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Switch 2 Needs Backwards Compatibility, And Luigi's Mansion 2 Shows Why

This generation needs to be the last time we re-purchase our old games.

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Nintendo has gained a reputation, and not unfairly, for double- or even triple-dipping on its beloved catalog of classic games. From Super Mario All-Stars on Super NES, to the Classic NES Collection on Game Boy Advance, to modern HD remasters like Metroid Prime and Paper Mario: The Thousand-Year Door, Nintendo has never been shy about capitalizing on its history. As we move into an increasingly digital era, Nintendo has also been noticeably slow to adopt a single, cross-generation digital library akin to PlayStation and Xbox. We've seen lots of speculation over whether Nintendo will finally break this trend as it moves into the era of the Switch successor--and recent remasters like Luigi's Mansion 2 HD show why it's so necessary that the company follows through with this pro-consumer move.

Luigi's Mansion 2 HD is a remaster of a 2013 3DS game, and a pretty good one at that. I enjoyed revisiting the 3DS game on a modern system and felt it was paying homage to its history. But it's precisely because this appealed to me as a historical artifact that I couldn't help but think about what it means for my digital collection. Luigi's Mansion 2 is, so far, the middle chapter of a series that has already grown past it. It's nice to have the game unshackled from the 3DS, but that won't matter if its destiny is just to get shackled to the Nintendo Switch instead.

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Now Playing: Luigi's Mansion 2 HD Review

To be blunt, Luigi's Mansion 2 is good but slight. It's an enjoyable little chapter and a neat way to see how the Luigi's Mansion series has developed, but it's lower on the tier list of vital remasters than games that are older, more in need of modernization, or just difficult to find. The mere existence of an HD remaster of Luigi's Mansion 2 shows how Nintendo is filling its release calendar, which is a fine strategy as the Switch lives an especially long time for a console. And it's far from the last. At its June 2024 Nintendo Direct, the company announced a remaster of Donkey Kong Country Returns, a game that was already ported to the 3DS shortly after its initial release on the Wii and is now making the journey to Switch.

Nintendo has not been especially forward-facing in its online tools. It's clear that when the 3DS was released, the company hadn't fully developed its online infrastructure to last into the future. This spate of Wii U and 3DS remasters may be because that account system was not built for the future, Nintendo wants to untether its games from the dual-screen and 3D functionality, or some combination of both.

But there are hopeful signs that the company is learning. Nintendo of America president Doug Bowser said last year that the formation of a single unified "Nintendo Account" will smooth the transition into the next console. While previous hardware had each set up their own distinct account systems, which tied your digital purchases to them, the Switch Online service seems to be under the umbrella of your overall Nintendo Account. That means that when we move to the Switch 2--or whatever it may be named--your account will come with it. Nintendo will at least recognize which games you already own digitally. Backwards compatibility with new hardware is its own distinct technical challenge, and Bowser stopped short of confirming it, but the new system recognizing your existing digital library is a necessary first step.

And that's a step that is more important now than ever before. Nintendo has already been slow to adopt a modern approach to your digital library, which has been frustrating, but its library of stellar games and years of goodwill has carried it through. Falling behind for another entire generation would be much harder to forgive. Not to mention, it would do damage to the company's own reputation and value proposition going forward.

To understand why, we just need to look at the words of one of Nintendo's console rivals. Xbox head Phil Spencer gave a blunt assessment of its own console business, saying that when it lost the race between PS4 and Xbox One, it created a ripple effect going forward. Since that was the generation that most consumers started building their digital library, he said, it was the worst generation for Xbox to lose. Consumers don't want to switch to a different console when they already have their digital library in an existing ecosystem.

Going even further back, its competitors have done more than Nintendo to offer their earliest games as part of your permanent collection. Hundreds of Xbox 360 games simply work on modern Xbox consoles, disc and all. Original Xbox games can be purchased and remain in your library, for example, and many are included as part of Game Pass. To whatever extent this is an ongoing technical hurdle, it's one that others solved years ago while Nintendo continues to struggle.

Nintendo isn't going head-to-head with PlayStation and Xbox the way those two are directly challenging each other. For the last several generations, it has marched to the beat of its own drum and remained safely out of the power-console fray. But there's a lesson to be learned about how gamers perceive the value of their purchases regardless. Going forward, players expect their games to come with them. We don't need to buy a third version of Luigi's Mansion 2 on the next Switch, or a fourth version of Donkey Kong Country Returns. If Nintendo wants players to respect its long history of great games, it needs to let us build a digital collection that lasts.

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PianistTanooki

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"…modern HD remasters like Metroid Prime and Paper Mario: The Thousand-Year Door…"

Incorrect. Paper Mario: The Thousand-Year Door on Switch is NOT a remaster, it's a remake. The game was rebuilt entirely from the ground up… therefore not a remaster.

Metroid Prime Remastered and Luigi's Mansion 2 HD *ARE* remasters because they're either using the original game's code or several assets from the original game. Hell, it was recently discovered that Luigi's Mansion 2 HD has StreetPass folders in it… meaning the old 3DS files have remained intact.

Saying that Paper Mario: The Thousand-Year Door is a "remaster" is like saying that the 2019 version of The Lion King is a "remaster" of the 1994 movie.

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DiscostewSM

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Given what we know about the Switch successor, from the Nvidia leak as well as the words of Miyamoto, there's no reason to believe the device won't support Switch BC. The T239 SoC (System-on-Chip) contains an 8-core ARM Cortex A78C CPU, which is fully compatible with code that runs on the 4-core ARM Cortex A57 CPU used by the Switch's Tegra X1. This is because starting with ARMv7 architecture, it introduces architectural profiles so later versions can run code of older versions down to ARMv7 (sorry, no 3DS support because 3DS uses a CPU with ARMv6 architecture). The CPUs in Switch and Switch 2 use ARMv8, but the latter has numerous extensions. This is the main component that drives backwards compatibility, even if other components like the GPU are "less" compatible. They (and I mean Nintendo and Nvidia) can always work around those, and in this case, an additional 4 CPU cores can manage that.

Folks assume Nintendo won't provide BC because that means they can't just port Switch games over and get people to buy them again just like how it was with Wii U ports. But going back onto architecture, the Wii U was completely different from Switch (PPC + AMD vs ARM + Nvidia). Not even emulation could be done like Xbox One with Xbox/360 games because it doesn't have the grunt power to do it. The only way to get Wii U games on Switch was by porting them. In terms of Nintendo and BC, just look back at their portables. Every single one of them up to and including the 3DS had BC with their predecessor. There was even GC -> Wii -> Wii U because they all shared similar architectures. Nintendo did attempt NES BC on SNES way back, but couldn't get it working the way they wanted. But the fact is, more often than not, Nintendo opts for BC.

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Dushness

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Nintendo wants you to keep paying and paying and paying, that's why they gate their games behind subscription

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DiscostewSM

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@dushness: They shut down the Virtual Console because folks were not buying them, especially 3rd-party titles. It's why companies like Sega dropped out of VC before Wii U even released.

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Dushness

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@DiscostewSM: when was there virtual console on switch?

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DiscostewSM

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@dushness: I did not say it was on Switch. I'm talking about on Wii and Wii U. They didn't continue it because no one was buying them.

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Dushness

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@DiscostewSM: oh, the article was about Switch 2 BC and i was talking about them gating their games behind subscription instead of letting you buy them.

i wasn't talking about Wii or Wii U

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DiscostewSM

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@dushness: What games you talking about though? The only ones currently behind a subscription are the ones they tried to sell via VC before on Wii/U, but they ended that because no one was buying them. If you're talking about gating Switch games on Switch 2 behind a subscription, then what precedent is there to support that?

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Dushness

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@DiscostewSM: all the games they gate behind nintendo online and online expansion pack on switch.

i'm not worried about VC on older consoles. Just now on switch or the switch successor.

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ddesroches

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Yeah, but if they just add a new hat Mario Kart 8 will sell millions again on the next console.

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GirlUSoCrazy

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Switch 2 needs a 3D screen

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angrycreep

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Edited By angrycreep

@girlusocrazy: No, what Switch needs is a 4K console and not another 2 percent of power increase from one console to the other. Then sell it to you as a brand-new console. I would like to buy my first Nintendo console in 2 decades.

PC Emulation right now, is the only way to get that real next generation feeling.

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DiscostewSM

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Edited By DiscostewSM

@angrycreep: How is going from the 3DS to the Switch a 2% increase? Or how the leaked T239, even if using the same clocks for CPU/GPU/etc, only a 2% increase when we know the GPU in it has 6x the number of shader cores over the TX1?

The leaks of Nvidia and Nintendo these past number of years both point to how Switch is a 3DS successor.

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Spartan_418

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@angrycreep: Nintendo gave up on the graphics power war a long time ago, and they're not going to abandon the Switch's portable form factor. It's not reasonable to hope for a proper 4k console from them.

Optimistically, it will be something like a Series S in docked mode and a Steam Deck in portable mode, which is more than enough power for Nintendo's own games and artistic visions

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DiscostewSM

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@Spartan_418: It will definitely surpass Steam Deck in portable mode, if just for one reason alone. It's not PC-based, which compared to an equivalently-specced console, tends to have lower performance. x86 is still very power-hungry, which holds back Steam Deck's potential under a 15W limit. In fact, the moment the GPU is pushing its max, there isn't enough power supplied to hold the CPU at its max, so it has to throttle that down, dropping from 3.5Ghz to around 2.4Ghz. It's why Valve put that range on their specs sheet on their website.

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GirlUSoCrazy

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@angrycreep: Y not both?

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what101

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Crazy that the one platform with the best BC is Xbox.

Crazy that I can still pop in some Xbox OG disc's in my XSX and it still reads them. Not to mention the ability to purchase some online as well.

I understand that the licensing in some has expired tho

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DiscostewSM

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@what101: To note, you're not playing the Xbox OG/360 games straight from the disc on your Series system. It verified the game, and downloads a special copy off their servers. Your disc is used as a key to access it. The copy is an altered version to allow emulation of the title, but in this case, it's considered different from the original, and licensing comes into play as if it's a new title. This is a big reason why a lot of games aren't available.

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what101

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@DiscostewSM: curious question, would it be costly to implement the architecture required to run the game natively?

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DiscostewSM

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@what101: I would say yes because it requires the actual hardware or customization of the chip to include it. PS3 was already expensive with the Cell processor, but was even more because they had initially included PS2's hardware which had no purpose besides BC. Same sort of case with the Wii U to a lesser extent, as the Wii U's GPU was completely incompatible with Wii GPU calls as it moved from a fixed-function pipeline to programmable shaders. If it did not have Wii BC, the chip would have been cheaper to make. Looking back, even the 360 did not have native BC with Xbox games. Those were emulated as well.

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@what101: Crazy, but less than 50 of OG Xbox games are supported out of about 1000 total, so still a long way to go :/

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blaznwiipspman1

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switch 2 getting BC isn't a problem. Even the steam deck has backward compatibility with the switch.

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Edited By Tiwill44

3DS had BC with DS, which had BC with GBA, which had BC with GBC, which had BC with GB.

Wii U had BC with Wii, which had BC with GameCube.

The only reason Switch didn't have BC with either 3DS or Wii U is that it was neither a two-screen system nor a disc-based system. If their next console really is as simple as a "Switch 2", there is absolutely no reason to believe it won't have BC with Switch 1.

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DiscostewSM

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@Tiwill44: A big reason was architecture. Wii U was completely different from Switch (PowerPC + AMD vs ARM + Nvidia), and while both 3DS and Switch use ARM CPUs, they are not compatible. ARM didn't implement architectural profiles that would allow that sort of thing until ARMv7, and any chip from that point on could run code down to ARMv7. Switch uses ARMv8. 3DS uses ARMv6. So in that sense, 3DS was incompatible.

All the portable systems with BC did it by including their predecessor's chips, but also had those work in native mode for other purposes (GBA uses GB/C's Z80 for the sound generators, DS uses GBA's ARM7 to process audio/WiFi/etc, and 3DS used DS's ARM9 for various OS and encryption operations (but DS BC on 3DS also required the ARM7 from GBA).

With Switch 2, its continuing the ARM + Nvidia combo, and the CPU is ARMv8 too (with extension), making it 100% compatible with Switch's CPU code. The GPU is not-so compatible, but that's an easier thing to deal with than if Switch 2 used a different CPU that broke compatibility altogether.

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what101

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@Tiwill44: Thank you for the common sense

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BLKCrystilMage

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I'm sorry, but when you keep purchasing old games every time Nintendo re-releases them, YOU are the one perpetuating this kind of behavior. Nobody is forcing you to pay money for every unnecessary remaster and port that gets put out, so you have no call to complain about the company that takes advantage of your willingness to buy the same game several times.

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pillarrocks

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@BLKCrystilMage:

I bought a few remasters like Metroid Prime, Zelda Skyword Sword HD. Never paid more than $40 for them last year.

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paperwarior17

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@BLKCrystilMage said:

I'm sorry, but when you keep purchasing old games every time Nintendo re-releases them, YOU are the one perpetuating this kind of behavior. Nobody is forcing you to pay money for every unnecessary remaster and port that gets put out, so you have no call to complain about the company that takes advantage of your willingness to buy the same game several times.

"Less-permissive customers" is not a solution. Corporations in this industry seek the boundary of what customers will permit and then push on it.

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BLKCrystilMage

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@paperwarior17: And if the customers wouldn't pay for a product that was beyond that boundary, the trend would stop. In the end, the customers are the ones who determine what will and won't sell. The fact that people are willing to pay for ports effectively ensures the trend will continue.

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paperwarior17

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@BLKCrystilMage:It's not a solution because that isn't going to happen. The trend continues as long as enough people in the entire world are willing to permit it, and that's a lot more than your voice can reach or who really care in the first place. Portraying it as an individual failing misrepresents how these things come to be in the first place. In this comments section, though, you're preaching to the choir.

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BLKCrystilMage

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@paperwarior17: I'm not saying it's an individual failing. It's collective responsibility on the part of everyone who buys into the trend. Of course one person isn't going to stop it all by him/herself, but look at all the people here who seem to be of a like mind on the subject. If we were all to refuse to buy into it, that's a handful of people who wouldn't support it. I don't imagine it would be too hard to find other people who don't want to support the trend, so connecting with them would increase that number. Eventually and with enough effort, you get a sizeable amount of people who agree they won't buy certain products, and if it's sizeable enough, a company takes notice.

Sure, there are always going to be prodigal consumers who spend their money on anything, and they may even outweigh the principled opposition, but the fatalism of thinking nothing you do will make a difference will effectively ensure that you don't. And I would argue that even a single person refusing to buy into trends they dislike is a meaningful act.

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paperwarior17

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@BLKCrystilMage: Putting aside whether that's plausible or not, when you point your finger and say it's YOU the customer who is responsible, you are blaming individuals and not those who determine the business strategy. There are people who don't spend money on these things, people who don't like it but pay anyway, and people who don't concern themselves with bad practices in the games industry at all. The industry calculates what a large enough percentage of people will put up with to extract the most money from them. These days it leans toward extracting more cash from fewer people, like in the gacha and live service genres. Everyone who plays gachas for free is an operating expense that's easily overcome by "whales". And it has the same effect if they can sell the same game to some number of people multiple times.

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BLKCrystilMage

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@paperwarior17: I'm not sure how it's possible for anyone to miss the point this hard.

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A GS article I actually agree with.

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paperwarior17

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I have a feeling everyone outside of Nintendo agrees on this.

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lonewolf1044

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@paperwarior17: I agree

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