No Guts, No Glory...

User Rating: 9 | Contra NES
When Contra debuted in February 1988, I was 12 years old and never really knew the pleasure of pumping xenophobes full of lead. I unwrapped the cellophane ]packaging, jazzed at the artwork on the cover of two hardcore commandos looking like the mother alien was about to skewer them both. What transpired after I popped in the ol' flip-top-lid NES was fast and furious shoot 'em ups at their best and managed to occupy the rest of my winter that year. I tend to go back to old-school 8-bit a lot, as it helps me define what the gaming industry has learned and sometimes overlooks with the next-gen titles. Contra didn't have customizable characters, nor online multi-player. What id did have was an endless supply of bullets, a soundtrack of beeps and boops that constantly filled you with a sense of urgency, a spread gun that was sickening to lose if you died, and oh, let's not forget that naughty delightful 30-man code. No back story, no opening FMV cinema with Hollywood production values. Just mean warfare on side and up scrolling screens. One hit on your sorry butt was a kill, so the reward of getting through it without the code was and still is bragging rights to this day. Two marines, a red and a blue, teamed up for an extra-terrestrial onslaught culimanting with sinking all your firepower into a weird central nervous system at the end of stage 8, guarded by arthrpodic creatures reminscent of H.R. Geiger facehuggers. It's a 40 minute deep dish of gun-blazing that still has me salivating to mash the fire button with a friend to this day.