Enter the Matrix was a horrible game. "Yea... we knew that," you're probably thinking. Unfortunately I didn't back when I bought the miserable assault on human decency on the day it was released. And yet, amidst its veritable onslaught of tedium and glaringly untapped potential, I managed to find one thing, and one thing only, that almost made me think that the money I had spent was perhapse just maybe well spent; a mini-game.
I've always been fascinated by DOS. "Wait, DOS? You're supposed to be discussing some silly mini-game!" I'm getting there. Whenever I saw DOS in a window I was mesmerized by its strange abbreviations. The tiny flashing underscore seemed filled with unlimited potential. If only I knew its secret codes I could command it to do anything I wished. It was like stealing a forbidden glance at the first page of a wizard's spell book and thinking if only you understood its secret language.
The reason I mentioned the DOS thing was because Enter the Matrix managed to tap into that intermingled since of wonder and ignorance for me with a simple mini-game designed to make you think you were hacking into the Matrix through DOS. When you first loaded the game a main menu popped up like most games, but this one let you choose between the main game or an entirely separate hacker mini-game. That mini-game had me utterly hooked for hours. Constantly I was learning new code I could type in to gain secret access into new computers and networks in order to seal new information needed to continue hacking. The entire experience was freeform, and the story was only a thin varnish of bread crumbs for the persistent and observant. The game almost never told you anything explicitly; this was your experience to discover, interpret, and imagine on you own. The fact that in the end the only thing gained was some broken godmode-esq code for the main game that could have been found in about five seconds on-line hardly detracted from my since of accomplishment. The experience had been reward enough.
"Great, so you want us to go find a copy of Enter the Matrix. He's lost it. Someone go find a way to contact his next of kin; they'll want to know what hospital he's in." NO, No, no! The last thing I would ever tell you to do is buy, rent, or even waist your time to steal a copy of this turd. No, I told you that so that I could tell you this. I've rediscovered that experience I had with Enter the Matrix in grand sty-le
Ladies and gents, I introduce Uplink.
Uplink is a simulation (though I doubt a very accurate one) of what it is like to be a computer hacker (minus the 1337 and 12 year old wannabes) in the near future. It takes place entirely in a simulated Uplink OS where you can do everything from routing your IP address to bounce off of countless networks to befuddle trackers, to running password breaking programs, to reading and sending emails. The game even goes so far as to play along with the farce that YOU, yes YOU, are a rookie hacker who is using their computer (that would be the one you're reading this on) to access a secret gateway computer from which you can launch all of your nefarious activities. This farce means that when you get caught and loose the game the FEDs only find your gateway but not YOU. The game has very little story, leaving you to create your own persona and story in you head. Instead you're free to take whatever missions you want, hack any computer you like, and do anything you wish with the 'proceeds.'
I must say, that this game has been one of the most ridiculously addicting I've played in a long time. What little social life I have has suffered for it. Every mission follows the same basic routine; locate your target, bounce you IP address of as many networks as you can (preferably those you have admin access to), determine its defenses, find a way to crack those defenses and accomplish your goal before the warning timer on your little trace-tracker runs out (i.e. game over), find a weak link in the chain of computer you bounced off of to delete you logs from before your victim can use them, to track you down after the fact, and finally report your success to collect your fee. Rinse and repeat. If you're an addictive personality like myself you'll love this thing (or hate it depending on your perspective)!
The only down side is it's not free. You'll either have to buy it from the developer's web page for 10 Pounds UK (approx. $20 US) or download it through GameTap. Either way I'd say it's worth it.
Get out there and try that game! To make up for the $20 and countless hours I just cost you and your significant others next week I'll be bringing you another free-be. Have fun!
-Fade2Gray
P.S. For those of you who missed it, please give my last Addicting Games a perusal. It kind of got lost in the shuffle last week during my triple post extravaganza. It's about a game that no one should miss.
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