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Magikmike39 Blog

Pokemon is Turning into an Embarrassment. Improvements This Franchise Desperately Needs

I can't take it anymore. Watching that stupid Detective Pikachu video has pushed me to my breaking point. Pokemon, what happened to you? Generations 1 and 2 were my go-to games when I was a kid. I spent hours and hours glued to my Game Boy for one purpose, to "Catch 'em All", and continue to make my Pokemon stronger. Nowadays, my Pokemon game collection is gathering dust in my bedroom. Why? Because you guys have lost your way. Whether it's the stupid Anime (Ash is still a useless POS), getting caught up in all these ridiculous spinoffs, (don't get me wrong, some of the spinoffs are good), or most importantly, YOU GUYS HAVE BEEN DOING THE EXACT SAME FLIPPIN' THING FOR 20 YEARS NOW! It's getting boring. Shake up the formula a bit, Satoshi Tajiri. Here are a few suggestions on how to improve the gaming experience:

1. Cut out the Event Exclusive BS. This needs to stop, now. Not everybody feels like going into Walmart, Target, or online to Pokemon Global Link to download some stupid Mystery Gift or Pass for a limited time only. If you miss these events, you're screwed, and are forced to rely on the s**tty trading system to try and complete your Pokedex. Hardcode all of the Pokemon into the 2 or 3 games in the generation and make it so we can, you know, "CATCH 'EM ALL"!

2. Pokemon need more than 4 move slots. Wasting a move slot for an HM is one of the most annoying parts of the game, considering the fact that 90% of the HMs are garbage. Either increase the move slots, or give us maybe one extra slot specifically for HMs and maybe another slot specifically for a buff/debuff move, which brings me to my next point...

3. It wouldn't hurt to make the buff/debuff moves a tad stronger. I'm not talking about overpowering them, just have them be a little more effective during battles. It would actually increase the amount of variety and challenge, and battles would be less monotonous than just "attack, attack, attack."

4. Stop banning legendaries from participating in the Battle Frontier/Battle Tower mode. I can maybe understand having a custom option to do this in PvP to make it more fair, but in the main game, there's no excuse for this. It's a friggin' CPU trainer. Will their feelings get hurt if I use a legendary against them? You guys market the crap out of the legendaries by putting them on the covers of your games since Generation 2, and then you ban them from participating in certain events. WTF?

5. Finally, there needs to be a main console Pokemon game. This is long overdue. Whether it's on the Wii U, or the Nintendo NX, this has got to happen. This franchise has been relegated to handhelds for long enough.

What would you like to see the Pokemon series change up in their games? Feel free to voice your opinion. Magikmike39 out.

Destiny: What Bungie Needs to do to Improve this Series.

Destiny was extremely overhyped, but is still a pretty good game. It is a solid FPS with some very nice (yet basic) RPG elements. Knowing that Activision was the publisher, I knew that the best way to experience this series was to wait to buy it because of their constant paid DLC with the Call of Duty series. Then, wouldn't you know it, Activision came out with The Taken King Bundle, which included all of the DLC for only $60. For that, I want to say to Activision, "F**K YOU!" Forcing players who bought the vanilla version of the game to continuously shell out over $100 for what should already be in the game is a slap in the face to all of your fans. That being said, here are the changes that need to be made by Bungie in order to make this franchise one that is to be remembered and not easily forgotten:

  • Better story and more sensible dialogue: Before The Taken King was released, the story was just bland and forgettable. A more engaging story will keep the player wanting to come back for more and continuously play your game. Also, please do away with idiotic lines such as, "I don't even have time to explain why I don't have time to explain." You have extremely good voice actors, use them to their fullest potential, and don't bog them down with trivial nonsense.
  • NO MORE RANDOM LOOT DROPS! These need to stop, now. When I have to play a Strike or Raid more than 20 times to get a gun that drops exclusively in those events, that pisses me off. It is an incredibly stupid way to increase gameplay time, Bungie. Give me the gun for that Strike or Raid the 1st time I complete it, and then you can give me some other weapons or gear. On top of that, after a crucible battle/strike/mission is completed, some players get 1 or 2 items at the mission summary screen, and some don't. That is not acceptable, and extremely unfair to players.
  • There needs to be cooperative matchmaking in Raids and Trials of Osiris. Not everyone I know is interested in playing FPS games, so when I can't find 4 or 5 other people to do Raids or Trials of Osiris with, it would be nice to have some players online that I can team up with on a fireteam to finally be able to do these specialized missions or competitive battles with.
  • Increase the Glimmer/Legendary Marks cap, or get rid of the cap completely. Glimmer is capped at 25000, but Legendary Marks are even worse, capped at a pitiful 200. The problem with this is that you need Legendary Marks more than ever to purchase extremely good weapons and gear, and the prices for said weapons and gear are far too expensive. You may get to buy 1 or 2 things, and then you'll have to farm for more Legendary Marks.
  • Get rid of using actual money to buy emotes. Sorry, Activision, I'm not going to use actual money to buy some stupid emotes. I haven't spent any money to replenish my silver currency since the game already gave me 200 to start with, and don't plan on doing it at all.
  • Cryptarch and Crucible ranks need to carry over to all 3 characters: I've played the most with my Hunter, my Cryptarch is at level 30 (which took me over 140 hours to get him to) and Crucible rank is at level 3, that should be able to carry over to the Warlock and Titan that I've created. Leveling up the Cryptarch is so tedious because of the extreme rarity of engrams dropping.

You may not agree with all of these things. But these were the most glaring issues I saw in the game. If anybody has anything else Bungie needs to do to make the future Destiny games better. I would like to hear about them. Magikmike39 out.

Why Arkham Origins shouldn't have happened.

The Batman Arkham Series. Where do I even need to begin on how epic Rocksteady has currently made the Dark Knight? The amazing story, the practically flawless combat system, the atmosphere and solid voice acting of Mark Hamill, Kevin Conroy and company. This is the definitive Batman experience, you actually feel like the Caped Crusader himself. Arkham Asylum was released in August of 2009. During Spike TV's Video Game Awards at the end of the year, we got one of the most epic teasers for the upcoming sequel. Joker was unwell, clearly feeling the effects of the Titan formula ripping him apart from the inside out. Fans had two years of hype built up for Arkham City, and it was clear that Rocksteady was doing everything in its arsenal to make this game the best of its kind. Arkham City was released in October of 2011, and it's been dubbed by many to be the greatest Batman game ever made. There were even a few cliffhangers, with a mysterious figure telling Batman that basically the end is near, and the Hush subplot where he uses plastic surgery on himself to become Bruce Wayne. We all wondered if those subplots would be wrapped up in the sequel.

But, alas, we were sorely disappointed. The gaming community got a teaser of a new Batman game 6 months before its official release. However, this wasn't a sequel to AC, it was a prequel, meaning none of the previous games prior subplots would be resolved, and worse, Rocksteady wouldn't be developing it. It was given to WB Montreal, basically the "B" studio. Another odd decision was having Roger Craig Smith being the voice behind Batman, and not Kevin Conroy. It was mostly done to have Batman sound younger because he was just starting out protecting Gotham. Although Smith is a solid VA, I can't help but see just Chris Redfield in a Batsuit. The Joker also got a new voice, Troy Baker, who fills in admirably for Mark Hamill. When Arkham Origins was finally released, people saw immediately it was just a quick cut-and-paste of Arkham City's exact design and many immediately deduced that this was just made for a quick cash in for the franchise. Unfortunately, I have to agree. This series had no desire for a prequel. Although the story in the game was quite good, it was still completely unnecessary. Finally, when prequels are done, you have to get them done 100% correctly, otherwise the game will look inferior to its predecessors. This game was marred with technical hiccups when it was released for the 360, PS3, and Wii U. It was known to freeze on players both in game and when it autosaved, meaning there was potential that a person's save file could be corrupted after restarting the game afterwards. That is inexcusable. This is why game developers employ game testers, to iron out all of the flaws before a game's release. Yes, I understand that developers frequently release patches now to fix these problems. But it shouldn't be like this to begin with. We spent $60 on a game and the least the developers can do is make sure it can function properly.

In the end, this game shouldn't have existed to begin with. If Rocksteady continues to pursue creating games for the Batman franchise, it needs to be done at Rocksteady studios, and not WB Montreal. We've seen firsthand that WB Montreal can't create a successor to Arkham City. Magikmike39 out.

Capcom, You're Officially Dead To Me

Back in the original NES days, Capcom introduced Mega Man, a blue robot created by Dr. Thomas Light to save humanity from the evil Dr. Wily. It was an instant hit and spawned many sequels ranging from the NES, to the Super Nintendo, and Playstation 1. Mega Man X followed, and that's where the controversy with Capcom begins.

Mega Man X's story spawned many sequels, all of which were pretty good games. The co-creator of Mega Man X, Keiji Inafune, wanted to end the X series with Mega Man X5. However, Capcom produced X6 with no permission from Inafune whatsoever, and it turned out X6 was arguably one of the worst Mega Man games of all time. Inafune was forced to rewrite parts of the story because he had already started creating the Mega Man Zero series at the time. Two more X games were made to put the plot back on its course, X7 came out for the Playstation 2 and was widely considered by many even worse than X6. Inafune redeemed himself with X8, as the gameplay went back to its roots of being a sidescrolling platformer. After the Zero and ZX series were completed, Inafune announced Mega Man Legends 3 and Mega Man Universe.

Which brings me to the problem of the day. Fans couldn't wait to see these two games. However, Capcom cancelled them both, and fans got pissed. Since then, Inafune has left Capcom. Since Inafune's departure, Mega Man has not been included in any Capcom game for more than two years. They finally came out with Street Fighter X Mega Man in 2012, but was only available for PC and no gaming consoles. The game was considered average to below average by many.

Capcom, why are you neglecting your star franchise? Mega Man put you guys on the map. Now, you're just casting him aside like he's nothing. He wasn't even in Marvel vs Capcom 3. You put Zero from Mega Man X there, but no Mega Man, how does that even begin to make sense. Are you deliberately trying to piss off your fans. You're doing a great job if that's your goal. When Yuji Naka left America, the Sonic the Hedgehog franchise didn't go with him. They continued to make games, terrible ones until Sonic Generations resurrected the franchise. It's about time you go back to your roots. Otherwise, if you don't give a crap about Mega Man, sell the rights to somebody who does.

inFAMOUS: Second Son Announced. One Problem, Why? (WARNING: CONTAINS SPOILERS)

For the few people out there who read my blogs, I'm a die-hard inFAMOUS fan. I downloaded inFAMOUS off of PSN after the network hacking debacle as my first choice for a free full game, and I immediately loved it. The morale choice system, the powers and abilities you could unlock, and the sweet satisfaction of climbing every building around Empire City and jumping to the ground without having to worry about fall damage. It was great, and one of my top 100 games I've played of all time. I bought inFAMOUS 2 a year after it was released, and though it wasn't quite as good as its predecessor, it was still solid and had great gameplay, amazing voice acting, and beautiful cutscenes.

This brings me to the topic of the day. inFAMOUS: Second Son was announced for the PS4. I was excited at first, but then I've deeply thought about this for a very long time about one major flaw. I just have one question for Sucker Punch: Have you thought about plot holes in the story? For everybody who knows the inFAMOUS storyline thus far, you know exactly what I'm talking about. However, for those of you not familiar to the inFAMOUS series so far, I will break it down for you in a nutshell:

Cole MacGrath, a bike courier in Empire City, was given a mysterious package to deliver, which then exploded, wiping out a huge chunk of the city, and killing many people. Cole somehow survived and the explosions side effects gave him the ability to manipulate and control electricity. He finds out a man named Kessler was the one responsible for giving him the package. This package contained the Ray Sphere, a device that took neuro-electric energy from a large group of people and concentrated it into Cole, making Cole superhuman, or in this game's case, a Conduit. Cole finds out Kessler is actually his future self who traveled back in time to mold Cole into a hero so he could defeat "The Beast".

inFAMOUS 2's storyline follows right after Kessler's defeat. Cole encounters "The Beast", and is no match for it, and Empire City is reduced to ashes. Cole, along with his friend Zeke, and Special Agent Lucy Kuo travel to the city of New Marais to get Cole strong enough to defeat "The Beast". He meets Dr. Sebastian Wolfe there and gives him the Ray Field Inhibitor (RFI for short), which is basically an anti Ray Sphere that will take powers away when it's activated while fully charged. It was also created to cure a plague that's continuously spreading across the entire world caused by the Ray Sphere's initial explosion. Cole managed to fully charge the RFI and defeat "The Beast", along with curing the plague. But, every person on the planet who was a Conduit, including Cole, and all potential Conduits were wiped out. Thankfully the end justified the means. For the thousands that died, millions of people were going to live because the plague was gone.

That's the story so far, now here's the problem. They are introducing a new character named Delsin Rowe. He somehow has the ability to manipulate and control smoke. What I'm trying to figure out is how and why? Cole used the RFI to wipe out every Conduit on the planet. How is there still one alive? All I can say is that they had better be able to explain this horribly gaping plot hole because if they can't, then this great series will be tarnished just for milking the franchise for more money. All I can say to Sucker Punch is that you had better come up with a logical explanation as to why this guy has powers. Fanboy rage will be coming if you can't. I've seen some things, man, and fanboy rage isn't pretty. Magikmike39 out.

Namco Bandai, Just Go Away. Far, Far, Away!

The Dragon Ball franchise. When it comes to video games, it didn't get off to a great start. Infogrames' "The Legacy of Goku" for the GBA was arguably one of the worst games I had ever played. Goku controlled so stiffly, all he could do to fight hand-to-hand was punch, his special techniques (Kamehameha, Solar Flare, Basic Ki Blast) were awful. It was a game to forget. They followed up with "Dragon Ball Z Budokai" for the PS2, in which the fighting was ok, it just didn't have very much depth. Then, Atari and Dimps took control, "The Legacy of Goku 2" was miles better than its predacessor and it showed that they actually put a ton of effort and heart into the game. "Budokai 2" followed, and while the fighting mechanics and graphics were improved, it still lacked that "it" factor. Then, "Budokai 3" came out. This was the ultimate Dragon Ball Z experience. Almost everything in this game was done right. The fighting mechanics, the beam struggles, it was a beautiful sight. The "Budokai Tenkaichi" series took the franchise in a new direction, with open world fighting. Budokai Tenkaichi 1 was extremely forgettable, but the two sequels did the series justice and showed that Atari and Dimps learned from its previous mistakes. Don't get me wrong, Atari and Dimps did make some terrible DBZ games (Taiketsu, Sagas, Harukanaru Densetsu) but overall, they did a decent job for the Dragon Ball franchise.

The rights to DBZ were sold to Namco Bandai about 3 years ago, which brings me to my topic of the day. Namco Bandai, what the heck happened? They started off with the "Raging Blast" series, which was basically a high definition version of the Budokai Tenkaichi series. It was just mediocre, and ever since then, it's been a continuous fall into oblivion. What pretty much cemented the fact that Namco Bandai didn't care were the previous 3 games: "Dragon Ball Z Ultimate Tenkaichi", "Dragon Ball Z for Kinect", and the "Budokai HD collection". Ultimate Tenkaichi had horrendous load times, the fighting mechanic was mostly based on chance rather than skill, and the new "create a character" feature was horribly limited. The Budokai HD collection was just a lazy HD port that was missing a really important part, it was missing Budokai 2. They only ported Budokai 1 and Budokai 3. How can you even call it the "Budokai HD collection" when you are missing a game in the series? The final nail in the coffin, however, was Dragon Ball Z for Kinect. I could tell right after I saw the trailer for that game, that this franchise was going to reach an all time low. For one, the voice over artist. He couldn't even pronounce "saiyan" correctly. Second, the tagline for the game, "Become a Super Saiyan", real friggin' original. Third, the kid doing all the moves in front of the television. Who in their right mind would want to just continously flail their arms about, and juke from side to side the entire game? Seriously, that's all you do. You do get to do occasional special techniques such as the spirit bomb. All the spirit bomb is is just you lifting your arms over your head and bringing them down again. How is that fun? But, the worst offender of this game is that the graphics were ripped straight out of Ultimate Tenkaichi. Which tells me, that they put in almost no effort at all to make this game.

Namco Bandai, wake up! This is the company that is working on the next Super Smash Bros. game, people. Based on how bad they screwed over the Dragon Ball franchise, I cannot even begin to tell you how worried I am that they are working on another successful franchise. Yeah, I understand Masahiro Sakurai (creator of SSB) is going to be supervising the project, but still, why Namco Bandai? They had better get this game right, because if they screw over the Smash Bros. franchise, then I am avoiding Namco Bandai at all costs. Magikmike39 signing off.