Okay, so, I got my PS3 back, and I checked the serial numbers, and they just gave me a new one.
Good for the being-silent part, but a very grim situation for my save files.
Also, I've recently tried to run through Mirror's Edge, since I didn't complete it with my previous PS3, but this time I've gotten much farther in the game and I'm trying to run through it as much as I can, as fast as I can.
I'd say that the core mechanics of the game are very awesome, but the story is boring, it's very short (my brother already completed it, while I played Dead Space) and I'd like to see a more urban setting in future installments, now that we've seen the whole utiopan, white, red and yellow city.
Speaking of which, I got pretty far in Dead Space also, but now I have to do that again.
'Least this time I know when those damn 'morphs are showing up.
I swear to god, there were more times when I turned slightly to the left or right while aiming, and then a necromorph was already charging into my face, than there are square nanometers on Earth.
Needless to say, I freaked out (some might say "jumped out of my seat").
Also, I've played alot with the DS lately.
My two main games that I play at the moment are Henry Hatsworth In the Puzzling Adventure and GTA: Chinatown Wars.
From my experience (aka, completing the storyline) in GTA: Vice City Stories on the PSP, I can say that GTA: Chinatown Wars is better.
It does more for the DS, than VCS did for the PSP (if y' know what I mean), also, in my opinion, the game has more personality, and is more unique from the other GTA games.
The touch-screen minigame are short bursts of the example of how fun this game is.
Also, the drug mini-game, which is just meant as an addition, can make up most of the time it has taken you to complete a playthrough.
The graphics have alot of personality, and the top-down view suits this game, although it's a shame that there aren't any helicopters or planes you can ride.
Also, the missions are fun, and have alot of variety (that is lacking from recent GTA games) in them.
And also one thing I'd love to point out that I hate is the grenade/molotov throwing. It's just troublesome to quickly take it out, throw and then put it back, and the throwing with the stylus isn't the most comfortable way to do it.
And then there is Henry Hatsworth.
When I first saw this game, I couldn't help but immediately think of Professor Layton and the Curious Village (which, is one of my favorite DS games).
Unfortunately, the game isn't in the same sty|e.
Instead of a game with lots of going around and doing different puzzles, talking to people and unsolving a mystery, a point-and-click adventure, is a platformer, where you collect suit pieces, which give you different powers. There is walljumping and stuff, but mainly it's just a platformer with a gun and a melee weapon.
But, you can go into this "puzzle realm", where you (obviously) solve puzzles.
The matter is that it's just a puzzle where you put blocks in rows of three.
Atleast the problem with me is that I find point-and-click adventures more interesting that platformer, and compared to the platforming portions, I only went into the puzzle realm when the blocks were invading the top screen, and only then I didn't find it particularly interesting to do so.
Also, Layton is a LOT more story-driven than this game, which is something I preferred in Layton.
All in all, the platforming segments are refined, and definitely a treat for fans of platformers.
Reviews of those should be up soon (soon, meaning when I get time, when I am willing to do it when I have time, which happens once in a month, probably, sometimes even less).