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Star Wars Battlefront 2's Loot Box Controversy Explained

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An explanation of the loot crate situation and EA's response.

Even before the launch of Star Wars Battlefront II, Electronic Arts found itself under scrutiny for its handling of microtransactions and the loot crate system in the game. But now that the latest Star Wars game is available in stores, it's continued to receive widespread attention and numerous reactionary updates from EA. To break down what exactly happened, from the October beta to current developments, here are the key events explaining the controversy behind Star Wars Battlefront II.

What's Different About Star Wars Battlefront II?

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As the sequel to 2015's Battlefront--which was criticized for lacking a single-player story and repetitive multiplayer offerings--Battlefront II features new modes and revisions to gameplay, including a single-player campaign. Developer DICE stated that Battlefront II would receive free content updates instead of DLC season pass that players would have to purchase. And part of those free updates would be new story missions, maps, and hero characters, scheduled to release the same week The Last Jedi hits theaters.

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Now Playing: Star Wars Battlefront 2's Loot Box Controversy Explained

Despite the newly added story mode, Battlefront II's primary focus is its online multiplayer, where players can advance in rank and acquire resources for their classes and favorite characters. Returning from the previous Battlefront is the Star Card system, which offers class-and hero-focused amplifiers that increase stats and grant new abilities for progression in online modes. Greatly expanded in Battlefront II, it's now a required part of long-term player growth. Star Cards are the most valuable tool you have to customize and augment your characters, adding increases to damage and health regeneration, along with alternate loadouts and skills.

Each Star Card comes in four tiers of quality--common, uncommon, rare, and epic--with increasing stats for higher ranks. Moreover, amassing Star Cards for a particular class will increase its level--opening up better crafting options for higher-tiered cards. While most multiplayer games feature systems that task the player with investing time in a particular class or set of equipment, Battlefront II mixes elements of steep progression with randomized rewards from dedicated crates. These randomized yielding additional Star Cards, weapons, cosmetics, and other resources.

The Star Cards in particular are vital for increasing the level of your character. With the dependence on the game's randomized yield for players to acquire the bulk of their resources, this makes both grinding and chance a necessary aspect of the Battlefront II experience.

Leading up to the Battlefront II's open beta, the increased focus on the game-changing Star Cards led to a lot of concerns from fans and scrutiny for the game--all of which were wrapped up within the increasingly common mechanic known as the "loot box."

The October Beta, The Turning Point For Battlefront II

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From October 6 to 11, EA opened up the game to feedback with access to a beta version of the multiplayer. In the beta, players found that the loot boxes--which yield randomized materials and Star Cards for classes and hero characters--were one of the main pillars of player advancement. A common complaint was that the beta's progression system felt designed to encourage players to purchase crates with real money to advance more quickly. EA's beta for Battlefront II would ultimately be a turning point for the game in the public eye.

In Battlefront II, Star Cards are in larger abundance compared to the 2015 game, and some cards offer simple yet incredibly effective upgrades. For example, the Assault class' Survivalist Star Card can decrease health regeneration delays up to 40%. One of the larger criticisms from the beta was that Epic-level Star Cards (the highest grade of Star Card in the game) and weapons could be acquired from loot crates--making it possible to reach high-level status early on by buying rather than grinding to earn loot crates and, or in other words, "pay to win." After the beta, the developers took steps to alter aspects of the game based on player feedback.

EA published a blog post about the state of the game. Citing player feedback, the developers adjusted areas of the progression system. In addition to increasing the rate at which credits are earned by a small amount, the biggest change EA applied to the game was removing Epic-level rewards from crates. Stating that it was done to "help keep everyone on a level playing field," the developers transitioned Epics to the in-game crafting system, which is currently the only way--aside from pre-order and Deluxe Edition bonuses--to acquire the highest-tier Star Cards. Still, concerns about player progression being dependent on the randomized element of loot boxes remained.

Early Access And The In-Game Economy

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On November 10, EA released a trial version of Star Wars Battlefront II on Xbox One and PC for members of EA/Origin Access. With a ten-hour time limit, users could experience the first three levels of the campaign and the full multiplayer experience, and all progress could carry over into the final game upon release. This was the first opportunity for many to dive into the final game, which the developers said would always evolve with player feedback. Upon further play however, some fans felt that core mechanics of the game weren't effectively explained, leading many to feel frustration with the restrictions and requirements of the game's economy.

On the Star Wars Battlefront II Reddit page, a user voiced frustration after taking advantage of one of the microtransaction options, purchasing 12000 Crystals for $80 (with 10% EA Access discount). Unbeknownst to the player, the Crystals could not be used to purchase the various hero characters, which are only available to buy in the form of Credits. This user wanted to purchase the Darth Vader hero, who at the time cost 60,000 credits.

Within this same thread, an EA spokesperson responded to the post, stating the following:

"The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.

As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay."

The resulting comment was inundated with negative reactions from fans, soon becoming the most disliked comment in Reddit's history with over 675,000 downvotes. Following the backlash from the post, the developers reduced prices for all hero characters by 75%. However, they also lowered the completion reward for the campaign--from 20,000 credits, to just 5,000. This was done to match the altered price to unlock the campaign character Iden Versio.

Initial Critical Response

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On November 13, press reviews from gaming outlets went live. While many of the initial reviews stated that the core gameplay of Battlefront II was fun and exciting, and it offered a diverse array of content to go through, the multiplayer progression system was met with widespread criticism. With the game's dependence on loot crates, numerous claimed that the gameplay loop of Battlefront II didn't value player time or investment in the game.

GameSpot -- 6/10

"While its main narrative feels unresolved, and the general loop of the multiplayer carries a number of issues, Battlefront II still manages to evoke that same sense of joy and excitement found in the core of what the series is all about. But as it stands, the biggest hurdle that Battlefront II will need to overcome--for its simultaneous attempts to balance microtransactions with genuine feeling of accomplishments--is deciding on what type of game it wants to be." -- Alessandro Fillari

Shacknews -- 6/10

"Star Wars: Battlefront II is a pretty good game, and you're going to get it if you're a fan of Star Wars, no matter what anyone says. I'm just thankful that the game is an improvement over the first attempt and is incredibly fun solo, or with friends online. The loot crates diminish its value greatly, and it's a shame EA forces them down your throat as part of the core gameplay, but the game looks gorgeous and is enjoyable to play." -- Greg Burke

IGN -- 6.5/10

"I find my opinion of Battlefront 2 shifts depending on what I choose to expect from it. If I'm looking for a rich Star Wars story alongside a deep competitive shooter, this definitely isn't it. But in terms of delivering on that Star Wars fantasy, jumping from corner to corner of the galaxy to see as much as it has to offer, Battlefront 2 succeeds in a very fun way. I'm just not sure there's enough here to keep me interested for very long." -- Tom Marks

Accusations Of Gambling

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After the reviews were out and more players began to dive into the game, Battlefront II found itself under greater scrutiny from the community and press alike. Eventually, mainstream press sites such as CNN and The Huffington Post began to cover the game's focus on microtransactions and loot crates. This increased attention, along with consumer complaints, led to the Belgian Gaming Commision launching an investigation into the game (in addition to Overwatch) for possible gambling practices. EA released a statement to GameSpot strongly denying such connections to gambling:

"Creating a fair and fun game experience is of critical importance to EA. The crate mechanics of Star Wars Battlefront II are not gambling. A player’s ability to succeed in the game is not dependent on purchasing crates. Players can also earn crates through playing the game and not spending any money at all. Once obtained, players are always guaranteed to receive content that can be used in game."

The Microtransactions

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Prior to the game's official launch, Crystals were exclusively used to purchase loot crates for additional rewards. While Crystals can be acquired from certain challenges and milestones, the most immediate way to attain them was from the in-game store. This also opened up possibilities for players to take advantage of the premium options to obtain amass a larger quantity of Star Cards and resources over others--which all fed back into player progression concerns.

In similar fashion to titles working with a games-as-a-service model, the microtransaction system in place prior to Star Wars Battlefront II's launch featured multiple packs of varying value to purchase. The purpose of this feature was speed up the player's progress and overcome long-term investment into the game. But in the days since the beta, and even before its launch, general perception to how the game offered these paid options were unfavorable. Despite this, DICE developers expressed that these options were not pay to win, and that player progress would come down to player skill.

"You should not ever be matchmade together with players who are much better than you are," said DICE associate design director Dennis Brännvall. "Ultimately your effectiveness is going to come down to skill, not the Star Cards that you have."

These were the purchase options during early access and prior to launch:

  • $4.99 - 500 Crystals
  • $9.99 - 1000 Crystals
  • $19.99 - 2100 Crystals
  • $39.99 - 4400 Crystals
  • $99.99 - 12000 Crystals

Developer Response To Negative Backlash

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In light of accusations of gambling and overwhelming toxicity surrounding the game, EA CFO Blake Jorgensen made comments about the state of the game during a talk at the UBS Global Technology 2017 conference on November 16. In addition to commenting on the game, he stated that "people need to be patient," as they looked for alternatives to address the community's concerns.

"So things that we we heard today, we'll tune in the game, and they'll be different tomorrow. Running a live service is all about constantly watching and listening to and reacting to the community to try to develop great gameplay," Jorgensen said. "But also [players should] really understand that we listen to the community very closely and we will always be changing the games to make those games better and make the community more excited about playing those games."

During a Reddit AMA leading up to the game's launch, DICE developers Dennis Brännvall and Paul Keslin spoke about the backlash toward the game, and expressed that they were incredibly saddened by the overall response.

"We've made a really cool, fun, and beautiful game but it was overshadowed by issues with the progression system. We will fix this," Brännvall wrote.

The Temporary Removal of All Microtransactions

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Hours after the Reddit AMA with DICE developers, and shortly before the game's official launch, players suddenly found that microtransactions were pulled from the game without a preceding announcement. Soon after, EA released a statement from DICE General Manager Oskar Gabrielson announcing that all microtransactions would be pulled from the game until further notice. The CEO also expressed that the game will continue to evolve, and offer a progression system that would be entirely focused on offering rewards from organically playing the game. Here is the statement in full.

"Thank you to everyone in our community for being the passionate fans that you are. Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. We’ve also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. You’ve seen this with both the major adjustments, and polish, we have made over the past several weeks.

But as we approach the worldwide launch, it's clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.

We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this."

When selecting the Get More Crystals option from the loot crate menu, players will come to a blank screen where the five crystal packs once were. Crystals are still obtainable in game via milestones and challenges, but they require a large time investment to acquire.

What Now?

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As of the time of this post (November 22), Battlefront II is fully playable in all gameplay modes, sans microtransaction options. Developer DICE and publisher EA are currently working on a new system, and while Crystals are no longer available to buy in packs at this time, the developers have stated that the currency will return after adjustments have been made. Whether the in-game purchases will remain the same, or will be modified to offer different rewards remains to be seen. On November 22, US Senator Chris Lee representing Hawaii spoke out about the "predatory practice" from EA. "This game is a Star Wars-themed online casino designed to lure kids into spending money. It's a trap," he said.

With its next batch of content coming next month in time for The Last Jedi, and with more content in the months ahead, the developers plan to support the game for the long-term. But along with new modes and content, EA and DICE are now coming up with a new progression system for the game to replace the one presently in game.

Be sure to check back with GameSpot for all future updates coming from the developers regarding the state of Battlefront II.

Got a news tip or want to contact us directly? Email news@gamespot.com


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FarihaSG8

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Great Post. Also Visit Degree Certificate Attestation

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xXBadNameXx

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Edited By xXBadNameXx

And because all people nowadays are f♥♥♥ing whiny lazy plebs and couldn't wait for a few more weeks/months for EA to set up an alternative they instead go on a f♥♥♥ing RAGE CRUSADE to take down the entire COMPANY instead of maybe playing SOMETHING ELSE because be honest and look at all the shitty games coming out and tell me that EA ISN'T one of the few companies to still make good games (Dragon Age, Battlefield, Dead Space, FIFA... I could go on...)

And now I have to pray to all the Gods I can find on Google that EA still brings out ANTHEM and maybe a new Dragon Age the way they had planned.

But I would not be surprised if they didn't so.. thanks. The ONLY game since FFXV (even tho that, too, was a bit dissapointing) I looked forward to and the PLAYERS eventually ruined it for me. Thumbs up. Well done. I applaud you. Keep whining like kids and we'll never see a well made game ever again.

You're welcome.

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-sharp-shooter-

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Damage has already been done. All the negative news and backlash has kept me from even looking up gameplay videos. I'm just not interested anymore in the game.

5 • 
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deactivated-5a26032528a9b

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I also read that Bungie was caught reducing experience gains for Destiny 2.

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deactivated-5d4c0b80dcd76

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Let’s keep beating the horse guys...it’s not dead yet

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Pyrosa

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The 2nd thing everyone needs to agree upon here is that we DO NOT want the government getting involved in gaming. Is there ANYTHING that they've ever gotten involved with that doesn't get screwed up and made more expensive and/or limited over time?

The consumers finally all agreed, spoke LOUDLY about it, and the company that owns the IP took notice. Consumers CAN change company behaviors -- we do it all the time. ...and finally we're doing it for ourselves in gaming.

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lonewolf1044

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Edited By lonewolf1044

In a way it does resemble gambling because with every transaction you are not guaranteed what you are seeking therefore requiring you to spend hundreds of dollars into an system that is designed to make you spend more money. EA think they hit an mother lode when they thought of this and EA plan would have worked if Disney or other outside sources had not got involved. EA is not the company it once was when they started out, you have some greedy people who do not care for it's customers. Shame on you EA! make this move permanent.

6 • 
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youngzen69

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Edited By youngzen69

EA, you are putting your shareholders before the very people that are actually buying your games. That's a wrong move! You are overlooking the fact that it takes the players to keep your company in business. If the players are not buying your games then you won't have a company to be putting shareholders first. So get your priorities straight! Your actions speak far louder then your words. Gamers first, shareholders second! Again, if you continuing screwing over the very people that are actually buying your games which keeps your company in business then you won't have any shareholders to be putting first. Yes, there is a big difference between mobile and Console/PC players. If you were real gamers you would know this. They are not simply one in the same just playing on different mediums. It is a big mistake trying to merge the two! Tho the heads over at EA. If you don't put your greed in check then ultimately you are going to self destruct destroying your company in the process.

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Thelostscribe

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Edited By Thelostscribe

While I disagree with the pay to win, the lowering of hero character cost to unlock via non payment seems a bit much. This is speaking without experience, so I could be totally wrong, but you absolutely should have to bust hump to characters like Darth Vader and Luke Skywalker.

I disagree with buying them, but getting those characters should present a good challenge. I applaud the rapid change that player voices have made, lets try not to blow up non issues into imaginary issues. I know it's human nature and done since the dawn of time, but keep it focused, we don't want this kind of play to win in our games for multiplayer.

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TeslaCoi1

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So, just checking here, but as a player who has zero interest in the multiplayer aspect of the game, and who is only going to be playing the singleplayer campaign anyway, I'm guessing none of this is even relevant for me, right?

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deactivated-5d4c0b80dcd76

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@TeslaCoi1: I only played an hour during the trial period I still have open... based off what I played, I’d expect the remainder of the campaign to also be very lazy and boring. It’s just a repetitive cycle of shooting easy to kill bots, moving forward, and using your droid to ‘slice that’ while opening doors and boxes.

It’s just a shame this is a squandered SW opportunity. I’ve deleted the game from my system. Now that I have Origin... all these Battlefields, Battlefront and even Titanfalls... they all pretty much have the same style weapons..just themed up according to the game environment. There is never any real sense of scarcity of ammo even on hard difficulties ... you get through an area and there is always another magical weapon box which replenishes ammo or let’s you switch your load out. This pacing is so stupid and it’s present in SWBFII.

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fkguy300

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Edited By fkguy300

@TeslaCoi1: I wouldn't waste my time with this game if you're looking for a good single player experience. The average person claim they are finishing the single player game in under 3 hours.

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TeslaCoi1

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@fkguy300: Point taken. Guess I'll pass on this.

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lorddaggeroff

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Edited By lorddaggeroff

Well if EA stated that all maps and story content was free with no pass but the counterclaim states that it's necessary to add gambling 3.0 then I have no qualms.

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Mainzmom

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I just don´t care about battlefield, call of duty,AC and all of these mainstream games but now everybody are just talking about them

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RedMachine1972

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Here is what I believe is the problem with the whole loot crate problem in Battlefront 2. The problem is that they designed the entire game to REQUIRE loot boxes in order to advance in any class. I am not sure and did not see a drop rate in the article, but if it is anything like Battlefield 1, you could literally play for hours and not see one drop(I have had this happen). It would take literally months at that drop rate, to advance a class to the top level in this way if a person chose to not buy. Which basically will force a person who does not have time to just grind away for hours, to buy instead of grinding for months in order to advance. They knew this would happen. Battlefield 1 got it right IMO, while annoying, you absolutely do not have to have a loot box to advance in your class. The only thing that loot boxes drop in BF1 is skins.

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jsprunk

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The whole argument that loot boxes equate to casino gambling is bogus. There is no win/lose condition related to loot boxes and no one online gaming can be enjoyed 100% without any microtransactions or loot boxes. Complete misrepresentation done by a grandstanding lawyer turned politician who's doing nothing more than using people for votes.

I hate microtransactions and loot boxes, therefore I don't buy them, but I don't fault anyone who likes them.

The only way you might equate loot boxes to gambling is if you first define playing video games as a form of gambling. This is the government's backdoor approach to getting a bigger piece of the multibillion dollar video game industry pie. They come off acting like they're helping people, when in reality all they're doing is helping themselves.

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Thanatos2k

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Edited By Thanatos2k

@jsprunk: If I went to Arby's and bought a Beef and Cheddar, but 90% of the time they gave me a regular roast beef sandwich instead - it's gambling. It's gambling even though I got something every time, because I do not receive the same value every time, and the value is determined randomly.

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lonewolf1044

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Edited By lonewolf1044

@jsprunk: You are not guaranteed an object that you are seeking or want and if that is the case the user may pour money into it and that is how it is designed so you keep pouring money into an system and you may never get what you want. You may be cool with it and also keep feeding EA, but that does not apply to everyone. No matter how you put it or wipe it down it is an system that wants people to pour an lot of money into it even if your initial cost was $60.00 and now you are putting hundreds into it and there may be no return.

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bat725

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@jsprunk: I disagree. Loot boxes are like slot machines, in a sense. You put in your money, and pull the lever. Hopefully, there’s a positive outcome, otherwise, you put in more money and try again. Same as scratch lottery cards. Many people become addicted to this process, because of the rush of excitement that occurs when you finally win.

It’s gambling, and the publishers know it.

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kishona

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The person/persons responsible for the horrible words "loot crate" will die someday and their souls will never R.I.P......................

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Daxxter

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I lol'ed at "It's a trap".

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XenomorphAlien

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All of a sudden people are saying the game didn't deserve the backlash.

Of course it did lmao

You realize this is EA we're talking about right? If there was no backlash and the game sold what they expected the lootbox scenario would just become worse overtime. EA would surely increase the use of the system, and other publishers would follow suit seeing EA rake in the money. Don't know about you guys, but I'd rather not make our AAA games literally pay to win. This backlash sent a message, and now the lootbox may very well be killed off after this mess.

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Poodger

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I played it for a while on PC before refunding it. It was a fun game, and the microtransactions options seemed both invisible (not pushed on you) and unneeded to have fun.

In fact, if the game performed better on my PC (I need to upgrade my CPU, and that isnt going to happen anytime soon) I wouldnt have gotten a refund. It played and felt like a shiny new version of the old battlefront 2, but all i ever played was multiplayer in that anyway.

The campaign (the few hours I played of it) were enjoyable too.

The only thing I didn't like was piloting ships. Other than that, it was a solid experience that didnt seem to deserve the majority of the backlash it got.

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youngzen69

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Edited By youngzen69

@timmyp1982: Don't be a SHILL. Stop being an apologist for these greedy billion dollar publishers. This game is deserving of ever level of backlash it is receiving and then some. Hopefully, other greedy publishers are taking notice. These predatory practices are aimed at gullible kids and to those prone to addictive gambling behaviors. To those SHILLS out there who are defending this nonsense. Why?

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lion2447

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"...featured multiple packs of varying value to purchase. The purpose of this feature was speed up the player's progress and overcome long-term investment into the game."

What's ironic about this comment is the fact that EA also has control over the amount of grinding required to unlock items without real world currency. They choose to tip the balance in favour of purchasing over grinding. It's not like they are helping the player in any way to reduce the amount of grinding as if it's some unchangable entity.

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GoodOldUncleSam

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@lion2447: its like selling both the disease and the cure.

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youngzen69

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Edited By youngzen69

EA, stop being so damn greedy! You are rewarded in this industry by actually putting players first and allowing developers the freedom to be creative. Cut your marketing budget by 40-50% and use some of that money to increase funding for proper game development and most importantly development time. Stop rushing these games out to market! That's what it means to put players first. You will be rewarded in dividends for years to come! Just look at games like GTA5, Witcher 3, Fallout 4, etc..

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No_Intelligence

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@youngzen69: What's wrong with the development time and budget of battlefront 2?

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nknow1966

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unchecked greed will eventually kill competitive gaming.

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TruSake

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Every new game or app coming out nowadays is Microtransaction (or gambling) but because there are always people willing to spend hundreds of dollars in a game they will keep coming out with it.

There was this EA game designer that said he's seen one dude spend $15,000 on a game, and pretty much summed it all up by saying that publishers don't actually care about what the players want, they care about what the players will pay for.

Even other publishers are following that dark road. Right now I'm playing NBA 2k18. I only spent $60 to purchase the game. But I see loads of people that have quickly upgraded their player, and the only way to do that is to spend hundreds of dollars. No way I will spend that kinda money, nor do I have it to throw away.

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lion2447

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Edited By lion2447

@TruSake: That's really sad. There should be no possible way in any game to be able to spend $15k.

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No_Intelligence

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@lion2447: Mobile games you can easily spend that much. Game of war and clash of clans made billions. They had enough money to put kate upton in and ad during superbowl half time.

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youngzen69

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Edited By youngzen69

@No_Intelligence: BF2 is a console and PC game. Mobile games attracts the most causal of causal players designed for those with very little patience and very short attention spans. My wife, mother, sisters, etc. all play mobile games but will never sit down to play a console or PC game. So that's your mobile game audience. Yes, micro-transactions, etc. is in mobile games but people here just don't care enough about the art of video games to complain all that much. There standards are very low. But on console and PC these publishers are dealing with a completely different type of audience. A audience that is far more vocal and passionate about the games that they play.

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SammyF

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Slow clap for Senator Lee's "It's a trap!" allusion.

I might buy the game if the microtransactions remain stripped from the title. I might buy it if a reasonable system is adopted. I ABSOLUTELY WILL NOT buy it until the system is finalized. Neither EA nor DICE is entitled to my trust at this point, and I will not assume the risk of purchasing the game for full price only to have them destroy the value of my purchase later.

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