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"Revolution won't change anything."

....At least that's what all the haters say.  I've been all over this gaming site, and it never ceases to amaze me how many ignorant "gamers" oppose Nintendo's radical change to gameplay interface.  Often, the fanboys site numerous failed peripherals that never took off or were laughed out of the business altogether.  Such examples would include various fishing rods, light guns or motion sensing devices, most notably the infamous Nintendo Powerglove.

Despite popular belief, the reason those all failed is because they were all unused third party accessories with no potential.  The Revolution controller is standard, and developers will find ways of effectively programming games for the interface.  It's only a matter of time before people realize how truly ground breaking and beneficial this method of control is for the gaming business.

The problem here is that new-age gamers are still too stuck inside the we-don't-need-change mind of thinking that ultimately prohibits industry growth and makes them think they know what is good for virtual entertainment.  Frankly, modern control as we know it now is far from perfect.  It's laughable that people can be satisfied with prehistoric duel analog control for console FPSs, and mere button presses for sports games.

Haven't we all seen the future joys of Virtual Reality on television and in movies?  I'd find it hard to believe if no one here has ever pondered how cool it would be to be able to manipulate our interactive gaming environments so seamlessly and realistically like they do in all the neat sci-fi flicks of old.  The fact is, Revolution is the first step towards realizing that future, and I'll be damned if brainwashed Sony and Microsoft fanboys are ignorant enough to rebel against such a welcome change to gaming control because they think "we don't need it".

We are never going to get anywhere in gaming if we are merely building off of old concepts with newer visuals and slightly improved AI.  How fun can the 12th Grand Theft Auto sequel be if the only improvements we see are more vehicles to steal, more drugs to traffic, more hookers to kill, and more radio stations to listen to?  Eventually, the formula will get old, no matter which way you look at it.  The only way to see progression besides horsepower is through a new industry control standard.  And Revolution is doing just that.

So before you haters out there criticize Nintendo for "not being able to change the way we play games", look at their portfolio of past innovations they used to standardize the control scheme you are so confident in today.  I'm sure there were naysayers in the past, but nevertheless, the "Nintendo change" improved playing games for the better.  Why can't they do it again?