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Review Roundup For Far Cry 6

Here's what the critics are saying about the latest Far Cry game.

39 Comments

Ubisoft's Far Cry 6 releases this week, and ahead of launch, reviews for the open-world action game have begun to appear online. The review scores paint a picture of what critics think of Ubisoft's new game, and we're rounding up some scores here to help you decide if the game is worth your time and money.

Far Cry 6 takes players to the fictional country of Yara, which is under the control of a villain, Anton Castillo, who is played by Breaking Bad's Giancarlo Esposito. You play as Dani Rojas (no connection to the Ted Lasso character of the same name) and embark on a mission to liberate the country in Far Cry's trademark over-the-top fashion.

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Now Playing: Far Cry 6 Everything You Need to Know

The game is sprawling and will likely take you some time to beat, that is, unless you take advantage of the Easter egg that lets you complete the game very quickly.

For an even more detailed look, check out GameSpot sister site Metacritic. You can also check out GameSpot's Far Cry 6 preorder guide to learn more about the various editions of the game. Far Cry 6 unlocks at 12:01 AM local time where you live.

  • Game: Far Cry 6
  • Platforms: PS4, PS5, Xbox One, Xbox Series X|S, PC, Stadia
  • Developer: Ubisoft Toronto
  • Release Date: September 7
  • Price: starting at $60

GameSpot -- 7 (Review In Progress)

"Far Cry 6 is often a fun game that feels like it's throwing everything at you, and if you want a heap of content, Far Cry 6 absolutely has you covered. In isolation, a lot of its elements are fun. Taken together, though, it feels like a lot of disparate things that keep taking your attention back to menus and map icons, and away from the fun and the story. After two dozen hours, I'm not sure I want to do all these other things. I just want to blow stuff up." -- Phil Hornshaw [Full review]

VGC -- 2/5

"If you're interested in another Far Cry game that does the Far Cry stuff the way it's been doing it for 10 years, you'll probably have a good time, but if you've already hit your limit with this kind of game, Far Cry 6 is the ne plus ultra of why open-world game design is so badly in need of a revolution." -- Jordan Middler [Full review]

IGN -- 8/10

"Far Cry 6 is some of the most fun I’ve had with this series in nearly a decade. Its cast delivers strong performances across an enjoyable story, even if it's also a fairly predictable one that doesn't always land the bigger swings it tries to take. And despite some faltering new inventory mechanics and a handful of bizarre design choices, its creative weaponry means taking down an outpost, ransacking a convoy, or even just taking a ride with a buddy has never felt better." -- Jon Ryan [Full review]

Far Cry 6 releases this week
Far Cry 6 releases this week

GamesRadar -- 4/5

"Whatever the pimples and mood swings of Far Cry 6's move into the next stage of maturity, all the important things you love about Far Cry are still there, and there's more of it than ever. It's a supersized playground of chaos and helicopters and unexpected rooster content and things that explode and will last you well into 2022." -- Rachel Weber [Full review]

Polygon -- No Score

"Far Cry as a whole is frozen in time. The few mechanical additions in the series’ latest entry don’t show much improvement over what Far Cry 5 or Far Cry New Dawn have already explored. And if your interest lies in the search for any semblance of proper representation, you’re better off looking elsewhere. Very few examples, in recent years, have been able to shake the norm. And if Far Cry 6 is any indication of what AAA publishers can do with a Latin American setting--painting it more as window dressing than an actual picture worth celebrating--I would rather not see another one try." -- Diego Arguello [Full review]

Eurogamer -- No Score

"If you were looking for a sequel that would shake up the series and bring about a gameplay revolution, you're going to be disappointed, but if you enjoy that classic Far Cry collect-em-up grind and simply want a brand new sandbox to explore and explode, you're going to be far from bored with all that Yara has to offer." -- Ian Highton [Full review]

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solidsolo

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So basically the reviews are either "same old same old" or "if you loved the previous you'll love this one more!" The scores are all over the place.

The Farcry formula is fun and exciting. Can't wait to jump into this one.

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Rekonym

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The best one in the whole franchise for me is still FC3's Blood Dragon spinoff. To me, only 3 games in the franchise distinguished themselves from the lot. That is, FC1, FC3 BD, and Primal. And Blood Dragon is miles beyond any one of them.

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skyx26

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@rekonym: Blood Dragon was a chopped version of FC3, aaaaaaand the only plus was the setting and humor. So... no, it's not the best, that bar was set by and still belongs to FC3 and Vaas (specially for that mf...)

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Rekonym

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@skyx26: I disagree, but to each their own. I could never finish FC3. I got to the exotic girl part (after sleeping with her), got out of her den or whatever sort of temple it was, cleared yet another pointless enemy camp and stopped playing; never touched it again since.

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skyx26

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@rekonym:

I mean, it was a VAST improment from FC2 and FC, even story wise it has more logic than FC4: a bunch of american teenagers got kidnapped by a a bunch of... pirates?. Now, from a gameplay POV, FC4 was better.

I'm playing FC5 right now and it's pretty much the same, but now in america. I don't think FC6 it's gonna be different, but now in an pseudo caribbean island... again.

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sgtkeebler

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I am still pretty excited to play this game. Happy with Ubisoft + sub.

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poe13

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Props to VGC for giving it a 2 out of 5 (4 out of 10) and calling this samey shit out year after year. I appreciate when journos have the balls to be brutally honest, something you don't see as much now.

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Bu1ld0G

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@poe13: Meanwhile Ghost of Tsushima follows the exact same formula and is called a masterpiece...

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Vaativids

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@bu1ld0g: Ghost of Tsushima has a solid combat design though. It’s a totally different experience just with that single element.

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Bu1ld0G

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@vaativids: I wasn't criticizing the combat though. I was talking about the whole package, which brings nothing new to the table. It's a good game, but very repetitive.

Go here, kill these people, go here, but don't kill these people - by which we mean kill these people. Collect these things to upgrade your stuff. Heck even the bad guys are colour coded just like any Ubisoft open world game.

That said, I'm having an absolute blast with FC6 so far. It's exactly what I and many others wanted - FC open world in 60FPS on consoles. And yes, I did enjoy Ghost as well.

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Vaativids

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@bu1ld0g: If your argument is that it doesn’t offer anything new or different for you then Far Cry 6 probably isn’t the right way of going about it.

What makes Ghost of Tsushima stand out is it’s intuitive combat system. Ubisoft don’t have the brains to come up with anything like that. It’s narrative also stands apart from the more fantasy takes on the Samurai setting we’ve seen recently. Too much to rebuild upon for Ubi to decide to suddenly make a Feudal Japan AC game.

Far Cry 6 is as generic as it gets. They should have been more bold in changing up the formula and not give us the exact same thing we’ve had before. They could set it on Mars. I don’t see why smuggling and faction wars can’t take place somewhere a little more exciting. Again, what I suggest changes the formula too much for Ubi to copy and paste into a new game.

Combat is the core of most gameplay design. Sucker Punch have something to build on with that. That’s why a Ghost of Hakata for example would be highly anticipated as the franchise’s first sequel.

But I digress. If you want the open world genre to evolve, if you’re looking for a revolution of that gameplay style, you’re gonna have to wait for Elden Ring. Dying Light 2 also looks to be a very fun open world experience but it won’t be as dramatically generous in it’s changes as Elden Ring. I would also like to mention that Halo, Gears and Forza are now open world; 2 out of 3 of those franchises will also be releasing before Christmas… hopefully.

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Bu1ld0G

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@vaativids: Yeah, GoT combat wasn't that special. Block, counter, dodge, counter. There's nothing new there at all.

I never said Far Cry was bringing anything new to the table, just pointing out that neither did GoT.

Combat is the core of most gameplay design.

And Far Cry does gunplay extremely well so I'm not really sure what your argument is there?

Forza has been open world since 2012.

Dying Light 2 I am most looking forward to, Halo & Gears not so much.
Horizon Forbidden West looks very promising, but even that was climb this tower, clear this camp, though robot dinosaurs, hell yeah!

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Vaativids

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@Bu1ld0G It wasn’t my criticism though. It was yours. :)

A criticism which applies more genuinely to the nine Far Cry games released than the singular Ghost of Tsushima game.

But if you’re adamant in looking for something new and different… then Far Cry 6 is as generic as it gets. GoT however has four different combat stances in which you’re required to alternate between in any given fight.

However, it must be strongly stated that there is a lot more variety to be found in open world games outside of a generic shooter and a Samurai game. Neither are good examples of breaking out from that mould. If you want the format to truly change for the better, you’re going to have to wait for Elden Ring.

Whereas Ubisoft aren’t going to do anything they haven’t done before.

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Bu1ld0G

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@vaativids: I never said Far Cry wasn't generic.

Sure GoT has different stances, but they all boil down to the same pattern - block/dodge, counter, repeat.

I've put over 30 hours into GoT and I've just lost interest as it's the same thing over and over. It actively pushes you to stealth it up clearing camps, then bitches at you for doing so, even to the extent it changes the weather to thunderstorms because you're not "following the Samurai way"!

I do love the follow the wind approach though.

I'm well aware Ubisoft aren't doing anything new, my point was neither was GoT and that was critically acclaimed. Making it even more hilarious that the reviewer gave FC6 a 2/5 yet GoT DC, a re-release for all intents and purposes, 4/5. CoD Cold War, the 17th Cod, 3/5?

There's blatant anti-Ubi bias in his reviews, which was my entire point.

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Vaativids

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@bu1ld0g: There’s plenty of “anti-Ubi-bias” because the company lacks all sense of imagination for their creative ventures. Their gameplay has no risk and reward element to it. Without that sense of peril, the reward is taken away along with the risk which didn’t exist to begin with.

Most stealth games outside of MGS and Splinter Cell tend to be quite boring, slow and predictable. Whilst that is an option in GoT, it discourages it. Samurai aren’t ninjas, after all. The close-quarters combat is riveting. There are boss battles filled with heart. Ubisoft wouldn’t know how to pull that off.

A lot of Ubisoft games don’t even work. Interacting with a save post in Far Cry 5 was a nightmare when it was playing up. I played a few hours of FC5 before realising it was broken, like a lot of their games nowadays. GoT on the other hand is polished.

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Bu1ld0G

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@vaativids: I pretty much disagree with everything you just said there

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Vaativids

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@bu1ld0g: That’s fine. You’re still gonna have to wait for Elden Ring for the open world format to evolve.

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Bu1ld0G

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@vaativids: I seriously doubt it if it's another Souls game.

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Vaativids

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@bu1ld0g: It is and it isn’t. Your doubt stems from ignorance though. Not knowledge.

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Bu1ld0G

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Edited By Bu1ld0G

@vaativids: No, it really doesn't. The combat looks exactly like every other soulsbourne. Clunky, dodge, roll, attack. Even down to the blur effect when you heavy hit.

*does more research.

Yeah, this isn't going to revolutionize open world games, it's borrowing heavily from everything before it and elements from other games.

Roll on January and we'll see won't we.

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@bu1ld0g: I don’t know where you got “clunky” from. You left out a lot of elements, even the blocking with your shield which anyone who knows Dark Souls should already be familiar with. There are arial combos now, mounted combat on your spirit horse (that’s right, knight on horseback gameplay), a horse that you can summon at will and then there’s all the various magic attacks too. You don’t need to focus on endurance and keep rolling because that’s no longer much of a factor. There are many ways to approach any given situation and this evolution goes beyond just the combat. The world is open world but with separate sprawling dungeons and catacombs to explore and discover and my god, FromSoft are gods of level design. Seriously, hand on heart. They are immaculate. The creme de la creme of amazing level design which rewards discovery and exploration like nothing else. To reach one of the six open world areas, you will need to ride your spirit horse, and with it’s magical traversal abilities, will need to double dash up a vertical cliff to reach the next open world area. One “level” in the game is an incredible looking castle which is on top of the back of a colossal monster who roams the world. There’s so much you don’t know. It pushes literally everything further for the open-world ARPG.

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Bu1ld0G

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Edited By Bu1ld0G

@vaativids: Like I said, elements borrowed from everything before it.

All you've done there is re-word the wiki article

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Edited By Vaativids

@bu1ld0g: Elements borrowed from what exactly?

I didn’t read Wikipedia for that knowledge.

Edit: “Roll on January and we'll see won't we.” That’s what I like to hear. More positivity. Your curiosity is always rewarded in those games and just wait until that’s applied to the open world design on top of all those places we’ll be able to explore! XD

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Bu1ld0G

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Edited By Bu1ld0G

@vaativids: I'm not gonna lie, I avoided Dark Souls 3 because I didn't enjoy Dark Souls 1 or 2, or Nioh, or Bloodbourne. Pretty much any soulsbourne tbh. I'm not a fan of games that punish you from the get-go, It makes me not want to play rather than try to improve. And if Elden Ring follows this form of combat I can see me hating it too.

That said, after this conversation I'm looking at picking up Sekiro or DS3 to see what has improved. Though I wasn't overly impressed with the demo/beta? of Sekiro and YT footage of DS3 looks exactly like previous DS games to me.

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@bu1ld0g: I’m not a fan of Sekiro because the emphasis on a posture bar to stagger and go for an instant kill felt very slow and un-engaging to me. It also doesn’t emphasise discovery and exploration like the other games do.

The first Dark Souls game is very easy, the enemies are incredibly weak, the first boss is a straightforward chump you only need to run passed and perform a very satisfying drop attack on him. Then you’re out of the prison and moving onto to a multitude of available paths after the bird picks you up.

Dying isn’t a punishment. It’s a part of all game design… or at least it used to be before the West took over the industry. Dying in games is fine. Surely, everything about being a gamer is that golden rule of life of getting the gold after defeating the dragon? Risk and reward gameplay which doesn’t hold your hand. Didn’t you used to die all the time when playing games throughout the 90’s? I’m sure you did and I’m sure it was no big deal. You’ve just forgotten how easy gameplay can be after you’ve tried it once before and seen what to avoid. With Dark Souls, you cheese so many early bosses with slightly-cheating tactics that it elevates your sense of accomplishment without much effort. All you need to do is keep moving forward. And then if you do eventually happen to get stuck on something, I’m positive there another area you can enter and do something completely different. I got my girlfriend into it and she didn’t even like Gaming before she met me.

Did you ever used to play FF or Zelda back in the day? Do you remember going down interesting routes and getting lost in them? Boy, that was an adventure.

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Bu1ld0G

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@vaativids: Hey there, just thought you might be interested to know I got a closed beta invite to Elden Ring.

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Edited By Vaativids

@bu1ld0g: The combat is just like any combat situation, which requires timing. You circle your enemy and then you attack. This is usually a mindless, monotonous task in most games because they’re never thoroughly play-tested for difficulty purposes. Japanese games on the other hand are always thoroughly play tested so that they’re balanced challenges. Guerrilla didn’t care for that when they made Horizon: ZD. They made it, rushed the difficulty settings and made everything feel like a holiday on max difficulty.

But if you don’t want to fight like that then just go in as a sorcerer and blast everything with magic. That’s whole new way of fighting right there. Or get up on a roof and tactics him from above, creating massive damage.

Check out Prepare to Try on YouTube. The first series: Can a Noob Beat Dark Souls Before Dark Souls 3 Comes Out is hilarious, filled with British banter and plenty of arguments between the three guys.

You’re always making progress in every FromSoft game, no matter who you are, always learning the level design and always picking up new shiny items to empower you, which you never lose. Concentrate just a little bit and you’ll never need to explore that part ever again, because you’d have already found every item, and they’re in your inventory after you die. This sense of progress is fun.

Dying just teaches you what not to do. It’s useful for working out an enemy’s move set. Imagine beating a boss first try, only to have learnt his moves and movement speed when you’re down to you’re last bit of health. That’s not a proper boss. That’s just an enemy you took down first try after learning how dumb it actually is. Like in Kojima’s newest game, the bosses are forgettable because you only face them once and then they’re done in five minutes, never to be seen again.

The Dark Souls gameplay is fluid, you just can’t attack once your stamina bar is depleted, which is probably what you’re not keeping an eye on. You can still cancel your attacks with a roll. Elden Ring will have less emphasis on stamina. FromSoft want it to feel less restrictive to new players. But with all these games, open world or not, if you see a tough enemy too perilous to take on when there’s no bonfire in sight, you might want to leave him be and come back to fight him when you’re stronger. You always have options and multiple paths to follow. Not so much in Sekiro though, which is very linear and lacks that delightful emphasis on item exploration. Playing Dark Souls is just as perilous as entering any dungeon in any other game. Skyrim was the same. Final Fantasy is the same. Playing the first 20 hours of Fallout 4 without the VATS and going in a different direction than you did before is even better; more fun, more perilous, more exciting. Most games don’t have that though. You gotta really search for those kinds of tantalising experiences. I think a little sense of danger is always fun.

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Bu1ld0G

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@vaativids: I don't mind dying, I mind when games are unnecessarily hard for the sake of it. Walking into an area and being insta-killed because RNG decided you didn't time that parry down to the millisecond.

I can get away with some roguelikes/lites, Everspace I enjoy - at least with that you get whatever items you had collected that run to better your gear and try again.

I picked up DS 3 & Sekiro cheap yesterday. Sekiro has kinda got me hooked, DS3 I'm bored to tears just playing the training level. The fighting in both though just doesn't feel fluid. Kinda hard to describe. The newer Assassin's Creeds, even though the combat down to button assignments (light & hard hits on right triggers) are near identical, AC feels way more fluid and responsive. DS3 feels like you have to time everything down to the millisecond or you get insta-killed and have to traverse an entire level to get back into the action. Though I guess DS3 is 5 years old now?

Did you ever used to play FF or Zelda back in the day?

I still play them now, mostly Zelda LTTP and FF 7/8. Massive fan of Ridge Racer too. Played OG FF7 that much the gameplay timer stopped working.

My SO was a gamer when we met, mostly GameBoy stuff. Currently fighting to get time on the PS5 as she's hooked on Far Cry 6! She was not impressed playing FF7 back in the day because I didn't tell her what happens to Aeris.

Spending that time playing FromSoft PC games to see if they will change my mind before Elden Ring.

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Bu1ld0G

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@vaativids: Do you not have eyes?

Castle on top of a monster - Terry Pratchett.

Combat - soulsbourne

Ariel combos - Devil May Cry among many other games

A horse that you can summon at will - Darksiders

Horseback combat is nothing new.

They removed stamina - ooh, much revolution....

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@bu1ld0g: I don’t mind you nitpicking. :)

First off, there’s a terry pratchett game? Or are you saying there’s a game with a monster with an entire level on his back? Where?

Secondly, there’s no spirit horse with magical double dash and jumping abilities to leap over massive canyons with.

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@bu1ld0g: I agree with that for the most part. Ubisoft aren’t an exception but actually becoming quite the norm. With most other game companies also playing it safe, like COD won’t go full brutal Vietnam with a terribly controversial conflict. There’s certainly enough movies to borrow from to make it fresh again, especially with the potential of all that next-gen rainforest. Far Cry could have set their smuggling/faction storyline on Mars or something to give it a bit more life and individuality, if only to bring the series some lasting appeal. Assassin’s Creed didn’t want to go Feudal Japan like so many fans requested 12 year ago because of the overhaul of combat that would be required. Rockstar won’t make a GTA about three friends in dazzling neon bright Las Venturas (and it’s desert) in a Hangover meets Oceans 11 plot. Throw in some Scorsese’s Casino too whilst they’re at it. But they won’t. Their focus is on the village of Los Santos and it’s online mode. GOW won’t give Atreus his own acrobatic move-set and skill tree, and so the square button remains as weak arrows and is not the confident in-game character-switch square button should be by now. Battlefield’s DICE seem to want to just make online BR games now because they take less than half the time to make when there’s no narrative or campaign to build. Halo has gone GaaS with no strong story direction. DeadSpace and TLOU would rather Remake than plunge forward into new territory. Bethesda don’t make anywhere near the quality titles they once did. You could even say that Dark Souls 3 has an identity crisis in being very tributary to the original game and that FromSoft should have implemented Sekiro-like combat sooner.

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@vaativids: borrowed elements

I hope you're right and it does revolutionize open world games, or at least evolve them. But Ubisoft are not the only company that play it safe. They all have been for a long time now.

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sladakrobot

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@bu1ld0g: If there is a Ghost of Tsushima 6 in 20 yrs and played like the first one,i guess some would review it at a 2/5 too?
;-D

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@sladakrobot: You haven't actually played the first Far Cry have you?

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sladakrobot

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@bu1ld0g: FC3 is the only FC i played

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@bu1ld0g: Bioshock was better and that was linear.

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Edited By DETfaninATL

Far Cry - the ubiquitous red party cup of games. Played one, you've played them all. Thanks but I can wait for the eventual discount down to practically nothing.

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videogameninja

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From many of the reviews already piling in it sounds like Ubisoft played it safe with this latest installment in the series.

The problem though is that with a series like Far Cry playing it too safe is actual a negative.

Many reviews talk about how there really isn't much new compared to previous games and that in many ways it feels like the developers just added in more things to do (side missions, etc...) as a way of giving the impression there was a lot more to this game than previous titles in the franchise.

Don't get me wrong, I still think fans who absolutely love the Far Cry franchise will be more than satisfied but breaking out from the niche group may not yield the same kind of praise and admiration from Ubisoft's latest as it has in the past.

-PLAYING IT TOO SAFE NINJA APPROVED-

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Ryusui

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@videogameninja: Kinda grim to realize Far Cry 5's "the asshole cult leader was actually right all along" ending was them "playing it safe." Jesus crimony.

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