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The Most Influential Games Of The 21st Century: Grand Theft Auto III

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Third time's the charm.

Join GameSpot as we celebrate gaming history and give recognition to the most influential games of the 21st century. These aren't the best games, and they aren't necessarily games that you need to rush out and play today, but there's no question that they left an indelible impact on game developers, players, and in some cases, society at large.

Open-world games are not a modern phenomenon. Rudimentary though they appear in retrospect, there were numerous PC and console games released in the '80s and '90s that fit the description, offering an open structure and the freedom to explore at your will--and potentially at your peril. Still, the limits of game technology meant that these early examples, though enticing, were the exception rather than the rule. How the times have changed.

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Now Playing: The Most Influential Games Of The 21st Century Video: Grand Theft Auto III

In 2019, it feels like an increasing percentage of AAA blockbusters are open-world behemoths, games so vast and chock-full of content that the sting of a $60 price tag is ever-so-slightly dulled. Some of these games benefit from having more for you to do, for having more enticing excuses to embody a powerful hero and extend your stay in their fascinating world. But there are other open-world games that are spread so thin that we're starting to see the folly of chasing content for content's sake. Modern open-world games can be both a gift and a blight, and we have Rockstar Games to thank for their prominence, all because of the revolutionary game, Grand Theft Auto III.

At the turn of the century, Rockstar was a recognizable if unremarkable label. The crime-sim GTA was there from the publisher's start, but in an era where 3D gaming was taking off, its modest top-down presentation did little to make it, nor the sequel that released two years later, stand out. With the release of GTA 3 in 2001, things took a dramatic turn for the series, for Rockstar, and for gaming at large.

GTA 3 was one big guilty pleasure wrapped up in a shiny next-gen bow. PlayStation 2 had been out for less than a year by the time GTA 3 released, and that timing meant it was in an excellent position to command the attention of an audience waiting for the next big thing. Critics immediately latched on. Jeff Gerstmann, former GameSpot reviewer and now Giant Bomb frontman, said, "Grand Theft Auto III is, quite simply, an incredible experience that shouldn't be missed by anyone mature enough to handle it." IGN's Doug Perry didn't mince words either. "The game is absolutely, insanely good," wrote Perry, "and is truly one of the best titles of the year, on PlayStation 2, or on any system."

As its name implies, GTA was always about being a criminal, but the distant camera and the score-based nature of the first two games abstracted the realities of your actions. GTA 3's in-your-face look at Liberty City elevated every act and heightened the thrill of every getaway. Enemies weren't small icons; they were people with discernable faces and lives, presumably, worth living. Sex, drugs, murder, mayhem--these aspects underpin GTA 3's identity, but none of that raw excitement would have come to the forefront in such a pronounced manner if not for the impressive tech driving the game's slice-of-life portrayal of a city in motion.

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Liberty City wasn't just a large locale for a turn-of-the-century 3D game, it was also dense with little details between the lines that added up to the city's bigger cultural picture. It was a virtual, mini New York City; a vibrant caricature composed of lowbrow temptations, valuable secrets hidden in back alleys, and dashes of personality coming through the radio or from opinionated passersby. Though maybe not quite the "living, breathing world" that Leslie Benzies promised IGN back in 2001, Liberty City felt connected, and most importantly, kinetic.

Playing GTA 3 can be an infectious experience, especially when you embrace it as a sandbox for destruction. If you're ever in the need of a cathartic power trip, a set of cheat codes will give you control over your loadout, the weather, and even the behavior of NPCs. Unlock a Rocket Launcher, blow up every car in the vicinity, turn people against themselves, and why not, summon a tank out of thin air! Rockstar's reputation for delivering a compelling crime drama through great voice acting and animation was established in GTA 3, and it no doubt raised the bar for other developers working on cinematic stories. But in terms of unique influence, the secret sauce was the freedom to explore and your ability whip Liberty City into a frenzy that got under most players' skin.

GTA 3 arrived at the right moment, offered the right kind of technical and design innovation to captivate a massive audience, and ultimately set Rockstar on a path that would lead it to become one of the most powerful entities in the entire industry.

Unsurprisingly, mainstream media and lawmakers didn't care about the technical and artistic achievements that made Rockstar's interactive crime simulator possible--they only cared about the risque themes and hypothesizing how being immersed in them would influence impressionable youth. And really, it's not hard to understand why. The taboo topics in GTA 3 had long been "accepted" in other forms of media, but the interactive nature of games puts the responsibility of choice and consequence in your control, however virtual though the cause and effect may be. In GTA 3, you get to decide whether innocents live and die, and the worst that can happen as a result of running amok is that you get arrested by virtual officers before respawning back into the world with less cash in your pocket. You can even get around that meager penalty, if you wish, by reloading a save file, to even further silo away your responsibility.

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GTA 3 did not, of course, transform a generation of players into hardened criminals. What it did, however, was permanently alter the gaming landscape. GTA 3's runaway success meant that publishers had a new market to chase, and the perfect excuse to tackle taboo themes. Some developers and publishers tried to copy GTA 3's success by sticking closely to the formula, but Rockstar remained the king of the open-world urban chaos--everyone else was just a runner up. That said, second place to GTA ain't that bad.

Saints Row is a series that thrived for years in GTA's wake, and with each new sequel, its developers veered progressively further into the absurd. It was successful enough, after four games in seven years, to make Wikipedia's list of best-selling video game franchises. Two other series on that list, Mafia and Watch Dogs, could also be attributed to the waves caused by GTA 3's ripple effect on the industry. You can also point to Lego City Undercover, Sleeping Dogs, The Simpsons: Hit and Run, Scarface: The World is Yours, The Godfather, and Crackdown as notable games that sprung from an industry desperate to bottle GTA's free-flowing, chaotic magic.

A new appreciation for virtual crime and violence aside, GTA 3's lasting legacy is having fueled our desire for open-world games in general. It was always inevitable that as technology progressed we would start to see bigger and more believable game worlds; GTA 3 simply hit fast-forward on the timeline. It's fair to bemoan the glut of open-world games that crop up from AAA studios today, especially when one seems open for no reason other than adding "value," but we are able to enjoy games like Metal Gear Solid V: The Phantom Pain and Horizon Zero Dawn because of years of accumulated knowledge that sprang from both early successes and failures alike.

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The other side of GTA's success is Rockstar's success, and how much power it now wields over the entire industry. Case in point: Red Dead Redemption 2. Gaming's best-selling franchise, Call of Duty, traditionally gets a new entry in November every year. In 2018, with the impending release of RDR 2 (our 2018 Game of the Year), Activision moved its release date for Call of Duty: Black Ops 4 back to the start of October. There's no hard evidence that the unusual (for Call of Duty) release date was set because of RDR 2, but when multiple publishers started to shift or announce new release dates shortly after Rockstar put the date on the calendar, the correlation speaks pretty loudly.

These days, it's hard to imagine gaming without GTA being a part of the equation. GTA 3 arrived at the right moment, offered the right kind of technical and design innovation to captivate a massive audience, and ultimately set Rockstar on a path that would lead it to become one of the most powerful entities in the entire industry. GTA 3's influence is all around us, and even though it might take years for Rockstar to make a new GTA entry, it's worth remembering, while playing any open-world game, that its existence is owed in some small part to the craving for open worlds GTA 3 instilled in us all those years ago.

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ssdd_again

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GTA III was actually the game that led me to Gamespot in the first place. All those years ago...to watch clips of the game we had to 'download' the mpg files or whatever they were, probably took more than 30 minutes to download and watch a 2 minute clip on my dial-up connection ha.

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93ChevyNut

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I remember my fiancee gave me this for valentines day. What a mistake that was! She fell asleep in the recliner while my college roommate and I played the game for 4 straight hours. :)

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slade_x

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And over 2 years before GTA 3 in 1999 at the end of the 20th Century was a 3D open world game called Outcast.

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luisclaudio

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There would not be GTA as everybody knows it if "Driver" hadn't happened before. Rockstar took most of its ideas from this game.

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xbhonner

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@luisclaudio: to be fair, there are gta 1 and 2 around the same time as driver on ps1

and the gameplay missions of 1, 2, and 3 are pretty much the same. Gta3 is just 1 and 2 but in 3D

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luisclaudio

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Edited By luisclaudio

@xbhonner: You surely didn´t Play GTA1 and 2.

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uninspiredcup

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Before the bloat.

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gotrekfabian

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This takes me back to when I first ran from that prison van in the first mission, stole a car and cruised the streets of Liberty in awe. After just a few hours I took my PS2 around to a friend's house and showed him it and he purchased a PS2 the following weekend with GTA3 just due to the sheer fun we had for a few hours on his 22" portable TV. GTA3 really was a must play experience of that generation. Sure, Vice City and my favourite ever from the series, San Andreas bettered the experience but 3 really did open my eyes to a new generation of gaming just as FF7 did for me on PS1.

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SwaggedOutSquirtle

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@gotrekfabian: 8 year old me had never really played videogames... that is until I played GTA3 at my friends house my life was first changed after.

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SkyHighGam3r

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So many people saying this should be Vice City and San Andreas. Y'all are missing the point... Nothing like this was around before GTA3. Vice City and San Andreas improved the formula for sure, but that's not the point.

The point is GTA3 was unprecedented in how it approached game design, and the wake of it (which includes it's sequels) was massive - but the wake was GTA3's, not Vice City's or San Andreas'.

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Renunciation

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@skyhighgam3r: Yeah. Vice City and San Andreas were both definitely better games, but nowhere near as influential as GTA3.

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SkyHighGam3r

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The sense of freedom and existing in the world was unprecedented. I'll never forget being 12 years old, renting this game with my older brother, and just being amazed that nearly everything we could think to try was do-able. Steal the cop car? Do it! Jump out and beat the old lady to death with a bat? Do it! Cruise down the sidewalk, taking people out? DO IT. Flip the car, torch it with a molotov and kill anyone who tries to stop you? It was like this game was an answer to every single time you were playing something and thought "Oh man, it would be so cool 'if' you 'could' do X"

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BarcaAzul

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It was groundbreaking in its day, but mainstream impact was probably more vice city where they improved on the mix in every aspect. Both are great games from yesterday and they are still the leaders fire me. They are by far my favourite developer

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djezhel619

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I thought it was Half Life 2 for physics, story driven FPS, no loading screen (although it would have a loading bar, it didnt fade you out into a loading screen like even games today do, it just loads in the next stage and makes it like everything is spaced together well). Facial animation and all was I believe first of its kind. To this day, theres hardly a FPS game out there that does it right like HL2 did.

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Loveblanket

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Edited By Loveblanket

@djezhel619 Half Life in the 90's maybe, Half Life 2 no. I frankly am part of the crowd that didn't much care for Half Life 2. The first game is easily one of the most influential shooters next to Doom and Quake from that generation.:

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asnakeneverdies

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Edited By asnakeneverdies

@djezhel619: Half-Life 2 handles level transitions the same as the original game. The lack of dedicated loading screen compositions is an aesthetic choice. That said, I'm not sure about the degree of influence, but every time I experience the diorama syndrome of the modern set piece sequence, I do hearken back to it and am reminded of its ill bred innovations.

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julianboxe

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Omg no.

If you´re gonna call something influencial than call GTA 1 or 2, or skip to Vice City or San Andreas.

III was a snooze fest and the skeleton for those other 2 games, just as the boring GTA IV was for GTA V.

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Loveblanket

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@julianboxe You're not getting the point. This isn't a best of games list, this is most influential. There is no Vice City or San Andreas without GTA3. Influential and good don't mean the same thing.:

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gotrekfabian

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@julianboxe: There's no way you played GTA3 prior to Vice City if that's what you think. GTA3 was an amazing experience when compared to it's 2D forebears, it paved the way for games of its ilk. I love VC and San Andreas but they can't be said to have changed the way we play games today.

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mogan

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mogan  Moderator

@julianboxe: 'Which GTA JulianBoxe likes best' =/= 'Which GTA was the most influential.'

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SkyHighGam3r

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@julianboxe: It's not about which game was better. It's about the effect it had on the industry and the audience as a whole. I'm guessing you weren't much of a gamer when GTA3 hit, because there was simply nothing like it prior to that moment. Vice City and San Andreas were great, but they were literally just GTA 3 with some (damn good) extras.

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The_Gaming_Baby

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@julianboxe: GTAIII was vastly more influential than any other GTA game. Also, it's worth noting that GTAIII was the first GTA game released in the 21st century

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OpenMind23

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GTA III was a fantastic game. One of those pivotal moments in gaming history that started something huge and truly replayable and at the time, was the benchmark for the open-world genre, with a new realism in a game not seen before.

It is so nostalgic looking at these videos and pictures. I remember driving around the city in firetruck launching cars out of my way whilst listening to those killer radio tracks, such fun :D

I always look forward to anything that Rockstar does and love exploring their new gaming worlds that they create :)

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jinzo9988

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I kind of hate it for that reason in a weird way. Games to this day are still using it as a template for their open world games and its gotten old for me. Part of that feeling is that a lot of games still overly rely on it. Super Mario 2D platforming is way older, but we haven't been completely bombarded with those over the last almost-20 years like we have with this sort of game.

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Loveblanket

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@jinzo9988 Are you kidding? For every open world game inspired by GTA3 we must get 100-200 2D side scrollers. That's a much bigger genre by miles.:

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Renunciation

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@jinzo9988: I can agree to an extent, but developers ought to be held accountable for their own lack of creativity.

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djezhel619

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Edited By djezhel619

@jinzo9988: I feel you on this. Although I like the vastness of open world games, I dont find myself playing it for too long. If I do, I am just having too much fun messing around in the world instead of even doing missions to beat the game. I never beat any GTA game, havent gotten around on beating Skyrim, but I did beat a masterpiece in Breath of the Wild this year. Took me only almost 300 hours to do so lol.

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videogameninja

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Without question GTA3 is one of the most influential titles of all of gaming for a multitude of reasons; some not all good.

Despite even the most harsh criticism it’s opposers will admit to its impact on the landscape of gaming as well as its influence in the realm of other genres not usually associated with the category of “open world” games. GTA’s influence has saturated the gaming market to the point that other titles and genres that have nothing to do with the open world realm have ventured into including aspects into their own respective worlds to some degree.

Some could even argue that this oversaturation is actually in some ways a negative in regards to GTA’s (and Rockstar’s) impact.

Regardless of how one views the franchise as a whole at the end of the day I think it’s fair to say (like other more controversial titles like COD.) that it’s impact on our medium is undeniable.

-TREND SETTER NINJA APPROVED-

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Oloryn

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On point call, for sure, GTA III really is one of the most influential games of all time.

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jsprunk

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@Oloryn: I think that award might have to go to the very first videogame. Some say it's pong. Others claim it's Tennis For 2.

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Loveblanket

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@jsprunk No, Pong and Tennis for 2 didn't influence anything, they were just some of the first games. That's not the same thing. I don't see thousands of Pong and Tennis for 2 clones anywhere. First and original have nothing to do with influential. :

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jsprunk

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@loveblanket: 100% disagree. It’s just one long chain of influence. Without those games, none of the others exist.

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djezhel619

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@jsprunk: If you didnt read, says 21st Century. From year 2000 and to now.

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jsprunk

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Edited By jsprunk

@djezhel619: I did read. My reply was to someone who made a comment about “Most influential of all-time”, which would include more than just the 21st century.

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djezhel619

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@jsprunk: Gotcha

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Oloryn

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@jsprunk: Fair point, though I'm not saying THE most influential, just one of them. Almost the entire single-player (and sometimes multiplayer) AAA landscape nowadays seems to pull something from the design cemented in GTA III. I'm not saying ALL games, but many.

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jsprunk

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@Oloryn: I agree. Within it's genre, GTA III was a literal game-changer. Plus, the controversy of shooting a cop in a videogame didn't really surface until GTA III, even though the top-down versions of GTA all had that gameplay within.

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Edited By Oloryn

@jsprunk: I didn't even think of the moral buzz the game brought up in the media and general society, good point!

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