Feature Article

Sid Meier's Starships: Going Beyond "Beyond Earth"

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Galaxy quests.

Design legend Sid Meier has been creating strategy games for long enough that you'd suppose he has encountered and surmounted every possible obstacle one could imagine. Thankfully for every armchair tactician ready for the next challenge, Meier never runs out of ideas to try and problems to overcome. His newest game, Sid Meier's Starships, was announced just yesterday. It is not a grand strategy epic in the vein of Civilization; instead, Starships' closest relative within the Sid Meier pantheon is probably Ace Patrol. In this case, you control a single fleet made up of many spacecraft, and maneuver that fleet about the galaxy, performing missions, spreading influence, and customizing ships for maximum battle effectiveness. Just because you aren't controlling dozens of units across a planet-spanning map doesn't mean that a game doesn't present unique issues during development, however.

I got a chance to discover just what some of those challenges are just recently, during a chat with Meier himself. It wasn't my first time talking with him; during a trip to Baltimore a couple of years back, Meier had told me about weekends spent creating gameplay prototypes during the development of XCOM: Enemy Unknown. He clearly loves the act of creation, so it doesn't surprise me that Meier and the other members of his team at Firaxis have aimed their focus at smaller games that prioritize systems over a big-budget presentation. Meier sounds excited when he talks about stripping away peripheral concerns, and it's easy for me to be excited with him. Isn't a creator's time and energy best spent on the act of creation?

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

"When I did Pirates and Civilization and Railroads, we spent a year on a game," says Meier, "and two-thirds of that time was actively designing the game. Changing it, playing it every day. These days, we might spend two or three years on a game, but there's only the same amount of actual game design time. So what I wanted to get back to was a method of making games that really focused on game design, that allowed us to spend most of our time designing and maybe a little less of our time on all the other stuff needed to make games."

"We can do games on a shorter schedule," he continues, "but there's still the same amount of actual game design, the same amount of time spent iterating and evolving the game as with other games. For me, the fun part is the design and watching it grow and iterating, and this approach gives us the ability to kind of focus most of our time and energy on that part of what we're making."

What Meier and Firaxis are making brims with potential. I can see elements of XCOM in it, for instance, mostly within the turn-based space battles that play such a central role. You move units into position and then attack opposing units or use special abilities to gain the advantage, and there's even a sort-of cover system in which asteroids function as natural barriers by interfering with your line of sight. And while those units may be spaceships rather than human soldiers, you still establish a relationship with your vessels by choosing which type to purchase, and how to customize them as you earn currency over time.

No Caption Provided
No Caption Provided

Says Meier, "We want people to get invested in these individual ships so that you recognize them from one encounter to the next. 'This is my battleship, this is my reconnaissance ship, this is my sneaky ship, this is my fast ship.' In XCOM, you get attached to these soldiers as they perform mission after mission. And the idea is kind of similar in Starships. You built these ships, you designed them, you upgraded them, they've been with you through this whole series of missions. You get to know them individually and what their strengths and weaknesses are. That's really the thread that goes through from one mission to the next."

As for any suggestion that Starships is too simple, well, Meier seems unconcerned. "It's a different system from Civ, for example, where you have many different units spread out in different places," he says. "But it kind of lends itself to the story we're trying to create and the situations that this game represents." And it's clear that it's on the battlefield where Starships is in its element. Ships can spawn vulnerable swarms of fighters for harassing the enemy, fire off torpedoes that persist over several turns, and use long- and short-range weaponry to turn enemy craft into space debris. In between battles, you level up your corvettes and battleships, further cementing their role in your ongoing combat strategy. There are multiple victory conditions--you can grow your influence until you gain half of the galaxy's population, or upgrade enough technology to earn a science victory, for instance--but the fun is in the fight.

We can do games on a shorter schedule, but there's still the same amount of actual game design, the same amount of time spent iterating and evolving the game as with other games.

Sid Meier
No Caption Provided

What it means to engage in that fight has changed during Starships' development. Says Meier, "There's many different ways of approaching space battles. This was actually not our first attempt, but the problem is often losing control over what's happening. There's so much stuff that could be out there--real time, three dimensions--it's very easy to create a confusing situation where the player is essentially behind the curve all the time and tries to figure out what's going on. Since we wanted the focus to be on building and designing starships, and tactical space battle where you use these kind of ships in clever, tactical ways, turn-based made sense for us, giving you that time to think and plan."

And as they always do, sensible ideas require sensible decision-making and plenty of fine-tuning. An example from Meier himself: random maps. "I love maps, I love random maps, he says. "So we had to figure out, 'How do we create random maps in space?' The system that we generated with the asteroid fields and the planets and the jumpgates and things like that, kind of had that mappish feel where it made sense where your ship was. It was important where you positioned your ships, it was important how they worked together. It was bringing these elements together that would make for an interesting tactical battle, and that drove a lot of the decision-making. A lot of the choices we made were based on that feeling of giving the player the sense of control and of having interesting things to think about in the course of the battle."

The heavy reliance on the tactical layer is a very conscious choice. Meier refers to the driving force behind a game as its center of gravity. In Pirates, the strategic story was the center of gravity, while the swordfighting and ship battles functioned as small episodes within that grander narrative. In Starships, on the other hand, the strategy layer is meant to support the tactical battles without getting in the way. Get it right, and the player understands the rules and claim ownership of his or her own strategy. Get it wrong, and the player is overwhelmed with choices that don't seem to relate to each other. "I like the way it turned out," says Meier about the strategy/tactics balance. "It feels good to me."

No Caption Provided

Of course, Starships doesn't exist in a vacuum, and it's no coincidence that it takes place in space. The game is the next chapter in the Civilization: Beyond Earth universe, and aims to show us the fates of all those other humans that have spread across the Milky Way. Your mission, as whichever pre-ordained commander you choose, is to explore the galaxy, help out civilizations that are in trouble, and build your systems-spanning federation. Meier isn't certain whether Starships might spawn a new franchise of its own. "The question about whether it becomes a brand or a franchise is one that gets answered a little bit down the road," he says, "when we see how people like it." Meier himself is pleased with the results. "The variety of missions is something I'm happy with. Actually having different goals and different play styles being required for different missions was a fun challenge to put in there." As for me, I'm happy Sid Meier is getting a chance to show us his creations more frequently. There's so much more to discover out there--even beyond the final frontier.

Got a news tip or want to contact us directly? Email news@gamespot.com


Kevin-V

Kevin VanOrd

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.

Sid Meier's Starships

Sid Meier's Starships

Follow
Back To Top
42 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for Unfallen_Satan
Unfallen_Satan

195

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

This article dispelled some of my faulty assumptions about the game, so I am more interested now. One pitfall with the game I see now is repetition. If you have a strategic layer, even if secondary or maybe especially if it's secondary, with randomly generated tactical battlefield, the tactical battles may become a drag. My most recently memory of this came from Fallen Enchantress: Legendary Heroes. After a while, some tactical battles just became too similar to each other, and I was just wasting my time going through the motions. XCOM: EU has surprisingly good pacing, but it has a more linear mission structure (despite its map interface) than what I see so far in Starships. Maybe Starships has linear missions that drive the game as well, one I haven't discovered. In any case, now that I see it's not Total War in space with turn-based tactical battles, I hope to hear more about it.

Upvote • 
Avatar image for deactivated-5c9cbf62c19be
deactivated-5c9cbf62c19be

273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 5

i dislike these type game so slow so hard to control or until you learn how to ply.

Upvote • 
Avatar image for normanislost
normanislost

1748

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Never really like 4x games, but I love xcom style games... I really need to see some gameplay

2 • 
Avatar image for hampton2003
hampton2003

1962

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

I excited about the xcom tactical style battles, now we just need to see some gameplay.

2 • 
Avatar image for deg22
deg22

30

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

It looks nice and all but I don't see Sid's genius yet like when games as civ and pirates were released. The 80's were awesome times to be a gamer in.

Upvote • 
Avatar image for MXVIII
MXVIII

1041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >> Hey they ported Pirates to the ipad...maybe it wont be so bad.

Upvote • 
Avatar image for deg22
deg22

30

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

<< LINK REMOVED >><< LINK REMOVED >> yeah wait and see. I'm sure he has at least one more big bang of a game in him.

Upvote • 
Avatar image for MXVIII
MXVIII

1041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >><< LINK REMOVED >> Well Im not adding Beyond Earth to his list, because he didnt have anything to do with that game. So I will remain hopeful for this one.

Upvote • 
Avatar image for AceDymond
AceDymond

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Two big reasons I am disappointed (or at least seriously underwhelmed) by this announcement:

1) Galactic Civilization series has already done Master of Orion-style "Civilization in Space" so well, that it makes it hard to get excited about this, even with the turn-based spaceship combat twist.

2) Beyond Earth felt really light as a stand-alone game, I was really hoping for some Gods & Kings/Brave New World style expansions to flesh it out a bit and raise it to the level of Civ V. But now that they're calling this the "next chapter in the Beyond Earth Universe" I get the sense that we won't see any direct add-ons.

2 • 
Avatar image for leandrombraz
leandrombraz

91

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

<< LINK REMOVED >> Actually Starships is in development for one and a half year, by a small team leaded by Sid himself, while the BE team still working on BE. Starhsips announcement have zero effects on any BE planned content that Firaxis might have down the road.

Upvote • 
Avatar image for evil_m3nace
evil_m3nace

62

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

That UI looks about 20 years old. Even Homeworld had a better UI then that.

Upvote • 
Avatar image for bbq_R0ADK1LL
bbq_R0ADK1LL

1619

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >> Welcome to mobile. That's what happens when you build a game for iPad. Not expecting much from this one.

Upvote • 
Avatar image for maitkarro
maitkarro

1517

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

So what's the difference of this and Galactic Civilization series?

Upvote • 
Avatar image for Kevin-V
Kevin-V

5418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

<< LINK REMOVED >> This is by no means a full-fledged 4X game. Their commonalities are rather superficial, and Starships doesn't have the scope of a game like GalCiv.

Upvote • 
Avatar image for sefrix
Sefrix

1499

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 1

<< LINK REMOVED >><< LINK REMOVED >>This is what I'm struggling with. I can't quite place the genre. It's not quite a 4X game, but it's also not just a turn based RTS either.

Upvote • 
Avatar image for Welverin
Welverin

228

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Do you not understand that RTS is an abbreviation of 'real time strategy' and thus can not of being turn based?

Upvote • 
Avatar image for MXVIII
MXVIII

1041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Well to be fair, Total War is a Turn Based RTS game.

Upvote • 
Avatar image for normanislost
normanislost

1748

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Total war has real time battles....

Upvote • 
Avatar image for MXVIII
MXVIII

1041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >> Which would be the RTS part

Upvote • 
Avatar image for MXVIII
MXVIII

1041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> It looks like a tactical turn based strategy game like X-com only with space ships instead of people.

Upvote • 
Avatar image for julianboxe
julianboxe

292

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

Ill problaby wait to get CIV: BE , after a few DLCs are avaiable.


Upvote • 
Avatar image for deactivated-5ae060efb3bf6
deactivated-5ae060efb3bf6

2147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

I'll take a copy, the mans a legend and cranks out great games that I like.

Upvote • 
Avatar image for sladakrobot
sladakrobot

11910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I hope for a console release later.

X-Com was quite successfull on consoles

Upvote • 
Avatar image for Boddicker
Boddicker

4458

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Someone explain to me why this isn't getting a console release. I get the tie ins to Civ: BE, but turn based strategy games play just fine with a controller.

Upvote • 
Avatar image for MigGui
MigGui

2064

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

<< LINK REMOVED >> I actually think this makes more sense on the ipad than on consoles. turn based strategy games are much easier to manage with touch controls than with a controller.

Upvote • 
Avatar image for Saidrex
Saidrex

1726

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

<< LINK REMOVED >> small amount of potential customers... majority console gamers don't like games with challenge, learning curve and brain involvement. Not trying to insult, just a fact. That's why most strategy game developers don't bother with console versions - not worth it.

10 • 
Avatar image for Arda_Daghan212
Arda_Daghan212

207

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >><< LINK REMOVED >> Or that it's easier to play on PC. A lot of people play strategy on their PCs and other games on their consoles, mainly because their PCs can't handle the console games available on PC and these type of games don't require high-end PCs.

Upvote • 
Avatar image for hystavito
hystavito

4755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >><< LINK REMOVED >> You could have just said this type of game doesn't appeal to most console gamers, without any more details. or maybe said this genre to be more specific.


When you say it the way you did, especially "brain involvement", then it sounds a bit insulting :).

Upvote • 
Avatar image for galafasanta
Galafasanta

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

<< LINK REMOVED >><< LINK REMOVED >> Boddicker, why are they releasing the game for iPad so?

Upvote • 
Avatar image for dpclark
dpclark

37

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >><< LINK REMOVED >>

It's a toy game more suited for PC

Upvote • 
Avatar image for deactivated-58e3156c76d0d
deactivated-58e3156c76d0d

174

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Beyond Earth still burns a little. I'll hold off on this. Looks like another incomplete, soulless Civ V mod. BE was too shallow to have such a basic combat system, and I feel this will be the same way. If you are expected to control a limited amount of ships, we really need an in-depth and engaging combat system. The click and drag setup does not work on such a basic level.

Upvote • 
Avatar image for MigGui
MigGui

2064

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

<< LINK REMOVED >> this has nothing to do with civ v. it's more intimatelly linked to xcom than civ. and it most likely is a low budget, low pricetag game (something like $20 on pc, $10 on ipad, I'd bet)

Upvote • 
Avatar image for deactivated-58e3156c76d0d
deactivated-58e3156c76d0d

174

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

<< LINK REMOVED >><< LINK REMOVED >> That looks exactly like the Civ V engine.

Upvote • 
Avatar image for MXVIII
MXVIII

1041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >><< LINK REMOVED >> So? What does an engine have to do with anything. The Unreal engine is used on hundreds of games in completely different genres.

Upvote • 
Avatar image for deactivated-58e3156c76d0d
deactivated-58e3156c76d0d

174

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Totally agree, the Civ V engine has been used in 2 games that are exactly the same. This will be third, which is also exactly the same. It's not nearly as flexible as the Unreal engine. It was never designed to be an "engine", it's a stand alone game that a company is manipulating to get some additional profit from before it's retired.

Upvote • 
Avatar image for MXVIII
MXVIII

1041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Except that if you bothered to read the article, the game is nothing like Civ. At all. Its a tactical turn based strategy game like X-com. Theres no empire building in the direct sense at all.

Upvote •