Wonderful simplified/streamlined interface with well designed keyboard/mouse control scheme. Too bad it lacks depth.

User Rating: 7.8 | Freelancer PC
Never has there been a space-combat & trading game with a more streamlined and accessible interface. Add to that great quality graphics for the time (though perhaps uninspired as far as ship/station designs), decent sound, and an interesting though too short and badly paced single-player story/plotline, and you've got a game that on the surface is quite promising. Unfortunately, once you get done with the aforementioned story, you are faced with a pretty shallow experience. A wealth of mods are available to spice up some aspects of the game, but even with that it still left me wanting more. A dynamic economy would have been a real plus here, as would more variation in different ship's attributes. The best fighter in the game still goes the same speed as the ship you start out with. That's whether you're using normal engines, afterburning, or using your "cruise drive". The frieghters turn much more slowly than the fighters, and that's about as much variation in handling and speed as you get. Basically, the groundwork for what could have been a really awesome, infinitely replayable space game is here, but it's obviously missing the depth of games past like Privateer and Elite. Still, it has virtually no learning curve, and really can be fun for a while. Mods can extend that fun a bit, but at some point you'll just be utterly bored and move on to something more involving.