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The Last Of Us 2's Ending Explained - What It All Means

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The Last of Us 2's story can be confusing thanks to its winding, non-chronological structure--here's what goes down and why, and what we think it means.

Warning: This post contains massive spoilers for The Last of Us Part 2. If you're not finished yet, we recommend you turn back now.

The Last of Us Part 2 is a story about obsession, anguish, trauma, and vengeance. It centers on the inability of some of its characters to let go of their pain, and the massive harm they do to themselves and others as a result. But even though the revenge aspect of The Last of Us Part 2 is pretty straightforward, its structure is anything but.

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Now Playing: The Last Of Us Part 2 Spoiler Chat

The game uses multiple flashbacks to alter your perception of characters and events as they unfold. Revealing which people know what information and at what time changes a lot about how players see and interpret the story and characters throughout The Last of Us Part 2. Most of the twists in the story are flashbacks that work to change your perception of the characters when given new context.

Here's what goes down in the ending, and what we think it all means. And while you're here, check out our review of The Last of Us Part 2, spoilers and all.

What Happens At The End Of The Last Of Us 2

The final act of the story begins after the confrontation between Abby and Ellie in the theater. By this point, we've seen the two parallel revenge stories of the protagonists: Abby and her friends, former Fireflies who were part of the Salt Lake City group from the previous game, tracked down and killed Joel to take their revenge. In turn, Ellie followed them to Seattle and killed several of Abby's friends--while fighting and killing her way through a whole host of other members from the WLF, the Seattle group Abby and her friends joined following Joel's rampage at the end of the first game. Prior to the confrontation, Ellie has killed Jordan, Nora, Owen, and Mel, who was pregnant. When Abby arrives at the theater, she kills Jesse and shoots Tommy in the head before taking on Ellie.

Abby wins the fight, but is attacked by Dina before she has a chance to kill Ellie. Abby knocks out Dina and prepares to execute her, before Ellie reveals she's pregnant. Though Abby is prepared to kill Dina to get back at Ellie for Owen and Mel, Lev stops her. Once again, Abby lets Ellie go, telling her if Abby ever sees her again, she'll kill her.

A lot of time passes, as we see next. Abby and Lev track rumors of the Fireflies to Santa Barbara, California, where they successfully discover remnants of that group--but they're captured by the Rattlers, a vicious group of slavers who live in the area. Meanwhile, Ellie attempts to move on with her life with Dina and her baby, JJ, living in the farmhouse Dina had previously dreamed of having. But Ellie can't shake visions of Joel or the trauma she still carries. When Tommy shows up with rumors about Abby (he survived his gunshot wound but now visibly limps and can't go after Abby himself), Ellie finally decides she can't let go and heads to Santa Barbara.

Once again, Ellie's quest nearly kills her in Santa Barbara.
Once again, Ellie's quest nearly kills her in Santa Barbara.

Though Ellie's need for closure nearly kills her, she fights through the Rattlers and finds Abby. The slavers have doomed her and Lev to a slow death on the Pillars, a group of stakes they tie victims to, crucifixion-style. Ellie finds and saves the pair, with Abby guiding her to nearby boats where they can escape--one of which is the boat we've been seeing on the main menu screen this whole time. But despite helping them get away from the Rattlers, Ellie can't let her vengeance go, and threatens to kill Lev in order to force Abby to fight her. Even though both women are hurt, Ellie is armed and easily wins the fight (although Abby manages to bite off two of Ellie's fingers in the course of the battle). In the final moments, though, Ellie doesn't kill Abby. Broken and sobbing, she lets Abby and Lev leave.

At this point, we see the final flashback between Ellie and Joel from the night before his death. We already knew that Ellie learned the truth about what Joel did to the Fireflies when he took her out of the hospital at the end of The Last of Us. Ellie articulates more of what she's feeling here, explaining that she's angry with Joel for a lot of things, but not just the lie or the killings. Joel robbed Ellie of her agency and of purpose when he killed the Fireflies. But she also wants to try to forgive him, she says. We got hints of this early in the game, too, when Ellie tells Dina she's hoping to watch a movie with Joel after their patrol. It's the first step Ellie wants to take in repairing their relationship. Of course, she'll never get the chance.

In the final moments, Ellie returns to Dina's farmhouse, but finds she and JJ are gone, along with all of their possessions. All that's left in the house are Ellie's belongings, packed in the room where she did her art and wrote songs. Ellie lingers there a moment, taking up Joel's guitar and attempting to play a song--but missing two fingers, she can't really play it. As the camera lingers on the window, we see Ellie leave the farmhouse and set out into the woods alone, leaving everything behind.

Ellie leaves behind Joel, and seemingly, her former life, in the final moment of the game.
Ellie leaves behind Joel, and seemingly, her former life, in the final moment of the game.

There's one final tidbit: the menu screen once you've finished the game. Instead of showing the boat floating in fog as we see it in Santa Barbara, we see it on a brighter shore with the Catalina Casino visible in the distance. It seems that Abby and Lev made it to their destination and perhaps found the Fireflies waiting there.

What It All Means

Obviously, there's a whole lot going on in the end of The Last of Us Part 2. Abby fights for and perhaps earns her redemption, largely thanks to Lev, who helps Abby to let go of her anger and need for revenge and tempers her worst instincts. Ellie, on the other hand, can't let go of her obsession or her trauma. Trying to find a way to deal with both costs Ellie literally everything.

First, let's look at the final flashback between Ellie and Joel. Throughout the story, The Last of Us Part 2 has recontextualized Ellie and her motivations through flashbacks. At first, we think she's purely looking to avenge her surrogate father, about whom she cared deeply. It's also assumed that Ellie never knew about what happened in Salt Lake City, and therefore doesn't know what Joel did to the Fireflies or why Abby and her friends would be after him. Later, we discover Ellie does know that Joel, for all intents and purposes, deserved what happened to him--he wasn't innocent and probably didn't need or deserve avenging. We also discover that Ellie doesn't care what Joel did or didn't do; she cares about killing the people who killed him.

The final flashback gives us more insight into what's going on with Ellie. When Joel killed the Fireflies and stopped the procedure that could have created a cure, he took a lot from Ellie--her agency in making decisions for herself and a death that could be meaningful. The Last of Us imagines a world where everyone is waiting on what is very likely to be a horrific, painful, and most importantly, meaningless death. Ellie, on the other hand, was someone whose death could have helped others. She made being immune and potentially helping others a big part of her identity. Joel took that identity and the purpose that came with it away from her.

So Ellie's obsession with revenge becomes pretty nuanced, and there's a lot of trauma baked into it. Yes, Ellie cared deeply for Joel, in spite of her anger for him, but that's only part of what's going on with her. The implication in the final flashback is that being immune gave Ellie purpose. In the years following, she seems somewhat listless and despondent. Instead of fighting for something in trying to get to Salt Lake City and become part of a cure, Ellie is now just living, and having a hard time with that fact. Some of the things that marked who she had become, including being immune, are things she now has to hide. But perhaps, as she grows into her place in Jackson (and specifically finds the beginnings of a future with Dina), she's starting to let go of her former purpose and identity and adopt a new one. She was also beginning to find a way to forgive Joel.

The boat shrouded in fog is an image from the final confrontation between Ellie and Abby, and it suggests the darkness in which Ellie finds herself lost.
The boat shrouded in fog is an image from the final confrontation between Ellie and Abby, and it suggests the darkness in which Ellie finds herself lost.

That all ends when Abby shows up and kills Joel. Suddenly, Ellie's possible future is upended. As with her anger with Joel about the loss of the possibilities of the Fireflies, her rage at Abby is about the loss of her opportunity to fix things with Joel. And that flashback seems to suggest that Ellie's obsession with revenge might not even be about Joel so much. It's really about purpose and identity. Getting Abby becomes a defining part of Ellie and fills that need to find something to fight for. Giving it up means giving up that purpose, as much as it means giving up Joel (and on finding a way to forgive him), succumbing to grief, and admitting that everyone and everything Ellie sacrificed along the way was wasted. Ellie finds at the farmhouse that she's haunted by all that unresolved trauma. She can't live with it, and she doesn't know how to deal with it, except to succumb to her obsession once more.

So Ellie goes after Abby one last time, but she doesn't kill her. It might be that Ellie's grief at everything she's lost finally catches up to her, or perhaps that the act of actually killing Abby isn't alleviating any of Ellie's pain or need for purpose. Ellie's flashes of Joel in those final moments are pointed, as is the last flashback--to a moment that combines the pain and anger Ellie felt toward Joel with the beginning of healing. Ellie lets Abby go, and in so doing, lets go of her anger--at Abby and at Joel.

The tragedy is that coming to that point has cost Ellie literally everything. The return to the farmhouse shows all that Ellie has lost because of her obsession. Joel is dead, as is her friend Jesse; Tommy is a broken man who lost his wife; Ellie's chance at a family with Dina is over. When Ellie tries and fails to play guitar, she finds that her revenge has even (at least temporarily) cost her something that still allowed her to feel close to Joel, as we saw throughout the game.

So Ellie leaves everything behind and sets out on her own. It really feels like Ellie is abandoning who she was. She gives up her old identity, much of which has been lost or destroyed because of her actions. She walks off almost into the sunset in the last moments of the game. It's not clear where she's headed, but it's very clear what she's leaving behind.

It seems pretty metaphorically poignant that the main menu screen no longer shows a dark boat shrouded in fog, but the brighter, more hopeful shore of Catalina Island.
It seems pretty metaphorically poignant that the main menu screen no longer shows a dark boat shrouded in fog, but the brighter, more hopeful shore of Catalina Island.

There's one shining spot, though: after completing the game and returning to the main menu, you're treated with a new image of a boat on the bright, daylit beach of Catalina Island. The implication, of course, is that Abby and Lev reached their destination. But the shot also replaces the darkened image of the boat immersed in fog in Santa Barbara, and in the background, you can see storm clouds clearing away. Ellie and Abby both passed through the darkness and fog the old menu screen represented, and we're treated to a new, brighter one, where we can see the future in the distance.

Of course, that's one interpretation of the ending of The Last of Us Part 2. Let us know what you think Naughty Dog wants us to take away from Ellie's journey and its aftermath in the comments below.

Got a news tip or want to contact us directly? Email news@gamespot.com


philhornshaw

Phil Hornshaw

Phil Hornshaw is a former senior writer at GameSpot and worked as a journalist for newspapers and websites for more than a decade, covering video games, technology, and entertainment for nearly that long. A freelancer before he joined the GameSpot team as an editor out of Los Angeles, his work appeared at Playboy, IGN, Kotaku, Complex, Polygon, TheWrap, Digital Trends, The Escapist, GameFront, and The Huffington Post. Outside the realm of games, he's the co-author of So You Created a Wormhole: The Time Traveler's Guide to Time Travel and The Space Hero's Guide to Glory. If he's not writing about video games, he's probably doing a deep dive into game lore.

The Last of Us Part II

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buddymisty

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Does no one else see the huge plot hole at the end of this game? According to a paper found in the first game, the Cordyceps is transmitted by bodily fluids. So, when Abbey bites two of Ellie's fingers off at the end of the game she infects herself.

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Elio_gamer

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I know this is an older post but I really liked your interpretations of the ending so thank you for sharing! One thing I would like to say about the ending is that while it is bleak there is a sense of fragile hope. Ellie's hand constantly shakes during the game due to her trauma and yet when the final chapter starts it's a close-up of her hand with her missing fingers but her hand doesn't shake anymore. I think it's interesting that she is also wearing Dina's bracelet whereas she does not have it in Santa Barbara and you cannot find it in her backpack. Let's be real, it was super sketchy for Ellie and Dina to live at the farm with JJ especially with Ellie's habit of disappearing for hours after getting trapped in her own thoughts (see the journal). I wouldn't blame Dina for leaving Ellie forever but it was definitely unsafe for just her and the baby and maybe the bracelet is a hint of a possible reconciliation.

Ellie is also finally able to draw Joel in her journal. After he is murdered she can't draw him properly; his eyes are always crossed out and his face is poorly rendered. But now she can draw a picture of Joel playing the guitar looking content. I view that as Ellie being able to focus on what was important when it came to her relationship with Joel.

I also think that while Ellie's revenge path is about Abby too, a lot of it is Ellie's own self-hatred for not repairing her relationship with Joel and trying to forgive him while he was still alive. Ellie thinks killing Abby will make up for that and allow her to move past her trauma but it doesn't. Similarly, Abby killing Joel didn't stop her nightmares about finding her father dead. What did help was trying to be a better person by helping Yara and Lev. Ellie also has a drawing of Dina and JJ with a poem where she muses on giving them whatever is left of her if they will accept it.

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jamie8241

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I think you have to look past Ellie killing everyone, as this is a first person shooter game so the point of the game is to kill people. You have to separate the story from the action of the game. I think that analysis of the ending is correct. One thing I think is different though is I think Ellie's quest for revenge is not so much about her redeeming her purpose as it is about her fixing her broken relationship with Joel. I think she feels that her killing Abby will somehow repair that broken bond. At the end we see that final scene with her and Joel where she says she wants to forgive him. But right after that she says "Well see ya." And he says "See you" as he starts to cry.

I think that was to show us that she did have a chance to redeem their relationship while Joel was alive. That is the tragedy of this whole story. She could have fixed their relationship in that moment and chose not to. So when Joel died, she felt so much guilt for not taking the opportunity to fix the relationship while he was alive that she felt by killing Abby, she would somehow repair that and make things right with Joel. Sadly though, in the end we see that it didn't make things right and left her as a less whole person, emotionally and physically. The sad reality is there is no way to fix the broken relationship with Joel now. All she can do is move on and let the past be the past. Hence her leaving everything and walking away.

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Thanatos2k

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God the writing in this game is terrible.

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KiriharaZro

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"I killed them all except the one who left me without my father figure, because revenge is bad, even though I have left a trail of corpses behind me."

.-Ellie, the pacifist.

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cejay0813

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Edited By cejay0813

I think in a broader sense, Ellie’s decision to ultimately spare Abby and Lev is because of Abbys parallels to Joel himself. Abby is practically Joel as he was in the first game.

I came to this conclusion when Ellie had a quick glimpse of Joel on the porch with his guitar looking peacefully at her right before she’s about to kill Abby. Mind you, her flashbacks of Joel to that point have all been of his bloody demise at the hands of Abby. When they go into the full version of the flashback we of course get to see Ellie vent her frustrations with Joel but more importantly is her beginning to wrestle with the idea of forgiveness. Joel would of course love for her to “learn to forgive.”

Her showdown with Abby is her opportunity to forgive Abby and in a way reconcile with Joel. I’d imagine she wanted to fight Abby in the same way she wanted to fight Joel for robbing her of so much. So her forgiving Abby also helps with her forgiving Joel and letting that anger go. You lose more and more of yourself in your obsession with anger and vengeance. All characters in play (Abby, Ellie and Tommy) experience this.

All that being said, the announcement trailer with Ellie alone playing the guitar makes much more sense after you’ve played through this game. Even the shade of Joel at that time was questioning Ellie’s motives.

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attirex

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Steam sales aren't what they used to be.

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Pal0012

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Edited By Pal0012

I feel like the ending showed that ultimately Ellie and Abby were able to forgive each other despite the horrible things each had done to ones they loved. Abby’s decision to save Lev ultimately prevented her from losing her soul when Lev stopped her from executing Dina. Some might say that was Lev and not really Abby. But the choice to save Lev was Abby’s, and that choice is what saved her from murdering Dina and becoming a complete monster.

As for Ellie, going back to kill Abby seems like a low point but she went cause she knew she was broken inside. She would never find any real peace in the life she had. When Ellie was at the point she could kill Abby she was able to find something deep within her that stopped her. She knew killing her at that point would not bring her any kind of peace. She was able to forgive her and let her live. She was able to do with Abby what she had been stripped away of the opportunity to do with Joel.

As hellish as this post-apocalyptic world is, it resonated with me that these characters were able to find a way to spare each other in the end. Forgiveness seems like a strong word for it, but in this brutal world I think it fits.

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cejay0813

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@pal0012: forgiveness... or just mercy. That’s something that’s scarce in that world it seems

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chakan2

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Yup, still a terrible ending.

The way is should have happened. You get to the scene where Ellie and the kid are on the tractor looking at the sunset. Cut to the scene where her and Joel are talking about forgiveness after the the barn dance.

The end...

The way it plays out with Ellie leaving it all to go after Abby after her and Dana settle down makes all those Joel flashbacks meaningless...She clearly didn't learn anything from them and just turned into a rage filled kid.

It turned what could have been a very powerful story over the 2 games into a trite tale of revenge.

All in all, I'm sad for Naughty Dog, they're usually better than this.

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cejay0813

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@chakan2: after all that led up to that point, your ending sounds terrible imo. Lol to each his own I guess

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Ultima_Dragoon

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@chakan2: I don't think you fully understood the ending. Ellie didn't just go because she was angry at Abby. If you read the journal near the end, she talks about having second thoughts of chasing after Abby but felt too ashamed to turn back. She went because she felt her life didn't have any meaning and she used Abby as a distraction to her real problem which was that she couldn't come to terms with what Joel had done to her. She couldn't forgive him until she was on the brink of revenge and she realized her true feelings.

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cejay0813

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@Ultima_Dragoon: yes. people forget the journal drives a lot of the story for Ellie.

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pzarilla

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I don't know, call me goofy but I still think that TLOU never should have had a sequel. When I finished the game I just sat on my couch for a few minutes and took in everything that I experienced in that game and to this day I still think that it was one of the finest games that I ever played.

When Pt 2 was announced I felt that it couldn't compare with the original but I decided to buy it anyhow. After finishing Pt 2 I feel like I was right. It really doesn't compare to the original. Don't get me wrong, I think that it's a good game, but whatever that "special" thing that the original had didn't show itself in the sequel.Just my opinion.

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kuchiki-ness

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Ending according to who? let Neil come and explains his mess, cause everyone sees it differently. Then we can all shut up about and get over it. bought it, I will play it again on ps5 cause of gameplay and stunning graphics, and treat it like I wasn't last of us.

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Edited By Bright-RaVen77

Fireflies saints for trying to kill ellie like i gona believe that, they didn't give ellie the chance to ask her questions but instead choose for her in their selfish needs. Acted as thx to joel whith a gun on his back if you call that saints i call that terrorism. don't take me wrong i love the game don't give a shit what other thinks , abby she can decide if it's her live NOT THAT OF ANOTHER , Joel may be no saint but fireflies acting as they did are even less so whether it was to restore a noble course as to restore democracy does not excuse any such acts in which they spitted on very thing they were fighting for and as final words 'everyone has rights but ends there where the rights of other starts'

PS.: think the 3rd gona talk about the asshole(s) who was at the origin of this mess they wolf who killed the mom of who would become the spiritual leader of the seraphites (scars) wolf who then fled where ellie lived and killed another making her orphan then fled again which probably still lives and that abby and lev gona join

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Fitzy_2812

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Honestly didn't think it was hard to understand, its biggest issue is still that the story was mediocre at best and suffered from horrible pacing issues and being a tad too long in my opinion (But yes I still enjoyed the game before you white knights butt in). The mediocrity also explains why so many people interpret it different ways, everyone's so desperate for the story to be decent, that they grab onto the first thing that seems good or makes sense and that's what the story revolves around for them.

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Thirtydeadfoxes

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Getting so sick of all the negativity on this game, trying to make people (like me) who enjoyed it feel almost guilty for thinking it’s great.

It’s one of the most intense and emotional games I’ve ever played. This article does a great job of contextualising the ending, some things in there that I hadn’t thought of that that have made me think all over again.

Much better than that other article about the ‘gaming gotchas’ which I felt just completely missed the point.

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dinamo4ever

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@Thirtydeadfoxes: you should enjoy what you like and you shouldn't feel guilty about it!

but that doesn't means that a lot of people (myself included) think this game is terrible

also sorry to say but all the media is making uus think is wrong to hate a game! just read about "reviiew bombing" and other ttingg and youu'll see what I am talking about (btw it seams that a lott of 10 review are fake : https://www.youtube.com/watch?v=KjH4Or3V16g )

also even gamespot puuts an arttiicle : https://www.gamespot.com/articles/the-last-of-us-2-director-thinks-internet-haters-n/1100-6479133/ and the comments are disabled.

again youu can llike this ggame. i am actually glad you like it. That means you didn't spend moneyy on a game youu didn'tt like , but all the hate is pointed att tthe people critisizing the game

PS: soorry ffor my typping loggitech after 3 years starts to get input wrong (aand it wasn't a cheap oone)

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musalala

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@Thirtydeadfoxes: Noone is saying you can't enjoy the game and if they are they are wrong.

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deactivated-5efcda962fce3

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Milk it baby, milk it!

In all seriousness though, the fact that the ending even needs to be explained at all is an indication of either inadequate or incomplete storytelling. Well written stories are understood from beginning to end with crystal clear clarity.

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cejay0813

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@deactivated-5efcda962fce3: the ending doesn’t need to be explained and sharing an interpretation doesn’t mean the story was bad. Did you take any grade school English class at all? You read a book, or watch a movie, and discuss. Simple

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@walkerigp: Every piece of art, whether music, painting, sculpture, literature, etc, that continues to be discussed beyond its day is discussed *because* it functions on multiple levels. Complexity doesn't equal inadequate or incomplete. Video games can strive to be more than linear A to B stories, they can invite varying interpretations. I'd much rather be presented with a thoughtful ending that is open to interpretation than just another "kill the final boss and win the day" experience. When's the last time you heard "This 500 year old fresco is a true masterpiece. Dead simple to understand too, what with only the single layer it's working on."

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AfroMakka

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@walkerigp: so Bloodborne , Sekiro and Dark Souls are bad games ?!

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Thanatos2k

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Edited By Thanatos2k

@afromakka: They have bad stories. They've always had bad stories. Fortunately the story barely matters in those games and isn't what makes them good.

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AfroMakka

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@Thanatos2k: are you being sarcastic ? cause if you are speaking for real .. we shouldn't be discussing that in here :D

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Edited By Thanatos2k

@afromakka: No, I'm not being sarcastic. The vague stories in the Souls series games have always been mediocre at best. But those games are not story driven, the draws are the gameplay and exploration. Not so with this game, which is why the poor story is a much bigger issue.

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AfroMakka

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@Thanatos2k: dude , have you ever tried reading the item description in any souls game ? or tried to understand the story of a place by looking around and asking yourself " what the hell happened here ? " or checking the armor of the enemies and linking it to the lore of the land ? i mean they are the most story driven games around if YOU want them to be

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Thanatos2k

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@afromakka: That's lore and world building, which the Souls series excels at. That's the not the story. The story are the events that happen in the game as presented to you. And those events are always poorly written and intentionally vague.

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AfroMakka

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@afromakka: "the fact that the ending even needs to be explained at all is an indication of either inadequate or incomplete storytelling. Well written stories are understood from beginning to end with crystal clear clarity"

man thats what you said :D , and nobody in the last whole decade can sit down and make a video and explain all of the dark souls games lore and story line without saying " myabe thats right .. thats what made think that " everything is kinda encrypted and hidden deep within items description and the game's lore is also hidden in the world and requires eagle eyed gamers to understand the visual story telling of it all .. and no one does . not even vatti vidya understand it all , hel they still make videos now about the lore of bloodborne and dark souls

iam not saying that last of us story is good.. i know it is not .. iam saying that you dont have to understand it all to like it

cheers mate :D

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Valejoma

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@afromakka: in your words "Well written stories are understood from beginning to end with crystal clear clarity"

Was Christopher Nolans Inception a bad story/movie as the end was undefining?

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AfroMakka

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@Valejoma: my words , or did you caption me by mistake ?

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deactivated-5efcda962fce3

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@afromakka: Dude, you're missing the point. This article is about TLOU2, and my comment was about TLOU2. If you aren't going to discuss TLOU2's ending, then why are you on here?

You are talking about other games on a TLOU2 article.

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RaveNRolla

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@walkerigp: because you wrote "Well written stories are understood from beginning to end with crystal clear clarity" which generalizes beyond the last of us. it is also an opinion i do not share at all. i like being challenged and having to think about stuff and how events in stories make me feel. crystal clear stories are honestly the most boring ones.

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deactivated-5efcda962fce3

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@afromakka: What the heck do these games even have to do with TLOU2's ending?!?

You're an obvious troll buddy, stop wasting my time.

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LiveDreamPlay

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@walkerigp: I understood this one too, it's pretty straight forward. People just have to discuss everything, like you said, "milk it!"

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IMAHAPYHIPPO

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Ugh. Please take a basic course on story structure before making yourselves responsible for helping people understand the structure of the story. The final act absolutely does not begin in the theater. The final act begins when Ellie starts packing up at the farm to go to Santa Barbara.

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zerojuice

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@IMAHAPYHIPPO: Packing up at the farm to go to Santa Barbara is more like an epilogue. We had a fairly significant time leap between the theater and that moment on the farm; which can easily define the theater as the final act (even though it tacked on 5-6 hours of flashback content for steroid lady).

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IMAHAPYHIPPO

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@zerojuice: I understand why you think that, however, The Last of Us 2 follows the traditional narrative structure. Act One sets up the story, Act Two delivers the story, Act Three is when the story, as you thought it would end, has failed, and the main character needs to take a different approach to get to the resolution. (There's more to it than that, obviously, but this is a comment section, not a blog).

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