So my last blog was titled "motivation." This blog's existence addresses exaclty that laziness within me. Yeah, i'm publicizing the possibility of writing something so that it might become reality. If i think there may be someone listening out there who wants to hear what i have to say, I might just say it. But how would they know that I want to say it if i never actually said that i wanted to say it? I mean, everyone declares their intent to say something before saying it, right??
The motivation may have come in part from the new editorials that GS staff have been writing. Hey, I like analyzing my video games, too!
What is it that I'd like to say? Well, I was thinking about violence in videogames--not in the same "[insert latest M-rated banned-in-Australia gorefest] ruins children" sort of argument that pops up every now and then, but from a variety of views--all linked by my own.
I was thinking about why we like violence in video games--though I'm sure it's been addressed before, I'd just like to try once myself. If i come to writing it--which I hope I will--I'll look at some neuroscience--but since I'm only a dabbler in the field, the studies I reference may not be the most direct in addressing the violence issue. I'd also like to throw in my own views, which link to my religion, and I might throw in some of the existential philosopohy that's been floating around my head this past semester. Maybe ethics, too?
I don't know much about female gamers, but video games in general have always appealed mainly to males--and some of the best selling ones (halo i admit i liked, but i dare not touch call of duty) are violence-focused---testosterone, anyone?
War is not a game. There are dangers in growing fond of war. But I have to say that I've been training since i was a kid in martial arts, in ways to hurt people--though i'd like to claim they are all for self-defense--and enjoying it very much.
Here in the first paragraph is a sort of reality of it--or some journalistic version of it anyways.
Here comes a touchy subject, but revealing in so many ways who is included in the victims of war. The boy's conclusion says a lot. If i include this, i guess I may be discussing politics, too...
Metal Gear Solid is probably my favorite video game series, but it does deal almost exclusively with war. MGS2 does comment (a little? i don't exacly remember how much, or even how) on the difference between the VR and the reality of war. MGS4 opens by telling us how war has become nothing but a game between those in power, those who own the means of production, (military-industrial complex?) and the rest of the game may be seen as a potential future for our world, if it's headed in that direction. But, even commenting on these games, Metal Gear Solid is still a very violent game in itself--
--and then, I think i'll have to define what a "violent" game is. I don't think a game needs to be Dead Space/Resident Evil/good ol' zombie guts to be violent. Even without much blood, games like Star Wars: Battlefront, or Battlefield (i don't think the earlier games featured blood...am i right?), fighting games (smash bros can't be that bad...can it?), and RTS games (wait, I'm just commanding them to be violent. that doesn't count! hey!) contain much, well, fighting and violence. Such a broad definition, isn't it...maybe it's more deeply ingrained in our culture than I thought...and maybe some of it is permissible. It might even be dismissed as sport. But, now, sport, isn't that where we see violence actually materialize? Here, I may be genderalizing (tell me, is that a good portmanteau? i always thought portmanteaus a little corny), but that physical triumph over another, in team or in individual matches, spars, bouts, whatever they may be--isn't that a manly sort of testosterone sort of thing?
And maybe if I write it all out, I'll be able to find out, at least for myself.
Well, then, to redefine the question (that i really hope I answer sometime soon):
Why is it that we (yeah, i enjoy them, too!) enjoy violence in video games so much? Should we? Shouldn't we? What does it do to the mind--how does it affect its wiring, and what implications does this have for the everyday? Is there any way violence in gaming or for leisure in general could be permissible, or even liked?
Um--wait, that's not "the" question, that's like, ten! Oh, this might be harder than I thought.
But in any way, I'm not starting this project-type thing until after final exams...which I should totally be studying for. And i have a t...t...ten page paper to write. Ugh, I wish i could write on this, something I'm genuinely interested in, instead of existentialism in some piece of african american literature--not that there's anything wrong with that.
Well, see you guys later. Keep it fresh.
P.S. I categorized this as a "rant." I'm glad GS allowed for this category, because the scope of this could be so wide, i'm not sure if it would fit anywhere else!
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