Bayonetta 3 Review - Real Hot Girls Hit

Bayonetta 3 is a show-stopping spectacle that feels familiar in all the right ways while also adding mechanics that are sure to delight old and new fans alike.

There's nothing more attractive than confidence, and Bayonetta 3 developer PlatinumGames is well aware of it. From the way Bayonetta sashays about the screen--left hand cocked on her hip while the other clutches her gun--to the sheer bombastic nature of the game itself, every part of Bayonetta 3 is unapologetically self-assured. Like the titular witch, Bayonetta 3 feels as if it doesn't much care how it is perceived because it knows its own worth as a game that offers fast and fluid gameplay, jaw-dropping spectacles, comedy, and camp in a way very few others do. And it's hard to argue with that when it's true.

Like its predecessors, Bayonetta 3 is spectacular in the truest sense of the word. Though the game's core gameplay is familiar, it ups the stakes, sending players on a multi-dimensional journey across time to save the world. If that's not enough, this venture also comes with full-scale kaiju battles, exhilarating chase sequences, a new, sword-wielding character who is wildly fun to play as, and a series of 2D stealth-based chapters that follow Jeanne as she infiltrates enemy headquarters. All this, paired with the qualities that made Bayonetta 2 so beloved, make for a can't-miss entry in the action games genre.

Bayonetta smiles with her pistol.
Bayonetta smiles with her pistol.

Bayonetta 3 begins with a bit more breathing room than its predecessors, but just barely. After introducing the concept of a multiverse filled with other Bayonettas, other Jeannes, and the gut-sinking feeling that everything we do has been done once before, it dives headfirst into its action-packed gameplay. As a supernatural storm overtakes New York City, Bayonetta is forced to take on the homunculi, a new enemy that are neither angel nor demon, and are hellbent on eradicating not only our Bayonetta's universe, but every universe (and every version of Bayonetta) imaginable.

Naturally, it falls upon Bayonetta to put a stop to these plans. Carrying over from the previous games are the basic kick, punch, and shoot abilities, which can be linked together to form complex and visually-delightful combos, as well as both Torture attacks and Climaxes for over-the-top flourishes. Bayonetta also still relies upon perfectly-timed dodges to enter Witch Time, a state in which all enemies are slowed down to a near-halt as Bayonetta rips through their defenses with bullets and beatdowns. Though performing combos (and avoiding taking damage) is still vital to winning battles and earning high-ranking medals, Bayonetta 3 pivots away from the previous games' dependence on weaving together masterful combos to fill your magic meter, instead allowing it to fill throughout combat in order to charge up Bayonetta's show-stopping abilities. Two such abilities are Demon Masquerade and Demon Slave, the former of which allows Bayonetta to take on the form of one of her demons to utilize part of their abilities, while the latter summons an infernal demon you can control in battle through risque dance. This adds an interesting bit of strategy to the action game, as you must ensure your dance is not interrupted by an attack, consider which demon works best in each battle, and manage your magic meter to ensure you're ready to summon a demon when the opportune time presents itself. At times, controlling these demons can be a bit chaotic, particularly the game's new train demon, Wartrain Gouon, which requires you to place down tracks while in battle before it emerges and dishes out massive damage. However, once you slow things down and get deliberate about your movements, they quickly become a blast to use.

The same can also be said about combat as a whole. Though Bayonetta 3 accommodates button-mashers, it is lightly punitive to such methods in a way that encourages growth. If you don't make the time to learn how to properly time your attacks, dodges, and use of abilities, the game's increasing difficulty will prove to be too much. Of course you can grind levels and invest in accessories, healing items, and items that grant you upgrades to your health and magic bars to sustain your button-mashing ways, but Bayonetta 3 gives you all the tools you need to learn and succeed the way it's intended, offering up visual cues that instruct you to interact with targets in unique ways and other helpful tips. However, this does not mean there's no room to incorporate your own style.

Bayonetta faces a woman who looks eerily like her.
Bayonetta faces a woman who looks eerily like her.

In Bayonetta 3, you can equip two weapons, each with their own unique kit of skills and combos, allowing for you to quickly cycle between them in battle. In fights with large, slow enemies, using a tankier weapon can help Bayonetta take them down quickly. Conversely, high-speed enemies require high-speed attacks, lest you want to spend the bulk of a fight chasing them down and swinging at air. Other weapons, such as my personal favorite, the Ignis Araneae Yo-Yo, excel at keeping you skyborne, which is a helpful skill when fighting enemies that deal close-range damage. Bayonetta can also cycle through three equipped infernal demons, each with their own fighting style. Though Malphas might have a fair bit of dexterity, monstrosities like Gamorrah are powerful yet slow. All this makes for a game that allows you to play how you want to play, which only adds to how powerful you feel while doing it, as well as the game's overall replayability.

In addition to standard battles, Bayonetta 3 also boasts stunning cinematic showdowns that feature enemies of staggering proportions and culminate in jaw-dropping moments. From swinging across crumbling buildings as a sort of hellish Spider-Woman to entering spectacular kaiju fights complete with devastating beam attacks, the game is unpredictable and relentlessly exciting. This is all made even better by the fact that Bayonetta 3 ensures the player stays in control throughout most of these sequences when they could just as easily cast that interaction aside in favor of quick time events. I can't think of many action games that feel as frenetic and fun as Bayonetta 3, or play with scale and framing to quite the same effect. Bayonetta 3 does a fantastic job of honoring its titular character with battles every bit as big, bold, and beautiful as her.

The demon Gammorah readies an attack.
The demon Gammorah readies an attack.

Outside of combat, the game is similar to previous entries in that it has light open-world sections where Bayonetta can traverse as she seeks out encounters, referred to in the game as verses. The environments range from Tokyo subway stations and collapsing skyscrapers to ancient ruins and historical landmarks, and feature hidden secrets, challenges, and areas where time has been distorted. In each of these zones, you play as a young Bayonetta attempting to rewind or fast-forward time in order to solve a puzzle and progress. While not too profoundly stylized or robust, these areas are enjoyable to search around.

However, even with all these abilities, saving the world is a tall task for one witch alone. Fortunately, Bayonetta has two powerful friends eager to lend her a helping hand. The first of these is longtime companion Jeanne, who adds her own unique flavor to the game in the shape of 2D stealth challenges. Though they're fairly simple and short, these challenges are a blast to play and add a sort of campy Katana Zero vibe to the game as Jeanne traverses floors silently, takes down enemies, crawls through ducts, and stumbles into some humorous interactions.

Jeanne sneaks around in search of something hiding in the enemy base.
Jeanne sneaks around in search of something hiding in the enemy base.

Bayonetta also finds help in a young and mysterious katana-wielding woman named Viola. Though Viola might project a devil-may-care attitude as she trudges around in her low-rise plaid pants, knee-high combat boots, and distressed leather jacket, this newcomer is a bit of a softie, a fact Bayonetta has far too much fun with. However, this doesn't mean Viola isn't tough as nails. Equipped with a katana and her own infernal demon called Cheshire, Viola is a fast-paced blast to play as. While she uses the same core mechanics as Bayonetta, there are a few differences between the two, chiefly that you don't have to control Chesire--the cat-like creature is confined in Viola's blade, meaning you simply throw the sword and then bare-knuckle brawl while he is out--and you are able to both block and dodge attacks, though only blocking at precisely the right moment allows you to enter Witch Time. Viola also carries herself quite differently than the graceful, contortionist we know and love. Rather than perform delicate acrobatic movements, Viola moves like a dextrous swordsman, shrouded by a youthful energy that is almost electrifying. Whereas Bayonetta's post-battle screen shows her arching backwards with a knowing smile, Viola's is accompanied by a power chord and punk expression.

The dynamic between these three Time Witches is both charming and chaotic, and another high-point in a game full of them. It also reinforces one of the Bayonetta series' most interesting themes: a woman does not necessarily grow more powerful the more masculine she is. Despite Viola being a lot more of a "tomboy" than the slender and large-busted Bayonetta, it's made very apparent that Bayonetta is an artist with a gun and someone Viola can learn a lot from on her journey of growth.

Viola readies to attack.
Viola readies to attack.

Bayonetta 3 is a leap forward from 2--particularly in terms of how Bayonetta and the main party look--and it makes good use of the Switch's hardware capabilities. Unfortunately, there are noticeable deficiencies, too, and as newer titles hit current-gen consoles, it becomes increasingly clear that the Switch is struggling to keep up. In the case of Bayonetta 3, this results in often barren locations, and NPCs that look severely outdated. The game does a lot to ensure your eyes are focused on the action, where it looks vibrant with colors and detailed with particle effects. However, allow yourself to look at the background and you'll be met with simple geometry, crude textures, and dull tones. Based on my playthrough, this seems to be a tradeoff that Platinum Games has made to ensure the game runs well regardless of if players are using the Switch in handheld mode or docked, but it's one that comes at a very visible cost.

What Bayonetta 3 lacks in visual fidelity, however, it more than makes up for with style. With bright colors and a jazzy feel to the game, it ventures closer to Atlus' prowess with style. The music is also fantastic. From dramatic numbers filled with operatic vocals to the fast-paced pop-punk bops that play when Viola is on the field, the game does not lack in tracks that are just as grand and as energetic as Bayonetta 3 itself.

I'm not sure whether it's because of the game's fantastic music, the use of the word "verse" to refer to encounters, or her over-the-top style, but when I think of Bayonetta I can't help but imagine her as a popstar. Bayonetta 3 feels like her Las Vegas residency: a lavish and spectacular show where each number is beautifully choreographed, every song is a banger, and the guest appearances are sure to delight. It’s a fast-paced and joyous adventure that achieves its goals with an abundance of charisma and style. While it might have taken the better part of a decade to get here, the queen is back, and she's ready to serve.

The Good

  • Gameplay is lightning-fast and smooth yet accommodates for different playstyles and skill levels
  • Game and characters are as campy and charismatic as ever
  • Scale and careful framing create incredible cinematographic experience
  • New mechanics and gameplay modes are fun and feel right at home

The Bad

  • Controls while summoning demons aren't always the most cooperative
  • Locations are often barren and NPCs look severely outdated

About the Author

Jessica spent about 20 hours with Bayonetta (the game, not the woman, unfortunately) playing through its various chapters and doubling back to redeem herself on some of its more difficult stages. She played the game on her OLED Switch with a code provided by the publisher.
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Avatar image for deactivated-64c06b51403e7
deactivated-64c06b51403e7

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This game constantly puts you in a bubble to fight a boss.
The ground below is lava and disappears and reappears randomly like something out of a PS2.
I haven't played it , but, I've seen ppl do.
It doesn't deserve a 9, IMO.

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Xevac

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as this is exclusive on a toaster, does it play at 30 Fps? as that is a hard pass for me

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evilbarbarian

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Why do certain review, such as this one, not have the top of the reviews where it says “review” and which system it was reviewed on? The majority of gaming reviews on here indicate the system and the majority of the entertainment reviews indicate the medium. Why are random ones done differently where it doesn’t show that??

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Akriel_Boulve

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@evilbarbarian: Probably because it is exclusive to the Switch. Nintendo owns the IP (or at least the distribution rights), just like Bayonetta 2. It's like asking someone to post what console the upcoming LoZ title is going to be on, probably just felt redundant.

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Lilligant562

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@Akriel_Boulve: I know right, lol? What is that guy on?

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lonewolf1044

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I am intrigued about the game just may buy it after further reviews.

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HAWK9600

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Wow. This great to hear. A new bayo seems like the game I need at the moment. Glad to see Platinum putting another top-notch game out.

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markymarksalmon

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How did I know the word boycott would be in these comments. Does that make me woke too?

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Akriel_Boulve

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@markymarksalmon: I'd say it's more evidence that you're red pilled rather than woke.

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Lilligant562

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@Akriel_Boulve: Babble.

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PCPS4XB

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Edited By PCPS4XB

Imagine this game on PC, PS5 or XSX. It would look as good or even better than DMC5.

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Probable

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@pcps4xb: Yeah, I highly doubt that. Gameplay would be an interesting comparison but dmc 5's graphics were just too good for this game. Nintendo switch couldn't handle the technical ability. Even playing doom, mk 11 and re 8 on switch is too jarring after playing them on a one x or pro.

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Lilligant562

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@probable: Umm, he was referring to it being on PC lol.

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PCPS4XB

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@probable: I meant if it was released on PC, implying the switch is limiting it's potential.

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Sepewrath

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@pcps4xb: Well both Sony and MS had a shot at the franchise, they turned it down because its not profitable enough for them.

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PCPS4XB

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@Sepewrath: from my understanding Sega abandoned the project and Nintendo got the deal to find them and made it exclusive. Nothing about Sony or MS turning it down.

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Dark_sageX

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@pcps4xb: It wil be on PC ;)

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PCPS4XB

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@Dark_sageX: Yuzu......

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rodoxthedark

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But don’t buy it!! £15000 for 4 days work wasn’t enough for Hellena to live on!! We must all boycott now!!

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PCPS4XB

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@rodoxthedark: doubt it was only 4 days. But I don't boycott for disagreements

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rodoxthedark

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@pcps4xb: it was for 4 sessions ie 4 days

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HAWK9600

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@rodoxthedark: That situation is pretty murky. I'd highly recommend returning to that story as it keeps developing. But $5000 for each session is pretty good/standard pay for a voice actor working on a video game.

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Miquella

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Day 1!

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Sonicplys

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My game of the year

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DoomsdayHell01

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Boycott the game. LOL!

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Torvar72

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@doomsdayhell01: I don't plan on buying it but then I thought the other games were trash

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DETfaninATL

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Shame on MS and Sony for passing on Bayonetta way back in the day after the first one released on their consoles. Incredibly smart move by Nintendo to recognize the value of it and pick up the IP to keep it going on their own platform. The sequels are obviously amazing games, a bunch of fun to play and doing well for Nintendo. Good on them and too bad for the rest of us on PS or Xbox.

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BloodborneLove

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@DETfaninATL: Unfortunately Sony and MS are not saints, they are companies that only care about their profit.
The real shame is not actually on Sony and MS, the real shame is on casual gamers who play cinematic games with zero gameplay like uncharted and horizon, on people who play online games, on people who play the call of duty vomit, the battlefield vomit, etc, on people who buy the same FIFA and NBA game every year, etc
They and only they are responsible for the fact that Bayonetta 2 runs at 720p on my Switch while Bayonetta 1 runs on 4K HDR 60FPS on my PS5.
Bayonetta is 2009 game that still after 13 years has the best combat mechanics humanity has ever achieved but the average human IQ is so disappointingly extremely low and that's the price we're paying in Bayonetta's sequels case...
Anyway it's better to have sequels on Switch than not having any at all...

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Sepewrath

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@bloodbornelove: Uncharted and Horizon are great series and I also love series like Bayonetta. Action games aren't for everyone and there's nothing wrong with that.

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MigGui

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@bloodbornelove: "The real shame is not actually on Sony and MS, the real shame is on casual gamers who play cinematic games with zero gameplay like uncharted and horizon, on people who..."

Are there no "casual gamers" on the Switch? Are there no similar games (Devil May Cry, to name the easiest) that launch on Xbox and Playstation? Don't they all care about their profits? Bayonetta 1 was published by SEGA, and SEGA dropped it for the sequel, where Nintendo picked it up. This has nothing to do with dudes playing Call of Duty, it has only to do with who decided to pick up the publishing rights after the first one didn't sell as well as SEGA intended.

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deactivated-64efdf49333c4

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@bloodbornelove: People like what they like and prefer to continue playing what they like. I don't see what's wrong with that.

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NilsDoen

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@bloodbornelove: what?

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PCPS4XB

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@DETfaninATL: they didn't pass on it. Sega abandoned it, Nintendo came in, funded it and made it exclusive.

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Cherub1000

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@DETfaninATL: is that true? I had no idea, just thought it was always a Nintendo IP? Damn, well good for Nintendo I guess though imagine how much better it could look on Sx or ps5, or a solid PC rig? Oh well

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deactivated-64efdf49333c4

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@cherub1000: Sega owns the IP.

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deactivated-64a3ced8b46b8

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@cherub1000: The 1st Bayonetta is available on the other consoles. Ninty picked it up after that, when MS and Sony didn't seem to be interested. Oops!

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PCPS4XB

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@thecupidstunts: they never said they weren't interested. Nintendo stepped in when Sega abandoned it.

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Akriel_Boulve

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@pcps4xb: The very fact they didn't ALSO step in to fill the void means they weren't interested. It's not like Nintendo flew in under cover of night and picked up the IP. They had the same chance, and they didn't take it. Their loss.

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deactivated-64efdf49333c4

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@Akriel_Boulve: Nintendo does not own the IP.

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Akriel_Boulve

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@Barighm: They own the distribution rights...so it's a distinction without a difference.

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PCPS4XB

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Edited By PCPS4XB

@Akriel_Boulve: there's never two console companies on a 3rd party exclusive deal. Nintendo simply got the deal first. It doesn't mean they're not interested on the game being on the platform. If that were the case the franchise wouldn't exist since that's where it started.

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Akriel_Boulve

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@pcps4xb: I never said they're not interested in getting it on the platform NOW, but they weren't back when it was up for grabs because they didn't think it would be a worthwhile investment.

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deactivated-64a3ced8b46b8

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@pcps4xb: Thanks for the correction. 👍

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PCPS4XB

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@thecupidstunts: np bud

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Midna

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LETS GOOOOOOOOO!

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halo1399

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GOTY Confirmed

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StickEmUp

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@halo1399: Lol. No. God of War comes out next month. Not to mention it has to go up against Elden Ring, as well.

Not gonna happen.

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PCPS4XB

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Edited By PCPS4XB

@stickemup: if GOW elevates on everything existing to GOW 2018, it's got a real good chance against the great and awesome elden ring

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