As a game though... meh. It's one of those games that was way too ambitious and bit off more than it could chew. You can see what it was aiming for, but it didn't even come close to hitting the target.
It's not surprising, especially with the current state of the US economy.
Honestly, it's weirder that the $60 era lasted as long as it did. The $10 difference was the standard for a while, with PS1 at $40, PS2 at $50, PS3 at $60, etc. The PS4/XBX/WiiU/Switch era held at $60 though, leaving it as the standard for almost 15 years. No surprise that the more frequent jumps now are shocking everyone.
Personally I don't like having to pay so much for new games, but this wasn't unexpected. (Not that I buy so many new AAA games on release day anyway, but still.)
Major studio execs would love to kill the single player game because multi-player games have the potential to make way more money.
A AAA single player game will sell a few million copies at launch, and maybe 20-30 million lifetime if it's REALLY lucky, with most of which will be after sales and price drops rather than at the $60-70 sticker price (unless you're Nintendo.) Meanwhile a multi-player game can keep selling you cosmetics and battle passes over and over forever.
@jedijax: Sort of, but unlike other situations where new technology supplants jobs, the fear in this case is that AI is going steal your entire identity and talent, not just your job.
Imagine you're an actor, and a studio decides they like your look and your acting and they want you in their next movie. So they train an AI based on all your past work to make a GCI model that looks and sounds just like you, and use it in the movie instead of actually hiring you.
He's not wrong. Over the years, big games have only gotten bigger and bigger, and more and more expensive to make. With the exception of some of the mid sized studios with long secured niches (e.g. Gust releasing a new Atelier game every 15 minutes), no one can really afford to live in that middle ground between the AAAs and the indies any more.
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