Brilliant, Revolutionary Approach to a True Role-Playing Game.

User Rating: 10 | Dragon Age: Inquisition XONE

I'm confused at how people can review this any lower than 9 of 10; I wouldn't doubt if such reviews are from those who have played under 10 hours of gameplay at the point the reviewed.

Something to be understood: Bioware makes very complex, sorry driven, true role playing games. Because of this it takes a good 5-10 hours gameplay to understand the mechanics, navigation, menus and plethora of features that go into their games. After this is when the games really open up and get exciting to the extent you can't wait until the next time you can jump back in the world and progress your story. Dragon age inquisition is just this while also being Bioware's most ambitious game to date. To fairly rate a Role-Playing game such as this, it requires many hours of gameplay, at very minimum 50 hours, otherwise you're surely missing out on parts of the game that ad tot he overall experience.

My review broken down after 200+ hours of gameplay:

This game is nothing short of amazing!

COMBAT:

The combat system is not mindless at all, it is exciting and increase in complexity the further you progress. The dragon battles!!!!! My goodness, these are EPIC and you’ll crave more when you’re done with one.

SKILL TREES:

Lots of options with strategic combo effects, effect bonuses, effect stacking and many passive abilities that enhance your character.

EQUIPMENT:

Many options found in loot drops or purchased throw vendors along with the more customizable crafting option to make unique items from schematics using a large variety of materials which affect look, feel and stats.

STORY:

Awesome; to be expected from Bioware. It’s rich, emotional, engaging, EPIC, and can go it many different directions based on your choices.

CHOICES:

Just like previous Bioware games, you have many choice; not only how you go about completing missions, but who will be part of your inquisition or not, which groups you’ll support/save or not, what kind of temperament your character will have, whether you’ll support side quests that compliment the main quests or not, etc. This is the core of a true RPG which too many games are mis-categorized as today simply because the have character enhancing systems.

I've put more than 200 hours into a single character so far, and I feel about halfway through the game. Yes, I’m a completionist, however 200+ and not even close to done is quite amazing. I’ve only unlocked about 25-30% of the available skills meaning many still remain which produce an evolving and ever exciting combat experience.

Dragon Age: Inquisition deserves nothing less than a 9 out of 10, but I give it a solid 10 of 10 because they've beautifully pushed the bar for Role-Playing Games further than any other and created a truly amazing world to explore and shape to your unique play style.

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Oblivious_Zero

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I can't help but feel that your first statements makes it sound like you haven't read any of the reviews rating the game lower than your own. Yes, there's a lot of shit reviews out there, but there's also a lot which describe the various reasons as to why this game isn't a 9 or 10

Also when you say that the story "can go in many different directions depending on your choices" you're wrong in my opinion. A justified kinda wrong, but wrong none the less.
A game of this magnitude will almost never actually have a lot of directions to go in. It's the company's job to create the illusion that it's possible but it never is. It's simply too much work.
No matter what you do, you will always *SPOILER SPOILER SPOILER* deny Corypheus the Well of Sorrows, always win the battle in the ruins, always end up fighting him in Haven, and always reach these evens in more or less the same fashion. The extent of directions is whether you side with Templars or Mages and their respective story arcs aren't very long.

One of the reasons a lot of people are disappointed is because BioWare hasn't been able to create of very convincing illusion. Although you seem to have fallen for this illusion perfectly.

"whether you’ll support side quests that compliment the main quests"
I'm not sure what you mean by supporting side quests, but I would very much like an example of what you mean by side quests complimenting the main quests. Nothing ties into the main quest in spite of things trying to claim that they do. Not any of the small generic missions, nor even the closing of Fade Rifts. Whether you close the optional rifts or not has no influence on the story, or even on the somewhat limited amount of NPC chatter

And I'm sorry, but I find it hard to believe that you have spend 200+ hours without being near the end of game. I don't mean to call you a liar (though it certainly sounds like it as I re-read this), but unless you've left the game running while you went to sleep or left to eat. I just can't see how it's possible.
I know you said that you're a completionist, but if you have indeed played all of those hours then the level of your characters must be ridiculously high compared to the areas you're traversing and if not, then you must've spend a lot of time actively avoiding fights.
Whichever the case both scenarios are indicative of shortcomings in the game design.

Cheers

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