"Unfortunately Telltale Games is no stranger to layoffs. In 2018, the studio was shuttered after all its staff members found themselves suddenly and inexplicably laid off. The studio was re-established in 2019 under new management and appeared to be doing well. In 2019, it announced the highly-anticipated The Wolf Among Us 2 was in the works and scheduled to release in 2023. More recently, the studio released the final episode of The Expanse's first season, as well as made the move to acquire the UK-based production studio Flavourworks."
Wrong lesson to take from this. The actual lesson is "Megan Fox can't act." You need more proof beyond Motral Kombat 1, make the mistake I did and go see Expend4bles. Same bad acting.
Problem is the story they told was terrible, convoluted, disjointed and incoherent. It also failed to progress any of the characters in a meaningful way. And to finalize it, it created problems for other storytellers in this shared narrative with a bunch of dead charcters for little reason overall, a stalled main protagonist who seemingly gains nothing relevant from the entire experience and adds a new character that's entirely overpowered compared to all the other characters on the greater narrative.
Screw the audience's expectations, this was just awful writing throughout.
Walmart canceled the $82 order. Said it was a misprice. And I canceled my Amazon order for it. Now I have no preorder for the divine edition. Thanks Gamespot. 🖕
I know a lot of people who avoided this gane because the Avengers game bombed so hard. They just kept saying, "If Square Enix could botch Avengers this hard, I don't wanna see what they did to Guardians of the Galaxy." It's a shame that carried over.
GotG reminds me a lot of the first Assassin's Creed. It's very much a proof of concept with a lot of missing systems. It feels just as barebones as Altair's story. But they've got something here they can build on to a much better game in a couple of years.
My biggest issue is its too similar to Uncharted because its an extremely linear game and focuses more on the character's talking than it does on gameplay. It feels like an amusement park ride at times. "Follow the path until you get to the next scene, here's some fighting, back on the rails to a cutscene, now more tails and another fight and maybe a simple puzzle..." over and over to the end of the chapter.
I hope this does lead to a much biggest sequel. The core framework is there.
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