According to the popular video game website and highly respected journalist "Kotaku", having played the Witcher 3, doubts have arisen, casting doubts.
http://www.kotaku.co.uk/2015/01/26/played-witcher-3-still-doubts
it was a familiar rhythm of other open-world-ish RPGs like Skyrim and Dragon Age. Each step felt like second nature, for better or worse.
I thought Witcher 3's first few hours were OK, but it wasn't like somebody had to pry my fingers from a controller or scrub my fingernail flecks from a keyboard.
I mastered timing or distance, though. The former was especially apparent when I was trying to counter attacks with a quick press of the block button at just the right moment. I just couldn't find the sweet spot. It never quite felt natural
Seriously. Just find a path, hold a button, and the horse does the rest. I could get used to this.
Still, there were a lot of them, not to mention a frame rate that would occasionally drop into the single digits.
Geralt can run and jump and climb now! Like an assassin who's also a parkour master or a courier who's also a parkour master or any other modern video game character (who's also a parkour master). In my experience, however, it all felt kinda creaky and disjointed. Movement controls felt robotic. Clambering up cliffsides caused Geralt to pause briefly before hoisting himself up. In the grand scheme of things, these are smaller issues, but they prevented me from feeling the intoxicating flow of forward motion that other games with hyper-mobile main characters achieve.
After my first hour, I felt like I'd mainly watched cut-scenes, up to and including one that was a cool fight scene against the aforementioned griffin. Why couldn't I play that, I immediately wondered?
The Witcher 3's third-person camera is mostly fine outdoors, but it's utterly wretched in cramped confines.
How much of it feels like filler, meaningless flab ballooning out the hips of an experience that already has plenty of meat on its bones?

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