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Spider-Man 2 Is Building On Familiar Ideas To Take Web-Slinging In Exciting New Directions

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Insomniac Games is bringing together two Spider-Men for a sequel that it hopes will elevate what has come before by iterating on it.

While playing Insomniac's Spider-Man 2 and searching for a way to verbalize my overall impressions, I kept coming back to the phrase "more of the same" but in this case it's important to clarify that "more of the same'' means more of one of the most accomplished, thrilling, and authentic superhero experiences of all time. It means more of a game that allows us to live out the fantasy of being a friendly neighborhood Spider-Man better than any other medium. For my money, Insomniac's games are the only place where longtime web-heads can think about that iconic phrase "with great power must come great responsibility," feel the full weight of what it means, and have personal involvement in making sure Spider-Man lives up to Uncle Ben's guiding principle.

The weight of that responsibility has never been more apparent or felt as heavy as it does in Marvel's Spider-Man 2, which presents a much larger neighborhood for Spidey to do his friendly adventuring in. With the addition of Queens and Brooklyn, the sequel's open-world is double the size of the original and, by leveraging the power of the PlayStation 5, Insonmanic is able to ensure that players are always keenly attuned to just how much of New York is relying on them.

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Now Playing: Spider-Man 2 Hands-On Preview (New Gameplay)

Standing atop the Avengers Tower as Miles Morales, I couldn't help but be overwhelmed by the city stretching out far into the horizon. Expansive video game worlds aren't exactly new and exciting these days, but there's something different about the world of Insomniac's Spider-Man titles. There's a realistic familiarity to it, even more so now that the PS5 is able to render buildings as far as the eye can see and introduce small but subtle details that, while undoubtedly mundane, also make the world feel more alive: a plane passing overhead, boats cruising across the Hudson river, flocks of birds weaving between buildings, and people shuffling around the streets, to name just a few.

But for as overwhelming as it is, it makes that moment where you step out into it all the more exciting. And when it comes to moving through open-worlds, very few games make it as exciting as Marvel's Spider-Man did, and its sequel does. That much became apparent the moment I stepped off the Avenger's tower as Miles, falling at breakneck speed, the iconic silhouette of Spider-Man cutting through a golden blanket of sunlight as the final minutes of daylight tick away.

Not to put too fine a point on it, but in this moment I was so glad to have "more of the same." As Miles pullmeted towards street level, the wind rushing past his ears, the anticipation of firing a web that would latch onto a nearby anchor point built up until I hit the button as the thumping base and bouncing snare of a trap beat shattered the silence and and I was instantaneously swung back up into the sky, spinning wildly but still with the kind of controlled grace that only Spider-Man can have. It immediately put a smile on my face and, within seconds, the muscle memory of being Spider-Man in Insomniac's last two games kicked in with exhilarating familiarity. Before I knew it I was catapulting myself across rooftops; falling low enough to the ground before firing off a web that Miles's feet would graze the pavement on the upswing; zipping around and across buildings, arms brushing windows as I sprinted along windows and through fire escapes.

Within moments I was back into the swing of things, but this time around Insomniac has made some additions to traversal to both account for the larger landmass available in the sequel, as well as to give players more options. Some of these are small--but nevertheless cool--additions like a slingshot launch that has Spider-Man use fire webs onto two surfaces on either side of him, then fire himself up and into the air to quickly gain speed and distance. Others, like the Web Wings, are much more significant. At any time, Spider-Man, either Peter or Miles, can deploy web-based wings under their arms that let them glide for long distance but, in practice, effectively enable them to fly. It's a surprising new addition that ostensibly means that those moments from the last game where you suddenly found yourself careening over a large park or body of water with nothing to latch onto and swing from are a thing of the past. Now you can pop out your wings and majestically glide back to more densely constructed areas to continue swinging.

It's an excellent addition to Spider-Man's traversal skills, but it did make me question the impact it would have on swinging. After all, why swing when you can fly? As it turns out, Insomniac asked itself the same question and ensure that gliding/flying didn't rob the swinging of its function and, more importantly, thrills.

"We took a lot of the same approach with the Web Wings that we do with all of our traversal," explained senior programing director Doug Shehan. "Which is to make sure that we've always said that we look at traversal as a cohesive whole. As Spider-man you have a huge pallet of moves that you can do in traversal. Swinging is obviously a huge part of it, but there's also wall-running, and web-zipping, and point-launching. So when we approached the web wings we were trying to solve a couple problems. One of which was what are we doing in the new boroughs where everything is lower. Another of which was how we were going to cross the river--it solves those problems. So we really set out to make something that was really engaging, really fun, but balanced with the rest of traversal.

"It was really, really important that we made sure that effective use of the web wings was getting it so that people were more integrating them into the rest of their traversal and using them opportunistically, as opposed to using them exclusively. People can [use them exclusively], but the side effect of that is if you just use them and try to glide for a long way you're going to slow down a lot. The only way to get there fast is to dive and to shed height, and then we're getting you into integrating everything else and you use swinging to really build that speed back up, fling yourself up in the air, glide a little further, go around a building, engage with point launch, fire off of that swing again, use the web wings again. And so what we found pretty early was that it integrated really well if we found that right balance."

The world itself in Spider-Man 2 has changed to encourage players to consider what traversal opportunities it presents and how Spider-Man's skillset can leverage them. One of the major new additions for the wings is wind tunnels and the updrafts, which give the web-slinger a boost in speed while carrying him across the city. Naturally, they factor into the activities you can do in the open-world too--namely chasing down drones belonging to Kraven the Hunter, the main antagonist of the sequel. However, one of the most interesting changes for the game is the way these opportunities, as well as other mission and activities, become visible to the player. Taking a page of of Rocksteady's Batman: Arkham Knight, Insomniac has place a greater emphasis on trying to keep the player out of menus and in the world. It has done this by placing visual tells in the world that indicate opportunities to the player. Crimes in progress return, so you can expect to be pulled in different directions to help the citizens of New York as you go about your own super heroics, but now other side-missions will also pop up and be marked in the world. Most importantly, they're only visible when you engage the augmented reality vision the Spider-Men have, which means that you can see what's available to you at the tap of a button, but also the world doesn't feel cluttered with distracting beams of light.

For someone like me, who revels in just moving around the world of Spider-Man as the character, the sequel is already shaping up to be a more thrilling prospect. Even today, I load up the previous two games and just swing about for the thrill of it, and with the various new abilities at Peter and Miles's disposal, zipping around New York feels quicker-paced and more engaging.

The changes to traversal are just one part of a broader group of tweaks and additions made for Spider-Man 2. While many of these will feel like natural progression from the previous games, others are more significantly different. In particular the new combat options that are enabled by the presence of the symbiote, which has bonded itself to Peter, for better or for worse. The new abilities make the two Spider-Men feel more distinct as the symbiote-powered combat style feels more aggressive and destructive, resulting in a Peter that feels powerful in a way that is reckless and create a sense of unease for people that are used to seeing him as a heroic, considerate, and good person. Miles, meanwhile, is precise and more classically Spider-Man-like in his ass-kicking, but this belies a real crisis of confidence and identity he is feeling in the game.

While the traversal served as the thing I most focused on in the gameplay session, I did spend a good chunk of time cracking heads while taking down goons and also advancing the story. Both the combat--including how each of the Spider-Men can be developed separately and together--and the story for Marvel's Spider-Man 2 are discussed at length in the preview video above and, given nature of it and how important I feel it is to go in fresh, I won't explain too much of what's going on in the game. For astute Spider-Man fans, the pieces of the puzzle were all presented in the previous two games and even with the little I saw it became clear that Insomniac is trying to put its own twist on the well-trodden symbiote Spider-Man story. There are characters being positioned in roles that feel like they could interpret those familiar narrative beats in new ways, just like it did with Doc Ock previously. At the same time lesser known and used characters like Kraven the Hunter look like they're going to be used in effective ways to push the overall narrative while also having their own smaller arcs--the same can be said of Martin Li, who returns from the first game and is a key focus for Miles in his current turmoil.

No Caption Provided

Most importantly, however, my time with Marvel's Spider-Man 2 hinted at the exploration of themes that are core to both Spider-Man as a whole and the symbiote stories: both Peter and Miles are underground changes and dealing with challenges that are calling into question their own sense of self, who they are, and what they believe is right. One of them has found family, while the other has lost it, and the impact of that is something that the game looks keen to explore, through the lens of superhero fiction. It's an exciting prospect, especially as the performances already look to be worthy of such heavy subject matter. Peter's new gravely voice and aggressive demeanour is suitably unsettling, Miles's vulnerability is heartbreaking, and supporting characters like Genki, MJ, and Rio Morales delivered memorable performances in the short time I spent with them.

For those that want to know more, I encourage watching the preview video in which Lucy James and I talk at length about our time with the game. But those that just want the broad strokes so they can go in with just the basics should feel confident knowing that, at this stage, Spider-Man 2 looks to be doing all the right things to build on what made the previous two games some of the best superhero gaming ever. As the follow-up to the critically acclaimed and beloved Marvel's Spider-Man and its Miles Morales-focused pseudo-sequel, Marvel's Spider-Man 2--a full numbered sequel--looks to be taking everything developer Insomniac created for those two games and bringing it all together in a new experience that also layers on some new ideas atop the strong foundation.

And on top of that, Insomniac's ability to tell impactful stories in this world and with this character has been honed even further, and if they can pull it off this will be another Spider-Man story for the ages.

Got a news tip or want to contact us directly? Email news@gamespot.com


tamz

Tamoor Hussain

Tamoor Hussain is the Managing Editor of GameSpot. He has been covering the video game industry for a really long time, having worked in news, features, reviews, video, and more. He loves Bloodborne and other From Software titles, is partial to the stealth genre, and can hold his own in fighting games too. Fear the Old Blood.

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Midna

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Looks brilliant!

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xNSHD

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so your telling me its the same. ill give it a miss then thanks if i wanted a game from 2018 again i could just boot up my ps5 and play the remastered version.

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analgrin

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@xnshd: Spider-man 2 gives you wings

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vgmkyle

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It's easy to build on ideas when 90% of the game is reused assets.

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GamerBum

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Been there done that!

Even though imo Spidey is probably ps best exclusive it is overrated. The Arkham series has better combat. Watch GS give this new game a high score simply coz it’s a ps exclusive!!

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PCPS4XB

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@gamerbum: it will receive a high score because it deserves it. Arkham was spectacular for its time but it's outdated now and feels very repetitive with all the constant qte counters. But hey, we're not surprised by your comment here lol you're well known

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xNSHD

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@pcps4xb: and you think spiderman isnt dated when it used the same formula as arkham just 10 years later. give me a break.

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PCPS4XB

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@xnshd: it's not the same. Maybe some similarities but it's more different than it is the same. Arkham is more about qte counters while spiderman is more about free fighting and air juggles. Go ahead and take a break, no one's stopping ya 👍

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xNSHD

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Edited By xNSHD

@pcps4xb: its about hitting dodge at the right time just like arkham behave mate. and before you say anything yes i have played it. wait for attack hit counter attack rinse repeat.

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PCPS4XB

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@xnshd: Arkham is more about qte counters while Spiderman doesn't even have a qte counters but dodging. Maybe you forgot what Batman was

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BtheGamer

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@pcps4xb: I'm in the middle on that. It has potential don't get me wrong but realistically gamerbum isn't wrong and you aren't wrong either. I like the first one mainly story I think it's better written than all 3 tom Holland spider movies. Same thing with Spiderman 2 video game I look at that I'm like I wish they make this into a movie. But I don't know what the first spider man game got as far as score but I rate it myself a 7. I mainly like the story the game play could be a little better it's just the same 3 move sets over and over. The graphics look like a ubisoft game like watch dogs. When I read an article on Spiderman 2 supposedly too max out push the limits on ps5 its not graphics cause it does look much better than 1 really but probably cause it's twice the size in scope. That's the other thing I know it's in new York but in the game you look left too right it looks all the same. Out of all Playstation exclusives Spiderman is down at the bottom for me I still like it but I don't think it's the best it's average too me. But Spiderman 2 could be good though definitely looks like it expanded a little better than the first one maybe I might give it an 8 out of 10. Even batman games are in the same boat I give those about a 7 it's really repetitive but like I said I still like them. Just they definitely ain't the top games for me

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PCPS4XB

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@bthegamer: based on gameplay and story I give the first Spider-Man 8-8.5, Miles a 9. To me the first hit it's stride when a good amount of move sets were unlocked which made the combat have some depth. On Miles, they really added to that moveset, if it was the length of the first, I'd give it a full 10. The sequel looks to be doing just that and building on pretty much everything. But most importantly the gameplay/combat depth is where the fun will be.

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BtheGamer

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@pcps4xb: I do feel like Spiderman 2 definitely has potential. With miles morales move sets and you got the symbiot suit technically adds a 3rd. But my point is if I give this new Spiderman 2 a 9 then I feel like my score for a 7 will stick on Spiderman 1. Cause it contradicts the 1st one if they both have 9s and the 2nd Spiderman did a lot better on expanding its not like we can give it a 13 you get what I'm saying. Cause you can only go so far. Then that means the 2nd Spiderman wasn't truly expansive and better it was just the same. That's why I give it a 7 but I mean technically I guess you could say that with all games that have sequels. I'm kinda harsh on scores for my opinion I just feel like if it's a 9 or 10 it's gotta be perfect across the board man. I look at across all Playstation exclusives and I know they're different genres. Look at the other 9 and 10s and I just feel like the feeling of Spiderman 1 I don't feel that same epicness like God of War or uncharted last of us of course my opinion. I just feel like it's a hair below. But Spiderman morales was just like you said it expanded on move set was very short dlc length and didn't care for the characters though either. I liked ryno but a lot of them were side villains but it is miles morales so I still give it credit was still good. But definitely part 2 is got really good potential with adding miles and the symbiot suit adds more gameplay.

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PCPS4XB

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@bthegamer: imo a game that receives a 9 today is more advanced than a game that receives that same score 5 yrs ago because standards change and more is expected to receive that 9. Even though Spiderman 2 is more likely to be better than Miles I can still give it a 9 because standards change as we move forward.

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BtheGamer

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@pcps4xb: in the last 5 years I would say it hasn't changed much at all really, I would say like 10 plus years. But not going on actual facts but just what it seems to me. I actually feel like it's harder too get good scores. It seems like only a few games a year get a good score

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vgmkyle

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@pcps4xb said:

@gamerbum: it will receive a high score because it deserves it. Arkham was spectacular for its time but it's outdated now and feels very repetitive with all the constant qte counters. But hey, we're not surprised by your comment here lol you're well known

I don't know how game critics continue to be mesmerized by boring set pieces akin to Uncharted 2. Even Spider-Man feels like a carbon copy of Nathan Drake ever since Tom Holland destroyed the whole point of the character.

To me the animation length of the moves might as well make them QTE counters. The amount of invincibility frames REALLY takes me out of the "I'm in danger" feel.

I hate the Sony blueprint of how they make their games. Each one feels like a lame summer blockbuster that every film buff would raise their nose to.

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PCPS4XB

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@vgmkyle: everything you just said looses validity when you make it seem like their games are full of qte set pieces or like it's the main gameplay feature. But when it's less than %5 percent of the game.... the problem is not the critics but you since you haven't played the games.

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Spider-Man game is one of the titles that managed to reignite my interest in action-adventure games. Its compelling storyline, stunning graphics, unique gameplay features, and Spider-Man's acrobatic moves make it an incredibly exciting experience. While you may have grown bored after the first game, there's a possibility that future installments with more enticing differences and advancements in technology could rekindle your interest in the Spider-Man franchise.

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Slannmage

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I just want them to do something new now, I got bored of Spiderman after the first game.

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PCPS4XB

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Edited By PCPS4XB

@Slannmage: sorry to hear that. After what I'm sure will be a thrill ride in this sequel, I'll be waiting for part 3! Lol

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SLAMMIN23

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@Slannmage:Then don't play it wait till wolverine comes out that might intrest u more.

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Slannmage

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@SLAMMIN23: No more superhero crap, get Insomniac to make Sony an FPS they so desperately need.

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ironhorse89

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@Slannmage: Bring back SOCOM!!

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kutraz

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I see this similar to the transition from City to Knight in the Arkham trilogy. Insomniac clearly set the bar incredibly high with the first game, this is an attempt at improving something that was already close to a perfect Spiderman game

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GamerBum

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@bdrtfm:

Yup. Watch sites like GS, IGN, Metro Kotaku etc give it high glowing reviews simply coz it’s a ps exclusive. The bias is still strong in the gaming media!

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Midna

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@gamerbum: Still angry about the 7/10?

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ItsNotA2Mer

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@gamerbum: There is definitely bias here, (hint: yours).

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PCPS4XB

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Edited By PCPS4XB

@gamerbum: the only bias here is yours against any Sony game.

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xNSHD

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@pcps4xb:

what about your blatant bias towards spiderman. i cant see you say one negative thing about it. to you its a perfect game that cant do wrong and hell even 2 is perfect in your world and it isnt even out yet. before calling out other people for bias maybe look at yourself first.

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PCPS4XB

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@xnshd: no it's not a perfect game and never claimed it. You can't see me saying one thing negative about the game, but I just told someone else the game is an 8-8.5 which is not perfect so there really no genuity in that statement of yours. Miles is a 9 for me because gameplay/combat was even better and this game looks to take everything forward so we'll see.

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HAWK9600

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Edited By HAWK9600

The only element of these games that's been appealing to me is swinging around the facsimile of New York Insomniac has created. It's looking better than ever, visually, but I'm still not interested in the button-prompt combat, or the story. . .still might give it a try!

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esqueejy

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Edited By esqueejy

Innovation > Iteration

Iteration is the process of successively moving closer to something. It means approaching the answer in successively smaller increments. It's not the way to blow the roof off with a new game.

The first two Spidey games were so "perfect" in their own ways and just so well done, that I really have to hope there's more than just incremental adjustment and tweaking and improvement coming. They should be reaching for something bold.

ETA: Meant to say that the wings sound like precisely the bigger steps I'm talking about (altho I have to admit, there's an element of suddenly having a "flying spider-man" that bugs me...pun intended).

ETAA: Now, give me Iceman ice-sliding all over the city in a crazy way and I'll be all set.

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blaznwiipspman1

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movie spot priming the pumps...ready to give this "cinematic" masterpiece movie game a 9/10 or possibly even a 10.

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PCPS4XB

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@blaznwiipspman1: on top of awesome gameplay and mechanics we get a game with visuals that compare to a movie. I hope they launch a 10 and scores what it deserves

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GamerBum

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@blaznwiipspman1:

Couldn’t have said it better myself. The bias is strong in GS!!

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xNSHD

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@gamerbum: the bias is strong in PCPS4XB you mean. just look at the guy not one bad word about their precious spiderman its quite sad really.

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ItsNotA2Mer

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Yep, looks amazing.

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