Oh G4, if you only new it wouldn't stop there.
2013 is going to be a strange year for video games. Playstation 4 was announced, sequels on the way, and the industry is so called "struggling". And it's prime time for the blame game. I read an article about Crytek and how they claim Crysis 3 is suffering from this newly discovered ailment, "Gamer fatigue". Let's take a quick break here. Let's discuss how we've reached this point. There is a 3 letter phrase that sums up the problem we are facing. Lack of innovation. The community of "gamers" is divided into 2 sections. Gamers who accept the industry, and gamers who demand more from the industry. The gamers who accept the industry, and what ever comes out of it far outnumber those who demand more.
One more time isn't going to hurt, right?
Now, it's not all that bad. And it's understandable. Publishers want to make money. Developers want money to develop, everybody happy. But who suffers? It's a big circle of problems. First, we have to understand(if not already) It can be hard to sell a new game. The human mind is designed to be drawn to familiarity and will associate anything with something they already understand. COD4:MW was an amazing game for consoles. It helped introduce a lot of people to competitive play, and was accessible. Now, obviously they were going to make a sequel. It too was a good game for it's time, but it wasn't as big as a leap as Modern Warfare. Then we have Black Ops and so on. It's a franchise likely to see the same development pattern as Madden. Being that it was established as the premier first person shooter(at least for those on consoles) that was the level of gameplay the came to expect for an FPS. But sequels have been around for ages. Civilization gets better with each installment, Metal Gear Solid, and Grand Theft Auto are both games with amazing sequels. But whats the difference? Profit and development.
You said this was the last one!
Now I'm not going to bash COD in any way, but let's compare its development process to that of GTA or MGS. In a span of 5 years, starting in 2008, The COD franchise has 6 titles. Grand theft Auto 4 came out in 2008 and it's direct sequel is coming out in 2013. Metal Gear Solid 4 was released in 2008 and Metal Gear Solid Rising released this past February. If we focus on major titles, the development time frame is about 5 years. The biggest problem is that so many sequels come out in such a short time that there is no time for creativity or competition ("Time is money friend") because the publisher wants results asap. How can this be healthy for the industry?
And to top it off with a bit of salt, publishers only see numbers. They rarely wanna help a new game developer be successful because if your not doing what the other guy is doing, why should they fund your project? Statistics and past results equals money, not creativity. They use less assets to produce the same results year after year. There are a lot of indie companies doing a great job. And that is where Cliffy B got his idea about iPad games becoming the wave of the future. Not to limit it to the iPad in general, but it is easier to develop for a mobile device and be successful than it is to try and publish AAA titles(by a huge margin). They are easier, and a more cost effective way of getting artistic and creative games to consumers, leaving the big dogs to just release more and more sequels because there is no competition on their level. This lowers quality and stifles competition because if any new game comes out, the first thing that comes to mind is "is this game like like *insert other game here*?", "Is it easy to play?" A similar effect to that of the "WoW clone" logic.
I'm pretty sure that's illegal.
And to be honest, it sucks. I would rather spend 60 bucks on a new IP from a passionate development team who cares about story and gameplay then give a sequel 60 bucks for an 8 hour campaign. But it's so few developers who actually are that dedicated are rarely ever funded, at least on an AAA scale. And to top it all off, either developers toss would toss in mulitplayer to make it seem like the game is worth 60 bucks, or throw in a campaign when the game is all about multiplayer. If you break down, price per minute spent, think about how much time you actually get out of a game. And I can't answer on behalf of others, but if I can play a game like League of Legends, DOTA2, Planetside 2, Hawken, Team Fortress 2, a number of quality games for PC and mobile platforms, why would I pay for a game with only a slight variation over the previous installment? Witcher 3 has over 100 hours(projected) of gameplay and will be about 60 bucks. Now that is value. That's what games are suppose to be.
Everyone's taste are different. I have a friend that loves the Dirt series and gets hours out of the game on and offline. So I don't aim to critique anyone and their preferences, but the industry as a whole is understood as suffering. But I, and maybe like many of you, will have to assume that marketing will always win and the consumer will always but into it. Video games are suffering because major players in the industry are milking this gen for what it's worth, primarily because it's coming to an end(can someone say, new bundles for old hardware?). But it's going to leave a nasty stain. Now I am not saying sequels are bad, but it's when a company fails to do better than the previous installment, or in my opinion, resell me the same game with a new skin, we all suffer. You can't expect to be as successful as someone else without putting in the same effort as them. That's why you suffer from gamer fatigue.
I'm only getting it because all my friends are getting it and I don't want to be alone :(.
I know I've probably shot myself in the foot several times, but addressing this is important. It was once said that 2011 was the year of the sequels, but with this current trend in gaming, it seems that's all we are going to see likely for years to come. Sequels went from a way to tell a story, to a way to milk a previously successful installment. Publishers sell games either with innovation and integrity or repetition and dollar signs, it's up to you to decide which boat you're going to sink in. Quality is a limited resource nowadays...
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