It does when you do it right. Look at the indie game Vanish. That's pretty terrifying to watch someone play so I can only imagine how terrifying it is to actually play with headphones and the sound up.
@BuBsay I agree partially with this only because of games like Dragon Age and Mass Effect 1. Every now and then, EA lets one of their developers try something new and branch out as well as take time to actually make the game probably thinking it won't do well. Then when it does and it receives critical acclaim, they speed up the process to try to recapture that success in the sequels only to crash and burn from rushing to money grab (the recycled environments, small world and weak DLC in DA2, lack of closure and pay-to-win/pay-to-customize Multiplayer micro-transactions in ME3).
I've got *some* hope for the new DA, but not much.
@DuskStrider right? Let's continue gender stereotypes and make men believe they should feel uncomfortable for liking a strategy game based on life, says the super butch "I kill everything" "Be a man" boy. I bet if a girlfriend tried to play CoD he'd take the controller away from them and tell her to make him a sandwich.
I'm holding onto hope for that one because I would hate to see such a wonderful series and IP fail because of a terrible and impatient publisher/developer, but I'm definitely still apprehensive. I don't know for sure if Bioware learned from ME3's lack of closure or not. If they have to patch in an extended ending again I might flip a table.
I'd say you're right since one time I watched a recording of a live playthrough and one of the EA employees in the stream didn't even know certain features existed, such as being able to click and drag newspapers, trash, and dishes and put them into trash compactors or dishwashers, respectively...That was one of the first few things I picked up on...and the icon indicates you can do so when you hover your cursor over the particular items.... -_- Sad times...
Sims 1 only had 7 expansions. That IMO is acceptable because each one gave you tons of things to do (I unfortunately can't speak on Living Large since I didn't have that one; I started simming on the PC around the time the console version was announced) and gave you plenty of reasons to lose track of time. I actually loved creating different families and enjoyed the different lives I'd give them.
Sims 2 was sort of like that, but they made more and started adding filler "stuff packs" which are the bane of the franchise's existence. They should have never made them. Then the expansions that could've been made into one expansion started popping up in sims 3 (World Adventures and Island Paradise; Late Night and Showtime; possibly Seasons and Generations).
We're now up to 11 expansions and I don't even know how many stuff packs. Which is ridiculous. All the "stuff" was included in the expansions of sims 1, which made them worth it.
The sims 1 expansions were actually worth it. They added features, a bunch of items, and hours of gameplay. I remember when I got Hot Date and Superstar for the first time. I played those two when they came out for hours on end and I would lose track of the time easily. The NPCs they added in were also wonderful features. They were the ones you loved or the ones you loved to hate (looking at you, Mrs. Crumplebottom and Obsessed Fan). Sims 2 tried to recapture the charm but wasn't as good. Sims 3 just lost most of the charm altogether just to have new items, life states, and barely any new gameplay to keep you hooked for that long (unless you've never played a sims game before 3). The best expansions were definitely with Sims 1. With how Sims 4 has turned out, I'm not surprised Will Wright left his brainchild in the middle of the Sims 2 era. I believe he must have seen what the new "Maxis" was trying to do to it. How disappointed he must be to see his innovative franchise go so downhill from what it used to be.
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