wrestling with terms such as 'tight' and 'sloppy' controls.
i guess 'tight controls' refers to the accuracy and intention of the player to land where they jumped or to shoot where they intended. it might also refer to the responsiveness and feedback of a collision?
'sloppy controls'...um, refers to innacurate and mechanically faulty movements/interactions/camera adjustments? something that is inconsistent and unintentional.