User Rating: 8.6 | Freelancer PC
Not what I expected from the descendant of Privateer I & II. If I knew nothing of the ancestory of this game I would really enjoy it and have no problems with it what so ever. Gamplay, graphics, soundtrack are all top notch (which is why I gave it the score I did). But I do know what it was supposed to be a follow up to ... and it is that knowledge that makes me disappointed in the game. Instead of staying true to the space flight sim controls and model the game was turned into a space "Arcade" (as oppsed to simulation) with a story line. Using the mouse as the controller really caused an inability to "suspend belief" and I just could not get into the game. I realize this was to draw in the younger crowd that really enjoys the "Twitch" games. Another issue I had was with the instant heals doen with the Nanos & Batteries. In the Privateer series (or even in Starlancer) you really had to have some skill in controlling your ship. Not only did you have to concentrate on taking out the enemy but at the same time you had to work on avoiding taking too much damage. any ways good game on its own but could have been better.