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Rock Band 3 Hands-On

New peripherals, features, and a goal to disrupt the music games business: Harmonix is nothing if not ambitious with its upcoming rhythm game.

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Let's face it: Rhythm games don't really hold the allure that they did a couple of years ago. Both The Beatles: Rock Band and Guitar Hero 5 failed to live up to expectations from a sales standpoint, leading many to wonder if the bloom is permanently off the fake band video game rose. Nonetheless, developer Harmonix is still firmly committed to the genre as well as its Rock Band franchise--so much so that at a presentation introducing the game to the press last month in Los Angeles, Harmonix producers claimed this game will be a "disruptive title" in the music category. The jury is still out on that claim, but from the looks of things, it's clear that Harmonix has put a lot of thought into the features for Rock Band 3.

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Perhaps the most noticeable addition to the game is the keyboard peripheral, which is, obviously, used for songs that include piano or keyboard parts. While the keyboard peripheral isn't specifically required for the game--you'll be able to play the keyboard parts in a song with a guitar, if you like--playing an actual keyboard on songs like Night Ranger's "Sister Christian" or Whitesnake's "Here I Go Again" (two of the 20 or so songs featured during the Rock Band 3 demo) was a kick. While the keyboard is limited in size--two octaves, to be precise--it should be noted that the peripheral itself is a proper instrument (complete with an MIDI output), which has some larger implications for the game that we'll address a bit later.

As with the rest of the Rock Band instruments, playing keyboards is easy on the lower difficulty settings, provided you've got the right-hand position. After placing your right thumb on the equivalent of "middle C" on the keyboard, the note highway gems are tied to the five subsequent white keys, and as with the guitar parts, you'll sometimes be pressing two or three notes together to form chords. Our limited facility with the keyboards kept us from trying any parts above medium difficulty with any sort of success, but it's clear that some parts will be tricky from the get-go.

To demonstrate the keyboards in action, as well as the harmony vocals that have been brought into the game from The Beatles: Rock Band, a group of Harmonix producers took the stage to play Queen's "Bohemian Rhapsody." Judging by its inclusion in the next Guitar Hero game, as well as in Power Gig: Rise of the SixString, this makes it the must-have song for 2010's crop of music games. The on-stage group members gave it their best with Freddie Mercury's multilayered vocals and complex arrangements, and the result was a strong, if not necessarily note-perfect, effort. Vocal harmonies will be all over Rock Band 3, and several of the songs that were playable in the demo version featured those harmonies, including "Sister Christian," "Here I Go Again," "Power of Love" by Huey Lewis & The News, and "Walkin' on the Sun" by Smash Mouth, among others.

Those new songs will be a handful of the more than 80 tunes that will be included on the Rock Band 3 disc, and those 80 songs will add to Rock Band's increasingly huge content library, which is well over 1,000 songs strong now (and quite a bit more if you count the work coming out of the Rock Band Network). That much content can make for an organizational nightmare (we've all scrolled and scrolled when searching through our RB catalogs, looking for the next song to play), which is a fact that Harmonix developers are taking into consideration with improved filters and set list tools that should make those songs easier to find. For example, you'll be able use filters to show only new songs or only songs that are of a certain length (to prevent that annoying guy at your Rock Band party from selecting the epic "Green Grass and High Tides," only to fail once the guitar solos begin). You'll also be able to rate songs so that they appear more or less often when playing random set lists, as well as save and share set lists with your friends. Taking that idea one step further, you'll be able to create custom battles in Rock Band 3 and share them with your friends.

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Road challenges are a new feature in Rock Band 3--described by Harmonix's Dan Teasdale as "Band World Tour" crossed with "Mario Party." The core experience is still the same as Band World Tour--heading on tour with your bandmates to play shows and earn as many fans as possible. The twist here is that different gigs will have different circumstances and requirements to succeed. For example, at one gig, the audience might have been "treated" to a terrible opening act, and it will up to your group to win the audience back by using lots of overdrive during your songs. At another show, the audience might be filled with pencil-necked rock critics, and you'll need to play more accurately than you might have otherwise to please that tough crowd.

In addition to the challenges, the game will feature lots of goals surrounding a player's skill on the instruments. That's part of the approach in Rock Band 3's Career mode--the goals measure your skill on each of the instruments in the game, and you'll have an awareness of your relative skill on all the instruments as you go. Every goal you complete in the game will earn you fans, and those fans will earn you new items for your band…things like your van, which will further expand your touring capability.

Harmonix developers have something special in mind for the truly hardcore Rock Band fans this time around. If expert difficulty has become passe for you, you'll have an entirely new level of skill to choose from--known as Pro mode--which will be tied to the guitar, drum, and keyboard parts in the game. When playing Pro mode, you'll have relative levels of skill as well, but the ultimate goal is to better translate the gameplay conceits of note highways and gems into real musical terms. The easiest explanation for Pro mode comes with the drums; if you have a Rock Band set that includes cymbals, you'll see different-shaped gems coming down the highway that will indicate cymbal crashes.

On keyboards, playing in Pro mode shows a very different note highway, one that indicates every key on the keyboard peripheral. Though the parts start easier on the basic Pro level, by the time you ramp it up to the highest difficulty level, you're playing the actual keyboard parts as they are played in the song. The limited range of the keyboard means you probably won't get many two-handed parts going, but that doesn't take away from the technical difficulty of the notes you do have. Because there are so many keys to be represented and the note highway can only display so many notes, you'll see arrows onscreen that will indicate the screen needs to shift left or right to show notes that are higher or lower than your current position. It makes for a sometimes inelegant display, but those who dive into Pro keyboard mode will probably acclimate to it.

As with the keyboard, playing Pro mode on guitar will be much closer to playing a real guitar, and Mad Catz is releasing a specialized controller you'll need to play this mode. With 17 frets, six string controllers, and 102 buttons on the neck, it's tailor-made for Pro mode guitar and will let you play full chords across the neck, as well as the insane solos note-for-note just like a real guitarist. Once again, the note highway changes significantly for this mode, showing different gem shapes to indicate chords. At expert level on Pro mode, you're playing the exact same notes that Randy Rhodes belted out during his face-melting solo in "Crazy Train." As a result, this mode won't be for everyone. However, for those looking to find a bridge between fake guitar in Rock Band and picking up an axe and hacking out some tunes, Pro mode just might serve that purpose.

Whether Pro mode is as disruptive to the music game business as Harmonix claims remains to be seen, but it's nice to see the company looking to encourage more in the way of real musicianship with Rock Band 3. There's more to learn about the game at the Electronic Entertainment Expo--including a hands-on with that Mad Catz guitar and Pro mode gameplay--and we'll be following the game throughout the rest of the year leading up to its release this fall.

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Visa004

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I still wish they licensed Japanese/Korean music though.

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SnuffDaddyNZ

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Unbreakable drum pedal? That's all I want.

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FrozenLiquid

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@GabuEx: cont.. There's two things in music: 1) The instrument. You can make an instrument out of ANYTHING. Look at the definition for instrument. Look at the origins of the word instrument. You will find that you may have taken the word instrument for granted, even in a musical context 2) Learning the instrument. This is more important than the instrument itself. It is said you can learn drumming without ever touching a real drum kit. The same can be said for most other musical instruments at various levels. You and I both own the same instrument: we call it a voice box. The difference you and I is that I've been taught what my voice box is, what tissues compose it, what happens when I project my voice, and how to apply it to a musical scale. What Rock Band Pro seems to be is just a closer interpretation, but still a game of memorization. You will be playing without knowing what you are doing or why you are doing it. Your feedback is how well you can mimic a studio track, and the only way it's going to register your mimicry is through the good ol' binary of 1's and 0's. Music, while sometimes mediated through binary, is not binary itself, which is what any video game essentially is. I don't mean to discourage you or anyone that is inspired by rhythm games to pick up music. I believe rhythm games may be good aids, but only with a proper learning of music and the musical instrument that you intend to play.

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FrozenLiquid

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@GabuEx : Within the first half of your reply, I can already see some issues that are rooted in the deep problem that is learning instruments through non-conventional methods, or rather, the true desire behind those that aim to learn instruments (and any other discipline) through non-conventional methods. See, the moment you said "SingStar just tracks the very basic tone..." there was an issue. If you truly wanted to learn the guitar, you would know this: SingStar does not measure tone. In fact, I'm not sure if there's technology that can measure a tonal quality, because tone is more or less subjective (and is the reason amateur singers often fail on American Idol). SingStar, as I clearly mentioned, grades people on pitch. If you thought that sounded pretentious and unnecessary in the argument, you'd be very wrong. Welcome to what would literally be your first two weeks of learning music. Pitch and tone are music fundamentals. If you hit a brick wall after two weeks of trying to learn music, then maybe it wasn't for you. If you didn't learn pitch and tone within two weeks (I'd argue within the first week, it's so incredibly important this isn't even up for debate), whoever was teaching you - if someone was teaching you - was doing it wrong. cont...

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UFO2012

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I hope you can still play your RB 1 and 2 songs on this with the Pro feature integrated.

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GabuEx

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@FrozenLiquid: People have been making comments like that pretty much ever since the first Guitar Hero began. Every time a new game with a plastic guitar is released, there are always without fail those who sneer, "Why don't people you play a real instrument?" I've seen and have argued with them myself. I don't think your comparison with SingStar is very apt. SingStar just tracks the very basic tone in your voice and matches it up with the notes it's expecting. It doesn't do anything to actually teach you how to sing. Besides, if people get delusional about their abilities, they will quickly get a reality check if they try to do anything about it, and quite frankly that's their fault, not the game's. The same can't be said for this, though - for all intents and purposes, Rock Band Pro sounds like it will be literally going through the same motions as one would if one were actually playing the instruments. Of course, there are bound to be differences - I get the sense they won't have string bending on guitar - but the fundamentals are there. And of course there were people who managed to climb over that brick wall and get good at their instrument. But how many didn't, and got discouraged due to an apparent lack of improvement and positive feedback? The post immediately above yours contains a story much like mine. If this is a tool that can be used to help people get over that hurdle and seriously get started playing an instrument, what is the harm in that?

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firesage

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The great thing about this, if it is as good as they say it is, it could be a great teaching tool, i have been trying to play guitar for the past couple years and i get discouraged because it feels like im getting know where and not advancing in skill, it is really difficult to find self help videos and books that are really good and i have difficult with the time and instruments in general, not good with them, and i dont really want to take time to go and get help from a teacher because i work alot and on my off time i like to be sitting at home and no one in this town makes home visits, and neither would i want them anyway, anyway, what im saying is, this could only help people, if it is a good teaching tool and really starts from the ground up, easy and helps people grow their skill level, then they can grab an instrument and go from there, its like buying a book at a store or buying a video and it being fully interactive on screen (if that makes any sense), by pushing a cord or buy strumming it would know if your playing it right or if you need to shift your hand or go softer or whatever, good thought, see how it turns out i guess

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FrozenLiquid

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@GabuEx : I've never known anyone who was good at Guitar Hero to be told that they should pick up a guitar. Maybe it's because a few of my friends, family, and myself are actually musicians, playing these games were nothing like the real thing, except for drums which teaches motor co-ordination and induces rhythm. I'm perplexed that people (and I presume you mean musicians?) would say such a thing, because it's like someone watching someone on Dance Dance Revolution and telling them they should get into ballroom. And I really fear for those that do try to 'short-cut' their way to a discipline, in this instance instruments. Do you know the amount of people that find confidence and inspiration in Singstar, and continue to use it as the sole point of inspiration? If you want to know where they end up, it's at those initial episodes of American Idol. It's the ones you laugh at. Singstar graded them solely on pitch and they thought they were born to be singers. Where you hit a brick wall and didn't have the time, others climbed that brick wall and made the time. They didn't spend hours trying to nail the solos of Through the Fire and Flames, they spent hours learning the major scales and major chords. The skills are largely non-transferable. Food for thought: Michael Jackson didn't become a great dancer by playing hop-scotch at school every lunchtime. He became the greatest dancer by doing the real thing every day until he hit it big.

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Sabrewing

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Power Gig: Rise of the SixString is the devil for keeping Eric Clapton away from this franchise. D:

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D3thN1gh7

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I'll have to admit this looks pretty freaking cool. I just recently got back into play Guitar Hero again after like a year of not playing it. And well, I'm having fun again but every game is just pretty much a new list of songs. I like how the developers of rock band really try to put new stuff out for it. They don't stay the same. It's great and I'm really looking forward to Rock Band 3.

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GabuEx

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@supernaught360: See, here's the thing, though. After Guitar Hero, I actually was inspired to go pick up a guitar. Problem was, unlike a game that gives you constant feedback and which allows you to ramp up, I found it to be largely a brick wall that I just didn't have time for. With Rock Band Pro, in which you basically *are* playing real instruments, people like me who want to learn how to play an instrument but get discouraged after not seeing much improvement over time can actually have a venue that enables us to keep interested and persevere. And that is why I'm so psyched for Rock Band Pro. I guess the thing I want to know is: why bash it? This really can only be a good thing. People always tell those who are good at Rock Band or Guitar Hero that they should learn how to play a real instrument rather than fiddling with plastic guitars. Well, now they can. And apparently people are perplexingly still telling them to go learn how to play a real instrument, even though... that's basically what they'll be doing. I don't get the negativity.

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trigun0006

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i agree with the dream theater need for this game, i wana see endless sacrifice or in the presence of enemies lol, dark eternal night would be cool, but octavariums beginning would be a drag for everyone except the keyboard lol

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Fallen119

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There better be dream theater in this game maybe dark eternal night or octavarium!!

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asakapala15

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No way RB3??

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doni107

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I'm cautiously optimistic. Here's to hoping that the guitar is as advertised.

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IcY_PonCheEzY

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i'd rather pay for real guitar and piano lesson before i spend money on this joke.

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bennae66

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@supernaught360 kudos. and i dont even play an instrument.

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zipnut5

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I'm good a piano in real life, so pro keyboard should not be hard, I'm good at drums in rock band, so pro drum's are a piece of cake, but pro guitar, HOLY F#CK

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okassar

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@XxDaRkNiNjAxX o_0 I like the whole concept of Rock Band Pro, there should be a way to attach a real electric guitar and work it in game, or maybe even make a string guitar peripheral especially for Rock Band I wouldn't mind either, as long as it's real. Anyway, this is a step in the right direction and I'm definitely buying RB3.

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supernaught360

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You know what, people? JUST. BUY. A. DAMN. INSTRUMENT. This game isn't going to teach you anything you can't learn from youtube, from REAL.HUMAN. BEINGS. If you're buying the "advanced controller" to simulate actual playing, you may as well drop $300 on a cheap Ibanez guitar and set on the path to learning the real deal. My nightmares are haunted by the thought of bands forming around these phony toy instruments, and worse, people actually showing up to listen.

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lobster-man44

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God had me start piano in Kindergarten for a purpose . . . to fulfill my destiny! I have been trained for this moment all my life and I hadn't realized it until now. I was born to ROCK!!!! (Now I can show off my Pro mode Expert keyboard skills!)

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maverick_76

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This sounds good in theory, but practical use....we shall see.

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jgraider

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"With 17 frets, six string controllers, and 102 buttons on the neck, it's tailor-made for Pro mode guitar and will let you play full chords across the neck, as well as the insane solos note-for-note just like a real guitarist." This tells me that it's probably time to just learn how to play a real guitar

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XanderKage

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I'm not saying that the game will have bad or unvaried setlist. I just meant that prog metal songs wouldn't be fun to play for average players. Hell, as much as I love Dream Theater, I wouldn't want to play drums on Constant Motion - I'd get cramps before the vocal section kicks in.. So not including them is really the right decision. So that leaves the other side of the spectrum of keyboard use. Pop/rock lamefest. Which will fill most of the playlist. Unfortunately.

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xbox360555

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great a break from the endless barrages of guitar heros

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liam72

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@xanderkage Rock Band's setlist is the most varied and complete setlist available in rythm games. They might not all be available on all instruments, but we can expect incoming songs to be. @antoniobandino The objective of Rock Band is to educate people to music. And anyway, if you only like progressive metal, that's your problem. A song's quality doesn't depend on the complexity or the speed of its parts. As long as the artist tries to express something, the rest only comes down to tastes in music.

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Aural_Assault

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@setuwa Because the more public dissent there is against these games the less likely it is that their parent companies will force them to make the same thing over and over again. Thus, they can work on different projects. I'm just doing my small part.

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XxDaRkNiNjAxX

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the thought of this game gets me sexually aroused, is that bad?

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marshin7

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please give us Sick Puppies songs!

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antoniobandino

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XanderKage is right...I can play most of Dream Theater's songs and solos in real life after five years of six hours a day practicing incredibly rigorous stuff, but not one of the thousands of guitar players I've met can tackle even half of Petrucci's solos therefore Prog Metal in a rhythm game who's audience is mostly musically illiterate would be pointless.

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Khaledmrd

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check out Rock band 2 Madcatz Wirless Wooden Stratocaster @ ~300. by the way the game and keyboard pre order on Gamestop and other on Madcatz official store

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chrisvandergaag

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Inu - Those days are gone, MadCatz made premium, high-quality stuff for Street Fighter,I have a tournament fightstick they made, it couldn't be better built.

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deactivated-61e38d0513f4b

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It's too bad that Mad Catz is going to be making the guitar. Sounds like it ill not be bundled with the game (The advanced guitar I mean) Which translates into more money out of pocket... And I have heard complaints about the quality of Mad Catz stuff as well... We'll see how this turns out

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drno0

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Yes like in Roundabout anyone? Would finally put some pressure on the bass! And imagine in Pro mode with keyboards!

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XanderKage

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Plus, 6-7 minute songs in the game... I smell lawsuits for damaged fingers.

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XanderKage

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@kussese I thought about them the second after I pressed "Send", but let's be realistic for a minute here. If they put a Dream Theater song in the game, players will break the periferals from trying to play it. And then they will break their arms. Progressive Metal is a bit too.. well, progressive to put in a casual game. Sure, some people might ace "Constant Motion" or "Serpent's Kiss", but they're too complex for an average person who will buy RB3. So even if they do put a Progressive Metal song on the playlist, there're going to be one or two of them. Most of the playlist will be crappy rock/pop songs from the 70s and 80s. So like I said - the renaming and the changing of the box art... all true, unfortunately.

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lbptoady

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Seems really cool. I'm a currently learning piano and already know how to play drums, guitar and bass. this should help me a little bit I'm hoping. Too bad you can't transfer over Beatles Rock Band songs. I would love to play the keyboard part for some Beatles songs. But oh well, this is on my top 5 list of games of 2010.

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JonThaFisherman

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Primus better be in this game.

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AwesomeMegaMan

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@Decessus- Well, it seems the message they want to convey is that you can learn any song extremely quickly, and according to the Harmonix guy in the interview "...within 10 minutes". Although this seems sort of outlandish, it could be true, I guess we'll have to wait and see. Then again, I'm sure at least the easier songs for keyboard could be something that you could learn somewhat quickly.

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Spartan-1657

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Pro mode actually seems very interesting. I am really looking forward to Rock Band 3.

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deactivated-5f5404ad8217e

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DO WANT! Seriously super excited. I've been playing Guitar Hero and Rockband since they both came out, and I think it's time for a change.

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Reuwsaat

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wish there was a pc version T.T

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NintendoGamer3

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Is it sad that I reconized at lot of those people on the stage? >.

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Cedar-Teeth

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fallenroseangel the only bad thing is that there are gonna be many songs with no keyboard but i think i'm gonna do the same thing i'm tired of pushing buttons on a plastic guitar i do it for 2 years now maybe i'm buying the pro guitar if it is around 150-200 dollar it looks really cool but i'm not giving more than that and i really hope they gonna update all old dlc

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Jack_n_Coke07

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I'm honestly pumped about Rock Band 3.....looks promising.

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Maxim_Bryant

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I've been playing guitar since Harmonix owned Guitar Hero and now I think it's time to switch to keyboard. ^^

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setuwa

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@Ozzcmom even if you could do that you would probably find just some other excuse. And besides if I pay $600+ for a guitar what next? should I form a band and play cover songs all day long? doesn't sound all that interesting

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setuwa

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@Aural_Assault if you didn't care for this game then why did you click on the ROCK BAND 3 link?

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Kevin-V

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People are--down?--about adding keyboards? Not only is it a logical addition, but those assuming that keyboards solely indicate bubble-gum pop and 80s new wave are apparently unaware of the prominent place the keyboard takes in many prominent bands, both current and in years past.

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Aural_Assault

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People still care about these games?

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