[QUOTE="LoG-Sacrament"][QUOTE="wiouds"]
I enjoy RPG where you create the combat role for the character(s) and the game make those roles important in combat.
The problem I have with elder scrolls and Kingdom of Amalur is that there is very little to the combat. They are more about fighting the enemies the way you want to and not about fighting with the role you created. Other than the few ideals like bone enemies can only be hurt by blunt weapon, there is not much to them.They mostly just become attack it until it is dead.
In other words I want to role play in the game and not pretend.
wiouds
the elder scrolls is absolutely about playing the role you created. the role is just something you can react to based on the world. that is why the games are so flexible. they give you the option to be a ridiculous role like necromancing hand-to-hand, heavy armor archer, or whatever. they aim to make those actual roles beyond fighting sty|es by building on the lore in the gameplay (although admittedly, the success here is sometimes arguable).
as for this little gem: "In other words I want to role play in the game and not pretend." i'll leave this for you.
In the end there is no different between being an archer and a wizard in the elder scroll games since the enemies. There is no real impact of what you do. At the end you just putting on different makeup and the enemies still react the same. You are just pretending that your character have a role. There is no meat behind it. It just the illusion. There no deep game play behind it.
mages and archers play pretty differently.
in skyrim, fire magic does the most base damage and causes additional lingering damage to cancel health regeneration, making it ideal against anything that regenerates health. ice magic also damages stamina, making it ideal against somebody without a shield that would have to rely on power attacks. electricity damage also damages mana, making it the choice against mages. also, that's only really accounting for destruction magic. other schools have magic shields for their off hand that can completely change their approach. other schools have stuff that doesn't even apply to combat.
archers don't have AoE attacks so they can struggle if they are noticed by groups. they can do burst damage with critical hits and they are a better match for stealth. later perks with reliable paralysis can be a good counter to all melee fighters though. also, they obviously don't have the kind of elemental play that mages do.
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