I like fighting games. I grew up with Street Fighter II Turbo almost permanently lodged into my Super Nintendo Entertainment System. I even entered a tournament when I was 8 and got to the second round! Those acne-ridden teenagers were impressed with my Hadoken-spamming skills.
However the latest crop of fighting games, especially those made after the transition into the third dimension, seem to exist only to frustrate me. This started with Tekken on the original Playstation, but recently reared its ugly head again when I purchased Dead Or Alive 4 for the Xbox 360.
The multiplayer? Fun. It's always fun to sit next to someone on a couch and kick their virtual behind. The singleplayer story mode? Extremely frustrating. Some characters have their own unique bosses (usually a character you unlock), but most of them have evil incarnate as their boss: Alpha-152.

She has an attack that will simply empty 1/3 of your lifebar. And it's not just some simple beam attack or something, no it's this extremely complicated animation that lasts for half a minute, so you can just sit there and watch your character being beaten into a pulp. According to Team Ninja (the same people who gave you Ninja Gaiden) this is good gameplay. It seems the key to defeating her is either having huge amounts of luck or being such a fast button masher that you give her no opportunity to attack. There's the problem. The default controls for DOA 4 suck. Take a look at this:

Notice how there are only two buttons to kick ass with. That just isn't enough to make for an interesting attack strategy (My strategy usually consists of rhythmically pressing the buttons in random order, and that's hard to do with only two buttons). Sure there's a third button there that will allow you to throw your opponent but that move is way too easily blocked. Now, I just recently discovered that the button I marked as "Nothing" there is supposed to be blocking. How am I supposed to know this when the game's option screen labels it as "Free". Apparently that means that you can "free" yourself from a person who is trying to throw you, or that is at least the only interpretation I can think of as to why you would label your block button as free. That isn't even Engrish, that is just nonsense.
And blocking isn't even supposed to be a separate button. That doesn't make a lick of sense. Whenever I'm in a fight (which is not as often as you might think), I'm protecting myself. I have my hands up and I'm screaming like a girl. Now, most of the fighters in DOA 4 are girls. It doesn't make any sense that I should move my hands from the "kick ass" buttons to the "make sure my face doesn't turn into blood pudding" button.
Now, recently Street Fighter II Turbo was released for the Xbox Live Arcade, only it was called Street Fighter II 'HF. Now for those who don't speak Japanese, apparently ' is pronounced as "dash". Again, "free" is "block", "'" is "dash", I don't know what is up with those Eastern types.
Anyway, I was talking about controls. Let's take a look at SFII's controls. Since they are on the same controller it should be easy to compare them with DOA 4's.

Notice how pretty much every button is dedicated to kicking ass. Now that's what a true fighting game is about. To block, I only need to move backwards. How simple is that? This allows me to fully concentrate on spamming those Hadokens into your face.
Although I keep losing online because of the atrocious LAG. LLLLAAAAGGGG. Fix it Capcom. These guys can dodge my Hadokens and Hurricane Kicks only because of your crappy netcode.
I'm FSFunky and I like fighting games. And Street Fighter II is a better fighting game than Dead Or Alive 4. That's pretty much all we've learned today.
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