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RollerCoaster Tycoon 1 and 2 Merge for a New Mobile Release (and It's Not Free-to-Play)

RollerCoaster Tycoon Classic collects the "best" elements of the two games.

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The first two RollerCoaster Tycoon games, widely considered to be the series' best, have been combined today for a new release on iOS and Android devices.

Called RollerCoaster Tycoon Classic, Atari describes it as "combining the best features from two of the most successful and beloved RCT games in the series' history--RollerCoaster Tycoon and RollerCoaster Tycoon 2." It features a similar art style to that of those games and claims to include original music and sound effects.

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Atari also says Classic includes "hundreds of types of roller coasters and rides, and dozens of different shops, stalls, and facilities." There are also 95 scenarios to play through, manageable staff, and you can still select from pre-made coasters or build your own from scratch.

What's particularly noteworthy about this release is that it's not free-to-play. Classic is a $6 purchase (iOS/Android) with none of the usual microtransactions seen in mobile releases like this. The only other things to spend money on are expansion packs (Wacky Worlds, Time Twister, and Toolkit), which go for $2 a pop. This fact is featured fairly prominently in the game's description, signaling Atari's awareness that fans may be wary of a game that asks them to pay to continue playing.

This isn't Atari's first go with the series on mobile. It previously launched a premium version of RCT3 on mobile, and the much-anticipated RCT4 ended up being a free-to-play mobile game. It was not warmly received by those hoping for a proper PC game, which we received more recently in RollerCoaster Tycoon World. That, too, has been criticized by many fans, with Planet Coaster instead being deemed by many as the best new theme park simulation game.

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JustinGoSka

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Damn, I really need to drop my Windows phone and get an android, lol

I like the OS but there's like no software for it that doesn't involve piracy or roms. Its like no one pays attention to what's in its ap store.

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R4gn4r0k

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Edited By R4gn4r0k

Anyone play this ?

Is it any good on touchscreen ?

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UNDY91

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Edited By UNDY91

@R4gn4r0k: Yeah they nailed it.

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DeIuxe

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Neat idea, but NOT a game I would want to play on a mobile device. I can see it working for most aspects of the game, but I wouldn't want to design a rollercoaster on a touch screen with no mouse and keyboard.

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geolemon

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Edited By geolemon

I love this idea. $6 isn't too much to pay for a known-great game - actually TWO games, that's $3 each really.

I'm SO tired of free games that try to nickel and dime you - feels like trickery in the worst cases.
(Super Mario Run, anyone?)

Don't get me wrong - I get it when free versions of games have ads, or try to up-sell you to the paid version of the game - nothing is free, after all. But it's offensive when you discover that the paid version you just bought STILL tries to nickel and dime you, or worse - still won't let you play the rest unless you pay even MORE, for additional levels- or for anything, really. That's shady.

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Heqteur

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Atari just admitted RTCW is a flop.

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Edited By sakaiXx

A bit too late you know..... I will take it! Say what you will but RCT1/2 is still loads of fun to play.

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