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Switch 2 Hands-On: More Of The Same, But It Can Still Surprise You

We got to go hands-on with the Switch 2 hardware, the upgraded Zelda games, Welcome Tour, and more.

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The Switch 2 is not surprising, but it isn't trying to be. Nintendo is known for taking daring risks from one console generation to the next, but the Switch 2 seeks to deliver a surefire upgrade to its wildly popular hybrid console that doesn't particularly rock the boat. Even the straightforwardly numerical name reassures that it is exactly what you expect: another Switch, but better. After spending hours of hands-on time with Nintendo's next hardware release, I've come away convinced that "better but not revolutionary" was the right move.

The original Switch has a toyetic elegance to it that its handheld competitors like the Steam Deck don't match. A more powerful Switch may not be ambitious, but it is appealing for all the reasons I fell in love with Switch in the first place. And it's not as if Nintendo hasn't tried going gonzo-weird after a massive hardware hit before. The Switch 2 will surely avoid becoming another Wii U.

The Switch 2 feels sturdier than its predecessor, and the sleek matte black seems to aim for a more high-end look. The screen is noticeably larger, so even though I'm accustomed to my OLED screen, the larger LCD feels like a decent trade-off. The difference in quality is barely noticeable to my eyes so the larger screen feels worth it to me. The color accents are more subtle, and the biggest splash of color comes from when the new Joy-Con 2 controllers are disconnected. They're magnetic now, which is a neat upgrade that retains the detachable functionality of the original Switch. The magnets are so strong that it's difficult (but not impossible) to detach them without pressing the release button, so when holding it they feel locked in place tighter, without the slight give that would sometimes afflict older Joy-Cons on the original Switch. And the magnets attach with a satisfying physical click.

When detached, the Joy-Con can function as a mouse. This was a feature that internet sleuths had sussed out ahead of time, but I was impressed with how well it works in practice. Over and over, across a variety of experiences, the mouse functionality just worked as intuitively as you'd expect. Metroid is a prime example of the mouse functionality being additive to gameplay, especially as it can be swapped at a moment's notice. Even better, the mouse functionality finally makes good on the "HD Rumble" feature, as Nintendo has already found multiple cool ways to augment the mouse functionality with haptic feedback. The mouse worked nicely on the desk-like surfaces of the demo area, but Nintendo was also emphatic that it was made to work on just about any surface, including your pants. (Yes, really.) I went in skeptical that the mouse functionality would really matter, but I walked away from more than one demo shocked by how great it felt.

Similarly, the new Pro Controller has received a decent upgrade. The Switch Pro controller was already one of the better controllers on the market, and the Switch 2 Pro controller has the same matte finish as the Switch itself, with a more noticeable color contrast between the controller body and the shoulder buttons. It also has two programmable back buttons, but unlike a lot of controllers on the market with back paddles, these are flush with the controller body itself. That means they'll presumably be there if you want to use them or not--there's no indication they can be removed like with an Xbox Elite controller. But by being flush, they're easy enough to ignore when they aren't in use, and satisfyingly clicky when they are.

The kickstand has also gotten a major upgrade, with a full range of motion that still feels sturdy at any angle. I was never in the habit of actually using the kickstand, and I can't imagine that will change in the future, but alongside the new color scheme and Joy-Con improvements, it gives the hardware a more premium feel.

There are other new additions to the Switch 2 that Nintendo announced, but that weren't testable at this hands-on event, most notably the C-button. Nintendo is pushing social features through its chat and screen sharing as a major innovation, but we did not experience any of those for ourselves, including how representative the laggy streaming demo in the Nintendo Direct is.

As you'd expect from any Nintendo hardware, though, the real proof is in the play.

Switch 2 Welcome Tour

Switch 2 Welcome Tour
Switch 2 Welcome Tour

Switch 2 Welcome Tour is one of the most confounding pieces of software I've ever seen. It's ostensibly a tech demo meant to walk you through the features of your device, but Nintendo made sure to mention it would be a paid download. This is a game (sort of) that makes perfect sense as a free or even pre-installed piece of software, but makes absolutely no sense as a paid transaction.

That said, it does have some neat ideas. The whole thing is nicely presented with the level of polish you'd expect from Nintendo, and it gives little pointers and trivia about the Switch 2. It sports playful little touches--when your avatar crosses a bridge onto the Switch 2 screen, they start sliding around it like an ice-skating rink to illustrate that the screen is smooth. You can play a variety of minigames to help you learn new hardware features or to showcase the Switch 2's specs. One game might have you use the mouse functionality to dodge spiked balls, while another may have you try out the HD rumble by shaking virtual maracas.

My favorite moment came from a demo showcasing the 4K output. The game helpfully explained that modern displays just have orders of magnitude more pixels, more densely, than older TVs during Nintendo's early video games. To illustrate the point, it has you play Super Mario Bros. stage 1-1, one of the most recognizable stages in all of video games, in a tiny box on your screen. But rather than scroll through the stage, it unfurls, stretching out to slowly show the entire 1-1 stage on-screen at the same time, as a pixel counter ticks up into the thousands. It's a very neat trick, and a great way to explain to less tech-savvy audiences how both TV and video game technology have matured over the last four decades.

Paying money for a handful of neat tricks, though, is a tough ask. A price has not yet been announced.

Drag X Drive

Drag X Drive feels like an experiment built specifically to show off the mouse functionality, and more specifically, the fact that you can use the two Joy-Con mice simultaneously alongside motion controls. It's an approximation of wheelchair basketball, letting you roll your wheels by using both mice and sliding them forward at once to push yourself off, and then raise your arm up to mimic shooting a basketball. It also mixes in a little bit of Rocket League-like stunting, as you can pick up enough speed to roll up one of the sloped sides for a trick shot.

This is one of the best uses of the mouse functionality, for several reasons. For one, pushing your wheelchair immediately feels intuitive, and works exactly how you'd expect it to given your physical motions. Pushing harder on one side than the other will make you start to drift off in a direction, so it takes practice to keep your momentum steady. Pushing forward on one wheel while pulling back with another, or braking with one wheel at speed, lets you accomplish tight and fast turns. This was one of the best examples of HD rumble in conjunction with the mouse functionality, because making physical contact with your "wheels" let you feel the vibrations of their tread as you rolled along the ground.

If anything, the precision of the wheelchair controls makes the basketball-shooting and multiplayer feel less fine-tuned by comparison. You just flick your wrist in the general direction of the basket, and the aiming seems hit-or-miss. Stealing a ball from your opponent simply involves ramming into them at speed, so it's easy to get caught up in a crowd of wheelchairs. This is a game that seems like it could reward skilled play, but it also felt generally small in scope.

What's Old Is New Again

And as a successor to the Switch, the Switch 2 is promising to breathe new life into lots of older games. The Legend of Zelda: Breath of the Wild and Tears of the Kingdom were already two of the best games on Switch, even with performance and fidelity issues. Both of them look gorgeous on the Switch 2 with their optional Switch 2 Edition upgrade pack, without sacrificing any of their visual charm. The world still looks lush and verdant, but without the haze.

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Even games that already looked pretty good on Switch feel noticeably better on Switch 2. Kirby and the Forgotten Land didn't particularly struggle, but it feels smoother on Switch 2. The new Star-Crossed World content doesn't seem to make the game radically different than it already was, but it's a good reason to revisit a great platformer with some new bells and whistles.

Even Mario Party Jamboree has gotten a significant upgrade thanks to the addition of new mouse functionality minigames. I tried out six new ones in all and was once again impressed by the level of creativity there was in these mouse functions. A couple were simply basic concepts done well--sorting emails into the trash can or save folder, or moving the mouse to control an air hockey paddle. One of them, stacking soft tetriminos and stuffed animals to build a high tower, took advantage of how the Joy-Con mouse can be rotated easily, letting you fine-tune your stacking. The best of the bunch was a minigame that had you send a pull-back toy car across a narrow bridge while your opponents tried to do the same in the opposite direction, leading to crashes. Not only was it an immediately engaging concept, but the HD rumble made it really feel like you could sense the clicks of the winding mechanism when pulling your "car" back.


The Switch 2 may not be taking big swings, but it doesn't have to. Nintendo has carved out a space in the gaming landscape that merges its successful console and handheld businesses, and the Switch 2 appears poised to build on that success. This is an iterative step, which is unusual for a company known for getting unexpectedly weird and wacky. But in subtle ways, even when delivering the expected, Nintendo knows that delightful gameplay is the best surprise.

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ecurl143

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Maybe it's just me but this just feels & looks like a Switch upgrade, not a new console. Just how essential is this hardware, with so many other great handhelds out there atm? It's a question you need to ask yourself, when thinking about your purchase.

I just purchased a PS5 Pro & felt it was justified, since I didn't bother with the PS4, or the PS5 vanilla. I missed those consoles out completely & just went for the Pro version. If I already had a Switch (which I don't) I'm not sure how much I'd want this, especially if I had the OLED version of a Switch.

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Sepewrath

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You know it hurt Nintendo deeply to not do some kind of crazy gameplay hook lol. But this was a good decision this time. You have a model that works, you can easily transition everything from the previous system to this new one. And you did enough to create some new console gameplay experiences i.e. mouse function for the joycon. They seemed to have knocked this one out of the park.

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GirlUSoCrazy

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@Sepewrath: I think the camera could have some creative uses, but it isn't portable so maybe it will not be widely used.

I would like to see them do something like Double Fine Happy Action Theater.

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Dushness

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so did you use it on your pants?

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phili878

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8 years to make a beefed up Switch 1, increase game prices by 30% and then go lazy and remaster Switch 1 games to "Switch 2 Edition"... Good lord, what a disappointment.

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Sepewrath

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@phili878: So basically the PS5?

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Baconstrip78

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@Sepewrath: Yep, I’m done with consoles at this point. I owned every PS all the way back to PS1, half the Xboxes, every Nintendo except the Wii.

Between being locked into their ecosystems for year-long dry spells in good exclusives, paying to game online, and having to buy the console twice because everyone now has a “pro” version, it’s just too much.

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Tiwill44

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Edited By Tiwill44

@Sepewrath: It really is crazy that the Switch 2 will have more true exclusives in its first year than the PS5 has gotten in 5 years. Mario Kart World, Kirby Air Riders, DK Bananza and Duskbloods. PS5 has... a remake of Demon's Souls. Insert skull emoji.

Oh and Astrobot. I keep forgetting about him. Must be cause of his Fortnite floss dance, my brain tries to forget it ever saw that.

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Packer1080

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@phili878: Ain't that the truth.

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Utnayan

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Yeah. Some of the major misses:

1) Putting voice chat behind a subscription paywall.

2) No OLED screen for the price they are charging considering they are also still using 8 year old technology hovering between a PS4 and PS4 Pro.

3) Region locking and $80 games.

4) Updates to Switch games (BOTW and TOTK) as you can see in videos (Even though highly compressed) have the same aliasing issues and minimal fidelity upgrades. Let's be honest, HD remakes have always been poor via Nintendo anyway.

5) 120hz support with this hardware spec will only be used as a container for 40fps VRR. And at what resolution will be challenged by Duskblood. More than likely this game will be 720/900p with DLSS performance to 4k at most 40fps IF you have a 120hz setup leveraging the dock. Otherwise 1080p30 handheld mode which is a mistake because a part of the allure with Fromsoft games is atmosphere and graphical representation/fluid gameplay for combat. (Hoping this is a timed exclusive)

6) Completely overpriced accessories including the new Pro controller

There are a host of other issues. It will still sell well for Nintendo 1st party but the business decisions from Nintendo always baffle me. But then you look at their ledger and see they make money hands over fists so why stop doing it or innovate. Thing is now, there is a lot more competition. Steamdeck, ASUS, more than likely a Microsoft handheld, and other variations of handheld devices supporting better features without paywalls.

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Sepewrath

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The voice chat is free for like the first 9 months. Its how you test the market, if everyone is using it when its free and then stop using it the moment it becomes part of the subscription--then that's easy one to figure out what will happen. Keep in mind both Sony and MS use to have you pay to use the feature.

The likely only difference between this LCD and using an OLED is the name. Every preview has said the screen is amazing, all the OLED would have done is jacked the system up to $550. That's not worth it.

The system is in fact NOT region locked. And ONE $80 game; that's actually $50 when you obviously buy the bundle. If you're gonna complain you should probably wait to get facts right.

5 is a total assumption on your part, more of a hope on your part than anything

And 6 I guess you haven't seen the price of an Edge or Elite controller lately.

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Utnayan

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Edited By Utnayan

@Sepewrath:

I think your counter points are a bit flawed but would like to explain why.

The voice chat is free for the first 9 months because they will have very few games that support it. If they were following market trends they wouldn't be putting chat behind a paywall. Nintendo had the option of integrating with Discord just like Sony and Microsoft took but ignored it. Let's not be obtuse. Paywall voice chat within Nintendo Switch 2's business plan isn't going anywhere after this 9 months is up which they are using to open beta test the service with limited game support.

On the display, they are releasing an OLED version of this sooner rather than later. So two things here: 1) OLED cost has come dramatically down since the original Switch was launched. This could have been easily fit into the cost structure without a major impact. Even high-end LG OLED 65" models which were once $2999 are now down to $1299-$1499 in a smaller delta between Switch 1 and Switch 2. 2) Handhelds have competition now. Steam Deck is faster, supports Wifi 6E and Bluetooth 5.3, OLED and double the Switch 2 storage capacity for $549. The only thing missing here are Nintendo 1st party titles. With a benefit of playing anything in your steam library and also has a Dock. ASUS is $449 but higher end hardware and LED with IPS with an easily upgradable M.2 which also has 512gb native.

You are definitely correct on region locking - I dug further and found there is a Japanese only version which is cheaper but only distinctly for Japan.

With games, all 1st party Nintendo games that are developed for the switch 2 are going to be $79.99. Metroid will be at the same price point - it's also why they took down pre-orders last year at $69.99. 3rd party will more than likely follow suit eagerly.

You are comparing an elite controller for Sony and MS to a standard controller with the Pro in which literally its' sole distinction is a C button for voice chat and 2 misplaced programmable buttons. A dual sense with touch capability and internal speaker and haptic feedback has way more to it than this controller does at $69.99. $89.99 for this controller is over-reach. It doesn't even have an internal Mic. I would love to see audio capture from the Mic on the Switch when this is docked. A headset will be required. And that's even a bigger miss considering its 90 bucks.

With that said, this is Nintendo. They have a much higher profit margin on their hardware - but that doesn't change the fact the hardware is already antiquated before it launches along with being overpriced compared to the market.

One final thing on OLED when it comes to 120hz. All OLED Panels are now 120hz with the same price delta cost reductions. Steam Deck is 90hz VRR which the switch will definitely rely on for 40 FPS DLSS. They have VRR for the container to move from 900p to 4k DLSS Ultra Performance for games like Duskblood. Also an FYI - the cost delta between a 6" LCD and 6" OLED with touch capabilities within AMOLED is $8 dollars. 7.9" would be $12 in Bulk 1m+ units.

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Tiwill44

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@Sepewrath: I agree with all of your conclusions and I would not have wanted to pay extra for an OLED screen on NS2, but I do have OLED monitors, and so I have to be a nerd for a moment and clarify that LCD displays simply can't match the contrast and motion clarity of an OLED display.

LCDs use a full panel backlight that still emits light even when you display pure black, making black appear as dark gray. OLEDs on the other hand, can completely turn off each sub-pixel, resulting in true black. It's a huge difference and affects the entire image. They also have faster response times, meaning less ghosting.

But yeah. They are very expensive, so it wouldn't have been possible for Nintendo to put a 120hz OLED in this thing without jacking up the price like crazy.

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Dushness

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@Utnayan: i think they understand that switch 2 will not be the phenom that switch was.

they are just trying to maintain a decent revenue stream until they come out with something to follow switch 2.

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Tiwill44

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@Utnayan: You bring up some valid worries, well mainly number 5 for me. I'm hoping all Switch 2 exclusive games will have a 4K 60 mode after upscaling, no matter how low the actual internal resolution (before upscaling) has to be in order to achieve that. We'll have to wait and see.

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hellhammer

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No thanks!

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GirlUSoCrazy

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What surprises me is cartridges with nothing on them and a download required, the return of region locking, $80-$90 games, and subscription required for chat.

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Edited By Tiwill44

@girlusocrazy: 1) I have to assume the cartridges with nothing on them are for games that are too big to fit on one cartridge, which would require a download to work anyway. Right?

2) From that article about region locking: "As to whether or not the Japanese SKU and the global SKU will be able to play Game Cards from each other’s regions, this is unclear at the moment."

3) I've yet to see conclusive evidence that games will be more than $70. Mario Kart World is a $50 pack-in title and DK is $70. No other game has been priced yet.

4) You need NSO to play games online anyway, why would GameChat not require NSO? Paid online on console isn't exactly new. Everybody clapped when PS4 got paid online, it's been over since then.

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@Tiwill44: 1) No they would require a bigger cartridge

2) Consumers would rather they not do any of it at all

3) They are selling next gen Mario Kart for $79.99 standalone and are already selling some last gen games for $70 like TotK

4) You can play F2P games online for free, and kids still love to voice chat together even when they're doing their own thing.

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Tiwill44

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@girlusocrazy: 1) Fair, I think (?), I'm not sure how doable that is for Nintendo without increasing the cost of the game. Would be cool if they offered both options

2) I don't get what's the issue currently though. If it turns out that the global SKU can play JP cartridges just like Switch 1, what's the problem? Am I missing something

3) But why get it standalone when the $50 option is right there? You'll need the console to play the game anyway, might as well grab the bundle. $70 is the current normal price for games as decided by Sony, so until we see a game that can only be bought for $80, I'm not ready to grab the pitchfork. You may feel otherwise though

4) How were they doing it on Switch 1? I understand that perspective better now but I don't know anyone who would buy a whole console just to play Fortnite

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@Tiwill44: 1) It can't possibly cost that much for 32GB and 64GB configurations. You can get cheap handheld game devices with that amount of solid state storage for like $20. And those are entire devices that play the game, not just the storage medium. And they're still making enough of a profit. Even if the storage is not fast enough to play the game from, it would be a valuable option to be able to install it from the cartridge to the internal storage while offline.

2) They dropped them and everyone was happy. Nobody should put up with or excuse ens***tification

3) Regardless of why, it exists

4) On Switch I guess they weren't? But they can do it for free on other consoles so I'm not seeing why it seems reasonable to charge for it on Switch

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Tiwill44

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@girlusocrazy: 1) Agreed, that would be nice.

2) I agree but the region lock isn't confirmed right now, they just have a JP language SKU and a multi-language SKU. It doesn't mean you won't be able to play JP games on the global one. Isn't it early to assume that? If the region lock does make a return then yeah, that'll be unfortunate.

3) Sure... I mean, plenty of dumb options exist. People will routinely pay 20 dollars extra just to play a game 3 days early. I don't really care if people are able to spend their money in dumb ways.

4) I didn't see why it was reasonable to charge for online on PS4 when I had free online on PS3, Wii U, 3DS and PC either. It's a similar situation. I said "I can do it for free on other consoles!" and then no one cared and now here we are.

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@Tiwill44: 2) I would repeat the same thing, why have it at all? If you don't want your frog to be boiled don't put it in the heating pot.

3) I agree Nintendo is giving people dumb options here. If paying $80 for a game is a dumb option they should change that.

I would even argue the console price is too expensive. This is for a chipset that is already years old and hardware that was even meant to start selling last year. Now people are going from spending $200 on Switch Lites for their kids to this. Nobody is going to buy a bunch for their family. Adoption will be slow for families, and might not achieve the same penetration as Switch 1. And there are people saying the price might increase as time goes on due to the economy unfortunately, that is out of Nintendo's control but it has already happened to PS5 and Series. Just saying that people who feel this is high could end up facing worse later on.

4) I agree, it's possible to do all of this free on some platforms so they are taking advantage of people through lock-in. It is a despised practice for a reason.

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Tiwill44

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@girlusocrazy: For me, the fact it can run Metroid Prime 4 in either 4K 60 or 1080p 120 while docked, and has HDR, VRR, while also being a handheld... the specs just seem quite good to me at that price.

I was also surprised when I saw the 4K screenshots posted around, as they looked very clean. It made me wonder if Nintendo's games even use upscaling at all, or if it's just a really good upscaler.

Speaking as a gamer, I'm not fazed by 450 USD for a new generation of Nintendo at all. I prefer paying 450 for a device with acceptable specs than paying 350 for something worse, even if it means little Timmies around the world have to wait longer before getting one. Sorry to any little Timmy out there.

I'd say any console under 500 is reasonable if you're a gaming enthusiast at this point in time, especially when the GPU alone in my PC cost me 575 two years ago (4070).

As for the games, it sucks if they end up costing more than 70 USD, but that'd be weird. If their plan is to increase game prices to 80 across the board, why is DK priced at 70? To me that makes Mario Kart an exception, not the other way around. But who knows, I'm not a prophet.

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GirlUSoCrazy

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@Tiwill44: Nice! I hope you enjoy it!

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StickEmUp

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They have another Wii U situation on their hands. Nintendo never misses an opportunity to miss an opportunity. It’s still outdated tech, it’s $150 more ($50 more than a freaking digital PS5) and the games are more expensive. This WILL sell less than the Switch 1. There’s no debate. Nintendo is giving Microsoft a run for its money in the “stupid business decisions” department.

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Tiwill44

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Edited By Tiwill44

@stickemup: You're probably right that it'll sell less than Switch 1, but I feel like that was always going to be the case. They've already used up their lightning in a bottle "hybrid console" gimmick, and when the only appeal to a Nintendo console is the exclusive games, it tends to sell like the GameCube did, a.k.a not very well. I still expect 3DS numbers just because it's a handheld though, which is not disastrous.

It's important to remember that gaming hasn't actually grown much. Certain markets have grown a lot like China, but you can easily tell by how few people are excited by the prospect of a new Kirby Air Ride by Sakurai, that the amount of real gamers with high gamer cred (Dunkey meme) has not grown much over the years. At least, it hasn't grown enough to keep up with the "infinite growth" expectations of capitalism.

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ganondorf77

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Edited By ganondorf77

It's clear Nintendo missed April fool's day date, just a couple of days late.

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