... in the end, the whole game universe has been deprived of its soul.

User Rating: 6 | No More Heroes 2: Desperate Struggle WII
This game goes backwards. I don't really enjoy the fact the Santa Destroy has gone from being an actual city to a select-and-click map.

The 2D minigames can be considered artsy but they are quite flat and tedious.

The NPCs no longer evolve through the game, they are just waiting there, on the map, for you to visit them. There's an event at the beginning of the game that makes Travis take revenge on the death of a friend (!); yes, now he cares for people while slicing others into little pieces in the process of caring and avenging.

Controls and combat are fine for Travis alone with the LITTLE exception that all his suplexes look exactly the same. There's another dude that's controlled pretty much like Travis but that specializes in long range attacks.

The camera is a nightmare; specially during Shinobu's missions, which are also a horror to control, the girl can't just simply jump properly.

In the end, the whole game universe has been deprived of its soul.

[No wonder its creator said he had already done all there was to do with Travis in the first No More Heroes].