Other Take

BioShock Infinite - A Fan Scorned Review

  • First Released Mar 25, 2013
    released
  • PC

Squandering infinite possibilities. Tom takes a second look at one of 2013's biggest games.

Our Other Takes present alternative opinions on s from unique perspectives. Click here to read our Featured Review!

The original BioShock is one of Tom's favorite games ever. He will most likely love any game that tells a fascinating story and uses the mechanics to build on those themes.

My love of the original BioShock is unwavering. Irrational's previous foray into a dystopian society explored the ways in which the foundation of civilization crumbles when everyone has only their own desires in mind. The powerful themes resonated throughout every inch of that modern-day masterpiece. Not only did plasmids add novelty to the combat, they furthered the ideas the game was centered around. Plasmids injected into your veins let you twist your body into an unrecognizable monster, and the enemies you fought against showed how debilitating overuse of these drugs could be. Important figures exemplified how various mindsets would function when the rules of decency were removed. Remember when you explored the blood-soaked hovel of J.S. Steinman, the plastic surgeon trying to carve beauty into unwilling patients now that morals had been absolved? Or when you gazed at the artist Sander Cohen's disturbing masterpieces? BioShock was a terrifying exploration of the manifestation of selfish desires left unchecked.

BioShock Infinite begins with a similarly intriguing premise. Jaded by the unclean, corrupt beasts that rule democratic lands, Zachary Comstock founds a city in the clouds free from the shackles that have been destroying the modern world. Columbia is a place of pure hatred. The elitist settlers believe they are the chosen ones, elevating themselves above the unwashed masses who dared to be a different race or have less money than the privileged few. The stage is set for a sobering exploration of how a segregationist's mentality is ultimately doomed. However, Infinite avoids taking a stance on the situation that it constructs, instead diverting its attention to a pair of characters who encompass tired stereotypes (merciless killer, gifted damsel) that have no relation to the thematic elements set up at the outset. With nothing of value worth exploring, Infinite quickly devolves into a mindless shooter buoyed only by its stunning artistic design.

Elizabeth never says no to a dance off.
Elizabeth never says no to a dance off.

Booker DeWitt is a guilt-stricken war veteran who readily massacres hundreds of individuals. Relating to the protagonist is nearly impossible, and not just because he's a terrible person whose hands are perpetually drenched in the blood of his enemies. Because Booker's words and actions so often conflict, it's hard to take him seriously. Why would we ever believe that he regrets killing Native Americans at Wounded Knee when he still willingly enters battle zones with murder on his mind? Infinite desperately tries to engender sympathy for Booker by giving him a troubling backstory, but it feels as empty as the rest of this adventure because his motivations are continually ignored to allow for another extended battle sequence. It hardly matters that he's on a rescue mission because there's so little investment in who he is. Instead of offering an emotionally complex individual as the star, Infinite instead introduces a female companion who desperately tries to give the game moral grounding.

Infinite quickly devolves into a mindless shooter buoyed only by its stunning artistic design.

Elizabeth is a bird in a cage, spending her days locked in a tower as she peruses the books that make up her most readily available companions. No average woman, she has extraordinary powers that allow her to open portals to other realms. A strong-willed woman who is well read with abilities that would make a superhero envious doesn't seem like a weak damsel, and yet Infinite trudges down the tired path of using women as prizes, so she's thrust into that role regardless. She's rescued by Booker early on in this adventure, and accompanies him as he mows down the armed citizenry of Columbia. Sadly, she's little more than an item dispersal system with a fancy dress. Elizabeth helpfully tosses ammunition and health when Booker gets low, and unlocks doors, but otherwise she serves as a bystander. She does offer one nice touch of humanity. When Booker kills enemies in particularly violent ways, she recoils in disgust, which is more character development than is found elsewhere.

Located where the sun touches the sky, Columbia is a gorgeous city in which every new location contains its own beautiful touches. Marvel at the intricate railway system connecting one floating section of town to another and appreciate the down-home sensibility of the quaint storefronts. Despite the disgusting people who live there, Columbia is a place where you want to spend your time, gazing at the myriad delights as you listen to the serene music that fills your heart with joy.

BioShock's Big Daddy's made sense in Rapture. These fools are just poor imitators.
BioShock's Big Daddy's made sense in Rapture. These fools are just poor imitators.

Treasure those quiet moments when you're allowed to soak in the stunning sights, because such respite is all too rare. Around every dazzling corner await gun-toting soldiers who are all too eager to make your life miserable. Infinite pushes unceasing waves of attackers your way to ensure little more than a minute passes without your trigger finger seeing action. Sadly, in the six years since BioShock introduced a fascinating world with mediocre shooting mechanics, Irrational has still not been able to inject the core action with the same appeal as the aesthetic wonders. The claustrophobic locations of BioShock's Rapture have been replaced by a sprawling cityscape in which enemies snipe you from across great distances, which transforms the personal conquests of BioShock into exhausting, pixel-hunt ordeals in which you're constantly being peppered by unseen heathens offscreen.

The chaotic endeavors are tiresome rather than thrilling because haphazard enemy placement urges you to sprint pell-mell across Columbia's skies. With no fluctuation in the rhythm of combat, these battles quickly lose what little appeal they offered. There's no deeper strategy necessary to dispatch the brain-dead foes who hunt you, so once you've succeeded in a few encounters, there are few surprises to keep you invested. With exhaustive numbers and thick skins, enemies long overstay their welcome, and there's not even interesting punishment to keep you fearful of death. Fall in battle, and you're resurrected right where you left off. This mechanic was introduced in BioShock and made things too easy back then, and it's even more baffling six years later that this punitive-free system is still being used. It's troubling that Infinite forces you to spend so much time engaged in these boring ordeals. As you fend off attackers for upwards of 20 minutes at a time, it becomes clear that these fights are terrible filler in a game bereft of meaningful content.

No Caption Provided

The standard assortment of guns Booker carries fail to enliven these excursions. However, vigors imbue you with crazy powers that complement your bullet-spewing antics. By tapping a button, Booker can unleash a murder of crows at enemies, or push them into the setting sun with a blast of water. Shocking enemies with an electrical bolt is certainly more interesting than peppering them with a pistol, but vigors have such little depth that they too grow stale before long. There's little reason to experiment with different powers, because once you have a projectile in your inventory, you can keeping using it until your hand grows tired. More troubling is how little thematic relevance vigors have. Their counterpart in BioShock is plasmids, and there's a reason plasmids exist in Rapture aside from diversifying the combat. But why would the citizens of Columbia, who consider themselves to be better than their peers, deign to infect their bodies with a foreign substance? It doesn't make any sense, and subsequently feels like it's stealing from BioShock without understanding why such powers resonated so deeply in the first place.

As you fend off attackers for upwards of 20 minutes at a time, it becomes clear that these fights are terrible filler in a game bereft of meaningful content.

And then there's the ending. Infinite's argument that an evil megalomaniac will always exist is an extremely cynical outlook. That history shows this is the case doesn't matter, because whether it's true or not isn't important. What is problematic is that Infinite, which desperately tries to avoid making an insightful statement on American exceptionalism or racism, doesn't lay the foundation for such a pronouncement to exist in the first place. Issuing this statement is merely a shallow way to link the universes of the BioShock games. Instead of exploring the inherent problems that would urge Comstock to found Columbia or Andrew Ryan to create Rapture, it takes the easy approach by stating the what without delving into the why. Contrast this late-game revelation with what transpired in BioShock. There, we realized that in a society built on objectivism, the protagonist doesn't even have free will. Such twists are satisfying only when the game builds on them throughout rather than just throwing them in at the end as Infinite does.

Infinite is a poorly conceived adventure that struggles to form a cohesive whole. By borrowing the core elements of BioShock but never working them properly into the narrative, the action is constantly at odds with the story. Infinite stands as one of the greatest disappointments in my gaming life because I know what Irrational is capable of and could only see the squandered potential of its latest foray. Infinite has a fascinating world, in both visual design and story premise, so it's a shame that its vision falters, shying away from exploring any potentially unsettling plot thread in favor of focusing on choppy action sequences that endlessly drag on. BioShock Infinite is an incoherent mess that fails in both its shooting and its story.

Back To Top

The Good

  • Gorgeous visual design
  • Amazing soundtrack

The Bad

  • Tedious, never-ending combat
  • Story refuses to explore difficult situations the premise presents
  • Mechanics clash with the narrative

About the Author

The original BioShock is one of Tom's favorite games ever. He will most likely love any game that tells a fascinating story and uses the mechanics to build on those themes.
1393 Comments  RefreshSorted By 
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binderdundat

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Wait, inst McShea doing EXACTLY what Gamespot said they were appalled by a couple weeks ago with GTA5? Tom's is just retaliating because one of his most beloved franchises didnt live up to his expectations on its latest release??? So now Tom is trolling this game by giving it a 4. THIS IS EXACTLY 100% WHAT GAMESPOT WAS FUCKING GRIPING ABOUT IN FEEDBACKULA, WHY DOES THIS GUY WORK FOR GAMESPOT.

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RS13

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@binderdundat No. No it's not. Gamespot said they were appalled by the vitriolic reactions to a *review*. Tom's giving a non-vitrolic *review* of a *game.* He may be wrong--as someone who just picked up bioshock infinite a couple days ago I hope he is--but this is exactly 0% what they were griping about on feedbackula.

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tooitchy

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Edited By tooitchy

@RS13 @binderdundat He's not wrong, the score may be a bit low because it's not broken or anything, and is beautfiul, but it's generic as hell, and Elizabeth is less than worthless, especially compared to what we were promised from her... Anyone remember those early gameplay clips? Elizabeth was supposed to be amazing, they just threw in some generic things like an ammo stash or a gun turret and let you choose which one you wanted. Worthless.

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binderdundat

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@RS13 @binderdundat they addressed both, the addressed the malicious attacks on the reviewr on feedbackula and then addressed the agrseesion in general on the point.. there for the comment still stands i jsut didnt mention the other show. but in feedbackula they also did talk about how people wil retaliate just cause they are dedicated to the series without even playing it first.

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rawkstar007

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My hat is off to you, Tom. You have managed to do the unthinkable:

You, on a nearly constant basis, have managed to have opinions (where there is no right or wrong answer) that are wrong. When I say that, I don't mean that I or many think you are wrong in your analysis and opinion. I mean you are absolutely wrong. Inconceivably wrong. Non-negotiably wrong (I had to make up that word just to explain).

Let's look at some of your recent work, shall we?

Beyond: Two Souls: 9.0 (73 Metacritic average)

Rayman Legends: 8.0 (91 Metacritic average)

Skyward Sword: 7.5 (93 Metacritic average)

The Last of Us: 8.0 (95 Metacritic average)

Bioshock Infinite: 4.0 (94 Metacritic average...wow you REALLY screwed this one up)

I think I'll just leave it at that.

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tooitchy

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@rawkstar007 Bioshock Infinite is MASSIVELY overrated, possibly the most overrated game of all time (apart from GTA 4). 4 is a bit low, I'd go more 5.5/6, the 93 on metacritic is a joke, the game is boring as hell, the visuals are great, the ending makes you think for about an hour, but everything else is generic, and a shell of what we were promised.

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GameBeaten

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@rawkstar007 I guess Tom is in a minority or something. I mean, screw opinions right?

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detobu

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@rawkstar007 Oh man, if it doesn't match Metacritic (a site that weights scores based on the site they come from (owned by the same parent company as gamespot btw)) then he's got to be wrong.

I like the part where you insinuate mass opinion dictates correct opinion, because the masses are never wrong.

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rawkstar007

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Edited By rawkstar007

@detobu @rawkstar007 People are the marketplace. It can never be wrong in economics and sales.

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rawkstar007

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@tooitchy @rawkstar007 @detobu I fear for the future if coming generations can't even grasp the basic principles of economics. If you think that consumers don't dictate what sells and what doesn't, I can only imagine what your logic says in what one plus one equals.

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tooitchy

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Edited By tooitchy

@rawkstar007 @detobu hahahahaha. please stop, I can't....really.....this is hilarious.

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hapycat

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Edited By hapycat

@rawkstar007 @detobu Are you stupid or something? Jesus christ that was the dumbest thing I've read in a long time.

Are you seriously trying to say that nothing can ever be wrong in ecnonomics and sales?

Does that mean that Wii Sports is THE BEST game ever made? Because no game has ever sold as much as that game has.


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Frankenstrat247

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Edited By Frankenstrat247

@rawkstar007 I'm assuming you believe metacritic to be relevant somehow? So why do you think groupthink is the way to go for objective truth, when different people will enjoy different things and present frequently opposing viewpoints? Just because someone doesn't like something you like, doesn't mean they're necessarily wrong.

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rawkstar007

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@Frankenstrat247 @rawkstar007 It's as close to a consensus as you are going to get to reflect how a game may be perceived by a potential buyer. I'd say that's pretty important wouldn't you?

It's okay to have different opinions but if you can't EVER agree with others on how a game is, perhaps this job isn't for you.

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Frankenstrat247

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Edited By Frankenstrat247

@rawkstar007 @Frankenstrat247 Oh wait, I just remembered why that Skyward Sword review was bashed so hard. Still, this one doesn't seem too bad, even if it may be a little contrarian.

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Frankenstrat247

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Edited By Frankenstrat247

@rawkstar007 @Frankenstrat247 No, then it's definitely for you. This lack of homogeneity might actually encourage people to start reading and listening to reviews to see if it works for them or not instead of just looking at the score and getting the basic gist of it, because it might dilute the veritable sea of "yes-men" we seem to have for reviewers so much of the time.

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hapycat

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@rawkstar007 Yeah I totally agree. He gave The Last of Us way to high score. That piece of shit deserved a 7 at most.

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se007

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Edited By se007

@hapycat @rawkstar007 Yeah right! Was it too hard for you?

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hapycat

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Edited By hapycat

@se007 @hapycat @rawkstar007 The story was actually really off.
Yes, I can understand that it seems smart if one does not think about it.

There's a youtuber that made a really good critique video (NOT review) about Bioshock Infinite. He's far better than me at explaining what the game did wrong.

http://www.youtube.com/watch?v=VdNhwb7iuI4&feature=c4-overview-vl&list=PLE205CA59C798C525

If you really like the game you should take a look at it, if you have the time that is.
Most of the Bioshock fans I meet are pure fanboys that think Infinite is the best game of all time.

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se007

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@hapycat @se007 @rawkstar007 The story, gameplay and design were actually great! The only major problems were the AI and some stupid scripts. But overall it was totaly engrossing experience!

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hapycat

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@se007 @hapycat @rawkstar007 The multiplayer is what gave it the 7. The singleplayer however..

It barely became harder with higher difficulty levels. Besides, the difficulty was not the problem. The story, gameplay and game design was half-assed. Not as bad as Infinite though, but not good.

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se007

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@hapycat @se007 @rawkstar007 It was challenging on hard and survivor, at least if you wanted to play it stealthy. And the multiplayer alone was good enough to warrant a buy.


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hapycat

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@se007 @hapycat @rawkstar007 lol wat? Was that game hard?

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brbfeds

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@rawkstar007 So because he doesn't copy every other critic's opinion, he's a bad critic? Got it.

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rawkstar007

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@brbfeds @rawkstar007 What about him, in your opinion, makes him a "good" critic then?

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rawkstar007

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@tooitchy @rawkstar007 @brbfeds 1. Don't quote things I never said.

2. Credibility as a professional critic generates from viewers trust and how it compares/contrasts with that of other professional critics.

3. Trusting someone's sincerity in there analysis, while commendable, means nothing. Objectivity is the only unbiased way so that the majority of the viewership can know what to believe.

4. If you want to remain a professional critic, you can't have the majority of your viewers disagreeing with you all the time. This is a business. If he wants to give an unpopular opinion all the time, he can start a blog.

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tooitchy

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@rawkstar007 @brbfeds Trust? I trust someone who thinks for themselves, dispute his review, not the score. Stop focusing on a number, and actually read the review.

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tooitchy

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@binderdundat @brbfeds @rawkstar007 Because you disagree, he's a "fucking idiot" and "unreasonable"? You sound like someone who likes a game so much that it becomes a personal insult when someone else doesn't like it.

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tooitchy

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@rawkstar007 @brbfeds He thinks for himself? Seems to be pretty much what makes someone credible....

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rawkstar007

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Edited By rawkstar007

@brbfeds @rawkstar007 Opinions that must move traffic. He's moving traffic now because his opinion stirs controversy. But what happens when he loses all credibility and people stop reading?

It's just his opinion, yes. But it's "Not personal just business" if he were to be let go.

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brbfeds

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@rawkstar007 @brbfeds That's independent of his value as a critic. If we viewed everyone's worth as measured by bloodsucking multi-millionaire executives, we'd all be doormats. Simply because his job puts them under their jurisdiction does not mean that he should be judged that way. His paycheck may come with small print, but in the end, his job is to publish opinions.

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rawkstar007

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@brbfeds @rawkstar007 So you must be under the impression that he has no job performance measurement whatsoever, correct? You think that GS or it's parent company (CBS) won't fire him if people stop reading or trusting his opinions?

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brbfeds

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@rawkstar007 @brbfeds His job isn't to sell games, his job is to criticize them. Trust doesn't enter into it. He's paid to generate opinions, which is exactly what he's doing.

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rawkstar007

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@brbfeds @rawkstar007 His job is to get clicks and have people trust his opinion on whether or not to buy a game. It's his opinion but his job is for people to trust him. They don't. That means less traffic in the long-run. He'll get clicks right now because his scores stir up controversy but that won't last much longer.

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brbfeds

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@rawkstar007 @brbfeds His job isn't to sell games, his job is to criticize them. If you don't think his points are thoroughly reasoned, re-read the review, and ask yourself whether you're disputing that what is essentially a two-page block of reasoning is, in fact, not reasoning simply because you disagree with a number that is really only tangentially related to the article.

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rawkstar007

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Edited By rawkstar007

@brbfeds @rawkstar007 He is anything but thorough in his reasoning. Sorry I'm not going to give you that point. Critics aren't supposed to follow hype, anyways. Very few people are going to buy a game based on Tom's opinion of it. That's not a person I would want working for me.

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se007

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@brbfeds @rawkstar007 It would be okay if he gave it 7 or something but 4 is waaaaay beyond any comprehension! It's especially funny when he gives 9 to beyond!

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binderdundat

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@brbfeds @rawkstar007 a 4 means a game is basicaly unplayable by the general gaming community....this game is clearly not. why are you defending this fukiing idiot...yes they are a llowed to their own opions, but hes a professional, he gets paid to do this, a 4 is completely unreasonalble.

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brbfeds

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@rawkstar007 @brbfeds He makes honest points with thorough reasoning and doesn't always follow the hype?

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moataz1993

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This game is mind blowing. a terrific story that offers "infinite possibilities", the usual great bioshock combat mechanics, the most lively game character ever,Elizabeth, and it deserves a 4....... i am going out of here, it stinks.

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brbfeds

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@moataz1993 Someone disagreed with you on the internet???


... REALLY?!??!?!

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Sagem28

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He's 100% right.
One of the most overrated games this year.

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se007

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@Sagem28 Even if it is, it definitely deserves more than a 4, at least for a story and universe!

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Sagem28

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@se007 @Sagem28

Agreed. A 4 is harsh.
I'd give it a 7.

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binderdundat

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@se007 @Sagem28 absolutley, tom is way to invested in games personally, its like he doesnt like any game that is mainstream....he only likes obscure games lke beyond two souls....so he should only review obscure games or get the **** out....and hes doing what gamespot said they hated about ther fans....toms buthurt because one of his beloved franchises fell short of his expectations so now he is just trolling the game.

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brbfeds

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@binderdundat @brbfeds @se007 @Sagem28 lol

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binderdundat

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@brbfeds @binderdundat @se007 @Sagem28 yeah sorry i actually have a life.

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@binderdundat @brbfeds @se007 @Sagem28 First, this is still tangential. Second, genre definitions are mostly approximations at best and are not rigid laws. Third, Beyond: Two Souls is actually classified as an adventure game by the industry. Check Metacritic, lol. Fourth, regarding Asura's Wrath as the first game to be all cutscenes with what we now know as quicktime events, Heavy Rain actually came out almost exactly two years earlier. Maybe just stop posting for a while.

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binderdundat

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@brbfeds @binderdundat @se007 @Sagem28 ecept this is not an adventure game, but a movie game that has you doing qte, most adventure games i know to solely focus on quick time events. the only ones that do are the ones i have mentions. Capcom was the FIRST to try this with asura's wrath, where the story was the main feature and gameplay was second. in adventure games gameplay COMES FIRST...think before you speak next time.

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brbfeds

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@binderdundat @brbfeds @se007 @Sagem28 It's Heavy Rain actually, which was produced by the same insufferable madman that made Beyond: Two Souls. He's also responsible for Fahrenheit and Omikron: The Nomad Soul. Beyond that, there's a whole massive genre of movie-games in a similar vein called adventure games, which has entries spanning back almost 30 years.

Additionally, "obscure" does not imply that the game is of a rare breed, but rather that it is unknown, and Beyond: Two Souls got a massive amount of publicity on the internet through both advertising and word-of-mouth.

But thanks for so colorfully putting your own ignorance on display.

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brbfeds

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@binderdundat @se007 @Sagem28 Beyond: Two Souls is anything but obscure lol

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