For me, levels became maps with the release of Halo 1
Koda412's forum posts
@bluesunmerc: I agree that we will most likely not see offline multiplayer. However, I have a hard time classifying this game as an MMO. It lacks many MMO features that we're used to seeing these days. Among these are: trading, social features (chat), high player density in social and combat (the most I ever see is two or three others in combat areas). It just falls short in the "massively" category. I think they wanted to give off the sense that it was an MMO considering they added emotes and a "social" lobby, but they really fell short on content and execution.
As long as people are put into system that allows them to go head-to-head on something, competition will arise. I think that it's just human nature to want to be better at something than your peers. MOBA and FPS games are definitely set up for competition though. Some of the issue can stem from the origin of actual leagues. People on the internet tend to be very immature because there are no consequences for their actions thereby leading them to rage about teammates' poor performances. They just want to win and they don't care about what you want.
Multiplayer games are inherently competitive. Single-player games may fit your play style better.
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