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Spyro Reignited Trilogy Shows Why Remastering A Classic Isn't Easy

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A breath of fresh fire.

The PlayStation library is home to countless iconic games, but few are as synonymous with Sony's first console as Spyro the Dragon and Crash Bandicoot. Last year, Activision remastered the Crash trilogy and it was a massive success, but the company has since set its sights on Spyro the Dragon with the Spyro Reignited Trilogy. As one of Sony's historic flagship franchises, the purple dragon has a substantial legacy, which has understandably made the task of modernizing his most well-known adventures a tall order for California-based studio Toys For Bob.

There's a great deal of challenge involved in remastering the visuals and mechanics of the original Spyro trilogy. How do you imbue new life into worlds and characters who were originally created under the pressure of hardware limitations? Technology has advanced astronomically since Spyro's debut in 1998; you can't just touch up these graphics and hope the same charm is expressed. According to the Reignited Trilogy's developers, the solution is far more complex.

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Now Playing: Spyro Reginited Trilogy Gameplay - 12 Minutes From E3 2018

"When you look at the original game and you squint your eyes at it, there's a lot of imagination that you had to do at the time to fill in the blanks." said Toys For Bob co-studio head Paul Yan. "For us, it's taking the game, and asking: What do people remember about this? It was important to start with the memories as opposed to how do you interpret exactly what's on the screen."

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It's undeniable that memory plays a huge part in our fondness for 3D 32-bit console games. From a visual standpoint, you can argue that graphics from this generation have not aged well at all. Yet we still possess an unwavering affection for these 3D games. Call it rose-tinted glasses, but it's precisely this view that keeps games like Spyro front-of-mind for so many.

Fortunately, Toys For Bob has steered clear from interfering too much with our fondest recollections of Spyro, instead opting to harness the personal accounts and memories of both fans and the game's original creators to create a new yet familiar vision of Spyro and his world.

"We didn't approach [the games] with, 'How can we add all these new ideas?'" commented Yan. "It's really about, how do we understand the truth of them and then bring that up and find opportunities to embellish and add more lushness and detail?"

There's an intensity and boldness in the Reignited Trilogy's remastered visuals, as if an otherworldly force motioned its hand to sprout an abundance of life and color across every inch of the original environments. These new details seem to close the gap on what our minds once filled in, enhancing and making real everything we once imagined for ourselves staring at the primitive polygonal edges of Spyro's world.

Elder dragons have been redesigned to give them their own unique appearances and personalities.
Elder dragons have been redesigned to give them their own unique appearances and personalities.

This is reflected best in the way Toys For Bob has approached redesigning the first Spyro game's 80 collectable elder dragons. In the original, they had some size, shape, and color diversity, but their designs eventually started to blend together. To combat this, Toys For Bob has given each of the elder dragons their own unique design and personality. For example, Beast Maker dragons act more shamanistic and speak in Cajun accents due to their home being much like the Louisiana bayou. Additions like this elevate our understanding of Spyro's cast and better connect us to the worlds in which they live.

"Our philosophy was to try to understand the key style points of the character, and understand what the intention was," Yan said. "We'd ask what was the story Insomniac were trying to tell? Once we felt like we understood that, we'd then try to inject as much new storytelling as we could into both the environments and the characters."

We didn't approach [the games] with, 'How can we add all these new ideas?' It's really about, how do we understand the truth of them and then bring that up and find opportunities to embellish and add more lushness and detail?

Paul Yan, Toys For Bob co-studio head

While visuals have been enhanced with new details and narrative threads, other aspects, like environment layouts, had to remain exactly the same. "The one thing that we were always extremely adherent to was the feel and the gameplay because we wanted that to be as referential and one-to-one to the originals as possible," Reignited Trilogy art director Josh Nadelberg said.

And it's not just the level geometry that needs to stay the same, it's the sounds too. Prolific voice actor Tom Kenny (Spongebob Squarepants, Adventure Time) reprises his role as Spyro for the Reignited Trilogy, and from early footage, he hits the notes we all expect him to. But even he faces his own unique struggles in the remastering process. According to Kenny, matching line reads he did 20 years ago, while trying to incorporate lessons he's learned since voicing Spyro in 1998, has proved difficult.

"You want to be very respectful of the way people remember Spyro, but you still want your acting to be zesty," commented Kenny. "You still want Spyro to live. But you don't want to be so concerned with matching syllable for syllable that it becomes a total left-brain exercise."

It's a tough balancing act that those involved in the remastering process must follow. But there are moments when the solution is simply to go both ways. The Reignited Trilogy faithfully recreates the instrumentation of the original soundtracks but adjusts them to dynamically shift with the player's actions during gameplay. However, if players want a more faithful experience, they can choose to switch back to the original scores composed by music legend Stewart Copeland (The Police).

Even for a high-profile musician like Copeland, Spyro has a special, unshakable meaning. "When I went down [to Toys For Bob], I was hugely relieved because I was actually very emotionally invested in the Spyro series, musically and with the visuals too," said Copeland when asked about his thoughts on the remaster. "I went down there with my hackles up and left with a glow of joy. It was actually kind of emotional to see it brought forward in this way."

There's always the original games that they could play and have that experience, but what we've done is we've tried to make the game richer in a way that we feel is honoring the spirit of the originals.

Josh Nadelberg, art director

Reignited Trilogy music remixer Stephan Vankov and the team were intentional in their approach to offer players options in listening to the series' iconic musical score. "We wanted to provide a fresh way to experience the same music tracks where both new and old players can hear the work and it would be clearly transparent, the updates we've done to the music, and to take advantage of the latest technologies in game audio," said Vankov. "But we also wanted to give players the ability to switch back because the original soundtrack was so beloved, and we know that maybe not everybody's going to like the work that we've done."

It's a hard-hitting truth that not everyone is going to love the changes made, a reality that Toys For Bob has come to terms with. In a remastering process as deep as the Reignited Trilogy, there are changes that simply won't fly with some fans. A game like this will inherently trigger division, and after a while, there's only so much you can do to accommodate the tastes of everyone. When working on any creative project, tough calls need to be made, but what ultimately matters is that these decisions are made from the heart and with the best of intentions.

"There are folks that really don't want things to change. We respect that," concluded Nadelberg. "There's always the original games that they could play and have that experience, but what we've done is we've tried to make the game richer in a way that we feel is honoring the spirit of the originals. We hope that the fans give that a shot and fall in love with the world as much as we did while we were recreating it."


mgespin

Matt Espineli

Matt is a GameSpot Editor who, like a Dragon Quest Slime, strives to spread love and joy to the world. He's been with GameSpot since 2014 and specializes in guides and features for the site. He likes to play video games, watch Jojo's Bizarre Adventure, learn musical instruments, and mod GBAs.

Spyro Reignited Trilogy

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deactivated-6446beea14a1c

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Too bad there's only one game on disk and you get a download code for 2 and 3 :(

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dwbtd

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Sounds like the toughest choice was whether or not to put the 2nd and 3rd games on the physical disk... and they chose poorly.

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Naedeslus

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Wow, the new visual style looks incredible.

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02050muh

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why cant ff7 remake do something like this?

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karnis

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it's probably coming to switch & pc

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pyro1245

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I am extremely excited about this.

I've been wanting to play these games again with a proper control scheme for as long as I can remember. I've gone as far as to try to up-res the originals and use Xpadder to put the camera controls on the right stick instead of the shoulder buttons, but it still ends up feeling really dated.

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DaVillain

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DaVillain  Moderator

Can't wait to relive the good old days of playing Spyro as if it's PlayStation all over again and already pre-order Spyro Reignited Trilogy on PS4 cause it just feels right at home.

2 • 
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Nabinator

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I'm so pumped for this game. Presentation looks amazing

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asnakeneverdies

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Edited By asnakeneverdies

I enjoy high frequency detail and huge polygon budgets, however, I enjoy filling the blanks of abstract level geometry too. There's something soothing about that fifth generation screenshot within the slider gizmo, wherein it's instinctive to construe what's mechanically conducive and what's just window dressing. The original looks far better, in my opinion. However, it might just be they chose a bad juxtaposition.

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xOmniCloudx

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Edited By xOmniCloudx

Parappa, Crash, Spyro and Medievil. I wonder what other PS1 classics they're going to remake. Can't wait!

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shadowwarrior4

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Edited By shadowwarrior4

@xOmniCloudx: Tomba?, Banjo for ps4? (just wishful thinking , i know its never happening) Gex?, Jersey Devil? or the all time award wining classic Glover?

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asnakeneverdies

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@xOmniCloudx: As far as we know, they're not remaking MediEvil. They're just remastering MediEvil Resurrection.

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gamerboy100

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@xOmniCloudx: I thought Medievil was already confirmed.

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xOmniCloudx

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@gamerboy100: You might want to read that again.

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gamerboy100

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@xOmniCloudx: Oh, I know what you meant now. I misunderstood the post. My bad.

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WarGreymon77

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Spyro, Crash, and Halo Anniversary are the right way to do a remake.

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DarkReign2022

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@WarGreymon77: I really wish these games would stick with the Halo feature of being able to flip back and forth between classic and modern graphics. One of the coolest things about going through the Halo anniversary titles is finding a beautiful or memorable moment and just voicing back and forth to see the sheer level of change that went into it's recreation. I would love to see that, especially with Spyro.

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WarGreymon77

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@DarkReign2022: That was a really cool feature. I just don't like when remakes try to totally reinvent the wheel and make more changes than necessary.

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Blade_Runner_07

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Edited By Blade_Runner_07

I hope the dev understands that there ISN'T "always the original games" for Xbox and Switch owners. I'm not even sure playing the original trilogy on PS4 is an option via PSN. I'm just pointing out that this contradictory statement has me a little worried. They have the power to find that happy medium between remake and original. Just saying I would rather see more confidence than the attitude that some players will never be happy.

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shadowwarrior4

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Edited By shadowwarrior4

@Blade_Runner_07: ive no idea what you are trying to say but the original psx games have never been available on ps4 and this is not coming to switch only ps4 and xbox one

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karnis

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@shadowwarrior4: https://dotesports.com/the-op/news/spyro-reignited-trilogy-pc-nintendo-switch-website-31260

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Blade_Runner_07

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Edited By Blade_Runner_07

@shadowwarrior4: Just being paranoid about these beloved games. No worries.

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rhenom

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@Blade_Runner_07: It's not this guys fault that the original trilogy isn't available on all platforms. The point is, that it does exist, and can be played. No one is making anyone buy this remaster, and if you prefer the originals, good for you.

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Blade_Runner_07

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@rhenom: Right. That's all I'm saying. Seriously when I read my comment back I worded it t h e wrong way. I think we can ALL agree we just want to play this game.

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PrpleTrtleBuBum

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@Blade_Runner_07: I'm glad they say this straight without all the sugarcoated "This is the ultimate game that will make everyone pee their pants"

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Edited By Blade_Runner_07

@PrpleTrtleBuBum: Naw I agree with that, but it shows a disconnect that these guys think we can just conveniently look up these games on any online store and play them. They maybe don't understand that much of the appeal of this remake trilogy comes from the fact that these games haven't been made so widely available EVER. And for many, haven't been played for nearly 20 years, and others never been played, due to always having a competitors platform.

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