Review

Avowed Review - Too Close To The Sun

  • First Released Feb 13, 2025
    released
  • PC

Avowed's impactful and satisfying combat is undone by a widely unbalanced upgrade system and an uninteresting story that wastes its potential.

In a similar way to how Obsidian's The Outer Worlds played very closely to a space-faring Fallout, Avowed sticks closely to the sensibilities of The Elder Scrolls V: Skyrim. Its fantasy world isn't as expansive and seamlessly stitched together, but you'd be forgiven for confusing the two at a glance, especially when you're engaged in its first-person combat. Avowed lifts some of the best aspects of the seminal RPG and improves them, especially when it comes to its refined combat. These changes extend to a move away from traditional leveling in favor of a gear-focused approach, as well as the option to experiment with wild weapon combinations. But not all of Avowed's experiments are successes, leading to an uneven role-playing adventure that surprises as much as it frustrates.

Washing up on the shores of the Living Lands, you play as one the Godlike: a select few kissed by the grace of a god at birth and left with some distinct (and sometimes frightening) facial features to show for it. On a mission from a distant monarch whose influence within the Living Lands has many of its inhabitants up in arms, your job is to track down the source of a plague that's turning the land's people into mindless, bloodthirsty creatures, before it manages to make it back home. Although it is set in the same universe as Pillars of Eternity, Avowed does a good job of immediately siloing you into an area that requires little knowledge of what is happening across the ocean, but does reference some historical events from time to time. A glossary of important names and places is available as they're brought up in conversation, providing a handy guide that contextualizes some attitudes characters have to certain factions and events around you.

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Now Playing: Avowed Review

Avowed makes a strong initial impression, quickly establishing your Godlike status but with the odd quirk of being the first not to know which god chose you. This isn't the main purpose of your mission, but that changes after a surprising event in the early hours of the game that sets the stage for a more intriguing answer to the plague ravaging the Living Lands. This setup is ultimately squandered, however, with the two big narrative hooks coalescing with one another in routinely expected and uninteresting ways, making the broader strokes of the story largely forgettable. The conversational writing does have its moments of charm, with equally serious and snarky retorts letting you inject some levity into otherwise dire situations with great comedic effect. But the severity of the plague you're trying to stop and the personal journey of finding out why you're the only Godlike without a god is not as captivating as it could be, taking steps along a narrative path that rarely deviates into surprising avenues.

Your choices shape parts of the world around you and dictate some directions the story goes, and these do manifest in some interesting ways. A character I saved from a cell in the first hour of the game reappeared hours later to help me complete another side quest without having to pay a large sum of money or resort to violence. The reappearance was surprising but natural, slotting a character into a pack of bandits that would've otherwise been a problem if not for me showing some compassion hours earlier.

Another instance saw me also avoiding a confrontation by playing some side quests in a specific order, with the conclusion of one (and the choice I made at the end of it) unlocking some dialogue options in a latter part of the chain that guided the conversation down an amicable path. These moments stand out particularly because of how naturally they occur, giving your actions a sense of place in the world without having to signpost instances where your choices may or may not matter. This applies to the main quest too, albeit with more distinct black-and-white choices. These are clear forks in the road that determine reactions from characters around you, but their binary nature makes them less elegant (and thus, less interesting).

Core to some of Avowed narrative failings are its uninteresting companions. Kai, the first you encounter in the game's opening hour, joins your plight after little more than an introductory conversation, and very quickly is devoted to the cause without enough time to establish why. Others, like the animancer Giatta and quirky mage Yatzli, have more recognizable motivations when joining your party, but none of the four in total stand out as particularly interesting or complex. They're far more exciting in what they bring to the experience in terms of combat and abilities, but never manage to drum up the same interest in their backstories and evolving relationship with your character.

Avowed moves you between a handful of hubs throughout its narrative, which are all visually varied and stunning to look at. The inviting forestry and idyllic coasts of Dawnshore contrast the desolate deserts of Shatterscarp, with eye-catching pops of color and warm lighting inviting you to take in the sights around you. These areas act as large hubs that you can explore freely once unlocked, each with their own faction-aligned city to explore, side quests to undertake, and secrets to uncover. Getting around in Avowed is surprisingly satisfying thanks to a keen sense of verticality to exploration. It leverages a simple, yet effective, platforming system that lets you reliably make daring jumps and last-ditch lunges towards an inviting ledge to mantle up onto. This is emphasized by some straightforward but nonetheless fun platforming puzzles strewn around the map, often with either interesting loot or great views at the end. Avowed eschews the janky platforming of its influences with something that feels more purposeful, and its world is designed incredibly well to support it.

Avowed lifts some of the best aspects of the seminal RPG and improves them ... but not all of Avowed's experiments are successes, leading to an uneven role-playing adventure that surprises as much as it frustrates

This sense of refinement translates to Avowed's combat, which again feels like an improvement over its clear influences. You're offered a variety of options when building your offensive arsenal, from standard swords and shields to dual-wielding magical grimoires and elemental muskets. Avowed entices experimentation with numerous weapons by offering two loadouts that can be swapped between at any time, letting you switch from up-and-close slashes to ranged spellcasting with the press of a button. Action feels crunchy and impactful, too: An axe feels like it's burying itself into the enemies at the unfortunate end of your swings, while magical explosions shower the screen with eye-catching effects that emphasize their power. Slight pauses when executing powerful finishers (once you've whittled down an enemy's stamina bar) lets you revel in the violence, even if other actions such as parrying don't feel as tightly animated and satisfying to consistently pull off. Combining your unlockable abilities with the varied ones companions bring to the table gives combat a layer of complexity that is satisfying to engage with.

The feedback that combat offers entices you to see how each weapon type works and looks in a skirmish, which makes it surprising that so few are found in chests, offered as quest rewards, or just lay strewn around the map. Merchants offer opportunities to purchase new weapons but at heavily inflated prices, forcing you to use what you're lucky enough to get your hands on. It's fun to make some combinations work--using a sword and pistol makes for exciting combat that lets you deal lots of damage but forces you to evade a lot too--but ability upgrades stifle that, encouraging you instead to prioritize specific weapon types. These upgrades are ones you'd find in a traditional RPG where you're building toward a specific build, rather than ones that encourage you to make weird but interesting combinations work. It's difficult to make some of Avowed's most-interesting combinations synergize when it's far more effective to stick to one-handed weapons and buff their damage and critical chances, instead of spreading your limited ability points across multiple types that make you a jack of all trades.

Worse still is the imbalance in Avowed's progression that further reduces your options when constructing a viable class. Instead of scaling enemies with traditional numerical levels, foes are instead defined by the tier of gear they're wearing. In order to take on more challenging enemies, which come thick and fast as you progress from one hub to another, you need to continually upgrade your own equipment. The big problem is just how scarce most crafting materials are, making it difficult to keep just one piece of armor and two weapons up to date with the enemy scaling around you. Merchants are equally greedy with materials as they are with new weapons, giving you few options to continue trying to get your existing equipment to a new, higher tier or expediting the process with a new weapon entirely. This further pushes you into focusing on just one weapon type and class, to the point where the second loadout became completely irrelevant before I found myself halfway through my journey.

Although doing side-quests help with accruing money, quest rewards do little to help with the grind for materials. For the most part the payouts don't put a dent in the large price tags on the most-exclusive offerings from merchants, while equipment rewards rarely fill the gap. Finding a weapon with unique attributes is often a bittersweet one, given how hard it is to pivot from your existing loadout that you've already committed to upgrading and potentially restarting that process at your current tier with new gear. You can choose to respec for a flat fee, letting you rebuild your class around a new, higher tier weapon, but you have to be equally careful doing this too given how difficult it is to accrue a meaningful gold balance. Even if you prioritize side quests and as much optional content as possible in each of Avowed's hubs, it's never nearly enough to prevent your companions from screaming the same barks during combat pleading with you to upgrade your armor and weapons to survive.

No Caption Provided

It turns the impactful combat into drawn-out skirmishes where you're vulnerable to a quick flurry of attacks while slowly chipping away at an enemy. Large groups become incredibly dangerous when even just one or two enemies are a few gear levels above your own due to the time it takes to dispatch them and how easily they can flatten you. Combat encounters also scale in a manner that suggests you should be keeping up with ease, as larger waves flood skirmishes and quickly overwhelm you and your two companions in tow. Checkpoints are not as forgiving as you might expect, sometimes throwing you back multiple encounters that you might have tediously slogged through just to have to suffer through them again. These hurdles were prevalent on the game's default Normal difficulty setting, with a total of five to choose from at any time. I tested what impact knocking things down to Easy had and although it improved my odds at survival in many late-game battles, it still didn't alleviate the tedium of whittling down enemies with vastly superior gear. Avowed doesn't owe you a straightforward power fantasy, but it is woefully balanced currently, to the point of persistent frustration.

On multiple fronts, Avowed holds so much promise that it struggles to follow through on. While its combat feels impactful and gives you options to experiment with, it's hamstrung by an overall reliance on gear upgrades and scarce resources that prevent you from fully enjoying the creative freedom it initially advertises. Its world is fun to explore and navigate, but its story fails to wrap this in a captivating tale with a satisfying conclusion. It's an experience that routinely swaps between exhilarating moments and frustrating slogs, and often leans towards the latter the closer you get to the game's climax. Avowed might present itself as the new age of the fantasy role-playing games that it borrows so much from, but it's unlikely to have the same lasting impact.

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The Good

  • Combat is impactful and satisfying, with numerous weapons to try and experiment with
  • Visually inviting areas to explore with engaging platforming that lets you exploit their verticality
  • Choices and their consequences manifest in surprising but natural ways

The Bad

  • Reliance on gear upgrades to keep up with enemy scaling is incredibly unbalanced and frustrating
  • Straightforward and uninteresting narrative that doesn't offer interesting surprises
  • Companions are largely forgettable

About the Author

Alessandro traveled across Avowed's the Living Lands and tried to bring some order to its disparate factions across 30 hours. Code was reviewed by the publisher.
173 Comments  RefreshSorted By 
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Iordanis1278

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You people at gamespot are very unfair with this game, scoring this game with a 6 is insulting to the creators.I just finished the game and its one of the best i played for a long time now. The world, the characters, the story, the game design are so well crafted, that its really hard for me to understand why you are being so harsh to this game, your review is totally misleading and it is a shame that some gamers may be prevented to play it because of it. I also forgot to mention that the game has maybe the most fun and addictive combat system i have seen. I don't know if you guys are biased with Microsoft first party games and i don't care, just be fair with any game that your review.

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Parrachan

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En mis primeras 30 horas de juego mi experiencia con Avowed ha sido mixta hasta el momento. Al inicio, el juego me atrapó rápidamente, especialmente por su historia inmersiva y la jugabilidad que combina bien la progresión de clases y la satisfacción del avance. La creación de personajes también es un punto fuerte, ya que no solo puedes elegir una clase y subir estadísticas, sino que además puedes darle una personalidad única, lo que hace que tus decisiones en los diálogos influyan en la historia.

En cuanto a la jugabilidad, el mapa y la exploración son buenos, aunque los enemigos se vuelven repetitivos con el tiempo y al cambiar de mapa solo se incrementa su vida, lo que me dejó con una sensación de falta de variedad en los enfrentamientos.

Un aspecto negativo importante es que la tradición del juego puede resultar abrumador. Hay demasiados términos y contextos que quedan en el aire, lo que hace que los diálogos se vuelvan pesados ​​y difíciles de seguir, especialmente en sesiones largas. Esto, personalmente, me llevó a dejar de jugar durante largas sesiones, ya que me resultaba agotador manteniendo el ritmo de la historia.

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daveydark

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Idk, I am heavily immersed by this game.

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jtmellon

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Great game, I would say at least a 8 maybe 8.5 but not a 6.

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AARR

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Another one back after playing almost 30+ hours in normal+console and disagreeing with this 6. Progression and levelling is good, far from frustrating...if you explore, which is more than half of the fun. Low key story so far (I appreciate those), companions are fine. More of a 7 to 8 to me

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Blueresident87

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Coming back to this after spending around 30+ hours with the game......a '6' is pretty tough to understand. This is a very fun, well-made game that offers an enjoyable experience for its entirety. The combat system is satisfying and just deep enough, very good for fps perspective. The story is not groundbreaking but engaging and the leveling system is rewarding with very little punishment for experimentation. I'm just loving everything about it.

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Andaloosia

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Edited By Andaloosia

According to steam, I have 70,02h in this game. I did a full thorough good-guy "mage" playthrough, exploring every inch of the maps and then a second a*shole-guy/evil "barbarian" playthrough. I still did most of the sidequests on the second playthrough, but didn't bother exploring more than necessary since I already knew where everything was. Kind of rushed it the second time around.

One thing that other games need to make the norm for games like this is NO STAMINA USAGE when sprinting. That along with the parkour and the usage of verticality actually had a huge impact on the fun of exploring. Combat is pretty good, at least as a melee character. Magic is kind of gated to 4 spells of grimoires if you want to be effective and deal damage effiecently without constant chugging of essence potions. Also the hotbar is clearly made with the limitations of a controller in mind. Even on pc you are limited to 6 slots and have to use a cumbersome "weaponwheel". Not a lot to play with in terms of spells plus godlike powers not to mention companion abilities. The game does pause when in the wheel but it detracts from the flow of combat when you constantly need to "pause" to choose skills that could have just as easily been placed directly on a hotbar that isn't a meager 6 slots.... Not even quick switch bars as far as I could tell. Idk why they keep applying console limitations on pc, it shouldn't be that hard to at least expand the bar from 1-0. The game also reset my hotbar on reloads and when exiting camps which was a pain.

I don't agree with the frustrations of the reviewer. I didn't particularly like the gear focused progression but it wasn't a huge source of frustration for me personally. Also the saving... maybe the reviewer played on console and it's different there or a very early build, but on the release version on pc you can not only change the frequency of autosaves, you can also F5 quicksave anytime as well as the usual manual saves.

I did encounter minor bugs, the hotbar one, 10 or so crashes on my 70h (for some reason about 75% of them was in a camp while crafting and enchanting), the odd visual glitches, one missing quest npc (that came back on a reload) and a some bugged achievements (in my case, the camp and fast travel ones). And also bugged bounty quests. two different ones, one in each playthrough where the quest item didn't drop.

The companions are meh really and the story offers no unforseen plot twists. The NPCs are for the most part props, which shows clearly in this game. They are invulnerable and do not react to being attacked. And they don't give a rats a*s if you barge in to their home and steal EVERYTHING in front of them and firebomb their face.

I don't often agree with gamespot but I do this time. The game is "ok" or "fine" which is what a 6 is to me. It was barely good enough for me to do a second playthrough, hence a rushed one. The reason being I was a fan of the older crpg games. If you are not, I'm not sure it will be for you.

The game is imo OK, no more, no less.

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m4a5

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I got reminded recently that the announcement trailer for Avowed was 4 years ago. And looking back at it, I can see why I was sorta excited for it.

Whatever this game they put out is, it is not what they originally intended on launching. I just don't see the appeal anymore.

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ZiboGogs

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I’ve been a longtime admirer of Obsidian’s work, and I find it disappointing that GameSpot’s review of Avowed misses the mark. Obsidian has a proven record of transforming existing IPs into rich, immersive RPG experiences, a feat that deserves recognition rather than constant comparison to older titles. Rather than engaging in nuanced analysis, the review seems anchored in outdated comparisons, which ultimately undermines the game’s innovative achievements.

While opinions on game scoring are inherently subjective, assigning a 6 feels like an oversight that doesn’t reflect the creativity and effort behind Avowed. I believe it’s important to appreciate new titles for what they are—bold steps forward in a genre that thrives on innovation and evolution.

Obsidian’s commitment to delivering malleable and engaging experiences has long resonated with the RPG community, and it’s high time that reviews acknowledged these contributions rather than diminishing them through relentless comparison.

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punchlines4days

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@zibogogs: But did you play it?

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Gr4h4m833zy

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I prefer avowed over stalker 2. It's just more fun and interesting. Not as depressing.

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Crusador

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Edited By Crusador

@gr4h4m833zy: Also in Avowed you don't have to fight your inventory every 5 min for space. I quit Stalker 2 because I spent more time fighting my inventory for space than playing the damn game

Avowed sure has its faults and is far from perfect, but at least it allows me to carry a lot of trash, just how I want it =)

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mogan

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@gr4h4m833zy: Also, much more complete than Stalker 2 was. And with a story that actually makes sense.

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off3nc3

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Edited By off3nc3

@mogan: Can't argue with you , I loved stalker 2 but the story was so all over the place ..

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mogan

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@off3nc3: No kidding. I wonder if there weren't multiple versions of the story created during development, and some parts of different scripts got left in the game, because there are parts that make no sense at all and just come out of nowhere.

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cugabuh

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It’s a shame to see the reviewer didn’t like this game. I just wrapped up every bit of content in the first area and absolutely loved it. Can’t wait to get into the next area and continue the story.

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mogan

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Xbox app says I'm a little over 10 hours in, and so far, I quite like Avowed. The start was a little slow, but the story is picking up steam, the first companion I got is growing on me (it's hard not to like somebody who sounds like Garrus), and the combat and progression systems are a lot better than The Outer World's were. Plus, the map is dense, there's a lot of find, and some of the side quests are quite in depth (I started what I thought was a fetch quest and spent a couple hours find and then exploring a whole dungeon and story arch). Plus, it looks real pretty.

Maybe not Obsidian's best work ever, but Avowed has definitely been a solid game so far.

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brenton_332211_

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I'm about 9 hours in so far and I love this. This is coming from a lifelong gamer who played games from the 90's, stuff like Baldur's Gate and Secret of Mana etc.

The graphics are *awesome*, the combat is varied, action-packed, crunchy and you can use a whole variety of different weapons, skills, power attacks, blocks, parries, spells, and you're continually upgrading your gear based on what you like doing. This is not a 6, this is *painfully* not a 6 out of 10, this is a super high quality game, 9 for me because this is my sort of game (action rpg with high production values, interesting and beautiful world, lore beautifully built on top of pillars of Eternity but that you can follow and is highly interesting with no knowledge of it).

It plays like denser, more action-packed version of Skryim, with better combat and more focused story to me, and the beautiful and interesting world is constantly engaging as you explore it. If you like rpgs and like me were interested in this game before, ideally play it on game pass like me, but if not watch some videos, its great. It's genuinely interesting/wierd/baffling to see comments based on the score saying 'oh shame, that's done then', but it's oddly fashionable in some quarters to hate on things, this is nothing like that in my very educated opinion (i'm loving playing this when I was playing Indianna and heaps of other new great games, replaying Elden Ring after finishing it multiple times and the dlc etc)

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brenton_332211_

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@brenton_332211_: Just wanted to add I chose to play on 'Hard' from the get-go. I humorously died on the first encounter multiple times while i worked out evading and timing attacks but fairly soon after it hit a sweet spot, I've taken on mini-bosses with 1 and 2 skulls above me (meaning the game is suggesting I level up before taking them on) quite adequately to get their sweet loot.

Also one of main drivers is upgrading my gear, searching for/crafting and saving up crafting pieces while also being pleasantly surprised by new unique gear that drops (from boss/mini-type enemies commonly) so that part of the game is great for me (at 9+ hours). Have to see if the grind becomes unwieldly as the reviewer found later but its great for me now, i'm enjoying the little power spikes you get after upgrading or finding something new.

And you can save anytime outside of encounters. So I save frequently, as you do in most rpg games.

Too early to talk about companions but the first main one that you get is none other than Garrus from Mass Effect! Which is very welcome to me! He chimes in just the right amount of times as you're doing quests with a bit of humour or exposition so already I enjoy having him as a companion, but when you're talking about character backstories etc well sure, I'm not expecting Planescape: Torment levels of depth, so we'll see.

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brenton_332211_

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Edited By brenton_332211_

@brenton_332211_: Edit after 30 hours it just gets better. No motivation other than sharing how good this game is, if you like rpgs I'd say dive in.

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jwsoul

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Edited By jwsoul

Such a shame i am a massive Pillars of Eternity fan. This should of been another CRPG not a FPS game. Shame ..... Particularly a good Turn Based CRPG, like Pillars 2.

I will try it when it comes to Gamepass PC.

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MigGui

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@jwsoul: This is not an FPS

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jwsoul

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@MigGui: It is that's the simple genre it falls under. How is it not ? It even has guns. You can argue it's a hybrid FPS / RPG. 2 Nasty comments in a row for noi good reason seems GS maybe a cesspit. Actually try and bring something to the conversation instead of criticism.


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metroknowm

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@jwsoul: This is an action RPG. Not an FPS. Not even close. Like Skyrim, and other Obsidian titles, one can switch between 3rd and 1st person cameras. This is basic knowledge.

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MigGui

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Edited By MigGui

@jwsoul: not every first person game in which you shoot things is an fps. Elder scrolls is not an fps. Outer worlds is not an fps. Not even mass effect is an fps.

And neither comment you received was nasty, it seems you struggle a bit with opposition and respond to it with unnecessary anger

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mogan

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Edited By mogan  Moderator

@MigGui: Though, I would totally play an FPS set in the Mass Effect universe. Now I kinda want that. Maybe something like a cross between Halo and System Shock.

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MigGui

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@mogan: I’d love a 4x strategy game in the ME universe. Or any game in the ME universe tbh

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mogan

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@jwsoul: It comes to Game Pass the same time it comes to everybody else. It’s a Microsoft game.

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jwsoul

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@mogan: I dont care why is that relevant why are you pointing that out? Why is that what you take away from this comment.

PC pass is just that PC pass im looking at it now. I mean WHAT?

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mogan

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Edited By mogan  Moderator

@jwsoul: You said you’d try it when it comes to PC Game Pass. I’m just saying it’s launching there as well. No nastiness intended.

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IsandirBG

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I've now put in close to 30 hours, the same as the reviewer, and I've loved the game so far. (To put my experience into context, I'm a long-time gamer who has been playing RPGs since my family bought our first computer in 1990. I prefer games that are story-driven, with a good balance between depth and accessibility.) Think of this as a blend of The Elder Scrolls and Pillars of Eternity: yes, it has the first-person perspective, but it often feels more an isometric RPG in practice. If you're a fan of the latter but still enjoy a bit more action-oriented combat, you'll probably like it.

For those who love Obsidian's games and world-building but also enjoy a slightly faster pace, this is at least an 8 or a 9. For others it's probably a 7. I disagree with the reviewer on several points:

- First and foremost, he refers to a frustration with checkpoints, implying that that's the only way the game is saved. It's not. You can save the game almost anywhere outside of combat. You can adjust the autosave frequency (meaning it can kick in a lot if you want it to), and the quick save function is available at any time using F5. The save system essentially functions like it does in any other game, so it's a bit bizarre that he counts this as a negative.

- That's particularly true because combat is largely smooth and feels more visceral than Skyrim, albeit slightly slower in terms of pacing. It encourages experimentation, and it's very forgiving as long as you don't treat every combat like an all-out brawl but rather a strategic encounter with a different perspective. I took on groups with one and even two skulls (indicating a higher level of difficulty) and didn't experience the same "frustration" he cites. You have a very generous number plants, food, and potions available to you as well. Use them!

- Part of the reason he likely experienced that frustration is that he clearly rushed through the game. I haven't even left the first main area of the four! Though nowhere near as large as an Ubisoft or Bethesda game, there is plenty to explore, and you can find hidden treasures all over the map, often during quests that grant much needed experience. It's likely the same in subsequent areas, so don't rush.

- I can't speak to the remainder of the story, but what I've experienced thus far fits well within the Pillars of Eternity canon up to this point. It also feels truly unique, perhaps one of the first RPGs to give the same feeling I experienced so many years ago when first playing Morrowind (excluding, of course, the Pillars of Eternity games themselves). If you're not familiar with the lore, the game does a brilliant job of helping you acclimate through its built-in glossary during conversations.

That being said, there are a few points where I do feel the game could have been improved:

- Though the graphics are beautiful and convey a consistent style, I've encountered a few glitches, including a strange shimmering rainbow effect on a few enemies after they've been defeated, a few NPCs standing in air, and clipping. The game crashed twice so far, though that could possibly be because I minimized it and went back in rather than quitting. These issues have been infrequent though, and I frankly experienced worse when playing Baldur's Gate III on its release.

- The world, though well populated, does feel somewhat "emptier" than other RPGs. This is due in part to the fact that you can only interact with certain NPCs and that full-on conversations are even rarer. I would have liked to see a bit more life in the world.

- While this isn't necessarily an automatic negative, the level of interactivity falls far below Baldur's Gate III or The Elder Scrolls. In other words, you aren't able to pick up or move most objects, and only certain flagged items are breakable. This really boils down to preference. It doesn't bother me since I don't expect every game to do that, but I know it matters to some others.

Is it worth $70 (or $95 if you ordered the premium physical edition as I did)? For me the answer is yes, and I think other long-time RPG players would enjoy find it well worth the price as well. (On that note...again, I've been a gamer for 35 years. The Sierra and Origin games I bought decades ago also cost $60 to $70 on release. The fact that the prices are still comparable is impressive given how much higher the production costs are now.)

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fraga500

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Edited By fraga500

@isandirbg: did you see the Avowed vs Oblivion comparison? Sorry, we cannot give a 7 to a game that's objectively worse in many ways to a 2005 game. A 6 was a fair score.

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IsandirBG

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Edited By IsandirBG

@fraga500: First, it's not trying to be Oblivion or any other title from The Elder Scrolls. As I clearly specified in my comment, "yes, it has the first-person perspective, but it often feels more an isometric RPG in practice." Comparing it to Oblivion is pointless, as Obsidian was not intending to mimic that title or any other, but rather transition the Pillars of Eternity lore, mechanics, and style into a first-person perspective. I didn't expect to go into it and be playing a different game.

Second, even if comparing them, that doesn't contradict the points I made regarding the reviewer's comments. First and foremost, he was flat-out wrong regarding the his implication about the save system. Again, it functions just as it does in any other game, negating his criticism of "checkpoints" not being "forgiving." He also describes being frustrated by the scaling. Once again, I haven't experienced that, nor have many others judging from the comments here and on other sites. In fact, as I'm now in the fourth and last area, it has been the opposite: I feel overpowered.

Third, your reference to a 20-year-old game being "objectively" better is anything but objective. What precisely are you claiming is "objectively" worse in Avowed? The combat? I prefer Avowed, and it objectively allows for a greater degree of freedom in how strategic you want to be (through the use of the environment, companion synergies, multiple load-outs, etc.). The graphics? They're certainly not the best of all new titles, but they don't have the awkward design elements (most notably warped faces) that I recognized even when playing Oblivion on its release. The style is also highly distinctive compared to the generic fantasy setting of Cyrodiil. The pacing? I far prefer the tighter narrative that balances a partly open world with clearer direction. The level of interactivity? As I already pointed out in my original post, "[t]his really boils down to preference. It doesn't bother me since I don't expect every game to do that, but I know it matters to some others." The bugs? They're been very minor compared to those I experienced in Oblivion.

In short, whatever you're claiming is objective is not. That certainly isn't to say I didn't like Oblivion. On the contrary, I enjoyed it a great deal. However, they're two entirely different games with different contexts, goals, and styles. As for the claim that "we cannot give a 7 to a game that's objectively worse" than that completely different game from decades earlier, that's exactly what most reviews have done. With 71 reviews now counted, Avowed stands at an 80 on Metacritic, well above what you claim is "fair." Clearly many disagreed with this reviewer and with you.

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NatasboB

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Edited By NatasboB

I would bitch about how a number being higher on a review somehow makes a game better- but I’ll just be happy saving my money avoiding another gamepass trash toss out designed to gobble up sub fees. Top it off- there is no physical version available to buy. Such an easy game to pass. See what I did there? Best value in gaming. 0$

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Edited By metroknowm

@natasbob: This is not a GamePass trash toss. Far from it. However, the game is an Obsidian title, which has several dated game engine mechanics. The combat, however, is not one of them - Avowed shines here.

@captainbarbosa was either playing a completely different build, or has been affected by dreamscourge. Gold and resources are not too few and far in between. As well, the game can be saved and loaded at any point except for in combat, and in dialogue. Replayable moments are infinite. I'm 20 hours in to the early release build, enjoying it much more than I was at first, and I'm playing on hard difficulty.

Respec'ing is inexpensive, which is clearly the mechanic by which Obsidian wants the user to experiment with build types. Weapon upgrades take time, but they are worth it.

Where Avowed needs the most help, in my opinion, is its approach to the visceralness of visual and audio physics compared to newer game experiences. This game largely plays like a copy and paste of Skyrim into Unreal 5, except with significantly better combat mechanics. Obsidian's approach to UE5 doesn't take advantage of nearly as many physics-based mechanics that are readily available, as it could. Primarily, the overly simplified approach to object interaction and collision, as well as a very low audio sample pool in Wwise foley, reduces immersion. Where the game makes up for this is in its extraordinarily beautiful environments in certain moments. However, these can be minimized in impact as well as a result of the need to better optimize visual Fidelity against frame rate. XBSX performance mode, while giving you 60 FPS most of the time, needs a lot of work. Quality mode is actually quite impressive visually, but weighs in at about 17 FPS. If Obsidian can get balanced mode up to 40 FPS, I will be pretty happy.

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NatasboB

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@metroknowm:

Sounds like it deserves a shot. I’ll try it out.

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dmblum1799

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Darn! Monster Hunter I guess then....

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MigGui

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Funny how this game, with 80% positive reviews on Steam, gets a 6, but Civ 7, with 50%, gets an 8

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Mimbus

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@MigGui: You gotta remember that the 80% positive review number suffers from selection bias. Those are the reviews of people who spent $20 to play the game 5 days early.

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MigGui

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@Mimbus: that’s also true for Civ though. When the players who paid $20 or $40 extra to play 5 days in advance were the only reviewers, it was at 45%

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Mimbus

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@MigGui: That's a bit of an apples to oranges comparison and here's why. Civ 7 is a new entry in an established franchise that changed a ton of things from the last iteration, launched with significantly fewer features than the last game, and launched with the controversial ages system that forces you to change your civ. But most importantly, it wasn't involved in the weird culture war that Avowed has found itself in.

Avowed on the other hand is a new game with no predecessors to compare it to, is fine on a technical level, and is for the most part genuinely a somehere around a 6-8 depending on who's playing the game. But unlike Civ 7 Avowed was dragged into the culture war because of some tweets and Discord DMs from one of the devs upset the community. This create both backlash against the game and backlash against the backlash. The cycle is very similar to Veilguard. There's gonna be a metric ton of positive reviews early on which will inflate the score way above what it should actually be and then a flood of negative reviews will push it in the opposite direction over the weeks once people stop paying attention to it for culture war reasons.

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MigGui

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@Mimbus: I haven't heard a thing about the culture war thing for Avowed, but I've never seen a game getting review "unbombed", I'd think if this were a factor the steam reviews would be much lower than they are

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Mimbus

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@MigGui: I'm gonna set a reminder on my calendar to come back in a month. Let's see what the Steam score says then.

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RedEyedMonster8

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@MigGui: I know, it’s almost like someone can have different opinions on something, imagine that.

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MigGui

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@RedEyedMonster8: yeah but the comments below make it look like everyone agrees with the guy, when he’s in the absolute minority with that 6

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RedEyedMonster8

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@MigGui: I personally love the game, and yeah it’s a shame that people will only look at one review that’s in the minority and nothing else. I pointed that out myself earlier.

But your comment above makes it sound like something is wrong with GS liking Civ more than avowed, that’s what I take issue with.

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MigGui

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@RedEyedMonster8: my comment was driven by a feeling that Gamespot is jumping on a hate wagon against Xbox games, which is probably not true, but seeing the comments it might be a narrative the site is pushing to please its audience. I do believe the reviewer can have his opinion, but I also believe Gamespot could’ve picked someone else to review it, since the general audience doesn’t seem to agree with his negative points, particularly the story

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NatasboB

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@MigGui: it’s a 5.

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