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Zelda Boss Teases A "Trick" For Handling Open-World Storytelling Issues

Shigeru Miyamoto also shares his thoughts on the role of story in games.

53 Comments

A constant struggle developers face with open-world games is dealing with player freedom. It can be a challenge to maintain any sense of flow in a story when players can mess around for hours before proceeding onto an ostensibly urgent task in the main campaign. For The Legend of Zelda: Breath of the Wild, producer Eiji Aonuma apparently has a trick up his sleeve for dealing with this.

Asked by Game Informer how Nintendo is handling this problem, Shigeru Miyamoto said with a smile, "He knows the secret of how to do it," referencing Aonuma.

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Aonuma then explained: "There is a little bit of a trick that I implemented this time. This idea is something I've had since I started developing games 20-some odd years ago. So I really want you to look forward to playing the game and finding this something that I put in there."

Unfortunately, the duo didn't shed any further light on what that trick might be. When asked, Aonuma did say it would be possible for players to miss some of the story moments seen in recent trailers.

These comments came after the two shared their thoughts on the importance of story. Miyamoto addressed past comments that he doesn't believe story truly matters in games, saying those may have been "misconstrued."

"I might have said things like that, but it's not that I think that story is unnecessary," he explained. "When you're playing a game, the story is there to give the big world you're in some substance and meat. And because you're the protagonist in the game, that's what you should be doing. I think, also, when a story is set too strictly already, you can only follow a certain path. There's also times where it takes so much time to set up the story, that you just want to get into the gameplay, but you can't because there's so much setup."

He concluded by asking, "But that's not the case for Breath of the Wild, right?" As you might expect, Aonuma agreed.

You can watch Game Informer's full interview here.

Breath of the Wild launches for Switch and Wii U on March 3. We learned this week that it will receive multiple DLC packs, including one that adds an "original story" and a new dungeon.

Got a news tip or want to contact us directly? Email news@gamespot.com

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LonelyStep

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"Unfortunately, the duo didn't shed any further light on what that trick might be."

Gee, thanks, Gamespot. What a non-story you've shared with all of us.

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Khfreak9

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I'm gonna go out of my way to find the other parts of the story because that's what I play games for.

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deactivated-5bd1e31726b43

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@khfreak9: Ya me too. I just plan on doing everything before beating the game. Pretty much what i do for most good games.

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deactivated-5c56012aaa167

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IMO only JRPG/RPG games really need a Good Story.

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Vid-Lock

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@dorog1995: more JRPGs and Action games such as Uncharted or The Last Of Us and not so much RPGs i mean does anyone give a shit about the main story in skyrim or fallout lol

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mvilleguy88

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If you have no story, you can't have a story telling issue. ;)

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Vid-Lock

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Am i the only one who is getting sick of every game being released being an open world title, remember when open world games were basically a genre and not a gameplay nessisity. Mark my words soon we will have open world horror games and yet another genre of game will be filled with meaningless collectables and fetch quests.

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Articuno76

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@vid-lock: 'Open-world' means just a that, a large openly traversable world with no loading to interrupt or segment exploration. In that respect both Dark Souls and The Wind Waker are 'Open-world' games, and those two games couldn't be more different.

I think the real problem is that these days 'open-world' inevitably comes to mean the ubiquitous 'Ubisoft' genre of game. And it's the same dull game irrespective of whether you are a caveman fighting taming sabretooth tigers or an assassin racing through Paris. In these games it doesn't really matter where you go or how you get there as it's all the same thing after about an hour or two of gameplay.

Nintendo, however, looks to be taking a more unique approach to open-world design, that allows the player to be a bit more free form in how they explore and approach problems. And with ripe incentives to explore (decent upgrades for your character).

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Vid-Lock

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@Articuno76: i agree but unfortunatly what you have described is what open world games should be and thats just not the case, dont get me wrong i really really hope that this new zelda title does something new and interesting and brings the open world aspect to the highs of what you described but im to convinced that history will repeat itself.

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csward

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@vid-lock: Agreed, the problem is big game devs/pubs see that the open world games sell more, just like games with multiplayer do, so they tailor games to what shareholders think will sell more copies as well as their own research and past sales data.

It's the world we live in, every publisher want to sell 75 million copies like GTA 5, even if that's ridiculous.

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Vid-Lock

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@csward: Yeah its dissapointing, especially since some of the best games that i have played this past while have been more linear such as Uncharted 4, Nioh or Doom. Dont get me wrong though i do enjoy open world games im just sick of sooooooo many, especially as i like to complete a game 100% i guess im just tired of playing a 100hr+ game when it stopped being fun 30 or so hours beforehand.

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edhc44

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@vid-lock: We already have Dying Light, which is a horror sandbox game. It looks really fun TBH

But no, you're not alone on this boat. I don't see why every game should be like that. Fetch quests in empty worlds. What else could a gamer want?

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Vid-Lock

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@edhc44: exactly, although with dying light i think of it as more of an action adventure game with horror elements, it doesnt really have much else in the way of horror apart from the zombie aspect.

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tjb90

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@7tizz: They are pretty much sold out everywhere, so you don't have to worry about that.

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csward

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@tjb90: That'll happen when you only make 400k for the U.S.

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Skip23

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I really hope BoTW is more like Witcher 3 and less like Final Fantasy XV in terms of open world play and decision making. Witcher with its 36 different endings made it seem like your choices in the game really mattered and many of the side quests felt like part of the overall story. In contrast, no matter what route you take in FF XV, the story will override your decision and go where it wants to go and talk about fetch quests galore . I'm really ooking forward to seeing what the fuss is about with BoTW, unfortunately... it'll have to be on the Wii U instead of the Switch. I hope it's just as good.

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notchedbandit

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@skip23: Yeah, and let's also hope it doesn't have the same mundane environments, horrible combat and bad pacing which the Witcher 3 had.

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BlackBaldwin

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@notchedbandit: Haha isnt that the truth glad im not the only one who see that.

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Dark_Mits

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So it's basically going to work like Shenmue, where you can follow different paths to get to the same result (not just different dialogue options), or it's going to have "fixed" cutscenes with different background depending on where the player triggers them.

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sakaiXx

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Edited By sakaiXx

As long as its not skyward sword bullshits. Also, hopefully the guys reviewing the game not caught up on nostalgia and just review it base on how a modern game should.

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Naiko

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Mhm, how in the **** can you mantain flow on an openworld game? Aounma knows, lets see.

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deactivated-6793e8ba0e8bf

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The trick is I'm always angry.

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fend_oblivion

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@lionheartssj1: I understood that reference!

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Vid-Lock

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Edited By Vid-Lock

@fend_oblivion: Thank you this made my day lol ahh Cap

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TxuZai

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Edited By TxuZai

Also, why Nintendo talking about stories and open world games, none of the Zelda games have ever had a good story.

You play a green gnome and fight the same enemy each game because the princess is in trouble.

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Sarcast

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@txuzai: Zelda is not a gnome!

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LitenMenMaktig

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Edited By LitenMenMaktig

@Sarcast: I think you mean 'Link' is not a gnome, Zelda is the princess :)

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Sgt_Crow

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@txuzai: Why even make such a statement when you've obviously never played a Zelda title before. Fanboys, lol.

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Energetic_Nova

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@txuzai: It really sounds like you have been playing Mario and not Zelda....

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Naiko

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@txuzai: "same enemy each game because the princess is in trouble."

So you never played a Zelda game, that's good!

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lebanese_boy

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@txuzai: ''none of the Zelda games have ever had a good story''

* rage intensifies *

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SavageRodent

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@txuzai: You haven't played very many Zelda games have you?

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csward

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Edited By csward

@savagerodent: Played most of them and they don't have a much of a story, but still some think the game "Inside" had a great story where there is none, so I guess everyone's definition is different. Zelda fanbois can't take any criticism, so the game stagnates and Nintendo isn't push to do better.

I expect the "story" in this to to be a few in-engine cut scenes, not voiced. Link will have to save Zelda and get the Triforce and defeat Gannon, same as usual. ZzZzZz...

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SavageRodent

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@csward: Actually I believe it was said in an interview that all cutscenes were voiced, and is the reason for not being able to name Link in this game. Either way, story is the least of my concerns when I play games. A good story cannot support bad gameplay.

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Naiko

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@csward: Haters can be so boring sometimes, you really should try harder to be taken seriously.

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videogameninja

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-It can be a challenge to maintain any sense of flow in a story when players can mess around for hours before proceeding onto an ostensibly urgent task in the main campaign.-

Personally speaking this is exactly how I feel about most open world/sand box games out there. I know I’m probably in the minority here when it comes to this point of view (Ninja, the firing squad is ready for you now.) but I just feel that it’s really hard to be engaged in any semblance of story or narrative when you are off doing a million other tasks or “fetch quests.”

In cases like this it’s not uncommon to eventually arrive back at the main story/area of focus but unfortunately lose the sense of urgency or purpose you would have had had you otherwise not been doing irrelevant “missions” or extraneous yet insignificant tasks to the overall focus of the narrative.

C’mon, how many of us out there end up doing 3 to 7 hours worth of side quests only to arrive back at the main story mission only to feel like “what was I doing again?”

And yes, I understand most of these games don’t force you to engage in these meaningless tasks so it is a choice (however I would say there a more than a handful of “relevant” games in this genre that do.) but their inclusion at certain points in their respective campaigns kind of begs the question whether they were put there for a reason even though playing through them seems irrelevant in hindsight.

I “get” these kinds of games aren’t meant to have as strong a focus as their more linear (linear, lol. The open world gamers most hated word.) counterparts but I would be interested to hear what Miyamoto has implemented to combat this “break in flow”.

If there is anyone in this industry that can possibly back up such a bold claim it’s him.

-OPENWORLD PROBLEMS NINJA APPROVED-

8 • 
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Flyin3lvl

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@videogameninja: gravity rush 2 - ""i need to head over and see what lisa wants"" but it turns into ""i need to side quest and level up before i go to lisa"" -............""i need to speak to vogo urgently and find out why he needs me"" but that turns into ""i need to side quest again to level up then head to vogo""

final fantasy 15 - ""we must head to meet gladio sister"" - ""yeah but im gonna need to level up excuse me for a few hours while i hunt , fish for food, side quest fetch items for all these other people, THEN we will go and find your sister - she'll be fine""

and other games try to continue the main story but get the game over screen because not levelled enough that you have to take a step back to gain skills and experience (world of final fantasy)

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edhc44

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@Flyin3lvl: *FFXV SPOILERS*

Noctis just woke up from his 10-year slumber, the world is in ruins but you know what? Lemme go to the "past" and do some stuff.

I honestly haven't beat the game yet...

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Flyin3lvl

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@edhc44: lol spoilers for others I platinumed this game amonth ago, but it's true, world is ruin need to save the kingdom but first let me go and get that photograph of the hunted painting for you, way more important

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Isariamkia

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@videogameninja: I like sidequests in games but I hope Zelda won't have that many sidequests that just makes you forget about the main plot... Like Skyrim did.

I played more than 100 hours on Skyrim, I've never in my life, beaten Alduin. After I killed the second dragon with Delphine, I just go around making all the side quests I can, that doesn't annoy me at all because that's what I like to do, but I feel like in Skyrim, it's something not important maybe because it's my first Elder Scroll while BOTW is not my first Zelda and I'm a huge fan of the series.

However, I'm curious about that thing that Aonuma did.

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NorthernDruid

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I remain skeptical, yet hopeful.

Especially skeptical after ALBW and the utter lack of any pacing in Lorule.

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iandizion713

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Edited By iandizion713

Such a tease. Cant wait, yall got me excited.

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TxuZai

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Edited By TxuZai

Witcher 3 already did it and perfected it

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Naiko

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@txuzai: Not really, Witcher3 follow the same old "there's a mainline that you can avoid and forget and the sidequests" so when you are again in that main story you might feel like "what the **** is going on, OH RIGHT, i need to find her! silly me chasing monsters and such" so that is a problem.

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Isariamkia

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@naiko: Yeah like Skyrim. So many side quests that you forget you are the dragonborn and you are supposed to kill Alduin which is threatening the whole continent and the Valhala-like place

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Kyrylo

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Witcher 3 already did it. Late to the party.

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