Review

Alan Wake 2 Review - A Miracle Illuminated

  • First Released Oct 27, 2023
    released
  • PC
Mark Delaney on Google+

Remedy delivers its greatest game to date by turning a long-awaited sequel into a uniquely meta multimedia masterpiece.

Calling a game ambitious can come with an implied caveat. A game with great ambition can be something that reaches high and far, but can also be one that doesn't quite get there. Alan Wake 2 is one of the most ambitious games I've ever played, but don't misconstrue that, as it doesn't fall short of its lofty goals. On the contrary, Alan Wake 2 achieves virtually everything developer Remedy Entertainment set out to do. It's a game that feels novel and risky that is executed with confidence and a clarity of vision. The end result is a one-of-a-kind sequel that redefines its series, blazes trails in video game storytelling, and stands as the monument to a studio that has unlocked its potential to the fullest.

Picking up 13 years after the original game's events, Alan Wake 2 is made with two audiences in mind: those who may be new to its mystery-laden plot and those who have been decorating figurative cork board with red strings in their minds for over a decade. This is a smart way to broaden appeal to a bigger audience that Remedy executes by splitting the game into two campaigns, both unfolding using an unconventional structure.

Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Alan Wake 2 Review

In one campaign, FBI special agent Saga Anderson arrives at the once-quaint Bright Falls, Washington to investigate a series of disappearances and ritualistic murders. Saga is joined by her partner, Alex Casey, and becomes the perfect proxy for the uninitiated as she is soon enveloped in the juxtaposition of Bright Falls' understated but haunting atmosphere and its quirky and often upbeat townsfolk. Turning over crime scenes in an unsettling forest rich in folklore, Saga's storyline combines the rustic foreboding feelings of The Blair Witch Project with the unflinching grit of a Fincher-esque dark crime drama. The other campaign, meanwhile, sees you play as the titular Alan Wake and picks up in a nightmare realm called the Dark Place, where Alan has been trapped since the end of the first game. This malevolent space feeds off of art and memories alike, creating a personalized prison for all who enter it.

As different as they are, the two storylines feel equally crucial to the plot. Though it can be tempting to mainline one story before moving to the other, the game makes a compelling case for embracing the intertwined nature of the narrative. Players can switch between protagonists at frequent intervals using interaction points found in many of the game's safe rooms, adding a storytelling touch that brings out so much personality and can also drastically alter the experience. Having said that, the narrative doesn't lose any luster if you choose to take the one-then-the-other approach.

Saga's and Alan's stories bleed into one another at times, and somehow Remedy has ensured that the tonal shifts never detract from the overall experience, and instead offer more texture. Depending on the order in which you experience each chapter, you might have one sequence come across as sinister and foreshadowing, while another player that has taken a different path may see the same events as dramatic irony, knowing the hero is walking into wickedness. By playing all angles, the full story comes into view, which is especially well-handled and well-hidden, given how fiction blends with reality and time moves differently in the Dark Place, making the truth of any scene feel murky.

While 2010's Alan Wake had horror elements to it, Alan Wake 2 is a true survival-horror experience, complete with many of the genre's established touchpoints. As either character, you'll need to manage a puzzle-like inventory, find respite from approaching monsters in safe rooms, and try your best to line up headshots with a variety of guns you typically unlock from some sort of locked display case.

Alan Wake 2's dual realities allow for two very different takes on one horror story.

In the original game, combat encounters were meant to be tense, but not exactly scary, as evidenced by its frantic gameplay that consisted of bobbing and weaving around half a dozen monsters at a time. Here, the action slows down and tends to involve fewer but hardier enemies--a recipe that'll be familiar to horror fans. Managing a small horde of different Taken enemies, often each with their own attack patterns, becomes an engrossing exercise in survival.

Their intent is often to flank and smother you, but like they did in the first game, others may lead from the back and chuck axes at your head, demanding you time your dodges well. I enjoyed how these Taken look and largely still behave like the ones I'd seen in the original Alan Wake, but each is spongier and smarter, meaning instead of dispatching perhaps multiple enemies with one round of ammo like I could in the first game, in Alan Wake 2 I'd more often have to evade and buy myself time to reload just to take out one enemy. In the first game, you could also hit an enemy with a quick burst of light at no inventory cost in order to stun them and gain some separation. Now, though, batteries are much more limited, and this flashlight technique, though it still critically removes their inky shields, doesn't do much to ward them off after that. Enemies can also regrow their shields of darkness, meaning you have to choose when to put the pressure on and very intentionally see it through, or else you've burned through precious resources for nothing.

It built in me a hyper-awareness of my surroundings and items, as narrow forest paths or a confined cabin could give the enemies an advantage. I'd backpedal through a doorway hoping to funnel the monsters into my trap, but this was a slower, more methodical process that demanded I carefully considered my use of flares, flashbangs, and nearby Safe Haven light fixtures. The original game's combat loop had a lot of style, but not so much substance. Alan Wake 2 strikes a much better balance in a way that lends itself to its shift toward being a survival-horror game.

In that sense, Alan Wake 2 doesn't redefine the gameplay leanings of the genre, but it uses them deftly nonetheless. I typically had just enough ammo to get through an encounter, which may have left me limping to the next Safe Haven light that would let me catch my breath and plan my next move through the lush but intimidating forest surrounding Cauldron Lake. Sometimes the best decision was to flee a scene, which would shift the encounter from a gunfight against wispy shadowmen to something more akin to a vicious slasher chase.

One unique Remedy touch that distances Alan Wake 2 from something like Resident Evil or Dead Space is how comfortable it feels in sometimes not forcing players into combat just to pad out the action. Saga's investigation includes many side cases, such as solving puzzles built around weird nursery rhymes found in the woods, or looking into a mayoral candidate, which has a conclusion you ought not miss. In heading down these peripheral pathways, long stretches without combat are possible, but because the atmosphere is so rich and the world so detailed, I never felt like I was missing something. Instead, I very much wanted to pour over every cabin I could get inside of, where I'd often find not just crucial supplies as the tension built toward my next encounter, but also a litany of items that contribute to worldbuilding, which has been made more exciting than ever now that we know Alan Wake and Control share a single story world.

While foundational survival-horror mechanics are shared across both timelines, their moods, aesthetics, and themes are quite different. Saga's story plays like a police procedural, allowing the expert criminal profiler to use her almost-supernatural deductive reasoning skills to work through a twisted case of cult murders and bewitched folklore. The backdrop of the gloomy Pacific Northwest is more The Killing than the original game's Twin Peaks, though the region is still full of peculiar denizens, some of whom are genuinely hilarious--seriously, everyone is going to love the Koskela brothers' TV ads. These breaks in the horror feel impactful, whether characters remain quirky throughout the story and bring layers to the cast or, as is sometimes the case, when once-lighthearted characters break bad, leaving you feeling uneasy and untrusting.

In either setting, the visuals are stunning and the atmosphere is rich.

To further immerse you in the investigation aspect of her mission, you'll fill out Saga's Case Board, which winds up having an additional benefit. Not only does it fulfill that detective fantasy of linking clues with taut red strings and cracking the case, but it serves very well as a helpful visual guide through the twisting (and twisted) story. Remembering names, events, and locations becomes much easier when it's laid out in her mental map, the Mind Place.

Late in the game, my time in the Mind Place involved a bug that demanded I brute-force and troubleshoot my way past a 15-minute scene for about 45 minutes, but Remedy has since deployed a patch that is said to have corrected this. It slightly hampered the pacing of the finale for me, but it didn't sour the experience overall. While others with the game have reported having a rougher experience, I--and other members of the GameSpot team--have had a smooth experience, barring the aforementioned bug. Again, Remedy has released a pre-launch patch to address several concerns, but there is still the chance that bugs remain.

Given how gorgeous and detailed the game is, I'm curious how some of its technical feats are possible, such as moving seamlessly between the Mind Place and the real world. It seems a testament to the studio's in-house Northlight Engine that the game can run well, look incredible, and somehow still at times defy my (admittedly limited) understanding of video game tech. And for a game about light and darkness, it's downright hypnotic in how it uses each scene to create a virtual portrait of its settings, with amber sunlight reflecting through the thick trees around Cauldron Lake as heavy rain soaks the forest, effectively creating a dreary mood.

After more than 15 hours spent mostly in Saga's timeline, I had already felt like Alan Wake 2 was one of the year's best games. Then I played Alan's campaign, which routinely subverts expectations in never-before-seen ways that I dare not spoil. Though we've seen other iterations in previous games, Alan's version of the Dark Place today manifests as a haunted noir metropolis where neon signage and hotel lobbies soaked in smooth jazz are offset by the shadowy assailants that lurk menacingly throughout the ever-shifting city. All the while, Alan finds echoes of Alex Casey conducting an investigation. This is a different Casey than Saga's partner, with this one coming from Alan's own crime fiction novels that made him famous before Alan sunk out of the physical world--and this is one of many intentionally crafted points of intrigue and confusion that Remedy expertly plays with.

New to the series, Alan's Plot Board serves as something of a gameplay analog to Saga's Case Board, albeit with very different effects. It allows him to alter reality by discovering different story details in a level that are then used like an ability, tool, or weapon upgrade. For example, in the Oceanview Hotel, you might arrive in the hotel lobby, discover an Echo of a Casey story that clues you into how you can alter the scene, and then instantly do so as Alan rewrites his story, which is reflected in-game with a technically impressive instant-switch in the environment. But with the new scene likely come new threats and opportunities, and to progress his journey, Alan's rewrites must make sense. It's a subjective puzzle mechanic that asks the player to consider narrative merit, but its rules are clear even as the pathing can be purposely dizzying, so no instance ever balloons too big.

Watching the environment change before my eyes never got old, and often when I'd know which setting and plot details would combine to advance the story, I'd use the alternate options first, like going down the secondary pathway in a traditional horror game with hopes of finding other items of interest before making my next move.

Using a stunning blend of live-action scenes that often spill into the game's rendered world, Alan Wake 2 frequently offers some of the most elaborate and beautiful imagery I've seen in the medium. Remedy has always been in favor of live-action elements in its games, but it's never been used to this extent or in this particular way. Far from the stop-and-go nature of Quantum Break's full live-action episodes pulling players out of the game, here it's more an evolution of a style Remedy first used to great effect with Control's Hotline segments. In Alan Wake 2 superimposed visions of characters and echoes of voices from another time and place creep into a scene, giving it a layered audiovisual flourish that strangely no one else in video games seems to attempt. Perhaps after Alan Wake 2, we'll see more studios try something like this, as the Finnish team has unlocked something mesmerizing with expert cinematography, a distinct style, and some wonderful sets that bring the story's arresting characters and locations to life.

Live-action can easily be done poorly in video games, but Alan Wake 2 uses it very well, creating a unique and memorable audiovisual style.
Live-action can easily be done poorly in video games, but Alan Wake 2 uses it very well, creating a unique and memorable audiovisual style.

Further enhanced by an intense focus on music that builds upon, and actually outshines, Control's Ashtray Maze, Alan Wake 2 stretches the definition of what a video game is and becomes an arresting multimedia fantasy that few studios would likely dare attempt. There are multiple scenes in this game, in Alan's campaign especially, that will surely be poured over and talked about with reverence, much like Control's Ashtray Maze was. Even if you've been waiting for this sequel for a long time and think you know every theory and have explored every inch of the story universe, you are simply not ready for what Alan Wake 2 has in store for you.

That's another wonderful thing about Alan Wake 2: Not only is it a gorgeous, eccentric, and immersive game, it's also meta as hell. Alan Wake 2 wraps nightmares inside timeloops tied to a distortion of the monomyth inside a metaphysical world that bleeds into reality, blurs fact and fiction, and spins out doppelgangers in every which way, and it does it all not just to be weird, but to tell an elaborate story about writing, balance, irony, and so much more. As perplexing as it certainly is, and as hazy as some of its answers to mysteries may be, Alan Wake 2 feels like it wants to be understood--it just wants you to sweat a little in getting there, and it doesn't intend to give away everything yet anyway.

There are parts of this game I interpret to be Remedy talking about its own journey in returning to the world of Alan Wake after such a long time away. It does this in such a layered and lovably strange story that even after Control, which felt like Remedy had stepped up its narrative ambitions significantly, it now seems as though Remedy has found yet another new benchmark for itself, while creating new avenues that we may see replicated by other teams in the future. At one point I worried that Sam Lake, Remedy's creative director, may be retiring after this because it feels so vision-complete and full of purpose, like a last hurrah. And having finished the game, I wonder how the studio will top it.

The Remedy Connected Universe (RCU) also comes into view like never before in Alan Wake 2, making the game not just an Alan Wake sequel, but also includes a continuation of Control's story, some (legally transformative) nods to Max Payne and Quantum Break, and an apparent setup for the next RCU game. The details light my brain on fire with the bewildering possibilities and implications Alan Wake 2 creates. The tangled web Remedy continues to weave through its shared story world is exciting and unique even at a time when spin-offs and tie-ins are dominating movies, TV, and games. Though you can enjoy Alan Wake 2 as a singular timesink in your gaming catalog, those who dive in with knowledge of (or a desire to understand) the RCU elements are going to have their minds blown.

The idea of what Alan Wake 2 could be has changed so much over the years, but in playing the game, I was reminded of Sam Lake saying how he was so happy that all the previous versions of this game never worked out, and how excited he was that this is the Alan Wake 2 the world has finally received. I have to emphatically agree. The mere existence of an Alan Wake 2 would have, at different points over the years, felt like a minor miracle, but for it to be this one, that feels singular in its achievements, and coming from a studio that refuses to shy away from the paths less traveled, makes Alan Wake 2 a miracle illuminated.

Mark Delaney on Google+
Back To Top

The Good

  • Dual campaigns that feel symbiotic and equally vital, yet diverse
  • Immersive multimedia approach the likes of which I've never seen before
  • Extremely meta in a way that will please longtime fans
  • Soundly adapts the series to a survival-horror framework with some welcome Remedy touches
  • Visually striking worlds whether in the Dark Place or the Pacific Northwest
  • Delivers on an ambitious vision 13 years in the making

The Bad

  • Some bugs involving the Case Board mechanics

About the Author

Mark spent 26 hours unraveling Remedy's dizzying scheme, and naturally, many more questions remain. A PC review code was provided by the publisher.
150 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for crusador
Crusador

21

Forum Posts

0

Wiki Points

0

Followers

Reviews: 59

User Lists: 5

Edited By Crusador

Finished it, and what a journey

I love everything about this game, not only the stunning graphics that look amazing. Characters gameplay everything works

And then BAM it turned into a musical 🤩🤩🤩🤩 Lol it was so fabulous

For me, this is one of the best horror games I have ever played and one of the few games those recent years I believe should have a 10/10

Sami Järvi is a genius. he is a skilled artist, and I'm looking forward to playing Remedy's next game with him at the helm

Upvote • 
Avatar image for gns
GNS

969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

Edited By GNS

5 hours in, and, this game made me want to play Alan Wake 1 + American Nightmare again. The only thing good about AW II is the graphics.

Upvote • 
Avatar image for gns
GNS

969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

@gns: 10+ hrs of gametime, I called it quits - the gameplay is slow as mollasses and boring, and the story is grade A bullshit for the most part. The highlight of my playthrough was the musical section wherein you do nothing, but walk on the highlighted path. 10/10? Gamespot, you high? At best it would be 7/10 (the graphics carry it)...

Upvote • 
Avatar image for jmangamer85
Jmangamer85

177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

i see alot people not liking it glad am not the only one the puzzles is what made me stop playing

Upvote • 
Avatar image for wbrabbit
Wbrabbit

114

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

This game is straight out of 2011. If it had never been released, no one would have missed it. It has antiquated mechanics and game menus and has all the fun of taking the wrong exit on an interstate and getting lost for 1000 miles.

Upvote • 
Avatar image for truthovernot
TruthOverNot

33

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Not enough action, can literally run away from most enemies and 'sealed in' fights only take up about 2% of the game. AW1 was more fun, was hoping for something between the 2 but spent most of my time walking around trying to find clues or sticking clues to the case board.

Story good though, but hoping the dlc's have more fun things to do than finding notes on computers/in lunchboxes/in the middle of roads

8.5/10

Upvote • 
Avatar image for blank_czech
blank_czech

62

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

This game is incredibly bland and boring. Ridiculous to gift it a 10. As a survival/horror game, its subpar.

4 • 
Avatar image for wbrabbit
Wbrabbit

114

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@blank_czech: It should have never been released at all. The PS5 was billed as next-gen. But all I've seen is a bunch of last-gen garbage.

Upvote • 
Avatar image for sasren
sasren

158

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

This game is Boring AF, im not sure i will be able to finish this Slog of a game... a 10? Really?

5 • 
Avatar image for wbrabbit
Wbrabbit

114

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@sasren: I'm sure Playstation and Xbox have already acquired most of the online gaming sites by now.

Upvote • 
Avatar image for mogan
mogan

19981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@wbrabbit: GameSpot is owned by Fandom, which is owned by an investment group out of Texas.

Upvote • 
Avatar image for wbrabbit
Wbrabbit

114

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Wbrabbit

@mogan: Thanks for the transparency.

It looks like Fandom also bought up Metacritic, TV Guide, GameFAQs, and GiantBomb. If you trace their top stakeholders, a magical name appears: Vanguard Group. That's Sony's main investor as well. Blackrock also appears on both lists. So that explains Metacritic's mysterious turn for the worst, too.

But only teenagers don't already know that online gaming reviews and news are pretty much coming from a single source now. Three at best. The best way to decide which games to buy has always been watching Gameplay on YouTube anyway. No one can spin that. Places like this remain useful for screenshots, videos, and general gaming info.

Upvote • 
Avatar image for nopeyearight
NopeYeaRight

62

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By NopeYeaRight

Another flashlights and monsters game.

2 • 
Avatar image for Cbordi
Cbordi

423

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

Sad I need a new GPU to play this. maybe after black friday? :p

2 • 
Avatar image for nopeyearight
NopeYeaRight

62

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Cbordi: A 4090 is only $1700. Lol.

2 • 
Avatar image for naomha1
naomha1

1097

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

Edited By naomha1

Wow. Didn't see this coming. So looking forward to diving in now. Just polished off AW and Control again and feeling the need for this asap.

Upvote • 
Avatar image for phili878
phili878

3200

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

Should have added a negative point for terrible save mechanic. Good lord, auto-saves take at times 15-20 minutes or even longer. Kind of a pain.

2 • 
Avatar image for angelbless
angelbless

8475

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

Edited By angelbless

@phili878: You have autosaves and also safe heavens in which you can make manual saves. 15 minutes of play time is not really a long time. If you had autosaves every minute you wouldn't be able to improve. Also, If you spent too much ammunition or if you got hurt too much and spent all your resources, then you would be done as it would be much harder to recover.

Upvote • 
Avatar image for wbrabbit
Wbrabbit

114

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@angelbless: Improve at what, squinting to see the PS5's dazzling new graphics in the dark?

Upvote • 
Avatar image for itsnota2mer
ItsNotA2Mer

1100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By ItsNotA2Mer

@phili878: "auto-saves take at times 15-20 minutes"

I sure hope not. 😁😉

Upvote • 
Avatar image for cherub1000
Cherub1000

1374

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@itsnota2mer: yeah he's not wrong! It's made me come unstuck on several occasions, after about an hour or so of playtime, a manual/quicksave feature is added at least.

3 • 
Avatar image for phili878
phili878

3200

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

Edited By phili878

@itsnota2mer: it actually does. It is not location based, it is event based, like a new major event. For instance, in RE games you always know something will happen soon when you see a lot of ammo or the Saving sign. But not here, and some events take ages to come if you fight through hordes of enemies. I play on Hard, maybe that has something to do with it.

Upvote • 
Avatar image for markdelaney
markdelaney

1382

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

markdelaney  Staff  Online

@phili878: There are safe rooms. Have you made it to them yet? The first few hours are auto-save. After that safe rooms are plentiful.

Upvote • 
Avatar image for phili878
phili878

3200

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

@markdelaney: aye, made it there but still, beginning there’s still ages between saves, like from after you defeat Nightingale, find Alan, and start of next chapter, I literally checked my saves and 25 mins since last save in this example. Sure, I did listen to the soundtrack.

Upvote • 
Avatar image for itsnota2mer
ItsNotA2Mer

1100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By ItsNotA2Mer

@phili878: It takes 15-20 MINUTES to auto save? You meant seconds, yeah? 🙂

Upvote • 
Avatar image for phili878
phili878

3200

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

Edited By phili878

@itsnota2mer: lol no, minutes

Upvote • 
Avatar image for itsnota2mer
ItsNotA2Mer

1100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By ItsNotA2Mer

@phili878: Ahhh, lol. I thought you were trying to say something completely different. D'oh! 😆

Upvote • 
Avatar image for ember_to_flame
Ember_to_Flame

986

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

The most anticipated game of the year gets a gamespot 10, I did not see this coming.

Hope it lands game of the year award. Still got DS remake to go through before I'll buy this on a sale.(never buy day one anymore, too expensive in the long run.)

Upvote • 
Avatar image for wbrabbit
Wbrabbit

114

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@ember_to_flame: No one even remembered Alan Wake I, it wasn't that good. It was highly anticipated by modern gaming companies and their paid reviewers, no one else. You know, the gaming companies that claim their remakes and sequels are flying off shelves but are laying off thousands of employees in one go.

Upvote • 
Avatar image for ember_to_flame
Ember_to_Flame

986

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@wbrabbit: You smoke something? No one remembered AW 1? I did, it is actually one of those xbox games that matter.

Upvote • 
Avatar image for wbrabbit
Wbrabbit

114

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@ember_to_flame: I technically remember it, too. I remember it being one of those games where you run around in the dark with a flashlight.

Upvote • 
Avatar image for stickemup
StickEmUp

2246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@ember_to_flame: A game this niche is not going to get Game of the Year. Zelda will. If by some crazy chance it doesn’t, Baldur’s Gate 3 will. Alan Wake has a passionate following, but it’s small. The first game is still considered a hidden gem.

3 • 
Avatar image for ember_to_flame
Ember_to_Flame

986

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@stickemup: Zelda felt more like a expansion of the first, I mean it looks exactly the same, sure it got new stuff in it but it does not deserve game of the year, been so many good games this year. I'd rather see baldurs gate 3 up there.

3 • 
Avatar image for boom4real
Boom4Real

159

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@ember_to_flame: At this point I can honestly say Zelda TOTK dosen't deserve GOTY no matter what , for sure. If they end up giving It to Zelda It'll just be a wasted GOTY representative and a safe lie , most awards have already lost their credibility anyway a long time ago for horrible out of touch GOTY picks that stick out like a sore thumb.

Upvote • 
Avatar image for Mkeegs79
Mkeegs79

935

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I never really question any review of games but here I am. I play games on all consoles and pc but to give this game a 10 is a bit much. Gamespot is being very generous here. They are typically more critical, yet other reviews are being way harsher in this particular instance.

5 • 
Avatar image for rogerexplodey
RogerExplodey

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Mkeegs79: There are plenty of 9, 9.5 and 10 reviews - not like this is some weird outlier.

4 • 
Avatar image for wahsobe
Wahsobe

1507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 5

Not a big horror fan but I loved the first Alan Wake so I guess I'm going to have to dig into this. I probably should go back and finish up Control first though.

2 • 
Avatar image for nilsdoen
NilsDoen

2304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

wow! super happy for them

2 • 
Avatar image for Hellknite190
Hellknite190

220

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Pretty cool. Shame it's EGS exclusive on PC tho. Looks like I'll have to wait

2 • 
Avatar image for ahpuck
ahpuck

3641

Forum Posts

0

Wiki Points

0

Followers

Reviews: 100

User Lists: 0

@Hellknite190: Is that true? How disappointing! I guess I'll have to wait for the Steam release.

2 • 
Avatar image for mogan
mogan

19981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@ahpuck: I think Epic published Alan Wake 2, so I'd be surprised if it ever gets a Steam release.

Upvote • 
Avatar image for Hellknite190
Hellknite190

220

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By Hellknite190

@ahpuck: yeah, it's pretty cringe

Upvote •