This is my first gaming blog, but I think I'm going to try to log some of my experiences here to see how it goes...
Last night my wife and I fired up Guild Wars again. I really enjoy playing my Necromancer/Monk with her Ranger/Mesmer. We usually can only play a few hours at a time because our 8 month old daughter (rightfully so) requires much attention during the day. We usually find time after she has fallen asleep.
We did some of the Maguuma jungle sidequests. We had a pretty easy time except a few times when we were inundated with the floating eye-like monsters (I forgot their names). We quickly learned to run like hell if we saw more than 10 roaming towards us. We could usually find another way around them.
I was excited to find a max damage foehammer (my first max damage weapon ever). We were exploring so much of the territory that we each ran out of keys, so we reluctantly had to pass a few chests up. (You'd think that three keys would be enough... but I think I'm going to carry at least five with me from now on.)
I am always amazed as the visuals in this game, and yesterday was no exception with the stunning waterfall and lush jungle scenery. I truly believe that Guild Wars has some of the best graphics of any fantasy game I have played to date. And the content seems to go on forever...
After we stopped playing I played a few minutes of COD2, finishing up the English campaign and starting the American. I thought it was interesting that they forced you to watch many fellow soldiers die as they were exiting the landing craft after being shell-shocked on the beachhead. It was blatently obvious that the game designers were somehow trying to attone for their sins of creating a game that glorifies killing by forcing us to watch this gruesome, horrific scene of wartime violence... as if to remind us of the brutality of war and that people actually did die in this manner about 60 years ago. That said, it was a stunning scene that had my attention moreso than any WWII movie, complete with intermittent blurring as if I was slipping in and out of consciousness. I enjoyed it immensely.
It is scenes like this that make me realize how the lines between the gaming and movie industry are blurring, with gaming offering a bit more in terms of immersive content. With movies, you are merely an observer, with nothing at stake; but with modern games you are thrust into the action, where your decisions and movement affect the story in an direct way. While watching a movie, I never feel that I am transported to that time or place, because I can't interact with it. Unlike video games, I have never had my heart pound fast or got sweaty palms, because there is nothing at stake. For me, I'll take gaming over watching movies anyday. I think that one day soon, when someone asks, "what was it like when..." we will sit them in front of a monitor or have them put on the VR goggles rather than show them a movie. Don't get me wrong though: movies are possibly the greatest storytelling medium ever. But movies can't compare to the immersive content in even today's games when it comes to transporting you to that other "time" or "place", making you feel as if you were actually there.
Log in to comment