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Star Wars Battlefront 2 Campaign Impressions: Unimaginative But Intriguing

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A long time ago at a preview event far, far away...

Star Wars Battlefront II's campaign was much requested by fans after the first game lacked any form of single-player. We already knew the sequel's offline portion would bridge the gap between Episodes VI and VII and would have you play as Iden, an Imperial special forces agent, but how's it shaping up?

We recently got the chance to play the opening three chapters from Battlefront II's story mode, so we thought we'd sit our two Star Wars experts down and let them chat about their experiences with the game so far.

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Now Playing: How Star Wars Battlefront 2's Single-Player Stands On Its Own

Oscar Dayus, Staff Writer: My overriding feeling was one of, "I'm glad this exists, but it's definitely not the centerpiece to this game." It was fun--the characters seem pretty strong, it's obviously beautiful, and, you know, it's more Star Wars--but i don't think this will hold my attention for as long as the multiplayer. Then again, maybe it's not supposed to?

Miguel Concepcion, Editor: Yeah. It's easy to draw parallels between the Battlefront to Battlefront II and Titanfall to Titanfall 2 in terms of their respective studios adding a substantial single-player to the sequels.

Did your presentation include a point about how the single-player uses "elements" from the multiplayer? Usually that "selling point" is a red flag. So I was surprised and glad that--at least based off those first few chapters--it isn't just a bunch of MP maps strung together with a flimsy story.

Oscar: So far, I haven't seen anything here to suggest it will be as creative as Titanfall 2 on the gameplay side though. As you say, it seems more than just some MP maps stuck together, but I was kinda disappointed by the variety of stuff you were actually doing. It was all, "Blow these two objectives up," "Reach this point," "Defeat these enemies." I don't really know what I expected or wanted, but outside of the story it felt a little by-the-numbers. But yeah, the inclusion of Star Cards in the campaign is an interesting choice--EA told me it was so you could earn rewards that you could then go and use in MP, but it's hard not to be cynical about it.

Miguel: If the Star Cards can be used in both the campaign and MP, that'd be great. I was surprised how many cards you unlock in these three chapters. Makes me wonder how many toys you'll have by the time you complete the story. And will that make you well-stocked with those rewards for MP?

No Caption Provided

Oscar: That's true, I guess in that respect it could help prepare you for multiplayer in a more tangible way than just helping you get used to the guns. But at least some part of me was a little wary of whether microtransactions will now start having an impact on single player games as well as multiplayer.

And whether or not you use them will likely depend on what kind of player you are--I actually stuck with the same three abilities that I started out with, but if you're someone who likes to tinker you'll likely get a lot of depth out of playing levels in different ways with different cards.

Miguel: In the context of that hands-on, I was glad that I didn't have to think about the microtransaction implications.

Some abilities that stood out for me:

  • One of the grenade types really needed some finesse, especially when it took so long to detonate.
  • The scanner made some of the gunbattles really easy. On the flipside, it can make you feel overconfident.
  • I also liked having the turret, but I didn't get a handle on how effective they were.

Oscar: Yeah the scanner felt overpowered in combat--it worked well in the stealth section though. That whole sequence--escaping your cell and creeping your way around the rebel ship--was one I enjoyed a lot. The other levels felt more similar to the multiplayer in how large-scale they felt and the action gameplay you'd see online, but the sneaky section offered something that was genuinely different from that, even if the stealth itself was a little rudimentary when compared to a good dedicated stealth-oriented game like MGSV or Hitman or whatever.

Miguel: Rudimentary is a good way to put it. As I recall, there's a story-triggered alert mode, but I certainly did not stay as hidden as long as I could have. And yes, I did enjoy the linearity of the prologue, which was a fine contrast to the more open maps.

But even thinking about Endor, the story version of that map did not feel like a multiplayer map, in my opinion. I mentioned this to our World War II enthusiasts in the San Francisco office: fans know from the trailer that Iden watches the Death Star blow up. I thought this was narratively well executed in how that event was framed.

You start on Endor and Inferno Squad is optimistic as heck that the Empire will win. Then boom. The 'mop up period' reminded me of World War II, how the war wasn't immediately over the moment the Allies reached Berlin. It's not like the Stormtroopers were going to drop their arms with the Death Star gone. I love the shift to an evacuation.

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Oscar: Yeah, that was handled really well. I was worried the story--in bridging the gap between Episodes VI and VII--would feel redundant in the same way Rogue One did for me, since we already know what happens afterwards. But Episode VII is set so far after what Battlefront II is trying to show--the immediate aftermath of the Death Star blowing up--that it leaves Battlefront II a lot of room to maneuver.

Playing as the Empire is, so far, just as intriguing as I'd hoped. I like seeing the conflicts that go on between different characters within that faction, that the Empire is not just one faceless conglomerate, a single entity; rather a collection of individuals with their own views on how they should approach recovering from defeat and how they should treat the victorious rebels. The characters in particular seemed strong in the three chapters I played. Iden seems genuinely great, and it's weird kind of sympathising with a member of such an evil organisation.

Miguel: On that note, I was surprised how much the first story trailer conveyed her personal conflict with how the Empire is dealing with that aftermath. It's as if she guaranteed to help out the Rebellion-turned-Resistance in some capacity by the latter half of this campaign.

Oscar: Yeah. I mean, without playing more it appears the story can only go one of two ways: either she turns good or she dies. Who knows which, or if something else will happen, but even if they do, I think the story at least is shaping up to be a good ride along the way.

Miguel: This sampling of the story also made me optimistic about the space battles. Between remnants of the Death Star and the remaining space vessels navigating through the chaos, I wasn't hard on myself when I died once from hitting Death Star debris. I found the dogfight chases particularly thrilling. I wouldn't be surprised if the AI programmers designed the enemies to take scenic paths when pursued. I found myself nearly grazing the surface of a star destroyer during a chase. My favorite pursuit was down a narrow passage within one the vessels. As I took my target down, it felt serendipitous to find an opening to make my escape from the ship.

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Oscar: I felt the same way about the space battles as I did when I played them at Gamescom, and similar to how I felt about the whole of the the first game: they were great fun at first and in small chunks, but after a while the buzz of flying a TIE Fighter kind of wears off. Hopefully the latter stages of the campaign have some more interesting objectives than "Shoot these four dudes," or maybe the Star Cards can provide the depth this feels to me like it's missing right now.

Miguel: In all, I'm excited, speaking as a fan of single player components of shooters more so than MP. I'm also curious what new names and places will be added to the lore due to this game. I did chuckle that you go from Endor to "Fondor."

Oscar: Let's hope it continues to be Fun-dor when it launches next month.

(That joke would've been better if your name was Dor, I demand you change your name to suit my 2/10 joke.)

Miguel: LOL

For more on the upcoming shooter, take a look at our interview pieces, in which EA Motive calls the game's 'pay-to-win' accusations "hard to dodge" and refuses to rule out Battlefront II for Nintendo Switch.

Got a news tip or want to contact us directly? Email news@gamespot.com


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thegoodhustler

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AC origins and wolfenstein will have all my attention.......not buying anymore of these half baked online games anymore like destiny 2 and not BF2.

2 • 
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Wimkuip

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Just another boring campaign .... we have seen so many (Destiny 2) of these this year.... Is there nobody anymore who can come up with an interesting story for the campaign?

3 • 
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tel2578814

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Edited By tel2578814

@wimkuip: ooooooo :( you carnt say its a boring campaign when you haven't played it you only seen the start, her escape form a ship, use a crazy drone, blast your way through endor and end up in a space battle fighting x wings. Different strokes for different fokes my worst game last year was gamespot best (witcher 3)

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Wimkuip

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@tel2578814: We will see :-) I really liked the Witcher 3 :-)

2 • 
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Redsyrup

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@wimkuip: With EA's new stance on single player it appears they want to keep it boring so the player goes directly to multi player/loot crates. EA doesn't seem interested in producing single player games anymore.

2 • 
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lonewolf1044

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Edited By lonewolf1044

Glad to find this out before spending my money like I did with SimCity 2013. I will wait and see how this goes and if need be wait for it to show up on EA Access or at a price that is low.

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ThomasN7

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Edited By ThomasN7

When will people learn Dice studios is just horrible. Big Star Wars fan but this game will bomb big time again. I'll wait for it on EA Access.

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mogan

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mogan  Moderator

@thomasn7: Dice has made a lot of great multiplayer games, but I don't think single player is one of their strengths.

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tel2578814

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Edited By tel2578814

@thomasn7: How can you even say that!!! looks great, nice campaign, and nice online game, for 50 quid think i think will be great and well worth a play

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iloveyourface

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i'm still playing the original battlefront 2 with multiplayer support on gog. i bought the reboot 2015 version since it was just five dollars recently and about half the games has someone aimbotting. otherwise a pretty fun experience... wish they'd ban the cheaters from using origin completely.

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GT_APE

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Forget Star Wars and their cheap multiplayer games and all-female protagonists.

4 • 
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Redsyrup

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Edited By Redsyrup

@GT_APE: Stop being such a Star Wars-Bro. This is the dawn of women superiority. Embrace your femininity and start loathing/hating your male identity. Then spread the shame to other males. This is the way to enlightenment and a sex change procedure.

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GT_APE

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@Redsyrup: LOL

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JasperWest

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@GT_APE: Forget every other game and their cheap multiplayer and all-male protagonists.

3 • 
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GT_APE

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@jasperwest: You, sir, are part of the problem.

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JasperWest

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@GT_APE: lol, yes I am obviously. The person that realizes women are entirely equal to a man and deserve to be fully featured in all forms of art and entertainment. I am the problem, I hope one day your personhood is stronger then it seems to be now.

"When you're accustomed to privilege, equality feels like oppression. (It's not.)"- Franklin Leonard.

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GT_APE

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Edited By GT_APE

@jasperwest: Equality is good. But making every recent Star Wars product with a female lead just for the sake of doing it actually undermines feminism and marginalizes the vast majority of fans.

I'm a feminist by all means. But I'm also a realist and I know women are not the same (Not nearly) as men. They have their strengths and so do we. I do not try to fit a square into a circle hole so I can feel good about myself as a SJW. That just exposes a person's otherwise-underlying stupidity.

Celebrate women for their strengths. Do not put an 85 lb. mini-gun in the hands of a 110 lb. woman and pretend that is possible. People who think that way are simply silly.

This may come as a shock to you, but women are different than men and NOT equal in some respects. Battle being one of them.

STOP EMASCULATING STAR WARS!

3 • 
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Redsyrup

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@GT_APE: JasperWest is a bit of a misandrist (warning).

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JasperWest

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@GT_APE: What about when we had 6 star wars films featuring an almost entirely male cast all with male protagonists did you complain about that? How about The Force Unleashed 1-2, Republic Commando, Star Wars 1313, Jedi Knight, all featuring male protagonists. We've had TWO Star Wars films that featured female protagonists. Hardly "emasculating star wars".

Also don't put a 85lb mini-gun in a 280 lb man, he won't be able to carry it either. If we're going for realism in ever single film then the vast majority of them won't ever exist. Because friend, light sabers cannot exist, the force does not exist, giant talking roaring fully sentient hairy humanoids do not exist.

But right, your suspension of disbelief is only shattered when a woman does something out of the ordinary. You claim to be a feminist, but friend you need to seriously look at yourself and your opinion towards women.

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GT_APE

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Edited By GT_APE

@jasperwest: Wrong, SJW, wrong. The core of Star Wars is ... "WARS." They're war movies/games. War is man's domain. No matter how much pink people like you would love to paint all over it.

If men can't handle machine guns (big guns, whatever you call them), I guess I don't know why they have existed in combat for years.

Ok I'm back.

In summary, Star Wars movies are 'war' movies. It's also what war could look like in the future. In essence, people are fighing with guns and swords. That's man's domain.

No matter how much SJW's such as yourself kick and scream, nothing can change this.

I think Star Wars is trying too hard by making the past three products with female leads.

The one exception is Rey, who could keep up if Jedi's were real. I'll give you that much.

But personally three in a row is just marginalizing the majority of the fan base.

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RogerJL

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@GT_APE: War is a male domain...

When war was about swinging big heavy swords that might have been true.
War nowadays is often less physical, why couldn't that be handled by females?

Especially far away long ago?

https://www.theguardian.com/science/shortcuts/2017/sep/12/does-new-dna-evidence-prove-that-there-were-female-viking-warlords

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GT_APE

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Edited By GT_APE

@RogerJL: Because the best woman will never match the average man. Come on, use your head.

Or, just look at recorded history. Why have there been no women in combat in recorded history (except for your link, which no one knows is real)?

Use your head and stop living in a fantasy world spewing this ignorance.

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GamerSince78

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@GT_APE: this guy is a tool...lol...What kind of meeting you at, No Maam? Neanderthal. Me thinks I smell a trumper

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GT_APE

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@gamersince78: Typical liberal name-calling response. "When we disagree, we stomp our feet and cry like a baby."

Typical. Predictable. Yawn.

2 • 
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GamerSince78

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@GT_APE: he cant find a woman to like him so he bashes them all...fkn loser. lol. Nobody cares bruh...go play in traffic

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GT_APE

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@gamersince78: More foot stomping, name-calling, swearing, and now a death wish.

Predictable. Ignorant. Typical. Yawn.

2 • 
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osamaq83

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no cover system ha... interesting ..mmm

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DonJuanCorleone

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The Beta was really underwhelming. I just dont think this will be good.

5 • 
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bf2FAN007

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@donjuancorleone: because you were playing the beta. Of course it is going to be underwhelming. It is just a beta.

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DonJuanCorleone

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@bf2FAN007: thats ridiculous

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spartanx169x

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I have no interest in a Star wars game or movie until they go at least 100 years past return of the jedi Enough for every current character to have died off and their kids as well.

6 • 
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cboye18

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I played the original games on my PS2 consistently for 5 years and I consider the first SW Battlefront to be on my top 5 most favorite and played game of all time. And that's without even playing them online.

Then EA came along, shutting down Pandemic Studios as well as the promising sequel being developed by Free Radical. They then rebooted the franchise but ruined most of the original game mechanics that made the game fun and the lack of content was just the final nail in the coffin. Now they continue to defile my once-beloved franchise with disgusting anti-consumer practices as well.

From the bottom of my heart, go fvck yourself EA.

11 • 
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Fartman7998

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Hmm. I have to admit that I'm skeptical, even though I like to trust you guys' opinions. I don't think the characters look strong at all, they look basic and boring as all get out. I did get that same "fun in small chunks" vibe from the MP beta though, which is a good and a bad thing. I played it for a few solid hours across two days, and my main takeaway from it was that it would be fun in the short-term but it had no long-term legs. The maps are still small, the star cards don't have as much depth as they seem to, and the gameplay does get old quickly.

The first time I played a Battlefield game from DICE years ago, I laughed at how uselessly big the maps were. Now, I would pay real money over selling price to have a map that size in Star Wars Battlefront.

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Bakula

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@Fartman7998: Considering they hired some editor from IGN as one of the writers, instead of a professional fiction writer of some sort, the criticisms you say early in your post make perfect sense.

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Fartman7998

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@bakula: Oh really? I had no idea. That's interesting.

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solidsnake7882

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Translation: It’s not MP so it’s bad.

Why they are comparing the SP to MP is beyond me. The maps will not be the same.

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deactivated-5ae7d9932f1c4

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There are too many negatives about this game (and EA's turn on video games in general) to merit a purchase. There's no doubt that it looks and sounds fan-Star Wars-tastic, but man... everything else is just a let down.

I hope some people find enjoyment in this continued version. I'll stick with my PS2/PSP games though, thanks.

Visceral did not deserve what happened to them and I hope the team gets picked up quickly. I'd love to see a spiritual successor to the Dead Space series.

6 • 
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RogerJL

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@danyaelzero: "There are too many negatives about this game (and EA's turn on video games in general)..."

Lets stop there.

Reading through the review here and to me it sounds like they really like most aspects of the game. Read this review again...

"this will hold my attention for as long as the multiplayer" of cause not, Battlefront is and has always been multiplayer.

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Mon_Dieu_Mel

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Honestly, when was the last time that a mainly-multiplayer FPS title's single-player mode turned out to be a centerpiece for the game itself?

Modern Warfare 2?

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deadheadbill

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@Mon_Dieu_Mel: Titanfall 2 and Battlefield 1 both had excellent sp experiences.

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ConsoleHaven

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@Mon_Dieu_Mel: Titanfall 2 has an above average sp campaign that was overlooked by a lot of people. I would recommend the game whole heartedly to fans of sci-fi and FPS. That's why I have high hopes for this one.

3 • 
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guudgidga

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I'm very happy to see all this negativity in the comments, as EA deserves every bit of it after they shut down Visceral Games a few days ago. Now, how about we all put that into effect by not actually buying this game?

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ConsoleHaven

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@guudgidga: They don't deserve negativity. They shut the studio down, but transferred as many as they could to new studios. My guess is the team hadn't made enough progress and EA could either throw more money at the game or change it into a game they could release in 2 years using the assets already made.

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deactivated-64efdf49333c4

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@consolehaven: Oh, they deserve it. Visceral's shutdown is just one of many, MANY infractions. Did you forget about Andromeda? The ME3 lie? Dead Space 3's transformation into a bro shooter? Somehow locking people out of their games upon being banned from any EA forum? The list goes on and on..

6 • 
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guudgidga

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@consolehaven: Fair enough on the transferring part. But, considering EA's history, I don't see myself disliking them any less. Yes, I know all video game companies are businesses in the end, so of course everything they do is done with financial incentive, but EA has consistently screwed over their userbase more so than many other companies.

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oscardayus

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@jski: Not sure how many chapters there are, but each chapter took around 30-35 mins to complete, something like that

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ConsoleHaven

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Edited By ConsoleHaven

@jski: I'm assuming it went to the highest bidder. EA haven't done too poor a job and they are listening to consumer feedback.

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deactivated-64efdf49333c4

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@consolehaven: I'd say they haven't done a good job. A couple Battlefield games with Star Wars skins and a mobile game. The one game that tried to go somewhere more interesting just got delayed because it wasn't mainstream enough.

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ASneakyPoptart

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I'll only buy this if there's loot boxes in the single player. We need them in every aspects of games now. If anyone can make it happen, it's EA.

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