@NeoGen85: But if you want a VERY GOOD first impression of The Elder Scrolls Online than take a look at ScrewAttacks video. Two different gamers, one an Elder Scrolls fan and other more into traditional MMORPGs. You really get to see the perspective from both sides, the negative, and the positive things of ESO.
Pretty well done and informative, if disorganized at times (saying there are 6 skillslots and then 10 minutes later correcting themselves later to 12 slots plus your basic abilities for a total of 15 skills usable at any one time).
One thing is that they don't realize that the thieves and assassin's guild are coming post launch with something called a justice system that has bounties and such that can be taken on other players for their criminalistics ways. They're complaining about thievery missing without realizing that Bethesda has every intent to put it in there, it just won't be ready at launch. Maybe they could have perused the ESO website a little before they made the video.
But they are right about stamina and running. The game needs a separate run bar aside from stamina (like they have for the mounts). Melee skill lines tend to come with some sort of dash, but you still need to be able to move around quickly without dipping into the same pool you need to perform skills. Obviously mages don't have this problem, and so it presents a potential balance issue.
They talk about a phasing issue, and to clarify that, there are quests in the game that have an actual effect on the game environment. And unbeknownst to beginning players, these areas are public phases within the larger game world, but there's no clear boundary line like in most games to tell you that you've entered a phase (and like I said, it's public, so there will be other players there). So let's say you encounter this town that's been overrun by this opposing group - there will be a collection of quests in the area relating to taking the town back and this will culminate in your typical boss showdown, after which the town will be retaken and for all the world appear nice and serene. But if you haven't completed this quest line and your friend has and you enter one of these public phases, you'll suddenly "become invisible" to your friend, like they say. I like that the world changes in response to what you're achieving, I don't want to lose that feature, and the public aspect to it is also very nice...maybe they could fix this by setting all phasing by the progress of the group leader.
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