User Rating: 8.6 | Freelancer PC
What a great game. First, the graphics knock your socks off, easily the best in the genre so far, which is no mean feat considering just how long this thing has been in development. Space is huge and beautiful, and the use of some clever trickery gives the planetary systems a massive sense of scale that I haven’t felt since the original Elite. Combat is fast, colourful, and dynamic; it’s not quite in the same league as X-Wing in its prime or Freespace 2, but the mouse control option is a terrific innovation and works great in third person. The weapons could use more personality, and the missiles sound like damp squibs (details, albeit important ones), but overall, with otherwise top quality FX and music, the combat is a success. The game is let down somewhat by the monotony of the non-story missions, which fall into just two or three categories and quickly get tedious, but the arc missions are exciting and incredibly addictive. The in-engine cinematics show extreme talent, with great animation and awesome camerawork, and the ‘one more mission’ factor is strong. The story is, ultimately, disappointingly generic, but is aggressively told and keeps the player along for the ride, with excellent characters and superb voice acting. Overall, if the non-story element had been better, and there had been more tangible goals other than completing the plot, this game would have been a contender for a slot in the top three space combat games ever. As it is, it ultimately stands as an also-ran, but a damn fine one nonetheless.