
In Halo 3, players could wield one-use equipment power-ups that offer temporary offensive or defensive advantages.This system of single-use equipment is replaced in Reach by reusable and persistent armor abilities which remain with a player until they are replaced. Dual wielding has also been taken out. Among the abilities are a jetpack, active camo, sprint, and "armor lock", which makes the player invincible in exchange for the loss of mobility. In addition to tweaks and changes to existing weapons from the Halo series, Reach features new weapons ful filling various combat roles.

Reach will feature multiplayer support via Xbox Live, System Link, and Split screen. Reach features "Loadouts", a feature allows players to pick a predefined choice of weaponry at spawn. There to system has been improved, allowing players to vote for their preferred map and game mode out of a few choices. In order to give multiplayer a longer lasting appeal, players are now rewarded with "credits", which players can spend on armor customizations. These effects are only visual, and don't change the gameplay of the players in any way. The amount of credits a player receives after a match is determined by the player's performance in the match.
Among standard multiplayer modes such as Slayerand King of the Hill, Reach includes gametypes new to the franchise. In "Headhunter", players drop skulls upon death, which other players can pick up and deposit at special zones for points. When a player dies all their accumulated skulls are dropped as well. "Stockpile" has teams race to collect neutral flags, holding them at capture points every minute for points. "Generator Defense" pits three Spartans versus three Elites. The Elites' objective is to destroy three generators, while Spartans defend the installation. After every round the players switch roles. "Invasion" is a six versus six mode with 3 squads of two on each team. The gametype pits Spartans against Elites; the objective of the Elites is to gain control of "Territories" (2 needed) to disable a shield guarding a navigational core and take it to a Phantom drop ship. The objective of the Spartans is to prevent the Elites from disabling the shield and prevent the core from making it into the Phantom. As the Elites take over territories, new loadouts, vehicles, and areas of the map become open. The maximum number of loadouts appear after the shield is disable.
What you guys think of the new Series of Halo Reach?
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