizabeth helpfully tosses ammunition and health when Booker gets low, and unlocks doors, but otherwise she serves as a bystander. She does offer one nice touch of humanity. When Booker kills enemies in particularly violent ways, she recoils in disgust, which is more character development than is found elsewhere.

Located where the sun touches the sky, Columbia is a gorgeous city in which every new location contains its own beautiful touches. Marvel at the intricate railway system connecting one floating section of town to another and appreciate the down-home sensibility of the quaint storefronts. Despite the disgusting people who live there, Columbia is a place where you want to spend your time, gazing at the myriad delights as you listen to the serene music that fills your heart with joy.

BioShock's Big Daddy's made sense in Rapture. These fools are just poor imitators.
BioShock's Big Daddy's made sense in Rapture. These fools are just poor imitators.

Treasure those quiet moments when you're allowed to soak in the stunning sights, because such respite is all too rare. Around every dazzling corner await gun-toting soldiers who are all too eager to make your life miserable. Infinite pushes unceasing waves of attackers your way to ensure little more than a minute passes without your trigger finger seeing action. Sadly, in the six years since BioShock introduced a fascinating world with mediocre shooting mechanics, Irrational has still not been able to inject the core action with the same appeal as the aesthetic wonders. The claustrophobic locations of BioShock's Rapture have been replaced by a sprawling cityscape in which enemies snipe you from across great distances, which transforms the personal conquests of BioShock into exhausting, pixel-hunt ordeals in which you're constantly being peppered by unseen heathens offscreen.

The chaotic endeavors are tiresome rather than thrilling because haphazard enemy placement urges you to sprint pell-mell across Columbia's skies. With no fluctuation in the rhythm of combat, these battles quickly lose what little appeal they offered. There's no deeper strategy necessary to dispatch the brain-dead foes who hunt you, so once you've succeeded in a few encounters, there are few surprises to keep you invested. With exhaustive numbers and thick skins, enemies long overstay their welcome, and there's not even interesting punishment to keep you fearful of death. Fall in battle, and you're resurrected right where you left off. This mechanic was introduced in BioShock and made things too easy back then, and it's even more baffling six years later that this punitive-free system is still being used. It's troubling that Infinite forces you to spend so much time engaged in these boring ordeals. As you fend off attackers for upwards of 20 minutes at a time, it becomes clear that these fights are terrible filler in a game bereft of meaningful content.

No Caption Provided

The standard assortment of guns Booker carries fail to enliven these excursions. However, vigors imbue you with crazy powers that complement your bullet-spewing antics. By tapping a button, Booker can unleash a murder of crows at enemies, or push them into the setting sun with a blast of water. Shocking enemies with an electrical bolt is certainly more interesting than peppering them with a pistol, but vigors have such little depth that they too grow stale before long. There's little reason to experiment with different powers, because once you have a projectile in your inventory, you can keeping using it until your hand grows tired. More troubling is how little thematic relevance vigors have. Their counterpart in BioShock is plasmids, and there's a reason plasmids exist in Rapture aside from diversifying the combat. But why would the citizens of Columbia, who consider themselves to be better than their peers, deign to infect their bodies with a foreign substance? It doesn't make any sense, and subsequently feels like it's stealing from BioShock without understanding why such powers resonated so deeply in the first place.

As you fend off attackers for upwards of 20 minutes at a time, it becomes clear that these fights are terrible filler in a game bereft of meaningful content.

And then there's the ending. Infinite's argument that an evil megalomaniac will always exist is an extremely cynical outlook. That history shows this is the case doesn't matter, because whether it's true or not isn't important. What is problematic is that Infinite, which desperately tries to avoid making an insightful statement on American exceptionalism or racism, doesn't lay the foundation for such a pronouncement to exist in the first place. Issuing this statement is merely a shallow way to link the universes of the BioShock games. Instead of exploring the inherent problems that would urge Comstock to found Columbia or Andrew Ryan to create Rapture, it takes the easy approach by stating the what without delving into the why. Contrast this late-game revelation with what transpired in BioShock. There, we realized that in a society built on objectivism, the protagonist doesn't even have free will. Such twists are satisfying only when the game builds on them throughout rather than just throwing them in at the end as Infinite does.

Infinite is a poorly conceived adventure that struggles to form a cohesive whole. By borrowing the core elements of BioShock but never working them properly into the narrative, the action is constantly at odds with the story. Infinite stands as one of the greatest disappointments in my gaming life because I know what Irrational is capable of and could only see the squandered potential of its latest foray. Infinite has a fascinating world, in both visual design and story premise, so it's a shame that its vision falters, shying away from exploring any potentially unsettling plot thread in favor of focusing on choppy action sequences that endlessly drag on. BioShock Infinite is an incoherent mess that fails in both its shooting and its story.

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The Good

  • Gorgeous visual design
  • Amazing soundtrack

The Bad

  • Tedious, never-ending combat
  • Story refuses to explore difficult situations the premise presents
  • Mechanics clash with the narrative

About the Author

The original BioShock is one of Tom's favorite games ever. He will most likely love any game that tells a fascinating story and uses the mechanics to build on those themes.
1393 Comments  RefreshSorted By 
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Klagmar1

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Look, I totally understand that this is an opinion and have no say on that matter having never played the game myself, but this re-reviewing is nonsense. First of all, it's filed under the PC version, so now it looks like there's something atrociously wrong with that version compared to the others. Secondly, no one gains anything by re-reviewing something 6 months later; it's simply destructive. It destabilizes the entire credibility of the website, really. How can I trust a review if they're just going to cut the score in half and then some months later?

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kozzy1234

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@Klagmar1 It's not really a re-review, it is more of a look at what one of the other members of the gamespot review crew thought of the game. As in, not everyone has the same opinion about games.

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AmazonTreeBoa

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Why does the game suddenly have a score of 4? Is this an error from switching over to the new site?

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OHGFawx

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@AmazonTreeBoa Its a second opinion review. The original still stands.

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AmazonTreeBoa

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@OHGFawx @AmazonTreeBoa :lol: So he REALLY doesn't want people to take him seriously in the future does he.

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OHGFawx

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@AmazonTreeBoa I think he raises some good points, but in the overall scheme I think he's being too hard on Ken Levine.

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macca366

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Never complain about reviews, a 4 for infinite sounds a bit off to me, I know its just your opinion Tom. I can agree with the shooting being kind of weak. It was cool when they managed to use the skylines to good use in a fresh vertical sandbox kind of way - the first zeppelin fight being my highlight. But a lot of the game I felt bored with shooting guys up - "Really, am I just doing this again?".

Another criticism that really irked my enjoyment was the looting. Why? Because you can loot everything, and there are secrets promised around any corner, I felt compelled to scour every corner of virtually every room in the whole game. Running through some of the scenery became a chore, because I felt I had to painstakingly look at everything, fearing I'd miss something. I hated that.

*Spoilers*

I can't believe you didn't like the story. Your description right above the box I'm typing this in says "love any game that tells a fascinating story". I LOVED how it introduces you to typical shock-ian place with some key themes - american conservatism, religion, racism etc. Typical save the princess story that's easy to understand, too. And then the further you go, the more you discover its really about none of those things, its a fascinating sci-fi story about quantum mechanics. I loved the ending, it flipped the game on its head and just turned it into a simple story about a father saving his daughter, whilst simultaneously explaining the whole situation and funny moments you may or may not have noticed during the game (good for a second play through to understand all the intricacies), and opening up questions beyond the game core story. Perhaps they could have done more with it somehow, but to not praise the narrative at all? I mean, its easily one of the most fascinating I've experienced in a video game.

All I can say is my favourite moments in the game were when I wasn't generically aiming a gun at people and pulling the trigger; I think irrational could have learnt to be more adventure game-esque, exploratory and puzzle-focused, with less overexposure to combat that becomes cumbersome and boring. They could also have alleviated the obsessive-compulsive chore (personal thing) of having to check everything for fear of missing secrets, picklocks, power ups etc but instead having a generic subtle clue to let savvy players know to make sure they check a particular room. Abe's Exoddus had some empty brew bottles somewhere on any screen where a secret was hidden; easily missed if you weren't thinking about it, but if you were looking, at least you didn't have to kill yourself checking every damn screen nonsensically.

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deactivated-5c79c3cfce222

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Hello Feedbackula!

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Pukshd

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I'm the only one who thinks that Tom was sincere? Good Work.

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Sefrix

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@Pukshd Not at all. Glad to read honest reviews here rather than fluff and happy saying elsewhere.

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Sgthombre

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@Sefrix @Pukshd "Glad to hear what I want to hear."

FTFY

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loafofgame

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@Pukshd I also think he was being sincere.

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NTM23

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@Pukshd Of course he was.

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Foreheadvcr

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Edited By Foreheadvcr

@Pukshd yup, you're the only one. Not even Tom thinks that. Good work!

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Pukshd

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Wat *_*

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texasgoldrush

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Edited By texasgoldrush

http://inanage.com/?s=bioshock+infinite

Sums up Bioshock Infinite.....the story is simply put, a mess.

Not because its convoluted, but because thematically, it falls apart.

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NTM23

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@texasgoldrush ...Honestly the guy sounds idiotic, and he was putting words into Levine's mouth. Can you personally explain to me how it thematically falls apart?

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texasgoldrush

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@NTM23 @texasgoldrush

And no, the criticism is honest.

He simply picks apart all the flaws, especially thematically, the game has.

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texasgoldrush

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@NTM23 @texasgoldrush

Sorry, but bad writing is bad writing.

Its not just the ending, the entire game was a mess.

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NTM23

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@texasgoldrush I think he's questioning the game in the way it's meant to be questioned; he doesn't even cover all the possibilities, so while he can dislike it, it makes it no less valid of a great ending. And there are only three comments, are you referring to the one below it?

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texasgoldrush

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@NTM23 @texasgoldrush

No, the game is flawed. Might want to read the comments in that article as well, those posters really and honestly tear the game apart.

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NTM23

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@texasgoldrush I'm not questioning his honesty, though it's flawed.

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texasgoldrush

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@NTM23 @texasgoldrush

Because the ending is based of an arbitrary concept, while covered in nothing but handwaving.

And really, there is no moral to the story because simply put, the narrative is a muddled mess.

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texasgoldrush

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@NTM23 @texasgoldrush

Every story needs to have a theme, or the story is meaningless.

And you are not getting the criticism here, while the ending was foreshadowed (at least the Booker and Comstock thing), the ending is based of ARBITRARY and CONTRIVED concepts (constants and variables) that are not really explained, only hand waved.

This whole game is full of hand waving, that's its problem. There is no real depth.

And please tell me, without going constants and variables (which is the hand wave), why does Booker always have to be a drunk that sells his baby in every universe and why does Comstock always have to be an evil religious nut that builds Columbia off of xenophobia and theocracy?

It never explains why in a meaningful, way, all it does is hand wave.

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NTM23

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@texasgoldrush There was stuff from the get-go that hinted at what had happened in the end of the game, it wasn't just doing one thing, and all of a sudden it jumps to something else. Moral to the story? Perhaps, perhaps not, though I don't think every game needs to have a moral of the story.

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Kairysama

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new website design and McShea strikes again :))

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forcefactor13

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"Infinite avoids taking a stance on the situation that it constructs, instead diverting its attention to a pair of characters who encompass tired stereotypes (merciless killer, gifted damsel) that have no relation to the thematic elements set up at the outset."

Hm.

Why is it bad to focus on characters in a story? Isn't that the point of a story? To tell a story or make a statement by focusing on characters? To criticize Infinite for focusing on Booker and Elizabeth's story instead of "taking a stance" on social issues is presumptuous on the part of the reviewer. The issues are explored through the characters' story, and to take a stance any more than it has would be extreme and not something I would want to see in a game or any storytelling medium, for that matter. To just say "racism is evil" is far less poignant than painting out a whole story that itself screams the evils of the ideologies it explores.


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texasgoldrush

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@forcefactor13

You are not getting the criticism.

He says that in essence that the character story detracts from the themes and he is right. Booker and Elizabeth really have nothing to do with the themes of the setting.

Contrast this with Bioshock 2, where Delta and Eleanor DO fit in with the themes of the environment. That's why BS2 is a better written game,

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bclipse7

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@texasgoldrush @forcefactor13 BS2 Better in any way than infinite? Opinion invalid, please try again.

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texasgoldrush

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@bclipse7 @texasgoldrush @forcefactor13

Bioshock Infinite is a rip off of Bioshock 2, its the same plot.

Although Bioshock 2 was far better written with far better characters and Eleanor > Elizabeth.

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NTM23

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@texasgoldrush I feel like that was the point, and how it was meant to seem as you go through it, and finally reach the end. I personally didn't like it as much, but it's an interesting way to go nonetheless. So for me, I'm quite conflicted about it.

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CamoBullo

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This multiple rating nonsense is just going to become chaos. They should do it for newer games, in honor of the new site design not backtrack.

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Lunatic420s

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I like Guillermo del Toro's opinion more:

"BioShock Infinite. It's such a great mindf*ck, It's also beautiful, and I think, obviously, Levine always has such beautiful cross-cultural references, like Comstock and the Civil War and all that. I have to explain them to my daughter--I don't explain Comstock, that's a little heavy. I did explain, you know, he's a puritan guy, blah, blah, blah. I love the richness of those worlds. He's one of the best world creators in any of the visual forms, period."

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texasgoldrush

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Somebody had to say it.....

Sorry, but Bioshock Infinite is one of the most overrated games of the generation.

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Pukshd

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You're right, why can't Tom disagree with people?

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NTM23

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Edited By NTM23

Sorry for posting so many comments here, but I just feel like I should address some stuff.

"Fall in battle, and you're resurrected right where you left off. This mechanic was introduced in BioShock and made things too easy back then, and it's even more baffling six years later that this punitive-free system is still being used."

I'm not sure if this is true for things before 1999 mode, because when I played on easy, I never died, but when you play on 1999 mode, and you die, you lose money; when you lose all that money, you have to restart back at the last save which I had noticed when I died enough times near the end due to not having much money.

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forcefactor13

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Edited By forcefactor13

@NTM23 Don't apologize. I'm glad someone is saying it- and in an objective and thoughtful way, at that.

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Foreheadvcr

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@NTM23 Also, he just finished praising a game (Beyond Two Souls) where your character cannot die and there is no failing. The game simply continues on.

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VitaismyDaddy

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This review score is simply wrong. Not sure how this guy is a professional reviewer.

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23Jarek23

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@VitaismyDaddy Subjective. Guess what? I thought the first Bioshock was crap, so crap that I hardly managed to finish it and I never bothered with the other 2. But that doesn't mean it's a bad game, clearly it can't be since so many people love it, it's just not for me. He's got his reasons, I had mine. Why cry about it?

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Lhomity

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@VitaismyDaddy Reviews are opinions.

Right and wrong has nothing to do with it.

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Foreheadvcr

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@Lhomity Reviews can be written for the wrong reasons though. Its obvious that he's reaching to justify such a low score throughtout the entire review. He's even contradicting his point of view from previous reviews. So, where as I agree with you that an "opinion" can't be wrong. It can be so disagreeable and nonsensical that many would just simply, flat out believe it to be wrong.

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NTM23

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@Lhomity There's some fact in reviews, and you can interpret a game incorrectly. Just because reviews are opinions, doesn't mean there can't be aspects to a review that aren't wrong.

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NTM23

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I feel like Tom was simply saying in this review "I wish this game was more like the original Bioshock." And heck, in some cases, I agree, but that's just not the way to go with a review in my opinion.

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Foreheadvcr

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I may be wrong but you can post of Tom Mcshea's wall just click on his name.

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NTM23

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"A strong-willed woman who is well read with abilities that would make a superhero envious doesn't seem like a weak damsel, and yet Infinite trudges down the tired path of using women as prizes"

Come on now.

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Xyllix

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@NTM23 Do they not realize the era, y'kno of racism and oppression it was kind of expected.

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forcefactor13

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@NTM23 Yeah, that seems a bit far fetched. Listen, I'm a woman. I don't like seeing my gender portrayed in an offensive or weak way. I did not get that AT ALL from Infinite. Elizabeth was amazing as far as female protagonists go.

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ehjesu

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Think about him reviewing dark souls:

"A broken, souless, frustrating rpg experience. Confusing story that leads to nowhere and non-existent voice acting. 2/10"

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NTM23

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@ehjesu No, he says, whether sarcastic or not (which it seems half and half) that Dark Souls is his favorite game.

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