Conceptually brilliant, but flawed controls made it unplayable

User Rating: 2 | D PS
Everything about this game intrigued me, from the minimalist title, to the setting of a hospital netherworld. The concept was ambitious, a game you had to finish in 4 hours, or you failed. I thought that was brilliant, and truly I think I could have done it, if it hadn't been for those awful controls. A part about 2/3 of the way through requires you to have a QTE battle with a demon knight, in which you have to press the buttons exactly at the right time to avoid his attacks. The graphics are slow and jerky at this point and its hard not to get hit. The tolerance seemed to be about a hundredth of a second, so at this point I gave up. After reading the endings online, I was sorry to have had to give up on it, as the final part was based on a moral choice with shocking outcomes. It would have been so easy to fix this bug, its a real shame the developers didn't test it better.
Fortunately that kind of QTE seem to be a thing of the past, or at least is more forgiving in its button recognition.
However, if you want spooky hospitals and demon family members, get Sanitarium. Although Sanitarium's gameplay is also flawed and broken, there is a patch (as it is on PC,) and it's a vastly superior game.

In a nutshell: The graphics are dated, and the controls are slow, but the sound and background music are atmospheric, and the story concept is brilliant.