There are things that developers consistently put in video games that no one likes: stealth sequences in the middle of an action game, driving minigames, quicktime events, and dirivative fetch quests, to name a few. Yet one thing has always stood out to me as the worst, annoying, broken thing in video games.
AI partners that you have to defend.
Why do they keep sticking them in? What purpose do they serve? Sure they make it realistic sometimes, but in a game like Resident Evil 4, who cares about realism? That went out the window when you introduced Spanish semi-zombie people. Nobody enjoys these missions, so why do developers insist on putting them in again and again?
The answer: they want to be the one to get it right.
There is a big market for "getting things right" in video games. Every developer thinks they will be able to take a concept that has never worked before and spin it in a way that will work, bringing them fame, fortune, and movie rights. Look at the new Prince of Persia game; every time they talk about Elika, they say that she will be an AI partner that you don't have to worry about. Maybe that works, but then what point does the Prince serve? If she is the one saving you, can't she just go on without you? I haven't played the game so I'm just speculating, but I assume she is far from perfect. Maybe you don't have to worry about her, but her presence is still flawed.
The fact of the matter is, developers will never get the system right because it was already done right, and no one has tried it again. The one game that gave you an AI partner that you had to take care of that was not crap, was ICO.
In ICO, Yorda was one of the dumbest, sloppiest, ADD characters in all of video gaming. Yet she works for one key reason: Ico can't die. You don't have to worry about yourself and Yorda; the system revolves around you protecting her, not you protecting yourself and her. In this respect, Yorda ceases to become the AI partner and is instead to focus of the game. By shifting away from the massive, multi-tasking clusterf*** that so many games attempt, Team ICO delivered an AI partner that you could become attached to, take care of, and ultimately not hate (most of the time).
So why do people not try it again? Why not bring in the invincible protagonist to save the helpless female? It works in fairy tales, it works in video games. My ultimate point is that I don't understand developers. When people get something right, it is either emulated into oblivion (GTA III free roaming, Gears of War cover system, etc.) or forget about it. If people say they don't want AI partners, don't give it to them. Unless you are being revolutionary (like, Shadow of the Colossus revolutionary) reintroducing the same broken concept with a fresh coat of puke-green paint won't help.
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