Usually games that have a heavy focus on presentation over gameplay are products of a certain time as they have very little less going for them. Shallow pleasures for shallow people.
Example Gear of War is very much a product of its time, sure the gunplay and cover system are serviceable but they're not exactly doing anything grand outside being visual marvels upon release. That's why the sequels have failed to recapture the series earlier entries. I do feel Gear 2 is still a solid game, it's just also not a very interesting game either. When we have Third Person Shooters such as Vanquish and Control Gears 2 just cannot compete, thus solely being a nostalgia trip.
Then look at a game around the exact same time with Ninja Gaiden 2 which recently got the Black 2 version. & new people love that game wholeheartedly. Because it didn't rely on presentation. Sure Ryu is the coolest chad around but the hook is the gameplay, and how different it is from its competition in the 3D Slasher space.
*It's why the Oblivion Remake is a very interesting one. Because I do feel it is a perfect game to remake, assuming it's done with a lot of love and care. The RPG systems is what puts it over younger brother Skyrim which became so streamlined one could argue it's an Action game and no longer a RPG. Oblivions main crippling flaws is its combat, which was never the selling point of these games anyway. & yet the remake is redoing the combat entirely to be less redundant.
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