absolutely right... humans have been engaging in war for thousands upon thousands of years, and historically many cultures looked upon successful conflicts as heroic,even completely morally justified. does this mean that learning about the celebrations of the Romans after a successful conquest and massacre of thousands of Carthagens desensitize us to war? no, its taught all over the globe as simple history, as well as reinacted in many other forms of media. My point here is that I agree with you, Danny. we've already been desensitized, and my belief is that providing we think its right, its in our nature not to feel regret, remorse or sadness over what we've seen.
drift
(P.S) keep in mind the last word I used was SEEN, not done. many do feel remorse, sadness and regret of their actions, ask any soldier whose been on a tour of duty. but for us to see these deeds done by others has never phased us and likely never will, providing the deeds we see are percieved as "for a good cause" or "For the greater good".
as its own RPG, and not a part of the diablo series, I really did enjoy Diablo 3. However, as a potential sequel to the absolute revolution that was the Diablo series, sadly this disappoints. too many beloved things from the previous games have been strangely altered or dropped, leaving this title without the feeling of freedom in character design that helped make Diablo 2 shine.to clarify, I am referring to skill setups and play style customization, as opposed to changes in character look, which Blizzard seemed to focus on very heavily.
The reduction of options and play style setups was disturbingly limiting, due to (among others) the fact that instead of being able to choose my own path and style of play for skills from 3 skill trees, I was stuck with the 1 set path that specific character could use and had to modify my own personal preferences to adapt to the skills I was given.
In addition, the stat system was also a huge detriment to choice in advancement, as it set you with 2 character specific stats and did nothing for the other 2.this was a sad replacement for the standard 5 point skill system that allowed so much customization and control over character development. Now i have to resort to finding stat bonuses in items that could better use other effects.
Now as i said, in its own right, this is a good game that deserves a playthrough. However, the level of actual choice in how I preceded was a staple in my Diablo experience, and no amount of monsters or loot can replace the freedom that Diablo 2 had given me. and in that sense, Diablo 3 is the exact opposite of what we wanted from Blizzard. true followers of the series wanted a true sequel, and sadly, what we got was just another RPG, unconnected but for the name and the bare bones.
Thank you Bethesda for taking that stance on multi-player. I always felt that certain games had no need for a multi-player feature. a good example was when UBI added multiplayer to AC. it had no real need for it in my opinion and too many single player games now have a multiplayer tacked on the side, and i think that's not really a requirement.
drift133's comments