Most recently the Play Station Plus subscribers were offered a chance to play the demo for the upcoming Castlevania game. Going back a while to '09, when a lot of trailers for the '10 games were coming out I had a lot of excitement for this year. Ofcourse the reality of the year's release list has turned out to be one big disappointment after another followed by an absurd waiting period for the end of year releases.
Well now October is on the horizon and this is about the time the last big games start coming out and showing us what they've got. Right from the moment I set eyes on the laughable Dante's Inferno, I'd been hoping that if there was going to be one precious gem in all the rubbish it would be the Castlevania reboot.
Castlevania is a great idea but as I've come to learn in life, f***ing up a great idea isn't that hard to do. It's like Spiderman jazz dancing. You know that should be cool but somehow, it doesn't work out that way. But I'm happy to say that my taste of monster whipping, knife throwing and worg stabbing has proven to be a lot of fun.
Castlevania plays in that modern beat-'em up style - akin to the old Double Dragon series but in the modern world, more comparable to Heavenly Sword. You play as Gabriel who, as Patrick Stewart tell us with his mesmerising voice over, is a man driven to do things because of love lost. Beyond that, we don't get much of a sense of what these things are that Gabriel is doing or how they help him. It could be that he's just depressed and is throwing himself in harms way but we'll have to wait and see on that one.
The demo takes us through a tutorial fight in which you learn how to whip one enemy, whip all the enemies, throw things at the enemies, grab enemies, block enemies, dodge out of the way of enemies and introduces us to the mandatory "RPG elements" of collecting experience and buying new ways of killing monsters with your whip.
When you've got the hang of all that, Gabriel jumps onto a magical white horse and rides through the forest, whipping away pursuers until the magical horse jumps over a chasm and disappears in mid-air, leaving Gabriel to his fate... And gravity. Serious.
About there is where the demo ends and does it's job of leaving me wanting a whole lot more, taunting me with crytpic release times.
All in all Castlevania was exciting, fun to play and atmospheric. The voice acting is lovable and the monsters so far a frightening asortment of medieval superstitions. The game feels as if it's going to be this year's truly epic adventure and give us the satisfaction that other titles this year just haven't been able to give.
Unless you have a fetish for misproportioned witches with guns on their shoes... My brain cells are still dying.
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